Commit graph

89 commits

Author SHA1 Message Date
Héctor Ramón Jiménez
88b72de282
Implement preliminary cache grouping for mesh primitives
Due to AA, it's very expensive to render every cached
layer independently.
2024-04-03 22:13:00 +02:00
Héctor Ramón Jiménez
b05e61f5c8
Redesign iced_wgpu layering architecture 2024-04-03 21:07:54 +02:00
Héctor Ramón Jiménez
2bb53ad6e7
Use a StagingBelt in iced_wgpu for regular buffer uploads 2024-03-29 04:04:14 +01:00
Héctor Ramón Jiménez
f4d6648601
Introduce with_transformation to Renderer trait 2024-02-02 02:24:45 +01:00
Héctor Ramón Jiménez
5467c19c80
Replace Primitive::Translate with Transform 2024-02-02 01:53:23 +01:00
Héctor Ramón Jiménez
86b877517f
Update wgpu to 0.18 and cosmic-text to 0.10 2023-10-27 03:24:06 +02:00
Héctor Ramón Jiménez
b8ddd158da
Simplify map call in iced_wgpu::triangle 2023-09-20 16:27:54 +02:00
Héctor Ramón Jiménez
b277625546
Revert "Chore: Apply clippy map transformations"
This reverts commit c997aad85d.
2023-09-20 16:26:43 +02:00
Héctor Ramón Jiménez
14ba939e67
Fix clippy::unreadable_literal 2023-09-20 05:19:24 +02:00
Yuri Astrakhan
c997aad85d Chore: Apply clippy map transformations
Convert `.map().unwrap_or()` to `.map_or()` and similar transformations.
2023-09-19 01:46:46 -04:00
Héctor Ramón Jiménez
10d0b257f9
Use Oklab color interpolation only with color::GAMMA_CORRECTION 2023-09-07 07:48:43 +02:00
Héctor Ramón Jiménez
fa5650cfd1
Decouple Mesh primitives from main Primitive type 2023-06-29 07:48:03 +02:00
Bingus
677f564f08
Switched to packing using f16s to maintain acceptable precision. 2023-06-07 11:18:26 -07:00
Bingus
ea7f2626b1
Optimized gradient data packing. 2023-06-06 16:46:20 -07:00
Héctor Ramón Jiménez
166d350dfc
Fix empty scissor rectangle in iced_wgpu::triangle pipeline 2023-06-01 17:12:28 +02:00
Héctor Ramón Jiménez
e267e075cc
Avoid redundant buffer::Buffer import 2023-05-19 04:02:18 +02:00
Bingus
6551a0b2ab
Added support for gradients as background variants + other optimizations. 2023-05-11 11:13:44 -07:00
Héctor Ramón Jiménez
200a29c069
Fix unused import in triangle pipeline for Wasm target in iced_wgpu 2023-04-27 15:17:45 +02:00
Héctor Ramón Jiménez
4bae457c37
Merge branch 'master' into advanced-text 2023-04-17 23:41:12 +02:00
David Huculak
703484c5fd remove colons from shader labels 2023-04-01 16:10:28 -04:00
Héctor Ramón Jiménez
3a0d34c024
Create iced_widget subcrate and re-organize the whole codebase 2023-03-04 05:37:11 +01:00
Héctor Ramón Jiménez
5fd5d1cdf8
Implement Canvas support for iced_tiny_skia 2023-03-01 21:34:26 +01:00
Héctor Ramón Jiménez
2097a56b58
Provide some margin to static buffers when growing 2023-02-24 13:37:32 +01:00
Héctor Ramón Jiménez
730d6a0756
Reuse a RenderPass as much as possible in iced_wgpu 2023-02-24 13:37:31 +01:00
Héctor Ramón Jiménez
b8c1809ea1
Refactor triangle::Pipeline into prepare and render architecture
And get rid of the staging belt! 🎉
2023-02-24 13:37:31 +01:00
bungoboingo
4b6d3797d4
Restructured everything to make profiling a feature of iced_winit. 2023-01-09 18:52:38 +01:00
Bingus
c5cd236b73
Initial profiling support for Iced. 2023-01-09 18:52:38 +01:00
Héctor Ramón Jiménez
6bb01b7276
Fix clippy lints for Rust 1.66 2022-12-20 11:31:25 +01:00
Héctor Ramón Jiménez
33c3c0c0aa
Group all solid triangles independently of color 2022-11-16 09:24:16 +01:00
bungoboingo
365f37a3ae Added conditional configurations for WASM target for gradients & storage buffers, since storage buffers are not supported on wgpu WASM target at the moment. 2022-11-10 15:25:54 -08:00
Héctor Ramón Jiménez
f31c8f2504
Refactor imports of triangle modules in iced_glow and iced_wgpu 2022-11-03 06:05:23 +01:00
Héctor Ramón Jiménez
84d1b79fef
Move mesh::Style to triangle and reuse it in fill and stroke 2022-11-03 05:50:53 +01:00
Héctor Ramón Jiménez
93e309f491
Reuse last set pipeline for triangle in iced_wgpu 2022-11-03 05:06:09 +01:00
Héctor Ramón Jiménez
99cf98971d
Rename buffers module to buffer
... and move `StaticBuffer` to nested `static` module
2022-11-03 05:00:35 +01:00
Héctor Ramón Jiménez
7e22e2d452
Fix lints by clippy 2022-11-03 04:53:27 +01:00
Héctor Ramón Jiménez
b957453404
Run cargo fmt 2022-11-03 04:35:16 +01:00
bungoboingo
c4565759e4 Cleaned up namespaces re: PR comments. 2022-10-18 15:18:37 -07:00
shan
215e6c95be More import adjusting. 2022-10-07 13:21:32 -07:00
shan
f9a6efcaa0 Fixed some more imports/documentation. 2022-10-06 19:41:00 -07:00
shan
72feba51be Fixed some imports/documentation. 2022-10-06 19:13:40 -07:00
shan
cb7c467654 Fixed lint issues & cleaned up some documentation. 2022-10-06 07:28:05 -07:00
shan
e540b7f642 Fixed issue with offsets not being reset properly leading to borked draws. 2022-10-05 11:23:36 -07:00
shan
30432cbade Readjusted namespaces, removed Geometry example as it's no longer relevant. 2022-10-05 10:49:58 -07:00
shan
6e7b3ced0b Reworked wgpu buffers, updated glow side to have proper transform location storage, attempting to fix visibility modifiers, implemented some of the feedback received in initial PR. 2022-10-04 18:24:46 -07:00
shan
0f434c74d6 Removed some leftover debugging. 2022-09-29 16:11:05 -07:00
shan
40f45d7b7e Adds linear gradient support to 2D meshes in the canvas widget. 2022-09-29 11:15:35 -07:00
Poly
15f794b7a8
Address Clippy lints 2022-07-09 17:07:38 +02:00
Cupnfish
c148557cab update wgpu to 0.13 2022-07-02 15:39:42 +08:00
Cory Forsstrom
aae880ca5d Fix alpha blending for wgpu msaa 2022-06-16 12:26:03 -07:00
Poly
23ef0143ed
Update wgpu 0.12 2022-01-04 16:15:44 +07:00