Unify Program definition in iced_program subcrate
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66 changed files with 1862 additions and 1935 deletions
427
winit/src/window.rs
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427
winit/src/window.rs
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mod state;
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use state::State;
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pub use crate::core::window::{Event, Id, RedrawRequest, Settings};
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use crate::conversion;
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use crate::core::alignment;
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use crate::core::input_method;
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use crate::core::mouse;
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use crate::core::renderer;
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use crate::core::text;
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use crate::core::theme;
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use crate::core::time::Instant;
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use crate::core::{
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Color, InputMethod, Padding, Point, Rectangle, Size, Text, Vector,
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};
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use crate::graphics::Compositor;
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use crate::program::{self, Program};
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use winit::dpi::{LogicalPosition, LogicalSize};
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use winit::monitor::MonitorHandle;
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use std::collections::BTreeMap;
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use std::sync::Arc;
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#[allow(missing_debug_implementations)]
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pub struct WindowManager<P, C>
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where
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P: Program,
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C: Compositor<Renderer = P::Renderer>,
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P::Theme: theme::Base,
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{
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aliases: BTreeMap<winit::window::WindowId, Id>,
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entries: BTreeMap<Id, Window<P, C>>,
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}
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impl<P, C> WindowManager<P, C>
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where
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P: Program,
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C: Compositor<Renderer = P::Renderer>,
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P::Theme: theme::Base,
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{
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pub fn new() -> Self {
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Self {
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aliases: BTreeMap::new(),
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entries: BTreeMap::new(),
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}
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}
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pub fn insert(
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&mut self,
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id: Id,
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window: Arc<winit::window::Window>,
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program: &program::Instance<P>,
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compositor: &mut C,
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exit_on_close_request: bool,
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) -> &mut Window<P, C> {
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let state = State::new(program, id, &window);
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let viewport_version = state.viewport_version();
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let physical_size = state.physical_size();
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let surface = compositor.create_surface(
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window.clone(),
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physical_size.width,
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physical_size.height,
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);
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let renderer = compositor.create_renderer();
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let _ = self.aliases.insert(window.id(), id);
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let _ = self.entries.insert(
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id,
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Window {
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raw: window,
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state,
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viewport_version,
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exit_on_close_request,
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surface,
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renderer,
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mouse_interaction: mouse::Interaction::None,
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redraw_at: None,
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preedit: None,
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ime_state: None,
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},
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);
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self.entries
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.get_mut(&id)
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.expect("Get window that was just inserted")
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}
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pub fn is_empty(&self) -> bool {
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self.entries.is_empty()
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}
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pub fn is_idle(&self) -> bool {
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self.entries
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.values()
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.all(|window| window.redraw_at.is_none())
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}
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pub fn redraw_at(&self) -> Option<Instant> {
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self.entries
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.values()
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.filter_map(|window| window.redraw_at)
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.min()
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}
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pub fn first(&self) -> Option<&Window<P, C>> {
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self.entries.first_key_value().map(|(_id, window)| window)
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}
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pub fn iter_mut(
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&mut self,
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) -> impl Iterator<Item = (Id, &mut Window<P, C>)> {
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self.entries.iter_mut().map(|(k, v)| (*k, v))
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}
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pub fn get(&self, id: Id) -> Option<&Window<P, C>> {
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self.entries.get(&id)
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}
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pub fn get_mut(&mut self, id: Id) -> Option<&mut Window<P, C>> {
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self.entries.get_mut(&id)
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}
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pub fn get_mut_alias(
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&mut self,
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id: winit::window::WindowId,
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) -> Option<(Id, &mut Window<P, C>)> {
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let id = self.aliases.get(&id).copied()?;
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Some((id, self.get_mut(id)?))
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}
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pub fn last_monitor(&self) -> Option<MonitorHandle> {
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self.entries.values().last()?.raw.current_monitor()
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}
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pub fn remove(&mut self, id: Id) -> Option<Window<P, C>> {
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let window = self.entries.remove(&id)?;
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let _ = self.aliases.remove(&window.raw.id());
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Some(window)
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}
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}
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impl<P, C> Default for WindowManager<P, C>
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where
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P: Program,
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C: Compositor<Renderer = P::Renderer>,
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P::Theme: theme::Base,
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{
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fn default() -> Self {
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Self::new()
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}
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}
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#[allow(missing_debug_implementations)]
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pub struct Window<P, C>
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where
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P: Program,
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C: Compositor<Renderer = P::Renderer>,
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P::Theme: theme::Base,
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{
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pub raw: Arc<winit::window::Window>,
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pub state: State<P>,
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pub viewport_version: u64,
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pub exit_on_close_request: bool,
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pub mouse_interaction: mouse::Interaction,
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pub surface: C::Surface,
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pub renderer: P::Renderer,
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pub redraw_at: Option<Instant>,
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preedit: Option<Preedit<P::Renderer>>,
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ime_state: Option<(Point, input_method::Purpose)>,
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}
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impl<P, C> Window<P, C>
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where
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P: Program,
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C: Compositor<Renderer = P::Renderer>,
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P::Theme: theme::Base,
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{
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pub fn position(&self) -> Option<Point> {
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self.raw
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.outer_position()
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.ok()
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.map(|position| position.to_logical(self.raw.scale_factor()))
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.map(|position| Point {
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x: position.x,
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y: position.y,
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})
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}
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pub fn size(&self) -> Size {
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let size = self.raw.inner_size().to_logical(self.raw.scale_factor());
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Size::new(size.width, size.height)
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}
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pub fn request_redraw(&mut self, redraw_request: RedrawRequest) {
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match redraw_request {
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RedrawRequest::NextFrame => {
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self.raw.request_redraw();
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self.redraw_at = None;
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}
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RedrawRequest::At(at) => {
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self.redraw_at = Some(at);
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}
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RedrawRequest::Wait => {}
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}
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}
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pub fn request_input_method(&mut self, input_method: InputMethod) {
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match input_method {
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InputMethod::Disabled => {
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self.disable_ime();
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}
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InputMethod::Enabled {
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position,
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purpose,
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preedit,
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} => {
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self.enable_ime(position, purpose);
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if let Some(preedit) = preedit {
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if preedit.content.is_empty() {
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self.preedit = None;
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} else {
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let mut overlay =
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self.preedit.take().unwrap_or_else(Preedit::new);
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overlay.update(
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position,
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&preedit,
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self.state.background_color(),
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&self.renderer,
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);
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self.preedit = Some(overlay);
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}
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} else {
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self.preedit = None;
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}
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}
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}
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}
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pub fn draw_preedit(&mut self) {
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if let Some(preedit) = &self.preedit {
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preedit.draw(
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&mut self.renderer,
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self.state.text_color(),
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self.state.background_color(),
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&Rectangle::new(
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Point::ORIGIN,
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self.state.viewport().logical_size(),
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),
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);
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}
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}
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fn enable_ime(&mut self, position: Point, purpose: input_method::Purpose) {
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if self.ime_state.is_none() {
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self.raw.set_ime_allowed(true);
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}
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if self.ime_state != Some((position, purpose)) {
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self.raw.set_ime_cursor_area(
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LogicalPosition::new(position.x, position.y),
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LogicalSize::new(10, 10), // TODO?
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);
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self.raw.set_ime_purpose(conversion::ime_purpose(purpose));
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self.ime_state = Some((position, purpose));
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}
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}
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fn disable_ime(&mut self) {
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if self.ime_state.is_some() {
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self.raw.set_ime_allowed(false);
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self.ime_state = None;
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}
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self.preedit = None;
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}
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}
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struct Preedit<Renderer>
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where
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Renderer: text::Renderer,
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{
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position: Point,
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content: Renderer::Paragraph,
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spans: Vec<text::Span<'static, (), Renderer::Font>>,
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}
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impl<Renderer> Preedit<Renderer>
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where
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Renderer: text::Renderer,
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{
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fn new() -> Self {
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Self {
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position: Point::ORIGIN,
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spans: Vec::new(),
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content: Renderer::Paragraph::default(),
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}
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}
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fn update(
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&mut self,
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position: Point,
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preedit: &input_method::Preedit,
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background: Color,
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renderer: &Renderer,
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) {
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self.position = position;
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let spans = match &preedit.selection {
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Some(selection) => {
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vec![
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text::Span::new(&preedit.content[..selection.start]),
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text::Span::new(if selection.start == selection.end {
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"\u{200A}"
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} else {
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&preedit.content[selection.start..selection.end]
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})
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.color(background),
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text::Span::new(&preedit.content[selection.end..]),
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]
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}
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_ => vec![text::Span::new(&preedit.content)],
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};
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if spans != self.spans.as_slice() {
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use text::Paragraph as _;
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self.content = Renderer::Paragraph::with_spans(Text {
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content: &spans,
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bounds: Size::INFINITY,
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size: preedit
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.text_size
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.unwrap_or_else(|| renderer.default_size()),
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line_height: text::LineHeight::default(),
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font: renderer.default_font(),
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align_x: text::Alignment::Default,
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align_y: alignment::Vertical::Top,
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shaping: text::Shaping::Advanced,
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wrapping: text::Wrapping::None,
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});
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self.spans.clear();
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self.spans
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.extend(spans.into_iter().map(text::Span::to_static));
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}
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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color: Color,
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background: Color,
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viewport: &Rectangle,
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) {
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use text::Paragraph as _;
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if self.content.min_width() < 1.0 {
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return;
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}
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let mut bounds = Rectangle::new(
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self.position - Vector::new(0.0, self.content.min_height()),
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self.content.min_bounds(),
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);
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bounds.x = bounds
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.x
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.max(viewport.x)
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.min(viewport.x + viewport.width - bounds.width);
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bounds.y = bounds
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.y
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.max(viewport.y)
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.min(viewport.y + viewport.height - bounds.height);
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renderer.with_layer(bounds, |renderer| {
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renderer.fill_quad(
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renderer::Quad {
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bounds,
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..Default::default()
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},
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background,
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);
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renderer.fill_paragraph(
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&self.content,
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bounds.position(),
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color,
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bounds,
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);
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const UNDERLINE: f32 = 2.0;
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renderer.fill_quad(
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renderer::Quad {
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bounds: bounds.shrink(Padding {
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top: bounds.height - UNDERLINE,
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..Default::default()
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}),
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..Default::default()
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},
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color,
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);
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for span_bounds in self.content.span_bounds(1) {
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renderer.fill_quad(
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renderer::Quad {
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bounds: span_bounds
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+ (bounds.position() - Point::ORIGIN),
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..Default::default()
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},
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color,
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);
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}
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});
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}
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}
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