Set wgpu viewport and scissoring before Primitive::draw

This commit is contained in:
Héctor Ramón Jiménez 2025-09-07 04:55:45 +02:00
parent 949852e5fe
commit efae3860bc
No known key found for this signature in database
GPG key ID: 7CC46565708259A7
2 changed files with 40 additions and 8 deletions

View file

@ -544,22 +544,54 @@ impl Renderer {
let mut need_render = Vec::new();
for instance in &layer.primitives {
let bounds = instance.bounds * scale;
if let Some(clip_bounds) = (instance.bounds * scale)
.intersection(&physical_bounds)
.and_then(Rectangle::snap)
{
let drawn = instance.primitive.draw(
&primitive_storage,
&mut render_pass,
&clip_bounds,
render_pass.set_viewport(
bounds.x,
bounds.y,
bounds.width,
bounds.height,
0.0,
1.0,
);
render_pass.set_scissor_rect(
clip_bounds.x,
clip_bounds.y,
clip_bounds.width,
clip_bounds.height,
);
let drawn = instance
.primitive
.draw(&primitive_storage, &mut render_pass);
if !drawn {
need_render.push((instance, clip_bounds));
}
}
}
render_pass.set_viewport(
0.0,
0.0,
viewport.physical_width() as f32,
viewport.physical_height() as f32,
0.0,
1.0,
);
render_pass.set_scissor_rect(
0,
0,
viewport.physical_width(),
viewport.physical_height(),
);
if !need_render.is_empty() {
let _ = ManuallyDrop::into_inner(render_pass);

View file

@ -48,6 +48,9 @@ pub trait Primitive: Debug + MaybeSend + MaybeSync + 'static {
/// since reusing the existing render pass should be considerably more
/// efficient than issuing a new one.
///
/// The viewport and scissor rect of the render pass provided is set
/// to the bounds and clip bounds of the [`Primitive`], respectively.
///
/// If you have complex composition needs, then you can leverage
/// [`render`](Self::render) by returning `false` here.
///
@ -56,7 +59,6 @@ pub trait Primitive: Debug + MaybeSend + MaybeSync + 'static {
&self,
_renderer: &Self::Renderer,
_render_pass: &mut wgpu::RenderPass<'_>,
_clip_bounds: &Rectangle<u32>,
) -> bool {
false
}
@ -93,7 +95,6 @@ pub(crate) trait Stored:
&self,
storage: &Storage,
render_pass: &mut wgpu::RenderPass<'_>,
clip_bounds: &Rectangle<u32>,
) -> bool;
fn render(
@ -140,7 +141,6 @@ impl<P: Primitive> Stored for BlackBox<P> {
&self,
storage: &Storage,
render_pass: &mut wgpu::RenderPass<'_>,
clip_bounds: &Rectangle<u32>,
) -> bool {
let renderer = storage
.get::<P>()
@ -148,7 +148,7 @@ impl<P: Primitive> Stored for BlackBox<P> {
.downcast_ref::<P::Renderer>()
.expect("renderer should have the proper type");
self.primitive.draw(renderer, render_pass, clip_bounds)
self.primitive.draw(renderer, render_pass)
}
fn render(