Introduce Pipeline trait in wgpu::primitive
Co-authored-by: roguetechh <roguedotllc@gmail.com>
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5 changed files with 61 additions and 44 deletions
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@ -16,7 +16,7 @@ use std::marker::PhantomData;
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pub use crate::Action;
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pub use crate::graphics::Viewport;
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pub use primitive::{Primitive, Storage};
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pub use primitive::{Pipeline, Primitive, Storage};
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/// A widget which can render custom shaders with Iced's `wgpu` backend.
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///
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