Introduce Pipeline trait in wgpu::primitive
Co-authored-by: roguetechh <roguedotllc@gmail.com>
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5 changed files with 61 additions and 44 deletions
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@ -149,8 +149,8 @@ impl Renderer {
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self.triangle.trim();
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self.text.trim();
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// TODO: Move to runtime!
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self.engine.text_pipeline.trim();
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// TODO: Provide window id (?)
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self.engine.trim();
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#[cfg(any(feature = "svg", feature = "image"))]
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{
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