Implement overlay ordering for Image::float
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7f1dcec391
commit
e64c58d032
8 changed files with 416 additions and 143 deletions
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@ -23,6 +23,18 @@ where
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Self { overlay }
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}
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/// Returns a reference to the [`Overlay`] of the [`Element`],
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pub fn as_overlay(&self) -> &dyn Overlay<Message, Theme, Renderer> {
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self.overlay.as_ref()
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}
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/// Returns a mutable reference to the [`Overlay`] of the [`Element`],
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pub fn as_overlay_mut(
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&mut self,
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) -> &mut dyn Overlay<Message, Theme, Renderer> {
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self.overlay.as_mut()
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}
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/// Applies a transformation to the produced message of the [`Element`].
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pub fn map<B>(
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self,
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@ -38,82 +50,6 @@ where
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overlay: Box::new(Map::new(self.overlay, f)),
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}
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}
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/// Computes the layout of the [`Element`] in the given bounds.
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pub fn layout(
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&mut self,
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renderer: &Renderer,
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bounds: Size,
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) -> layout::Node {
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self.overlay.layout(renderer, bounds)
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}
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/// Processes a runtime [`Event`].
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pub fn update(
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&mut self,
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event: &Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) {
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self.overlay
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.update(event, layout, cursor, renderer, clipboard, shell);
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}
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/// Returns the current [`mouse::Interaction`] of the [`Element`].
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pub fn mouse_interaction(
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&self,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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self.overlay
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.mouse_interaction(layout, cursor, viewport, renderer)
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}
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/// Draws the [`Element`] and its children using the given [`Layout`].
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pub fn draw(
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&self,
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renderer: &mut Renderer,
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theme: &Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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) {
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self.overlay.draw(renderer, theme, style, layout, cursor);
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}
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/// Applies a [`widget::Operation`] to the [`Element`].
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pub fn operate(
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&mut self,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn widget::Operation,
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) {
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self.overlay.operate(layout, renderer, operation);
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}
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/// Returns true if the cursor is over the [`Element`].
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pub fn is_over(
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&self,
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layout: Layout<'_>,
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renderer: &Renderer,
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cursor_position: Point,
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) -> bool {
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self.overlay.is_over(layout, renderer, cursor_position)
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}
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/// Returns the nested overlay of the [`Element`], if there is any.
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pub fn overlay<'b>(
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&'b mut self,
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layout: Layout<'_>,
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renderer: &Renderer,
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) -> Option<Element<'b, Message, Theme, Renderer>> {
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self.overlay.overlay(layout, renderer)
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}
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}
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struct Map<'a, A, B, Theme, Renderer> {
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