Implement overlay ordering for Image::float

This commit is contained in:
Héctor Ramón Jiménez 2025-04-25 11:20:16 +02:00
parent 7f1dcec391
commit e64c58d032
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GPG key ID: 7CC46565708259A7
8 changed files with 416 additions and 143 deletions

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@ -23,6 +23,18 @@ where
Self { overlay }
}
/// Returns a reference to the [`Overlay`] of the [`Element`],
pub fn as_overlay(&self) -> &dyn Overlay<Message, Theme, Renderer> {
self.overlay.as_ref()
}
/// Returns a mutable reference to the [`Overlay`] of the [`Element`],
pub fn as_overlay_mut(
&mut self,
) -> &mut dyn Overlay<Message, Theme, Renderer> {
self.overlay.as_mut()
}
/// Applies a transformation to the produced message of the [`Element`].
pub fn map<B>(
self,
@ -38,82 +50,6 @@ where
overlay: Box::new(Map::new(self.overlay, f)),
}
}
/// Computes the layout of the [`Element`] in the given bounds.
pub fn layout(
&mut self,
renderer: &Renderer,
bounds: Size,
) -> layout::Node {
self.overlay.layout(renderer, bounds)
}
/// Processes a runtime [`Event`].
pub fn update(
&mut self,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) {
self.overlay
.update(event, layout, cursor, renderer, clipboard, shell);
}
/// Returns the current [`mouse::Interaction`] of the [`Element`].
pub fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.overlay
.mouse_interaction(layout, cursor, viewport, renderer)
}
/// Draws the [`Element`] and its children using the given [`Layout`].
pub fn draw(
&self,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
) {
self.overlay.draw(renderer, theme, style, layout, cursor);
}
/// Applies a [`widget::Operation`] to the [`Element`].
pub fn operate(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
self.overlay.operate(layout, renderer, operation);
}
/// Returns true if the cursor is over the [`Element`].
pub fn is_over(
&self,
layout: Layout<'_>,
renderer: &Renderer,
cursor_position: Point,
) -> bool {
self.overlay.is_over(layout, renderer, cursor_position)
}
/// Returns the nested overlay of the [`Element`], if there is any.
pub fn overlay<'b>(
&'b mut self,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<Element<'b, Message, Theme, Renderer>> {
self.overlay.overlay(layout, renderer)
}
}
struct Map<'a, A, B, Theme, Renderer> {