Replace blend with mix equivalent in quad shaders
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3 changed files with 3 additions and 7 deletions
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@ -179,7 +179,7 @@ fn gradient_fs_main(input: GradientVertexOutput) -> @location(0) vec4<f32> {
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internal_distance
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);
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mixed_color = blend(input.border_color, mixed_color, border_mix);
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mixed_color = mix(mixed_color, input.border_color, border_mix);
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}
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var dist: f32 = distance_alg(
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