Introduce Cursor type in canvas

This commit is contained in:
Héctor Ramón Jiménez 2020-04-29 04:25:49 +02:00
parent 5586034d66
commit dc51080328
6 changed files with 169 additions and 108 deletions

View file

@ -0,0 +1,50 @@
use iced_native::{Point, Rectangle};
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Cursor {
Available(Point),
Unavailable,
}
impl Cursor {
// TODO: Remove this once this type is used in `iced_native` to encode
// proper cursor availability
pub(crate) fn from_window_position(position: Point) -> Self {
if position.x < 0.0 || position.y < 0.0 {
Cursor::Unavailable
} else {
Cursor::Available(position)
}
}
pub fn position(&self) -> Option<Point> {
match self {
Cursor::Available(position) => Some(*position),
Cursor::Unavailable => None,
}
}
pub fn relative_position(&self, bounds: &Rectangle) -> Option<Point> {
match self {
Cursor::Available(position) => {
Some(Point::new(position.x - bounds.x, position.y - bounds.y))
}
_ => None,
}
}
pub fn internal_position(&self, bounds: &Rectangle) -> Option<Point> {
if self.is_over(bounds) {
self.relative_position(bounds)
} else {
None
}
}
pub fn is_over(&self, bounds: &Rectangle) -> bool {
match self {
Cursor::Available(position) => bounds.contains(*position),
Cursor::Unavailable => false,
}
}
}

View file

@ -1,14 +1,19 @@
use crate::canvas::{Event, Geometry, Size};
use iced_native::MouseCursor;
use crate::canvas::{Cursor, Event, Geometry};
use iced_native::{MouseCursor, Rectangle};
pub trait Program<Message> {
fn update(&mut self, _event: Event, _bounds: Size) -> Option<Message> {
fn update(
&mut self,
_event: Event,
_bounds: Rectangle,
_cursor: Cursor,
) -> Option<Message> {
None
}
fn draw(&self, bounds: Size) -> Vec<Geometry>;
fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Vec<Geometry>;
fn mouse_cursor(&self, _bounds: Size) -> MouseCursor {
fn mouse_cursor(&self, _bounds: Rectangle, _cursor: Cursor) -> MouseCursor {
MouseCursor::default()
}
}
@ -17,15 +22,20 @@ impl<T, Message> Program<Message> for &mut T
where
T: Program<Message>,
{
fn update(&mut self, event: Event, bounds: Size) -> Option<Message> {
T::update(self, event, bounds)
fn update(
&mut self,
event: Event,
bounds: Rectangle,
cursor: Cursor,
) -> Option<Message> {
T::update(self, event, bounds, cursor)
}
fn draw(&self, bounds: Size) -> Vec<Geometry> {
T::draw(self, bounds)
fn draw(&self, bounds: Rectangle, cursor: Cursor) -> Vec<Geometry> {
T::draw(self, bounds, cursor)
}
fn mouse_cursor(&self, bounds: Size) -> MouseCursor {
T::mouse_cursor(self, bounds)
fn mouse_cursor(&self, bounds: Rectangle, cursor: Cursor) -> MouseCursor {
T::mouse_cursor(self, bounds, cursor)
}
}