Fix lints for Rust 1.89 and bump MSRV to 1.88

This commit is contained in:
Héctor Ramón Jiménez 2025-08-07 22:36:02 +02:00
parent 88185f9d97
commit d5cd0a6de9
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GPG key ID: 7CC46565708259A7
21 changed files with 360 additions and 395 deletions

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@ -219,14 +219,14 @@ impl<T> State<T> {
pane: Pane,
swap: bool,
) {
if let Some((state, _)) = self.close(pane) {
if let Some((new_pane, _)) = self.split(axis, target, state) {
// Ensure new node corresponds to original closed `Pane` for state continuity
self.relabel(new_pane, pane);
if let Some((state, _)) = self.close(pane)
&& let Some((new_pane, _)) = self.split(axis, target, state)
{
// Ensure new node corresponds to original closed `Pane` for state continuity
self.relabel(new_pane, pane);
if swap {
self.swap(target, pane);
}
if swap {
self.swap(target, pane);
}
}
}
@ -257,13 +257,12 @@ impl<T> State<T> {
pane: Pane,
inverse: bool,
) {
if let Some((state, _)) = self.close(pane) {
if let Some((new_pane, _)) =
if let Some((state, _)) = self.close(pane)
&& let Some((new_pane, _)) =
self.split_node(axis, None, state, inverse)
{
// Ensure new node corresponds to original closed `Pane` for state continuity
self.relabel(new_pane, pane);
}
{
// Ensure new node corresponds to original closed `Pane` for state continuity
self.relabel(new_pane, pane);
}
}