Draft first working version of iced_glow 🎉
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51 changed files with 3212 additions and 42 deletions
261
glow/src/renderer/widget/text_input.rs
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261
glow/src/renderer/widget/text_input.rs
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use crate::{text_input::StyleSheet, Primitive, Renderer};
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use iced_native::{
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mouse,
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text_input::{self, cursor},
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Background, Color, Font, HorizontalAlignment, Point, Rectangle, Size,
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Vector, VerticalAlignment,
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};
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use std::f32;
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impl text_input::Renderer for Renderer {
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type Style = Box<dyn StyleSheet>;
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fn default_size(&self) -> u16 {
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// TODO: Make this configurable
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20
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}
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fn measure_value(&self, value: &str, size: u16, font: Font) -> f32 {
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let (mut width, _) = self.text_pipeline.measure(
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value,
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f32::from(size),
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font,
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Size::INFINITY,
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);
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let spaces_around = value.len() - value.trim().len();
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if spaces_around > 0 {
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let space_width = self.text_pipeline.space_width(size as f32);
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width += spaces_around as f32 * space_width;
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}
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width
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}
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fn offset(
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&self,
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text_bounds: Rectangle,
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font: Font,
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size: u16,
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value: &text_input::Value,
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state: &text_input::State,
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) -> f32 {
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if state.is_focused() {
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let cursor = state.cursor();
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let focus_position = match cursor.state(value) {
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cursor::State::Index(i) => i,
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cursor::State::Selection { end, .. } => end,
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};
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let (_, offset) = measure_cursor_and_scroll_offset(
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self,
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text_bounds,
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value,
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size,
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focus_position,
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font,
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);
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offset
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} else {
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0.0
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}
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}
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fn draw(
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&mut self,
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bounds: Rectangle,
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text_bounds: Rectangle,
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cursor_position: Point,
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font: Font,
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size: u16,
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placeholder: &str,
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value: &text_input::Value,
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state: &text_input::State,
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style_sheet: &Self::Style,
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) -> Self::Output {
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let is_mouse_over = bounds.contains(cursor_position);
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let style = if state.is_focused() {
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style_sheet.focused()
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} else if is_mouse_over {
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style_sheet.hovered()
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} else {
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style_sheet.active()
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};
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let input = Primitive::Quad {
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bounds,
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background: style.background,
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border_radius: style.border_radius,
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border_width: style.border_width,
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border_color: style.border_color,
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};
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let text = value.to_string();
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let text_value = Primitive::Text {
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content: if text.is_empty() {
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placeholder.to_string()
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} else {
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text.clone()
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},
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color: if text.is_empty() {
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style_sheet.placeholder_color()
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} else {
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style_sheet.value_color()
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},
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font,
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bounds: Rectangle {
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y: text_bounds.center_y(),
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width: f32::INFINITY,
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..text_bounds
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},
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size: f32::from(size),
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horizontal_alignment: HorizontalAlignment::Left,
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vertical_alignment: VerticalAlignment::Center,
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};
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let (contents_primitive, offset) = if state.is_focused() {
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let cursor = state.cursor();
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let (cursor_primitive, offset) = match cursor.state(value) {
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cursor::State::Index(position) => {
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let (text_value_width, offset) =
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measure_cursor_and_scroll_offset(
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self,
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text_bounds,
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value,
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size,
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position,
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font,
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);
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(
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Primitive::Quad {
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bounds: Rectangle {
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x: text_bounds.x + text_value_width,
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y: text_bounds.y,
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width: 1.0,
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height: text_bounds.height,
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},
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background: Background::Color(
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style_sheet.value_color(),
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),
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border_radius: 0,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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},
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offset,
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)
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}
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cursor::State::Selection { start, end } => {
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let left = start.min(end);
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let right = end.max(start);
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let (left_position, left_offset) =
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measure_cursor_and_scroll_offset(
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self,
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text_bounds,
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value,
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size,
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left,
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font,
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);
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let (right_position, right_offset) =
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measure_cursor_and_scroll_offset(
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self,
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text_bounds,
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value,
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size,
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right,
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font,
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);
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let width = right_position - left_position;
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(
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Primitive::Quad {
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bounds: Rectangle {
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x: text_bounds.x + left_position,
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y: text_bounds.y,
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width,
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height: text_bounds.height,
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},
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background: Background::Color(
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style_sheet.selection_color(),
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),
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border_radius: 0,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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},
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if end == right {
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right_offset
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} else {
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left_offset
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},
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)
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}
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};
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(
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Primitive::Group {
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primitives: vec![cursor_primitive, text_value],
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},
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Vector::new(offset as u32, 0),
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)
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} else {
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(text_value, Vector::new(0, 0))
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};
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let text_width = self.measure_value(
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if text.is_empty() { placeholder } else { &text },
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size,
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font,
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);
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let contents = if text_width > text_bounds.width {
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Primitive::Clip {
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bounds: text_bounds,
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offset,
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content: Box::new(contents_primitive),
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}
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} else {
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contents_primitive
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};
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(
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Primitive::Group {
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primitives: vec![input, contents],
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},
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if is_mouse_over {
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mouse::Interaction::Text
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} else {
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mouse::Interaction::default()
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},
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)
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}
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}
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fn measure_cursor_and_scroll_offset(
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renderer: &Renderer,
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text_bounds: Rectangle,
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value: &text_input::Value,
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size: u16,
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cursor_index: usize,
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font: Font,
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) -> (f32, f32) {
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use iced_native::text_input::Renderer;
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let text_before_cursor = value.until(cursor_index).to_string();
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let text_value_width =
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renderer.measure_value(&text_before_cursor, size, font);
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let offset = ((text_value_width + 5.0) - text_bounds.width).max(0.0);
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(text_value_width, offset)
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}
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