Implement atlas padding in image pipeline

This commit is contained in:
Héctor Ramón Jiménez 2025-10-27 16:45:09 +01:00
parent 704144728f
commit ce126f5ea3
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GPG key ID: 7CC46565708259A7
4 changed files with 159 additions and 63 deletions

View file

@ -29,6 +29,13 @@ impl Allocation {
}
}
pub fn padding(&self) -> Size<u32> {
match self {
Allocation::Partial { region, .. } => region.padding(),
Allocation::Full { .. } => Size::new(0, 0),
}
}
pub fn layer(&self) -> usize {
match self {
Allocation::Partial { layer, .. } => *layer,

View file

@ -1,3 +1,5 @@
use crate::core;
use guillotiere::{AtlasAllocator, Size};
pub struct Allocator {
@ -6,6 +8,8 @@ pub struct Allocator {
}
impl Allocator {
const PADDING: u32 = 1;
pub fn new(size: u32) -> Allocator {
let raw = AtlasAllocator::new(Size::new(size as i32, size as i32));
@ -16,12 +20,38 @@ impl Allocator {
}
pub fn allocate(&mut self, width: u32, height: u32) -> Option<Region> {
let allocation =
self.raw.allocate(Size::new(width as i32, height as i32))?;
let size = self.raw.size();
let padded_width = width + Self::PADDING * 2;
let padded_height = height + Self::PADDING * 2;
let pad_width = padded_width as i32 <= size.width;
let pad_height = padded_height as i32 <= size.height;
let mut allocation = self.raw.allocate(Size::new(
if pad_width { padded_width } else { width } as i32,
if pad_height { padded_height } else { height } as i32,
))?;
if pad_width {
allocation.rectangle.min.x += Self::PADDING as i32;
allocation.rectangle.max.x -= Self::PADDING as i32;
}
if pad_height {
allocation.rectangle.min.y += Self::PADDING as i32;
allocation.rectangle.max.y -= Self::PADDING as i32;
}
self.allocations += 1;
Some(Region { allocation })
Some(Region {
allocation,
padding: core::Size::new(
if pad_width { Self::PADDING } else { 0 },
if pad_height { Self::PADDING } else { 0 },
),
})
}
pub fn deallocate(&mut self, region: &Region) {
@ -41,6 +71,7 @@ impl Allocator {
pub struct Region {
allocation: guillotiere::Allocation,
padding: core::Size<u32>,
}
impl Region {
@ -50,10 +81,14 @@ impl Region {
(rectangle.min.x as u32, rectangle.min.y as u32)
}
pub fn size(&self) -> crate::core::Size<u32> {
pub fn size(&self) -> core::Size<u32> {
let size = self.allocation.rectangle.size();
crate::core::Size::new(size.width as u32, size.height as u32)
core::Size::new(size.width as u32, size.height as u32)
}
pub fn padding(&self) -> crate::core::Size<u32> {
self.padding
}
}