fix: tear down dnd surface when the dnd is ended programatically
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3a82d48548
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1 changed files with 10 additions and 0 deletions
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@ -855,6 +855,8 @@ async fn run_instance<P>(
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&mut is_window_opening,
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&mut system_theme,
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&mut platform_specific_handler,
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&mut dnd_surface,
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&mut dnd_surface_id,
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is_daemon,
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)
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};
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@ -2068,6 +2070,10 @@ fn run_action<'a, P, C>(
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is_window_opening: &mut bool,
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system_theme: &mut theme::Mode,
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platform_specific: &mut crate::platform_specific::PlatformSpecific,
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dnd_surface: &mut Option<
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Arc<Box<dyn HasWindowHandle + Send + Sync + 'static>>,
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>,
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dnd_surface_id: &mut Option<window::Id>,
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is_daemon: bool,
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) -> bool
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where
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@ -2583,6 +2589,10 @@ where
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}
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iced_runtime::dnd::DndAction::EndDnd => {
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clipboard.end_dnd();
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*dnd_surface = None;
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if let Some(id) = dnd_surface_id.take() {
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platform_specific.retain_subsurfaces(|other| other != id);
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}
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}
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iced_runtime::dnd::DndAction::PeekDnd(m, channel) => {
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let data = clipboard.peek_dnd(m);
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