feat(scrollable): add padding to ends of scrollbar
This adds a padding field to the scrollbar, which adds padding at the start and end of scrollbars, without affecting the scrollable. This enables the scrollable to use the full height/width of a container where it would otherwise be visually restricted by scrollbar placement (e.g. due to rounded corners). Also adds methods for changing scrollbar/scroller width, allowing to match defaults to upstream, while making required changes in libcosmic.
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f04e237946
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2 changed files with 89 additions and 10 deletions
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@ -79,6 +79,7 @@ pub struct Image<'a, Handle = image::Handle> {
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opacity: f32,
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scale: f32,
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expand: bool,
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_phantom_data: std::marker::PhantomData<&'a ()>,
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}
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impl<'a, Handle> Image<'a, Handle> {
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@ -103,6 +104,7 @@ impl<'a, Handle> Image<'a, Handle> {
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scale: 1.0,
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expand: false,
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border_radius: [0.0; 4].into(),
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_phantom_data: std::marker::PhantomData,
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}
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}
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@ -257,6 +257,69 @@ where
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self
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}
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/// Sets the scrollbar width of the [`Scrollbar`].
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pub fn scrollbar_width(mut self, width: impl Into<Pixels>) -> Self {
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let width = width.into().0.max(0.0);
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match &mut self.direction {
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Direction::Horizontal(scrollbar)
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| Direction::Vertical(scrollbar) => {
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scrollbar.width = width;
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}
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Direction::Both {
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horizontal,
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vertical,
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} => {
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horizontal.width = width;
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vertical.width = width;
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}
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}
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self
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}
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/// Sets the scroller width of the [`Scrollbar`].
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pub fn scroller_width(mut self, width: impl Into<Pixels>) -> Self {
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let width = width.into().0.max(0.0);
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match &mut self.direction {
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Direction::Horizontal(scrollbar)
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| Direction::Vertical(scrollbar) => {
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scrollbar.scroller_width = width;
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}
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Direction::Both {
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horizontal,
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vertical,
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} => {
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horizontal.scroller_width = width;
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vertical.scroller_width = width;
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}
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}
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self
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}
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/// Sets the padding at the start and end of the [`Scrollbar`].
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pub fn scrollbar_padding(mut self, padding: impl Into<Pixels>) -> Self {
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let padding = padding.into().0.max(0.0);
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match &mut self.direction {
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Direction::Horizontal(scrollbar)
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| Direction::Vertical(scrollbar) => {
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scrollbar.padding = padding;
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}
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Direction::Both {
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horizontal,
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vertical,
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} => {
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horizontal.padding = padding;
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vertical.padding = padding;
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}
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}
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self
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}
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/// Sets the style of this [`Scrollable`].
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#[must_use]
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pub fn style(mut self, style: impl Fn(&Theme, Status) -> Style + 'a) -> Self
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@ -379,16 +442,18 @@ pub struct Scrollbar {
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scroller_width: f32,
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alignment: Anchor,
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spacing: Option<f32>,
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padding: f32,
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}
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impl Default for Scrollbar {
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fn default() -> Self {
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Self {
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width: 8.0,
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width: 10.0,
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margin: 0.0,
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scroller_width: 8.0,
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scroller_width: 10.0,
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alignment: Anchor::Start,
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spacing: None,
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padding: 0.0,
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}
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}
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}
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@ -438,6 +503,12 @@ impl Scrollbar {
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self.spacing = Some(spacing.into().0);
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self
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}
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/// Sets the padding at the start and end of the [`Scrollbar`].
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pub fn padding(mut self, padding: impl Into<Pixels>) -> Self {
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self.padding = padding.into().0.max(0.0);
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self
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}
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}
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/// The anchor of the scroller of the [`Scrollable`] relative to its [`Viewport`]
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@ -2268,6 +2339,7 @@ impl Scrollbars {
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width,
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margin,
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scroller_width,
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padding,
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..
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} = *vertical;
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@ -2282,9 +2354,10 @@ impl Scrollbars {
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// Total bounds of the scrollbar + margin + scroller width
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let total_scrollbar_bounds = Rectangle {
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x: bounds.x + bounds.width - total_scrollbar_width,
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y: bounds.y,
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y: bounds.y + padding,
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width: total_scrollbar_width,
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height: (bounds.height - x_scrollbar_height).max(0.0),
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height: (bounds.height - x_scrollbar_height - 2.0 * padding)
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.max(0.0),
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};
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// Bounds of just the scrollbar
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@ -2292,9 +2365,10 @@ impl Scrollbars {
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x: bounds.x + bounds.width
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- total_scrollbar_width / 2.0
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- width / 2.0,
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y: bounds.y,
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y: bounds.y + padding,
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width,
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height: (bounds.height - x_scrollbar_height).max(0.0),
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height: (bounds.height - x_scrollbar_height - 2.0 * padding)
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.max(0.0),
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};
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let ratio = bounds.height / content_bounds.height;
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@ -2339,6 +2413,7 @@ impl Scrollbars {
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width,
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margin,
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scroller_width,
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padding,
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..
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} = *horizontal;
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@ -2352,19 +2427,21 @@ impl Scrollbars {
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// Total bounds of the scrollbar + margin + scroller width
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let total_scrollbar_bounds = Rectangle {
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x: bounds.x,
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x: bounds.x + padding,
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y: bounds.y + bounds.height - total_scrollbar_height,
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width: (bounds.width - scrollbar_y_width).max(0.0),
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width: (bounds.width - scrollbar_y_width - 2.0 * padding)
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.max(0.0),
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height: total_scrollbar_height,
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};
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// Bounds of just the scrollbar
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let scrollbar_bounds = Rectangle {
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x: bounds.x,
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x: bounds.x + padding,
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y: bounds.y + bounds.height
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- total_scrollbar_height / 2.0
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- width / 2.0,
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width: (bounds.width - scrollbar_y_width).max(0.0),
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width: (bounds.width - scrollbar_y_width - 2.0 * padding)
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.max(0.0),
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height: width,
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};
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