Redesign iced_wgpu layering architecture

This commit is contained in:
Héctor Ramón Jiménez 2024-04-03 21:07:54 +02:00
parent 99a904112c
commit b05e61f5c8
No known key found for this signature in database
GPG key ID: 7CC46565708259A7
36 changed files with 2781 additions and 2048 deletions

View file

@ -62,7 +62,7 @@ impl<B: Backend> Renderer<B> {
}
impl<B: Backend> iced_core::Renderer for Renderer<B> {
fn start_layer(&mut self) {
fn start_layer(&mut self, _bounds: Rectangle) {
self.stack.push(std::mem::take(&mut self.primitives));
}
@ -75,7 +75,7 @@ impl<B: Backend> iced_core::Renderer for Renderer<B> {
self.primitives.push(Primitive::group(layer).clip(bounds));
}
fn start_transformation(&mut self) {
fn start_transformation(&mut self, _transformation: Transformation) {
self.stack.push(std::mem::take(&mut self.primitives));
}