Introduce draw_mesh_cache in mesh::Renderer

This commit is contained in:
Héctor Ramón Jiménez 2025-11-29 17:33:01 +01:00
parent 42bc4af972
commit afb3b8fce6
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GPG key ID: 7CC46565708259A7
8 changed files with 119 additions and 69 deletions

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@ -5,7 +5,8 @@ use crate::gradient;
use bytemuck::{Pod, Zeroable};
use std::sync::Arc;
use std::sync::atomic::{self, AtomicU64};
use std::sync::{Arc, Weak};
/// A low-level primitive to render a mesh of triangles.
#[derive(Debug, Clone, PartialEq)]
@ -72,12 +73,12 @@ impl Mesh {
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct Indexed<T> {
/// The vertices of the mesh
pub vertices: Arc<[T]>,
pub vertices: Vec<T>,
/// The list of vertex indices that defines the triangles of the mesh.
///
/// Therefore, this list should always have a length that is a multiple of 3.
pub indices: Arc<[u32]>,
pub indices: Vec<u32>,
}
/// A two-dimensional vertex with a color.
@ -143,8 +144,67 @@ pub fn attribute_count_of(meshes: &[Mesh]) -> AttributeCount {
})
}
/// A cache of multiple meshes.
#[derive(Debug, Clone)]
pub struct Cache {
id: Id,
batch: Arc<[Mesh]>,
version: usize,
}
/// The unique id of a [`Cache`].
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct Id(u64);
impl Cache {
/// Creates a new [`Cache`] for the given meshes.
pub fn new(meshes: Arc<[Mesh]>) -> Self {
static NEXT_ID: AtomicU64 = AtomicU64::new(0);
Self {
id: Id(NEXT_ID.fetch_add(1, atomic::Ordering::Relaxed)),
batch: meshes,
version: 0,
}
}
/// Returns the [`Id`] of the [`Cache`].
pub fn id(&self) -> Id {
self.id
}
/// Returns the current version of the [`Cache`].
pub fn version(&self) -> usize {
self.version
}
/// Returns the batch of meshes in the [`Cache`].
pub fn batch(&self) -> &[Mesh] {
&self.batch
}
/// Returns a [`Weak`] reference to the contents of the [`Cache`].
pub fn downgrade(&self) -> Weak<[Mesh]> {
Arc::downgrade(&self.batch)
}
/// Returns true if the [`Cache`] is empty.
pub fn is_empty(&self) -> bool {
self.batch.is_empty()
}
/// Updates the [`Cache`] with the given meshes.
pub fn update(&mut self, meshes: Arc<[Mesh]>) {
self.batch = meshes;
self.version += 1;
}
}
/// A renderer capable of drawing a [`Mesh`].
pub trait Renderer {
/// Draws the given [`Mesh`].
fn draw_mesh(&mut self, mesh: Mesh);
/// Draws the given [`Cache`].
fn draw_mesh_cache(&mut self, cache: Cache);
}