Apply Transformation::scale_factor to Quad styling
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2 changed files with 20 additions and 4 deletions
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@ -263,3 +263,16 @@ impl From<Radius> for [f32; 4] {
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]
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}
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}
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impl std::ops::Mul<f32> for Radius {
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type Output = Self;
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fn mul(self, scale: f32) -> Self::Output {
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Self {
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top_left: self.top_left * scale,
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top_right: self.top_right * scale,
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bottom_right: self.bottom_right * scale,
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bottom_left: self.bottom_left * scale,
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}
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}
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}
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@ -49,11 +49,14 @@ impl Layer {
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position: [bounds.x, bounds.y],
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size: [bounds.width, bounds.height],
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border_color: color::pack(quad.border.color),
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border_radius: quad.border.radius.into(),
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border_width: quad.border.width,
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border_radius: (quad.border.radius * transformation.scale_factor())
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.into(),
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border_width: quad.border.width * transformation.scale_factor(),
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shadow_color: color::pack(quad.shadow.color),
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shadow_offset: quad.shadow.offset.into(),
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shadow_blur_radius: quad.shadow.blur_radius,
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shadow_offset: (quad.shadow.offset * transformation.scale_factor())
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.into(),
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shadow_blur_radius: quad.shadow.blur_radius
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* transformation.scale_factor(),
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snap: quad.snap as u32,
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};
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