winit/wayland: Apply scale when creating drag surface

This commit is contained in:
Ian Douglas Scott 2025-01-07 13:52:08 -08:00 committed by Ashley Wulber
parent b4168e69cc
commit a1792b681a
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GPG key ID: 5216D4F46A90A820
4 changed files with 2383 additions and 5 deletions

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@ -378,9 +378,15 @@ impl SubsurfaceState {
surface: &WlSurface,
width: u32,
height: u32,
scale: f64,
data: &[u8],
offset: Vector,
) {
let wp_viewport = self.wp_viewporter.get_viewport(
&surface,
&self.qh,
cctk::sctk::globals::GlobalData,
);
let shm = ShmGlobal(&self.wl_shm);
let mut pool =
SlotPool::new(width as usize * height as usize * 4, &shm).unwrap();
@ -396,7 +402,12 @@ impl SubsurfaceState {
surface.damage_buffer(0, 0, width as i32, height as i32);
buffer.attach_to(&surface);
surface.offset(offset.x as i32, offset.y as i32);
wp_viewport.set_destination(
(width as f64 / scale) as i32,
(height as f64 / scale) as i32,
);
surface.commit();
wp_viewport.destroy();
}
fn create_subsurface(&self, parent: &WlSurface) -> SubsurfaceInstance {