winit/wayland: Apply scale when creating drag surface
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parent
b4168e69cc
commit
a1792b681a
4 changed files with 2383 additions and 5 deletions
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@ -378,9 +378,15 @@ impl SubsurfaceState {
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surface: &WlSurface,
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width: u32,
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height: u32,
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scale: f64,
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data: &[u8],
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offset: Vector,
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) {
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let wp_viewport = self.wp_viewporter.get_viewport(
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&surface,
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&self.qh,
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cctk::sctk::globals::GlobalData,
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);
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let shm = ShmGlobal(&self.wl_shm);
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let mut pool =
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SlotPool::new(width as usize * height as usize * 4, &shm).unwrap();
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@ -396,7 +402,12 @@ impl SubsurfaceState {
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surface.damage_buffer(0, 0, width as i32, height as i32);
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buffer.attach_to(&surface);
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surface.offset(offset.x as i32, offset.y as i32);
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wp_viewport.set_destination(
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(width as f64 / scale) as i32,
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(height as f64 / scale) as i32,
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);
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surface.commit();
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wp_viewport.destroy();
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}
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fn create_subsurface(&self, parent: &WlSurface) -> SubsurfaceInstance {
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