Merge branch 'master' into feature/test-recorder
This commit is contained in:
commit
a052ce58b0
69 changed files with 1555 additions and 833 deletions
|
|
@ -235,13 +235,13 @@ impl Layer {
|
|||
pub fn draw_primitive(
|
||||
&mut self,
|
||||
bounds: Rectangle,
|
||||
primitive: Box<dyn Primitive>,
|
||||
primitive: impl Primitive,
|
||||
transformation: Transformation,
|
||||
) {
|
||||
let bounds = bounds * transformation;
|
||||
|
||||
self.primitives
|
||||
.push(primitive::Instance { bounds, primitive });
|
||||
.push(primitive::Instance::new(bounds, primitive));
|
||||
}
|
||||
|
||||
fn flush_meshes(&mut self) {
|
||||
|
|
|
|||
103
wgpu/src/lib.rs
103
wgpu/src/lib.rs
|
|
@ -302,7 +302,7 @@ impl Renderer {
|
|||
encoder: &mut wgpu::CommandEncoder,
|
||||
viewport: &Viewport,
|
||||
) {
|
||||
let scale_factor = viewport.scale_factor() as f32;
|
||||
let scale_factor = viewport.scale_factor();
|
||||
|
||||
self.text_viewport
|
||||
.update(&self.engine.queue, viewport.physical_size());
|
||||
|
|
@ -365,10 +365,10 @@ impl Renderer {
|
|||
|
||||
for instance in &layer.primitives {
|
||||
instance.primitive.prepare(
|
||||
&mut primitive_storage,
|
||||
&self.engine.device,
|
||||
&self.engine.queue,
|
||||
self.engine.format,
|
||||
&mut primitive_storage,
|
||||
&instance.bounds,
|
||||
viewport,
|
||||
);
|
||||
|
|
@ -464,7 +464,7 @@ impl Renderer {
|
|||
#[cfg(any(feature = "svg", feature = "image"))]
|
||||
let image_cache = self.image_cache.borrow();
|
||||
|
||||
let scale_factor = viewport.scale_factor() as f32;
|
||||
let scale_factor = viewport.scale_factor();
|
||||
let physical_bounds = Rectangle::<f32>::from(Rectangle::with_size(
|
||||
viewport.physical_size(),
|
||||
));
|
||||
|
|
@ -534,7 +534,6 @@ impl Renderer {
|
|||
|
||||
if !layer.primitives.is_empty() {
|
||||
let render_span = debug::render(debug::Primitive::Shader);
|
||||
let _ = ManuallyDrop::into_inner(render_pass);
|
||||
|
||||
let primitive_storage = self
|
||||
.engine
|
||||
|
|
@ -542,41 +541,91 @@ impl Renderer {
|
|||
.read()
|
||||
.expect("Read primitive storage");
|
||||
|
||||
let mut need_render = Vec::new();
|
||||
|
||||
for instance in &layer.primitives {
|
||||
let bounds = instance.bounds * scale;
|
||||
|
||||
if let Some(clip_bounds) = (instance.bounds * scale)
|
||||
.intersection(&physical_bounds)
|
||||
.and_then(Rectangle::snap)
|
||||
{
|
||||
render_pass.set_viewport(
|
||||
bounds.x,
|
||||
bounds.y,
|
||||
bounds.width,
|
||||
bounds.height,
|
||||
0.0,
|
||||
1.0,
|
||||
);
|
||||
|
||||
render_pass.set_scissor_rect(
|
||||
clip_bounds.x,
|
||||
clip_bounds.y,
|
||||
clip_bounds.width,
|
||||
clip_bounds.height,
|
||||
);
|
||||
|
||||
let drawn = instance
|
||||
.primitive
|
||||
.draw(&primitive_storage, &mut render_pass);
|
||||
|
||||
if !drawn {
|
||||
need_render.push((instance, clip_bounds));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
render_pass.set_viewport(
|
||||
0.0,
|
||||
0.0,
|
||||
viewport.physical_width() as f32,
|
||||
viewport.physical_height() as f32,
|
||||
0.0,
|
||||
1.0,
|
||||
);
|
||||
|
||||
render_pass.set_scissor_rect(
|
||||
0,
|
||||
0,
|
||||
viewport.physical_width(),
|
||||
viewport.physical_height(),
|
||||
);
|
||||
|
||||
if !need_render.is_empty() {
|
||||
let _ = ManuallyDrop::into_inner(render_pass);
|
||||
|
||||
for (instance, clip_bounds) in need_render {
|
||||
instance.primitive.render(
|
||||
encoder,
|
||||
&primitive_storage,
|
||||
encoder,
|
||||
frame,
|
||||
&clip_bounds,
|
||||
);
|
||||
}
|
||||
|
||||
render_pass = ManuallyDrop::new(encoder.begin_render_pass(
|
||||
&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu render pass"),
|
||||
color_attachments: &[Some(
|
||||
wgpu::RenderPassColorAttachment {
|
||||
view: frame,
|
||||
depth_slice: None,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
},
|
||||
)],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
render_span.finish();
|
||||
|
||||
render_pass = ManuallyDrop::new(encoder.begin_render_pass(
|
||||
&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu render pass"),
|
||||
color_attachments: &[Some(
|
||||
wgpu::RenderPassColorAttachment {
|
||||
view: frame,
|
||||
depth_slice: None,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
},
|
||||
)],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
#[cfg(any(feature = "svg", feature = "image"))]
|
||||
|
|
@ -804,7 +853,7 @@ impl graphics::geometry::Renderer for Renderer {
|
|||
impl primitive::Renderer for Renderer {
|
||||
fn draw_primitive(&mut self, bounds: Rectangle, primitive: impl Primitive) {
|
||||
let (layer, transformation) = self.layers.current_mut();
|
||||
layer.draw_primitive(bounds, Box::new(primitive), transformation);
|
||||
layer.draw_primitive(bounds, primitive, transformation);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -878,7 +927,7 @@ impl renderer::Headless for Renderer {
|
|||
background_color: Color,
|
||||
) -> Vec<u8> {
|
||||
self.screenshot(
|
||||
&Viewport::with_physical_size(size, f64::from(scale_factor)),
|
||||
&Viewport::with_physical_size(size, scale_factor),
|
||||
background_color,
|
||||
)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
//! Draw custom primitives.
|
||||
use crate::core::{self, Rectangle};
|
||||
use crate::graphics::Viewport;
|
||||
use crate::graphics::futures::{MaybeSend, MaybeSync};
|
||||
|
||||
use rustc_hash::FxHashMap;
|
||||
use std::any::{Any, TypeId};
|
||||
|
|
@ -10,36 +11,172 @@ use std::fmt::Debug;
|
|||
pub type Batch = Vec<Instance>;
|
||||
|
||||
/// A set of methods which allows a [`Primitive`] to be rendered.
|
||||
pub trait Primitive: Debug + Send + Sync + 'static {
|
||||
/// Processes the [`Primitive`], allowing for GPU buffer allocation.
|
||||
fn prepare(
|
||||
pub trait Primitive: Debug + MaybeSend + MaybeSync + 'static {
|
||||
/// The shared renderer of this [`Primitive`].
|
||||
///
|
||||
/// Normally, this will contain a bunch of [`wgpu`] state; like
|
||||
/// a rendering pipeline, buffers, and textures.
|
||||
///
|
||||
/// All instances of this [`Primitive`] type will share the same
|
||||
/// [`Renderer`].
|
||||
type Renderer: MaybeSend + MaybeSync;
|
||||
|
||||
/// Initializes the [`Renderer`](Self::Renderer) of the [`Primitive`].
|
||||
///
|
||||
/// This will only be called once, when the first [`Primitive`] of this kind
|
||||
/// is encountered.
|
||||
fn initialize(
|
||||
&self,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
format: wgpu::TextureFormat,
|
||||
storage: &mut Storage,
|
||||
) -> Self::Renderer;
|
||||
|
||||
/// Processes the [`Primitive`], allowing for GPU buffer allocation.
|
||||
fn prepare(
|
||||
&self,
|
||||
renderer: &mut Self::Renderer,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
bounds: &Rectangle,
|
||||
viewport: &Viewport,
|
||||
);
|
||||
|
||||
/// Renders the [`Primitive`].
|
||||
/// Draws the [`Primitive`] in the given [`wgpu::RenderPass`].
|
||||
///
|
||||
/// When possible, this should be implemented over [`render`](Self::render)
|
||||
/// since reusing the existing render pass should be considerably more
|
||||
/// efficient than issuing a new one.
|
||||
///
|
||||
/// The viewport and scissor rect of the render pass provided is set
|
||||
/// to the bounds and clip bounds of the [`Primitive`], respectively.
|
||||
///
|
||||
/// If you have complex composition needs, then you can leverage
|
||||
/// [`render`](Self::render) by returning `false` here.
|
||||
///
|
||||
/// By default, it does nothing and returns `false`.
|
||||
fn draw(
|
||||
&self,
|
||||
_renderer: &Self::Renderer,
|
||||
_render_pass: &mut wgpu::RenderPass<'_>,
|
||||
) -> bool {
|
||||
false
|
||||
}
|
||||
|
||||
/// Renders the [`Primitive`], using the given [`wgpu::CommandEncoder`].
|
||||
///
|
||||
/// This will only be called if [`draw`](Self::draw) returns `false`.
|
||||
///
|
||||
/// By default, it does nothing.
|
||||
fn render(
|
||||
&self,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
_renderer: &Self::Renderer,
|
||||
_encoder: &mut wgpu::CommandEncoder,
|
||||
_target: &wgpu::TextureView,
|
||||
_clip_bounds: &Rectangle<u32>,
|
||||
) {
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) trait Stored:
|
||||
Debug + MaybeSend + MaybeSync + 'static
|
||||
{
|
||||
fn prepare(
|
||||
&self,
|
||||
storage: &mut Storage,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
format: wgpu::TextureFormat,
|
||||
bounds: &Rectangle,
|
||||
viewport: &Viewport,
|
||||
);
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
storage: &Storage,
|
||||
render_pass: &mut wgpu::RenderPass<'_>,
|
||||
) -> bool;
|
||||
|
||||
fn render(
|
||||
&self,
|
||||
storage: &Storage,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
target: &wgpu::TextureView,
|
||||
clip_bounds: &Rectangle<u32>,
|
||||
);
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct BlackBox<P: Primitive> {
|
||||
primitive: P,
|
||||
}
|
||||
|
||||
impl<P: Primitive> Stored for BlackBox<P> {
|
||||
fn prepare(
|
||||
&self,
|
||||
storage: &mut Storage,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
format: wgpu::TextureFormat,
|
||||
bounds: &Rectangle,
|
||||
viewport: &Viewport,
|
||||
) {
|
||||
if !storage.has::<P>() {
|
||||
storage.store::<P, _>(
|
||||
self.primitive.initialize(device, queue, format),
|
||||
);
|
||||
}
|
||||
|
||||
let renderer = storage
|
||||
.get_mut::<P>()
|
||||
.expect("renderer should be initialized")
|
||||
.downcast_mut::<P::Renderer>()
|
||||
.expect("renderer should have the proper type");
|
||||
|
||||
self.primitive
|
||||
.prepare(renderer, device, queue, bounds, viewport);
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
storage: &Storage,
|
||||
render_pass: &mut wgpu::RenderPass<'_>,
|
||||
) -> bool {
|
||||
let renderer = storage
|
||||
.get::<P>()
|
||||
.expect("renderer should be initialized")
|
||||
.downcast_ref::<P::Renderer>()
|
||||
.expect("renderer should have the proper type");
|
||||
|
||||
self.primitive.draw(renderer, render_pass)
|
||||
}
|
||||
|
||||
fn render(
|
||||
&self,
|
||||
storage: &Storage,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
target: &wgpu::TextureView,
|
||||
clip_bounds: &Rectangle<u32>,
|
||||
) {
|
||||
let renderer = storage
|
||||
.get::<P>()
|
||||
.expect("renderer should be initialized")
|
||||
.downcast_ref::<P::Renderer>()
|
||||
.expect("renderer should have the proper type");
|
||||
|
||||
self.primitive
|
||||
.render(renderer, encoder, target, clip_bounds);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
/// An instance of a specific [`Primitive`].
|
||||
pub struct Instance {
|
||||
/// The bounds of the [`Instance`].
|
||||
pub bounds: Rectangle,
|
||||
pub(crate) bounds: Rectangle,
|
||||
|
||||
/// The [`Primitive`] to render.
|
||||
pub primitive: Box<dyn Primitive>,
|
||||
pub(crate) primitive: Box<dyn Stored>,
|
||||
}
|
||||
|
||||
impl Instance {
|
||||
|
|
@ -47,7 +184,7 @@ impl Instance {
|
|||
pub fn new(bounds: Rectangle, primitive: impl Primitive) -> Self {
|
||||
Instance {
|
||||
bounds,
|
||||
primitive: Box::new(primitive),
|
||||
primitive: Box::new(BlackBox { primitive }),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -59,9 +196,10 @@ pub trait Renderer: core::Renderer {
|
|||
}
|
||||
|
||||
/// Stores custom, user-provided types.
|
||||
#[derive(Default, Debug)]
|
||||
#[derive(Default)]
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct Storage {
|
||||
pipelines: FxHashMap<TypeId, Box<dyn Any + Send + Sync>>,
|
||||
pipelines: FxHashMap<TypeId, Box<dyn AnyConcurrent>>,
|
||||
}
|
||||
|
||||
impl Storage {
|
||||
|
|
@ -71,25 +209,28 @@ impl Storage {
|
|||
}
|
||||
|
||||
/// Inserts the data `T` in to [`Storage`].
|
||||
pub fn store<T: 'static + Send + Sync>(&mut self, data: T) {
|
||||
pub fn store<T: 'static, D: Any + MaybeSend + MaybeSync>(
|
||||
&mut self,
|
||||
data: D,
|
||||
) {
|
||||
let _ = self.pipelines.insert(TypeId::of::<T>(), Box::new(data));
|
||||
}
|
||||
|
||||
/// Returns a reference to the data with type `T` if it exists in [`Storage`].
|
||||
pub fn get<T: 'static>(&self) -> Option<&T> {
|
||||
self.pipelines.get(&TypeId::of::<T>()).map(|pipeline| {
|
||||
pipeline
|
||||
.downcast_ref::<T>()
|
||||
.expect("Value with this type does not exist in Storage.")
|
||||
})
|
||||
pub fn get<T: 'static>(&self) -> Option<&dyn Any> {
|
||||
self.pipelines
|
||||
.get(&TypeId::of::<T>())
|
||||
.map(|pipeline| pipeline.as_ref() as &dyn Any)
|
||||
}
|
||||
|
||||
/// Returns a mutable reference to the data with type `T` if it exists in [`Storage`].
|
||||
pub fn get_mut<T: 'static>(&mut self) -> Option<&mut T> {
|
||||
self.pipelines.get_mut(&TypeId::of::<T>()).map(|pipeline| {
|
||||
pipeline
|
||||
.downcast_mut::<T>()
|
||||
.expect("Value with this type does not exist in Storage.")
|
||||
})
|
||||
pub fn get_mut<T: 'static>(&mut self) -> Option<&mut dyn Any> {
|
||||
self.pipelines
|
||||
.get_mut(&TypeId::of::<T>())
|
||||
.map(|pipeline| pipeline.as_mut() as &mut dyn Any)
|
||||
}
|
||||
}
|
||||
|
||||
trait AnyConcurrent: Any + MaybeSend + MaybeSync {}
|
||||
|
||||
impl<T> AnyConcurrent for T where T: Any + MaybeSend + MaybeSync {}
|
||||
|
|
|
|||
|
|
@ -332,7 +332,7 @@ impl graphics::Compositor for Compositor {
|
|||
);
|
||||
}
|
||||
|
||||
fn fetch_information(&self) -> compositor::Information {
|
||||
fn information(&self) -> compositor::Information {
|
||||
let information = self.adapter.get_info();
|
||||
|
||||
compositor::Information {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue