Revert "Merge pull request #2962 from iced-rs/fix/blurry-quads"
This reverts commit03326b955b, reversing changes made to7c5a4bc465.
This commit is contained in:
parent
6c0962c5c3
commit
9d4e849a0e
31 changed files with 78 additions and 59 deletions
|
|
@ -23,6 +23,12 @@ pub struct Image<H = Handle> {
|
||||||
///
|
///
|
||||||
/// 0 means transparent. 1 means opaque.
|
/// 0 means transparent. 1 means opaque.
|
||||||
pub opacity: f32,
|
pub opacity: f32,
|
||||||
|
|
||||||
|
/// If set to `true`, the image will be snapped to the pixel grid.
|
||||||
|
///
|
||||||
|
/// This can avoid graphical glitches, specially when using
|
||||||
|
/// [`FilterMethod::Nearest`].
|
||||||
|
pub snap: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Image<Handle> {
|
impl Image<Handle> {
|
||||||
|
|
@ -33,6 +39,7 @@ impl Image<Handle> {
|
||||||
filter_method: FilterMethod::default(),
|
filter_method: FilterMethod::default(),
|
||||||
rotation: Radians(0.0),
|
rotation: Radians(0.0),
|
||||||
opacity: 1.0,
|
opacity: 1.0,
|
||||||
|
snap: false,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -53,6 +60,12 @@ impl Image<Handle> {
|
||||||
self.opacity = opacity.into();
|
self.opacity = opacity.into();
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Sets whether the [`Image`] should be snapped to the pixel grid.
|
||||||
|
pub fn snap(mut self, snap: bool) -> Self {
|
||||||
|
self.snap = snap;
|
||||||
|
self
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl From<&Handle> for Image {
|
impl From<&Handle> for Image {
|
||||||
|
|
|
||||||
|
|
@ -250,14 +250,11 @@ impl Rectangle<f32> {
|
||||||
return None;
|
return None;
|
||||||
}
|
}
|
||||||
|
|
||||||
let x = (self.x + 0.01).round();
|
|
||||||
let y = (self.y + 0.01).round();
|
|
||||||
|
|
||||||
Some(Rectangle {
|
Some(Rectangle {
|
||||||
x: x as u32,
|
x: self.x as u32,
|
||||||
y: y as u32,
|
y: self.y as u32,
|
||||||
width: ((self.x + self.width + 0.01).round() - x) as u32,
|
width,
|
||||||
height: ((self.y + self.height + 0.01).round() - y) as u32,
|
height,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1 +1 @@
|
||||||
12ba47a34ed415825a23f8ef377a2d52950d2f8614a66bf46c0ec28d0cf15c85
|
9e67e429f88fd5a64744d9cd4d42e123950bea4a45fea78581bc3d64b12e11f0
|
||||||
|
|
@ -1 +1 @@
|
||||||
fa00d7e0ff95b366945d409712d7fe4ce44fff22425236cb56b8b96a88815ee6
|
811a22238f3a40e3e3998f514c0a95f24f2b45449250682d86c8ec392fec5e28
|
||||||
|
|
@ -1 +1 @@
|
||||||
4e594cfec775d51f7f836646c59bf4a2de07252721d66ddddea69c17e9112bae
|
6bf957efe807f87f38cfc672f9a05325aadee6256aacca87bbc3281b98160c8a
|
||||||
|
|
@ -1 +1 @@
|
||||||
2ab665b51387c61086ae0199c29e291105bfe4583bd4c4daa652e30917f10bd6
|
d3f4110fae78a3be3b7a4813e9a432b48b81fff1e982c0244e4ea394074bef55
|
||||||
|
|
@ -1 +1 @@
|
||||||
61c9ee377b33ffa800f512877e45ad5f41fbac36f5d3f06d1b62d6af6ee9d7b2
|
578e7420de69d82906d284c59d81fcea0edf81098481fc4dd7b4c1fb577b7f1c
|
||||||
|
|
@ -1 +1 @@
|
||||||
75f2fb12c9090a256708515de01a25e78905f71e134b7cda79f4fe44b2434052
|
422e841113efaa86e9e37593d0d14f8dd36ad483a81c30a08588f48805e4f9f3
|
||||||
|
|
@ -1 +1 @@
|
||||||
b4a1b42d2e21b2a493605745e6beb8e1f28cbeb01b73336e1e8d9061249a8311
|
3d616a31842a29b4a3d31fbeef25f95c7b50f33360f1c05e069e0b29b3f7553e
|
||||||
|
|
@ -1 +1 @@
|
||||||
eb52921b3ee23e1814268701c935d0dff387e7eb741c50443f75a7ab902b5e44
|
9a21865bfc075669d368ccac69b975c3e1f6c22ba297dddfa003d4ee1a06641c
|
||||||
|
|
@ -1 +1 @@
|
||||||
bf6c4cbd6eeed0167d28509e37292f5ce26ed1d58bb156bedb861d0619a1945b
|
d5164fb10a92177afd0aab353557d1e3fdaa743962c6a901f05cbfcd0d91e9fb
|
||||||
|
|
@ -1 +1 @@
|
||||||
83726a4175900a9ef159b80925f2fa985b4ea87bff78d8bb01918fb6c40d6175
|
3d5ba3b50f192f8700edbfbf54007e92dfd66997bce7342671afc2b60d556aca
|
||||||
|
|
@ -1 +1 @@
|
||||||
54c8d44afbdd644f324cf40e744b3d7871263e44de2d9a91f6c10470c38ac3c6
|
90cb13c900d58a56ce170afeefbceb77410d024e7eae6030e181df1c929c3944
|
||||||
|
|
@ -1 +1 @@
|
||||||
5713843396e2efcfc7cc8abd00343d5d66ce8b8a195212a9b75dbfeec8edf7a7
|
71b625bc39aaead7a1298e4b2dad51b266526c53deab139858774986395878db
|
||||||
|
|
@ -1 +1 @@
|
||||||
f1b20ab79f8242776d9eb1ad9cff7090435aa416811c48a7c22c69b09cd8e70f
|
f08f80a79959ef1c2fd8f8696a26555f2b2eab6618dd3653a042acab563bcced
|
||||||
|
|
@ -1 +1 @@
|
||||||
2c4be9dc1340b65cad6d15d5318017412eba1247a016379b83db379dde0214af
|
3302b7934051ff8aa01d70c45e28c444bdc93e8a4da219931aa22465b51c6748
|
||||||
|
|
@ -1 +1 @@
|
||||||
2d5d6b9613ccb6a2f23142baf704288037808e7a60ee05bdc73490d8c8780064
|
661ec43b66213f369ce5a3680e9e8ead56c98d94718da25b12fbb313386944e0
|
||||||
|
|
@ -1 +1 @@
|
||||||
512b8dfd4687a609d202436e75ecf1a5553acc2157000e77e31c1578941b033c
|
b5dd22b064220d5f2f90c6f0f381eff41d25f534587d1649ed59e25f878eda97
|
||||||
|
|
@ -1 +1 @@
|
||||||
4b3b7a2dc65307a3551227f1c5d2bb49da15d29e320ccaa160e3d9fca44c1037
|
dd6e7e7ba125a2549143501c3de44427633f0bfa6c0d8b6f66aa95d503874065
|
||||||
|
|
@ -1 +1 @@
|
||||||
15aa476c65304bde23e3648ceb424d6394f525f6c1d3e49ee1150376b6fd3068
|
44b5afe743b753a54f3e68da2fd2701837e7e8cff276ff1e8c349030c83ac72e
|
||||||
|
|
@ -1 +1 @@
|
||||||
04fcb0da640c6e7c1d86c95c74570c9f9d8f56056c9802eef332187f52c003ca
|
1b46820f12611b2759eb843688cd13b6024f2096b7986f205398bb029e0c60bd
|
||||||
|
|
@ -1 +1 @@
|
||||||
26e9660da3caa88e5a995739c986b142487f1449c1a5dc555abf7bc7cbca2345
|
27a9a8bb08cea7b0a9b9763e332a6833d4fead1a885cdd59a1f5161e3726d6b1
|
||||||
|
|
@ -1 +1 @@
|
||||||
8d846a765ff96506ad4f26a672976cb1bfa997d4b09c5ecabf273d5e22ae0a3a
|
ab0dee2cc24f30eb51b376a0385302b45bfeddb373348525dab7f551c27ffec2
|
||||||
|
|
@ -1 +1 @@
|
||||||
0ecd51994f6eb37f111dc1b21cad72bb705499eb83156e9dc3ae2221ec392a42
|
aef404c7e38aec5387c39cf3a2911688324c1b9b520e5f541b9fd3fd6eefd3a8
|
||||||
|
|
@ -147,6 +147,8 @@ impl Pipeline {
|
||||||
6 => Float32x2,
|
6 => Float32x2,
|
||||||
// Layer
|
// Layer
|
||||||
7 => Sint32,
|
7 => Sint32,
|
||||||
|
// Snap
|
||||||
|
8 => Uint32,
|
||||||
),
|
),
|
||||||
}],
|
}],
|
||||||
compilation_options:
|
compilation_options:
|
||||||
|
|
@ -241,7 +243,7 @@ impl State {
|
||||||
[bounds.width, bounds.height],
|
[bounds.width, bounds.height],
|
||||||
f32::from(image.rotation),
|
f32::from(image.rotation),
|
||||||
image.opacity,
|
image.opacity,
|
||||||
scale,
|
image.snap,
|
||||||
atlas_entry,
|
atlas_entry,
|
||||||
match image.filter_method {
|
match image.filter_method {
|
||||||
crate::core::image::FilterMethod::Nearest => {
|
crate::core::image::FilterMethod::Nearest => {
|
||||||
|
|
@ -274,7 +276,7 @@ impl State {
|
||||||
size,
|
size,
|
||||||
f32::from(svg.rotation),
|
f32::from(svg.rotation),
|
||||||
svg.opacity,
|
svg.opacity,
|
||||||
scale,
|
true,
|
||||||
atlas_entry,
|
atlas_entry,
|
||||||
nearest_instances,
|
nearest_instances,
|
||||||
);
|
);
|
||||||
|
|
@ -504,6 +506,7 @@ struct Instance {
|
||||||
_position_in_atlas: [f32; 2],
|
_position_in_atlas: [f32; 2],
|
||||||
_size_in_atlas: [f32; 2],
|
_size_in_atlas: [f32; 2],
|
||||||
_layer: u32,
|
_layer: u32,
|
||||||
|
_snap: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Instance {
|
impl Instance {
|
||||||
|
|
@ -521,21 +524,14 @@ struct Uniforms {
|
||||||
}
|
}
|
||||||
|
|
||||||
fn add_instances(
|
fn add_instances(
|
||||||
mut image_position: [f32; 2],
|
image_position: [f32; 2],
|
||||||
mut image_size: [f32; 2],
|
image_size: [f32; 2],
|
||||||
rotation: f32,
|
rotation: f32,
|
||||||
opacity: f32,
|
opacity: f32,
|
||||||
scale: f32,
|
snap: bool,
|
||||||
entry: &atlas::Entry,
|
entry: &atlas::Entry,
|
||||||
instances: &mut Vec<Instance>,
|
instances: &mut Vec<Instance>,
|
||||||
) {
|
) {
|
||||||
let snap = |coordinate: f32| (coordinate * scale).round() / scale;
|
|
||||||
|
|
||||||
image_position[0] = snap(image_position[0]);
|
|
||||||
image_position[1] = snap(image_position[1]);
|
|
||||||
image_size[0] = snap(image_size[0]);
|
|
||||||
image_size[1] = snap(image_size[1]);
|
|
||||||
|
|
||||||
let center = [
|
let center = [
|
||||||
image_position[0] + image_size[0] / 2.0,
|
image_position[0] + image_size[0] / 2.0,
|
||||||
image_position[1] + image_size[1] / 2.0,
|
image_position[1] + image_size[1] / 2.0,
|
||||||
|
|
@ -549,6 +545,7 @@ fn add_instances(
|
||||||
image_size,
|
image_size,
|
||||||
rotation,
|
rotation,
|
||||||
opacity,
|
opacity,
|
||||||
|
snap,
|
||||||
allocation,
|
allocation,
|
||||||
instances,
|
instances,
|
||||||
);
|
);
|
||||||
|
|
@ -578,8 +575,8 @@ fn add_instances(
|
||||||
];
|
];
|
||||||
|
|
||||||
add_instance(
|
add_instance(
|
||||||
position, center, size, rotation, opacity, allocation,
|
position, center, size, rotation, opacity, snap,
|
||||||
instances,
|
allocation, instances,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -593,6 +590,7 @@ fn add_instance(
|
||||||
size: [f32; 2],
|
size: [f32; 2],
|
||||||
rotation: f32,
|
rotation: f32,
|
||||||
opacity: f32,
|
opacity: f32,
|
||||||
|
snap: bool,
|
||||||
allocation: &atlas::Allocation,
|
allocation: &atlas::Allocation,
|
||||||
instances: &mut Vec<Instance>,
|
instances: &mut Vec<Instance>,
|
||||||
) {
|
) {
|
||||||
|
|
@ -615,6 +613,7 @@ fn add_instance(
|
||||||
(height as f32 - 1.0) / atlas::SIZE as f32,
|
(height as f32 - 1.0) / atlas::SIZE as f32,
|
||||||
],
|
],
|
||||||
_layer: layer as u32,
|
_layer: layer as u32,
|
||||||
|
_snap: snap as u32,
|
||||||
};
|
};
|
||||||
|
|
||||||
instances.push(instance);
|
instances.push(instance);
|
||||||
|
|
|
||||||
|
|
@ -17,6 +17,7 @@ struct VertexInput {
|
||||||
@location(5) atlas_pos: vec2<f32>,
|
@location(5) atlas_pos: vec2<f32>,
|
||||||
@location(6) atlas_scale: vec2<f32>,
|
@location(6) atlas_scale: vec2<f32>,
|
||||||
@location(7) layer: i32,
|
@location(7) layer: i32,
|
||||||
|
@location(8) snap: u32,
|
||||||
}
|
}
|
||||||
|
|
||||||
struct VertexOutput {
|
struct VertexOutput {
|
||||||
|
|
@ -53,7 +54,11 @@ fn vs_main(input: VertexInput) -> VertexOutput {
|
||||||
|
|
||||||
// Calculate the final position of the vertex
|
// Calculate the final position of the vertex
|
||||||
out.position = vec4(vec2(globals.scale_factor), 1.0, 1.0) * (vec4<f32>(input.center, 0.0, 0.0) + rotate * vec4<f32>(v_pos, 0.0, 1.0));
|
out.position = vec4(vec2(globals.scale_factor), 1.0, 1.0) * (vec4<f32>(input.center, 0.0, 0.0) + rotate * vec4<f32>(v_pos, 0.0, 1.0));
|
||||||
out.position = round(out.position);
|
|
||||||
|
if bool(input.snap) {
|
||||||
|
out.position = round(out.position);
|
||||||
|
}
|
||||||
|
|
||||||
out.position = globals.transform * out.position;
|
out.position = globals.transform * out.position;
|
||||||
|
|
||||||
return out;
|
return out;
|
||||||
|
|
|
||||||
|
|
@ -33,9 +33,6 @@ fn gradient_vs_main(input: GradientVertexInput) -> GradientVertexOutput {
|
||||||
var pos: vec2<f32> = input.position_and_scale.xy * globals.scale;
|
var pos: vec2<f32> = input.position_and_scale.xy * globals.scale;
|
||||||
var scale: vec2<f32> = input.position_and_scale.zw * globals.scale;
|
var scale: vec2<f32> = input.position_and_scale.zw * globals.scale;
|
||||||
|
|
||||||
var pos_snap: vec2<f32> = round(pos + vec2(0.01, 0.01)) - pos;
|
|
||||||
var scale_snap: vec2<f32> = round(pos + scale + vec2(0.01, 0.01)) - pos - pos_snap - scale;
|
|
||||||
|
|
||||||
var min_border_radius = min(input.position_and_scale.z, input.position_and_scale.w) * 0.5;
|
var min_border_radius = min(input.position_and_scale.z, input.position_and_scale.w) * 0.5;
|
||||||
var border_radius: vec4<f32> = vec4<f32>(
|
var border_radius: vec4<f32> = vec4<f32>(
|
||||||
min(input.border_radius.x, min_border_radius),
|
min(input.border_radius.x, min_border_radius),
|
||||||
|
|
@ -45,10 +42,10 @@ fn gradient_vs_main(input: GradientVertexInput) -> GradientVertexOutput {
|
||||||
);
|
);
|
||||||
|
|
||||||
var transform: mat4x4<f32> = mat4x4<f32>(
|
var transform: mat4x4<f32> = mat4x4<f32>(
|
||||||
vec4<f32>(scale.x + scale_snap.x + 1.0, 0.0, 0.0, 0.0),
|
vec4<f32>(scale.x + 1.0, 0.0, 0.0, 0.0),
|
||||||
vec4<f32>(0.0, scale.y + scale_snap.y + 1.0, 0.0, 0.0),
|
vec4<f32>(0.0, scale.y + 1.0, 0.0, 0.0),
|
||||||
vec4<f32>(0.0, 0.0, 1.0, 0.0),
|
vec4<f32>(0.0, 0.0, 1.0, 0.0),
|
||||||
vec4<f32>(pos + pos_snap, 0.0, 1.0)
|
vec4<f32>(pos - vec2<f32>(0.5, 0.5), 0.0, 1.0)
|
||||||
);
|
);
|
||||||
|
|
||||||
out.position = globals.transform * transform * vec4<f32>(vertex_position(input.vertex_index), 0.0, 1.0);
|
out.position = globals.transform * transform * vec4<f32>(vertex_position(input.vertex_index), 0.0, 1.0);
|
||||||
|
|
@ -58,7 +55,7 @@ fn gradient_vs_main(input: GradientVertexInput) -> GradientVertexOutput {
|
||||||
out.colors_4 = input.colors_4;
|
out.colors_4 = input.colors_4;
|
||||||
out.offsets = input.offsets;
|
out.offsets = input.offsets;
|
||||||
out.direction = input.direction * globals.scale;
|
out.direction = input.direction * globals.scale;
|
||||||
out.position_and_scale = vec4<f32>(pos + pos_snap, scale + scale_snap);
|
out.position_and_scale = vec4<f32>(pos, scale);
|
||||||
out.border_color = premultiply(input.border_color);
|
out.border_color = premultiply(input.border_color);
|
||||||
out.border_radius = border_radius * globals.scale;
|
out.border_radius = border_radius * globals.scale;
|
||||||
out.border_width = input.border_width * globals.scale;
|
out.border_width = input.border_width * globals.scale;
|
||||||
|
|
|
||||||
|
|
@ -30,9 +30,15 @@ fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput {
|
||||||
|
|
||||||
var pos: vec2<f32> = (input.pos + min(input.shadow_offset, vec2<f32>(0.0, 0.0)) - input.shadow_blur_radius) * globals.scale;
|
var pos: vec2<f32> = (input.pos + min(input.shadow_offset, vec2<f32>(0.0, 0.0)) - input.shadow_blur_radius) * globals.scale;
|
||||||
var scale: vec2<f32> = (input.scale + vec2<f32>(abs(input.shadow_offset.x), abs(input.shadow_offset.y)) + input.shadow_blur_radius * 2.0) * globals.scale;
|
var scale: vec2<f32> = (input.scale + vec2<f32>(abs(input.shadow_offset.x), abs(input.shadow_offset.y)) + input.shadow_blur_radius * 2.0) * globals.scale;
|
||||||
|
var snap: vec2<f32> = vec2<f32>(0.0, 0.0);
|
||||||
|
|
||||||
var pos_snap: vec2<f32> = round(pos + vec2(0.01, 0.01)) - pos;
|
if input.scale.x == 1.0 {
|
||||||
var scale_snap: vec2<f32> = round(pos + scale + vec2(0.01, 0.01)) - pos - pos_snap - scale;
|
snap.x = round(pos.x) - pos.x;
|
||||||
|
}
|
||||||
|
|
||||||
|
if input.scale.y == 1.0 {
|
||||||
|
snap.y = round(pos.y) - pos.y;
|
||||||
|
}
|
||||||
|
|
||||||
var min_border_radius = min(input.scale.x, input.scale.y) * 0.5;
|
var min_border_radius = min(input.scale.x, input.scale.y) * 0.5;
|
||||||
var border_radius: vec4<f32> = vec4<f32>(
|
var border_radius: vec4<f32> = vec4<f32>(
|
||||||
|
|
@ -43,17 +49,17 @@ fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput {
|
||||||
);
|
);
|
||||||
|
|
||||||
var transform: mat4x4<f32> = mat4x4<f32>(
|
var transform: mat4x4<f32> = mat4x4<f32>(
|
||||||
vec4<f32>(scale.x + scale_snap.x + 1.0, 0.0, 0.0, 0.0),
|
vec4<f32>(scale.x + 1.0, 0.0, 0.0, 0.0),
|
||||||
vec4<f32>(0.0, scale.y + scale_snap.y + 1.0, 0.0, 0.0),
|
vec4<f32>(0.0, scale.y + 1.0, 0.0, 0.0),
|
||||||
vec4<f32>(0.0, 0.0, 1.0, 0.0),
|
vec4<f32>(0.0, 0.0, 1.0, 0.0),
|
||||||
vec4<f32>(pos + pos_snap, 0.0, 1.0)
|
vec4<f32>(pos - vec2<f32>(0.5, 0.5) + snap, 0.0, 1.0)
|
||||||
);
|
);
|
||||||
|
|
||||||
out.position = globals.transform * transform * vec4<f32>(vertex_position(input.vertex_index), 0.0, 1.0);
|
out.position = globals.transform * transform * vec4<f32>(vertex_position(input.vertex_index), 0.0, 1.0);
|
||||||
out.color = premultiply(input.color);
|
out.color = premultiply(input.color);
|
||||||
out.border_color = premultiply(input.border_color);
|
out.border_color = premultiply(input.border_color);
|
||||||
out.pos = input.pos * globals.scale + pos_snap;
|
out.pos = input.pos * globals.scale + snap;
|
||||||
out.scale = input.scale * globals.scale + scale_snap;
|
out.scale = input.scale * globals.scale;
|
||||||
out.border_radius = border_radius * globals.scale;
|
out.border_radius = border_radius * globals.scale;
|
||||||
out.border_width = input.border_width * globals.scale;
|
out.border_width = input.border_width * globals.scale;
|
||||||
out.shadow_color = premultiply(input.shadow_color);
|
out.shadow_color = premultiply(input.shadow_color);
|
||||||
|
|
|
||||||
|
|
@ -296,6 +296,7 @@ fn render<Renderer, Handle>(
|
||||||
filter_method,
|
filter_method,
|
||||||
rotation: rotation.radians(),
|
rotation: rotation.radians(),
|
||||||
opacity,
|
opacity,
|
||||||
|
snap: true,
|
||||||
},
|
},
|
||||||
drawing_bounds,
|
drawing_bounds,
|
||||||
);
|
);
|
||||||
|
|
|
||||||
|
|
@ -351,6 +351,7 @@ where
|
||||||
filter_method: self.filter_method,
|
filter_method: self.filter_method,
|
||||||
rotation: Radians(0.0),
|
rotation: Radians(0.0),
|
||||||
opacity: 1.0,
|
opacity: 1.0,
|
||||||
|
snap: true,
|
||||||
},
|
},
|
||||||
drawing_bounds,
|
drawing_bounds,
|
||||||
);
|
);
|
||||||
|
|
|
||||||
|
|
@ -424,7 +424,7 @@ where
|
||||||
.style(&self.class, self.last_status.unwrap_or(Status::Disabled));
|
.style(&self.class, self.last_status.unwrap_or(Status::Disabled));
|
||||||
|
|
||||||
let border_radius = bounds.height / BORDER_RADIUS_RATIO;
|
let border_radius = bounds.height / BORDER_RADIUS_RATIO;
|
||||||
let space = (SPACE_RATIO * bounds.height).round();
|
let space = SPACE_RATIO * bounds.height;
|
||||||
|
|
||||||
let toggler_background_bounds = Rectangle {
|
let toggler_background_bounds = Rectangle {
|
||||||
x: bounds.x + space,
|
x: bounds.x + space,
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue