Fix memory leak in iced_wgpu::Buffer

I know, I know... Skill issue.
This commit is contained in:
Héctor Ramón Jiménez 2025-10-25 19:26:54 +02:00
parent 26dfcb6d42
commit 92888a3639
No known key found for this signature in database
GPG key ID: 7CC46565708259A7
2 changed files with 30 additions and 39 deletions

View file

@ -13,7 +13,6 @@ pub struct Buffer<T> {
size: u64,
usage: wgpu::BufferUsages,
pub(crate) raw: wgpu::Buffer,
offsets: Vec<wgpu::BufferAddress>,
type_: PhantomData<T>,
}
@ -38,7 +37,6 @@ impl<T: bytemuck::Pod> Buffer<T> {
size,
usage,
raw,
offsets: Vec::new(),
type_: PhantomData,
}
}
@ -47,8 +45,6 @@ impl<T: bytemuck::Pod> Buffer<T> {
let new_size = (std::mem::size_of::<T>() * new_count) as u64;
if self.size < new_size {
self.offsets.clear();
self.raw = device.create_buffer(&wgpu::BufferDescriptor {
label: Some(self.label),
size: new_size,
@ -108,8 +104,6 @@ impl<T: bytemuck::Pod> Buffer<T> {
)
.copy_from_slice(&bytes[bytes_written..]);
self.offsets.push(offset as u64);
bytes.len()
}
@ -120,19 +114,11 @@ impl<T: bytemuck::Pod> Buffer<T> {
self.raw.slice(bounds)
}
/// Returns the slice calculated from the offset stored at the given index.
pub fn slice_from_index(&self, index: usize) -> wgpu::BufferSlice<'_> {
self.raw.slice(self.offset_at(index)..)
}
/// Clears any temporary data (i.e. offsets) from the buffer.
pub fn clear(&mut self) {
self.offsets.clear();
}
/// Returns the offset at `index`, if it exists.
fn offset_at(&self, index: usize) -> &wgpu::BufferAddress {
self.offsets.get(index).expect("No offset at index.")
pub fn range(&self, start: usize, end: usize) -> wgpu::BufferSlice<'_> {
self.slice(
start as u64 * std::mem::size_of::<T>() as u64
..end as u64 * std::mem::size_of::<T>() as u64,
)
}
}

View file

@ -368,7 +368,6 @@ fn render<'a>(
#[derive(Debug)]
pub struct Layer {
index_buffer: Buffer<u32>,
index_strides: Vec<u32>,
solid: solid::Layer,
gradient: gradient::Layer,
}
@ -386,7 +385,6 @@ impl Layer {
INITIAL_INDEX_COUNT,
wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST,
),
index_strides: Vec::new(),
solid: solid::Layer::new(device, &solid.constants_layout),
gradient: gradient::Layer::new(device, &gradient.constants_layout),
}
@ -432,13 +430,6 @@ impl Layer {
);
}
self.index_strides.clear();
self.index_buffer.clear();
self.solid.vertices.clear();
self.solid.uniforms.clear();
self.gradient.vertices.clear();
self.gradient.uniforms.clear();
let mut solid_vertex_offset = 0;
let mut solid_uniform_offset = 0;
let mut gradient_vertex_offset = 0;
@ -474,8 +465,6 @@ impl Layer {
indices,
);
self.index_strides.push(indices.len() as u32);
match mesh {
Mesh::Solid { buffers, .. } => {
solid_vertex_offset += self.solid.vertices.write(
@ -526,18 +515,23 @@ impl Layer {
) {
let mut num_solids = 0;
let mut num_gradients = 0;
let mut solid_offset = 0;
let mut gradient_offset = 0;
let mut index_offset = 0;
let mut last_is_solid = None;
for (index, mesh) in meshes.iter().enumerate() {
for mesh in meshes {
let Some(clip_bounds) = bounds
.intersection(&(mesh.clip_bounds() * transformation))
.and_then(Rectangle::snap)
else {
match mesh {
Mesh::Solid { .. } => {
Mesh::Solid { buffers, .. } => {
solid_offset += buffers.vertices.len();
num_solids += 1;
}
Mesh::Gradient { .. } => {
Mesh::Gradient { buffers, .. } => {
gradient_offset += buffers.vertices.len();
num_gradients += 1;
}
}
@ -552,7 +546,7 @@ impl Layer {
);
match mesh {
Mesh::Solid { .. } => {
Mesh::Solid { buffers, .. } => {
if !last_is_solid.unwrap_or(false) {
render_pass.set_pipeline(&solid.pipeline);
@ -568,12 +562,16 @@ impl Layer {
render_pass.set_vertex_buffer(
0,
self.solid.vertices.slice_from_index(num_solids),
self.solid.vertices.range(
solid_offset,
solid_offset + buffers.vertices.len(),
),
);
num_solids += 1;
solid_offset += buffers.vertices.len();
}
Mesh::Gradient { .. } => {
Mesh::Gradient { buffers, .. } => {
if last_is_solid.unwrap_or(true) {
render_pass.set_pipeline(&gradient.pipeline);
@ -589,19 +587,26 @@ impl Layer {
render_pass.set_vertex_buffer(
0,
self.gradient.vertices.slice_from_index(num_gradients),
self.solid.vertices.range(
gradient_offset,
gradient_offset + buffers.vertices.len(),
),
);
num_gradients += 1;
gradient_offset += buffers.vertices.len();
}
};
render_pass.set_index_buffer(
self.index_buffer.slice_from_index(index),
self.index_buffer
.range(index_offset, index_offset + mesh.indices().len()),
wgpu::IndexFormat::Uint32,
);
render_pass.draw_indexed(0..self.index_strides[index], 0, 0..1);
render_pass.draw_indexed(0..mesh.indices().len() as u32, 0, 0..1);
index_offset += mesh.indices().len();
}
}
}