Refactor some image traits a bit
- Use `Size<u32>` were applicable. - Rename `TextureStore` to `image::Storage`. - Rename `TextureStoreEntry` to `image::storage::Entry`. - Wire up `viewport_dimensions` to `iced_glow` for `Svg`.
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20 changed files with 164 additions and 127 deletions
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@ -46,10 +46,10 @@ impl Region {
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(rectangle.min.x as u32, rectangle.min.y as u32)
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}
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pub fn size(&self) -> (u32, u32) {
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pub fn size(&self) -> iced_graphics::Size<u32> {
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let size = self.allocation.rectangle.size();
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(size.width as u32, size.height as u32)
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iced_graphics::Size::new(size.width as u32, size.height as u32)
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}
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}
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