Introduce selector flag and decouple iced_widget from iced_runtime
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22 changed files with 118 additions and 67 deletions
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@ -1,292 +0,0 @@
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use crate::core::event;
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use crate::core::layout;
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use crate::core::mouse;
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use crate::core::overlay;
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use crate::core::renderer;
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use crate::core::widget;
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use crate::core::{Clipboard, Event, Layout, Shell, Size};
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/// An overlay container that displays nested overlays
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#[allow(missing_debug_implementations)]
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pub struct Nested<'a, Message, Theme, Renderer> {
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overlay: overlay::Element<'a, Message, Theme, Renderer>,
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}
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impl<'a, Message, Theme, Renderer> Nested<'a, Message, Theme, Renderer>
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where
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Renderer: renderer::Renderer,
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{
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/// Creates a nested overlay from the provided [`overlay::Element`]
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pub fn new(
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element: overlay::Element<'a, Message, Theme, Renderer>,
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) -> Self {
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Self { overlay: element }
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}
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/// Returns the layout [`Node`] of the [`Nested`] overlay.
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///
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/// [`Node`]: layout::Node
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pub fn layout(
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&mut self,
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renderer: &Renderer,
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bounds: Size,
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) -> layout::Node {
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fn recurse<Message, Theme, Renderer>(
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element: &mut overlay::Element<'_, Message, Theme, Renderer>,
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renderer: &Renderer,
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bounds: Size,
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) -> layout::Node
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where
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Renderer: renderer::Renderer,
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{
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let overlay = element.as_overlay_mut();
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let node = overlay.layout(renderer, bounds);
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let nested_node = overlay
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.overlay(Layout::new(&node), renderer)
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.as_mut()
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.map(|nested| recurse(nested, renderer, bounds));
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if let Some(nested_node) = nested_node {
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layout::Node::with_children(
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node.size(),
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vec![node, nested_node],
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)
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} else {
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layout::Node::with_children(node.size(), vec![node])
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}
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}
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recurse(&mut self.overlay, renderer, bounds)
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}
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/// Draws the [`Nested`] overlay using the associated `Renderer`.
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pub fn draw(
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&mut self,
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renderer: &mut Renderer,
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theme: &Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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) {
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fn recurse<Message, Theme, Renderer>(
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element: &mut overlay::Element<'_, Message, Theme, Renderer>,
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layout: Layout<'_>,
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renderer: &mut Renderer,
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theme: &Theme,
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style: &renderer::Style,
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cursor: mouse::Cursor,
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) where
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Renderer: renderer::Renderer,
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{
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let mut layouts = layout.children();
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if let Some(layout) = layouts.next() {
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let nested_layout = layouts.next();
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let overlay = element.as_overlay_mut();
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let is_over = cursor
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.position()
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.zip(nested_layout)
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.and_then(|(cursor_position, nested_layout)| {
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overlay.overlay(layout, renderer).map(|nested| {
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nested.as_overlay().mouse_interaction(
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nested_layout.children().next().unwrap(),
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mouse::Cursor::Available(cursor_position),
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renderer,
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) != mouse::Interaction::None
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})
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})
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.unwrap_or_default();
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renderer.with_layer(layout.bounds(), |renderer| {
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overlay.draw(
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renderer,
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theme,
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style,
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layout,
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if is_over {
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mouse::Cursor::Unavailable
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} else {
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cursor
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},
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);
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});
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if let Some((mut nested, nested_layout)) =
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overlay.overlay(layout, renderer).zip(nested_layout)
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{
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recurse(
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&mut nested,
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nested_layout,
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renderer,
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theme,
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style,
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cursor,
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);
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}
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}
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}
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recurse(&mut self.overlay, layout, renderer, theme, style, cursor);
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}
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/// Applies a [`widget::Operation`] to the [`Nested`] overlay.
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pub fn operate(
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&mut self,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn widget::Operation,
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) {
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fn recurse<Message, Theme, Renderer>(
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element: &mut overlay::Element<'_, Message, Theme, Renderer>,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn widget::Operation,
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) where
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Renderer: renderer::Renderer,
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{
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let mut layouts = layout.children();
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if let Some(layout) = layouts.next() {
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let overlay = element.as_overlay_mut();
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overlay.operate(layout, renderer, operation);
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if let Some((mut nested, nested_layout)) =
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overlay.overlay(layout, renderer).zip(layouts.next())
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{
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recurse(&mut nested, nested_layout, renderer, operation);
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}
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}
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}
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recurse(&mut self.overlay, layout, renderer, operation);
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}
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/// Processes a runtime [`Event`].
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pub fn update(
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&mut self,
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event: &Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) {
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fn recurse<Message, Theme, Renderer>(
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element: &mut overlay::Element<'_, Message, Theme, Renderer>,
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layout: Layout<'_>,
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event: &Event,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> bool
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where
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Renderer: renderer::Renderer,
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{
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let mut layouts = layout.children();
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if let Some(layout) = layouts.next() {
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let overlay = element.as_overlay_mut();
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let nested_is_over = if let Some((mut nested, nested_layout)) =
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overlay.overlay(layout, renderer).zip(layouts.next())
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{
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recurse(
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&mut nested,
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nested_layout,
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event,
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cursor,
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renderer,
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clipboard,
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shell,
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)
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} else {
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false
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};
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if shell.event_status() == event::Status::Ignored {
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let is_over = nested_is_over
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|| cursor
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.position()
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.map(|cursor_position| {
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overlay.mouse_interaction(
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layout,
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mouse::Cursor::Available(cursor_position),
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renderer,
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) != mouse::Interaction::None
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})
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.unwrap_or_default();
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overlay.update(
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event,
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layout,
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if nested_is_over {
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mouse::Cursor::Unavailable
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} else {
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cursor
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},
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renderer,
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clipboard,
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shell,
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);
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is_over
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} else {
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nested_is_over
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}
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} else {
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false
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}
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}
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let _ = recurse(
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&mut self.overlay,
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layout,
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event,
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cursor,
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renderer,
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clipboard,
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shell,
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);
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}
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/// Returns the current [`mouse::Interaction`] of the [`Nested`] overlay.
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pub fn mouse_interaction(
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&mut self,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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) -> mouse::Interaction {
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fn recurse<Message, Theme, Renderer>(
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element: &mut overlay::Element<'_, Message, Theme, Renderer>,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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) -> Option<mouse::Interaction>
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where
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Renderer: renderer::Renderer,
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{
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let mut layouts = layout.children();
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let layout = layouts.next()?;
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let overlay = element.as_overlay_mut();
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Some(
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overlay
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.overlay(layout, renderer)
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.zip(layouts.next())
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.and_then(|(mut overlay, layout)| {
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recurse(&mut overlay, layout, cursor, renderer)
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})
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.unwrap_or_else(|| {
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overlay.mouse_interaction(layout, cursor, renderer)
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}),
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)
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}
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recurse(&mut self.overlay, layout, cursor, renderer).unwrap_or_default()
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}
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}
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