Introduce selector flag and decouple iced_widget from iced_runtime
This commit is contained in:
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34a42b5ad4
commit
81d1eda7fe
22 changed files with 118 additions and 67 deletions
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@ -12,10 +12,10 @@
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pub mod clipboard;
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pub mod font;
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pub mod keyboard;
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pub mod overlay;
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pub mod system;
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pub mod task;
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pub mod user_interface;
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pub mod widget;
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pub mod window;
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pub use iced_core as core;
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@ -25,7 +25,6 @@ pub use iced_futures as futures;
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pub use task::Task;
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pub use user_interface::UserInterface;
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use crate::core::widget;
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use crate::futures::futures::channel::oneshot;
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use std::borrow::Cow;
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@ -45,7 +44,7 @@ pub enum Action<T> {
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},
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/// Run a widget operation.
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Widget(Box<dyn widget::Operation>),
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Widget(Box<dyn core::widget::Operation>),
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/// Run a clipboard action.
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Clipboard(clipboard::Action),
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@ -67,8 +66,8 @@ pub enum Action<T> {
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}
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impl<T> Action<T> {
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/// Creates a new [`Action::Widget`] with the given [`widget::Operation`].
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pub fn widget(operation: impl widget::Operation + 'static) -> Self {
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/// Creates a new [`Action::Widget`] with the given [`widget::Operation`](core::widget::Operation).
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pub fn widget(operation: impl core::widget::Operation + 'static) -> Self {
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Self::Widget(Box::new(operation))
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}
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@ -1,4 +0,0 @@
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//! Overlays for user interfaces.
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mod nested;
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pub use nested::Nested;
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@ -1,292 +0,0 @@
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use crate::core::event;
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use crate::core::layout;
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use crate::core::mouse;
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use crate::core::overlay;
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use crate::core::renderer;
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use crate::core::widget;
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use crate::core::{Clipboard, Event, Layout, Shell, Size};
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/// An overlay container that displays nested overlays
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#[allow(missing_debug_implementations)]
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pub struct Nested<'a, Message, Theme, Renderer> {
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overlay: overlay::Element<'a, Message, Theme, Renderer>,
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}
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impl<'a, Message, Theme, Renderer> Nested<'a, Message, Theme, Renderer>
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where
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Renderer: renderer::Renderer,
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{
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/// Creates a nested overlay from the provided [`overlay::Element`]
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pub fn new(
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element: overlay::Element<'a, Message, Theme, Renderer>,
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) -> Self {
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Self { overlay: element }
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}
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/// Returns the layout [`Node`] of the [`Nested`] overlay.
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///
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/// [`Node`]: layout::Node
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pub fn layout(
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&mut self,
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renderer: &Renderer,
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bounds: Size,
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) -> layout::Node {
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fn recurse<Message, Theme, Renderer>(
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element: &mut overlay::Element<'_, Message, Theme, Renderer>,
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renderer: &Renderer,
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bounds: Size,
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) -> layout::Node
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where
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Renderer: renderer::Renderer,
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{
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let overlay = element.as_overlay_mut();
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let node = overlay.layout(renderer, bounds);
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let nested_node = overlay
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.overlay(Layout::new(&node), renderer)
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.as_mut()
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.map(|nested| recurse(nested, renderer, bounds));
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if let Some(nested_node) = nested_node {
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layout::Node::with_children(
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node.size(),
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vec![node, nested_node],
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)
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} else {
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layout::Node::with_children(node.size(), vec![node])
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}
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}
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recurse(&mut self.overlay, renderer, bounds)
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}
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/// Draws the [`Nested`] overlay using the associated `Renderer`.
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pub fn draw(
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&mut self,
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renderer: &mut Renderer,
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theme: &Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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) {
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fn recurse<Message, Theme, Renderer>(
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element: &mut overlay::Element<'_, Message, Theme, Renderer>,
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layout: Layout<'_>,
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renderer: &mut Renderer,
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theme: &Theme,
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style: &renderer::Style,
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cursor: mouse::Cursor,
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) where
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Renderer: renderer::Renderer,
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{
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let mut layouts = layout.children();
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if let Some(layout) = layouts.next() {
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let nested_layout = layouts.next();
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let overlay = element.as_overlay_mut();
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let is_over = cursor
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.position()
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.zip(nested_layout)
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.and_then(|(cursor_position, nested_layout)| {
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overlay.overlay(layout, renderer).map(|nested| {
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nested.as_overlay().mouse_interaction(
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nested_layout.children().next().unwrap(),
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mouse::Cursor::Available(cursor_position),
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renderer,
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) != mouse::Interaction::None
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})
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})
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.unwrap_or_default();
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renderer.with_layer(layout.bounds(), |renderer| {
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overlay.draw(
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renderer,
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theme,
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style,
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layout,
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if is_over {
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mouse::Cursor::Unavailable
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} else {
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cursor
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},
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);
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});
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if let Some((mut nested, nested_layout)) =
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overlay.overlay(layout, renderer).zip(nested_layout)
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{
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recurse(
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&mut nested,
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nested_layout,
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renderer,
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theme,
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style,
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cursor,
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);
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}
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}
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}
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recurse(&mut self.overlay, layout, renderer, theme, style, cursor);
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}
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/// Applies a [`widget::Operation`] to the [`Nested`] overlay.
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pub fn operate(
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&mut self,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn widget::Operation,
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) {
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fn recurse<Message, Theme, Renderer>(
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element: &mut overlay::Element<'_, Message, Theme, Renderer>,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn widget::Operation,
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) where
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Renderer: renderer::Renderer,
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{
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let mut layouts = layout.children();
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if let Some(layout) = layouts.next() {
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let overlay = element.as_overlay_mut();
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overlay.operate(layout, renderer, operation);
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if let Some((mut nested, nested_layout)) =
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overlay.overlay(layout, renderer).zip(layouts.next())
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{
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recurse(&mut nested, nested_layout, renderer, operation);
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}
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}
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}
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recurse(&mut self.overlay, layout, renderer, operation);
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}
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/// Processes a runtime [`Event`].
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pub fn update(
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&mut self,
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event: &Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) {
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fn recurse<Message, Theme, Renderer>(
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element: &mut overlay::Element<'_, Message, Theme, Renderer>,
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layout: Layout<'_>,
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event: &Event,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) -> bool
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where
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Renderer: renderer::Renderer,
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{
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let mut layouts = layout.children();
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if let Some(layout) = layouts.next() {
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let overlay = element.as_overlay_mut();
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let nested_is_over = if let Some((mut nested, nested_layout)) =
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overlay.overlay(layout, renderer).zip(layouts.next())
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{
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recurse(
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&mut nested,
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nested_layout,
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event,
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cursor,
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renderer,
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clipboard,
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shell,
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)
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} else {
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false
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};
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if shell.event_status() == event::Status::Ignored {
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let is_over = nested_is_over
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|| cursor
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.position()
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.map(|cursor_position| {
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overlay.mouse_interaction(
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layout,
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mouse::Cursor::Available(cursor_position),
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renderer,
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) != mouse::Interaction::None
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})
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.unwrap_or_default();
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overlay.update(
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event,
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layout,
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if nested_is_over {
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mouse::Cursor::Unavailable
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} else {
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cursor
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},
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renderer,
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clipboard,
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shell,
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);
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is_over
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} else {
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nested_is_over
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}
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} else {
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false
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}
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}
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let _ = recurse(
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&mut self.overlay,
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layout,
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event,
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cursor,
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renderer,
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clipboard,
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shell,
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);
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}
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/// Returns the current [`mouse::Interaction`] of the [`Nested`] overlay.
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pub fn mouse_interaction(
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&mut self,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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) -> mouse::Interaction {
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fn recurse<Message, Theme, Renderer>(
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element: &mut overlay::Element<'_, Message, Theme, Renderer>,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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) -> Option<mouse::Interaction>
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where
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Renderer: renderer::Renderer,
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{
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let mut layouts = layout.children();
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let layout = layouts.next()?;
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let overlay = element.as_overlay_mut();
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Some(
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overlay
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.overlay(layout, renderer)
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.zip(layouts.next())
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.and_then(|(mut overlay, layout)| {
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recurse(&mut overlay, layout, cursor, renderer)
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})
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.unwrap_or_else(|| {
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overlay.mouse_interaction(layout, cursor, renderer)
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}),
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)
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}
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recurse(&mut self.overlay, layout, cursor, renderer).unwrap_or_default()
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}
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}
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@ -2,13 +2,13 @@
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use crate::core::event::{self, Event};
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use crate::core::layout;
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use crate::core::mouse;
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use crate::core::overlay;
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use crate::core::renderer;
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use crate::core::widget;
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use crate::core::window;
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use crate::core::{
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Clipboard, Element, InputMethod, Layout, Rectangle, Shell, Size, Vector,
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};
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use crate::overlay;
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/// A set of interactive graphical elements with a specific [`Layout`].
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///
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5
runtime/src/widget.rs
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5
runtime/src/widget.rs
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@ -0,0 +1,5 @@
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//! Operate on widgets and query them at runtime.
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pub mod operation;
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#[cfg(feature = "selector")]
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pub mod selector;
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88
runtime/src/widget/operation.rs
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88
runtime/src/widget/operation.rs
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@ -0,0 +1,88 @@
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//! Change internal widget state.
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use crate::core::widget::Id;
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use crate::core::widget::operation;
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use crate::task;
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use crate::{Action, Task};
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pub use crate::core::widget::operation::scrollable::{
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AbsoluteOffset, RelativeOffset,
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};
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/// Snaps the scrollable with the given [`Id`] to the provided [`RelativeOffset`].
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pub fn snap_to<T>(id: impl Into<Id>, offset: RelativeOffset) -> Task<T> {
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task::effect(Action::widget(operation::scrollable::snap_to(
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id.into(),
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offset,
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)))
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}
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/// Snaps the scrollable with the given [`Id`] to the [`RelativeOffset::END`].
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pub fn snap_to_end<T>(id: impl Into<Id>) -> Task<T> {
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task::effect(Action::widget(operation::scrollable::snap_to(
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id.into(),
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RelativeOffset::END,
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)))
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}
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/// Scrolls the scrollable with the given [`Id`] to the provided [`AbsoluteOffset`].
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pub fn scroll_to<T>(id: impl Into<Id>, offset: AbsoluteOffset) -> Task<T> {
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task::effect(Action::widget(operation::scrollable::scroll_to(
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id.into(),
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offset,
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)))
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}
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/// Scrolls the scrollable with the given [`Id`] by the provided [`AbsoluteOffset`].
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pub fn scroll_by<T>(id: impl Into<Id>, offset: AbsoluteOffset) -> Task<T> {
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task::effect(Action::widget(operation::scrollable::scroll_by(
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id.into(),
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offset,
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)))
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}
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/// Focuses the previous focusable widget.
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pub fn focus_previous<T>() -> Task<T> {
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task::effect(Action::widget(operation::focusable::focus_previous()))
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}
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/// Focuses the next focusable widget.
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pub fn focus_next<T>() -> Task<T> {
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task::effect(Action::widget(operation::focusable::focus_next()))
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}
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/// Returns whether the widget with the given [`Id`] is focused or not.
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pub fn is_focused(id: impl Into<Id>) -> Task<bool> {
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task::widget(operation::focusable::is_focused(id.into()))
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}
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/// Focuses the widget with the given [`Id`].
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pub fn focus<T>(id: impl Into<Id>) -> Task<T> {
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task::effect(Action::widget(operation::focusable::focus(id.into())))
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}
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/// Moves the cursor of the widget with the given [`Id`] to the end.
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pub fn move_cursor_to_end<T>(id: impl Into<Id>) -> Task<T> {
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task::effect(Action::widget(operation::text_input::move_cursor_to_end(
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id.into(),
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)))
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}
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/// Moves the cursor of the widget with the given [`Id`] to the front.
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pub fn move_cursor_to_front<T>(id: impl Into<Id>) -> Task<T> {
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task::effect(Action::widget(operation::text_input::move_cursor_to_front(
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id.into(),
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)))
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}
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/// Moves the cursor of the widget with the given [`Id`] to the provided position.
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pub fn move_cursor_to<T>(id: impl Into<Id>, position: usize) -> Task<T> {
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task::effect(Action::widget(operation::text_input::move_cursor_to(
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id.into(),
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position,
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)))
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}
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/// Selects all the content of the widget with the given [`Id`].
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pub fn select_all<T>(id: impl Into<Id>) -> Task<T> {
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task::effect(Action::widget(operation::text_input::select_all(id.into())))
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}
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18
runtime/src/widget/selector.rs
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18
runtime/src/widget/selector.rs
Normal file
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@ -0,0 +1,18 @@
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//! Find and query widgets in your applications.
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pub use iced_selector::Selector;
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pub use iced_selector::target::{Bounded, Match, Target, Text};
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use crate::Task;
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use crate::core::widget;
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use crate::task;
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/// Finds a widget by the given [`widget::Id`].
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pub fn find_by_id(id: impl Into<widget::Id>) -> Task<Option<Match>> {
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task::widget(id.into().find())
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}
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/// Finds a widget that contains the given text.
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pub fn find_by_text(text: impl Into<String>) -> Task<Option<Text>> {
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task::widget(Selector::find(text.into()))
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}
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