Fix lints by clippy
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9 changed files with 20 additions and 28 deletions
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@ -57,8 +57,7 @@ impl<T: Pod + Zeroable> StaticBuffer<T> {
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/// Returns whether or not the buffer needs to be recreated. This can happen whenever mesh data
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/// changes & a redraw is requested.
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pub fn resize(&mut self, device: &wgpu::Device, new_count: usize) -> bool {
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let size =
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wgpu::BufferAddress::from((mem::size_of::<T>() * new_count) as u64);
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let size = (mem::size_of::<T>() * new_count) as u64;
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if self.size < size {
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self.offsets.clear();
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