Use f32 for scale_factor
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parent
ad0e4c53cf
commit
74b792b608
14 changed files with 56 additions and 51 deletions
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@ -302,7 +302,7 @@ impl Renderer {
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encoder: &mut wgpu::CommandEncoder,
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viewport: &Viewport,
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) {
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let scale_factor = viewport.scale_factor() as f32;
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let scale_factor = viewport.scale_factor();
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self.text_viewport
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.update(&self.engine.queue, viewport.physical_size());
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@ -464,7 +464,7 @@ impl Renderer {
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#[cfg(any(feature = "svg", feature = "image"))]
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let image_cache = self.image_cache.borrow();
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let scale_factor = viewport.scale_factor() as f32;
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let scale_factor = viewport.scale_factor();
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let physical_bounds = Rectangle::<f32>::from(Rectangle::with_size(
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viewport.physical_size(),
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));
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@ -879,7 +879,7 @@ impl renderer::Headless for Renderer {
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background_color: Color,
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) -> Vec<u8> {
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self.screenshot(
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&Viewport::with_physical_size(size, f64::from(scale_factor)),
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&Viewport::with_physical_size(size, scale_factor),
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background_color,
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)
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}
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