Use f32 for scale_factor
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14 changed files with 56 additions and 51 deletions
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@ -72,7 +72,7 @@ impl Renderer {
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damage: &[Rectangle],
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background_color: Color,
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) {
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let scale_factor = viewport.scale_factor() as f32;
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let scale_factor = viewport.scale_factor();
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self.layers.flush();
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@ -405,8 +405,7 @@ impl renderer::Headless for Renderer {
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scale_factor: f32,
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background_color: Color,
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) -> Vec<u8> {
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let viewport =
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Viewport::with_physical_size(size, f64::from(scale_factor));
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let viewport = Viewport::with_physical_size(size, scale_factor);
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window::compositor::screenshot(self, &viewport, background_color)
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}
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