Fix inconsistent naming of tree parameter in Widget trait (#2950)
* fix inconsistent naming of tree parameter in widget trait * rename `Tree` parameter in various usages across iced
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6f0b408f90
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27 changed files with 127 additions and 128 deletions
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@ -168,7 +168,7 @@ where
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{
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position: Point,
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viewport: Rectangle,
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state: &'a mut Tree,
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tree: &'a mut Tree,
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list: Scrollable<'a, Message, Theme, Renderer>,
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width: f32,
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target_height: f32,
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@ -226,7 +226,7 @@ where
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Self {
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position,
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viewport,
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state: &mut state.tree,
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tree: &mut state.tree,
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list,
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width,
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target_height,
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@ -259,7 +259,7 @@ where
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)
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.width(self.width);
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let node = self.list.layout(self.state, renderer, &limits);
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let node = self.list.layout(self.tree, renderer, &limits);
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let size = node.size();
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node.move_to(if space_below > space_above {
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@ -281,7 +281,7 @@ where
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let bounds = layout.bounds();
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self.list.update(
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self.state, event, layout, cursor, renderer, clipboard, shell,
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self.tree, event, layout, cursor, renderer, clipboard, shell,
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&bounds,
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);
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}
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@ -293,7 +293,7 @@ where
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renderer: &Renderer,
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) -> mouse::Interaction {
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self.list.mouse_interaction(
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self.state,
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self.tree,
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layout,
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cursor,
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&self.viewport,
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@ -323,7 +323,7 @@ where
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);
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self.list.draw(
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self.state, renderer, theme, defaults, layout, cursor, &bounds,
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self.tree, renderer, theme, defaults, layout, cursor, &bounds,
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);
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}
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}
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@ -487,7 +487,7 @@ where
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fn mouse_interaction(
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&self,
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_state: &Tree,
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_tree: &Tree,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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_viewport: &Rectangle,
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@ -504,7 +504,7 @@ where
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fn draw(
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&self,
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_state: &Tree,
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_tree: &Tree,
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renderer: &mut Renderer,
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theme: &Theme,
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_style: &renderer::Style,
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