Reduce nesting in Rectangle::offset

This commit is contained in:
Héctor Ramón Jiménez 2025-04-26 04:50:59 +02:00
parent 00e4de88bf
commit 61b96caf21
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2 changed files with 19 additions and 20 deletions

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@ -160,25 +160,25 @@ impl Rectangle<f32> {
/// Computes the offset that must be applied to the [`Rectangle`] to be placed
/// inside the given `container`.
pub fn offset(&self, container: &Rectangle) -> Vector {
if let Some(intersection) = self.intersection(container) {
let left = intersection.x - self.x;
let top = intersection.y - self.y;
let Some(intersection) = self.intersection(container) else {
return Vector::ZERO;
};
Vector::new(
if left > 0.0 {
left
} else {
intersection.x + intersection.width - self.x - self.width
},
if top > 0.0 {
top
} else {
intersection.y + intersection.height - self.y - self.height
},
)
} else {
Vector::ZERO
}
let left = intersection.x - self.x;
let top = intersection.y - self.y;
Vector::new(
if left > 0.0 {
left
} else {
intersection.x + intersection.width - self.x - self.width
},
if top > 0.0 {
top
} else {
intersection.y + intersection.height - self.y - self.height
},
)
}
/// Returns true if the current [`Rectangle`] is completely within the given