Fix buffer presentation in iced_tiny_skia
Co-authored-by: Ottatop <ottatop1227@gmail.com>
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8b2b302762
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5db08b9f54
1 changed files with 26 additions and 22 deletions
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@ -186,30 +186,34 @@ pub fn present(
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.unwrap_or_else(|| vec![Rectangle::with_size(viewport.logical_size())]);
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if damage.is_empty() {
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return Ok(());
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if let Some(last_layers) = last_layers {
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surface.layer_stack.push_front(last_layers.clone());
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}
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} else {
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surface.layer_stack.push_front(renderer.layers().to_vec());
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surface.background_color = background_color;
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let damage = damage::group(
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damage,
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Rectangle::with_size(viewport.logical_size()),
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);
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let mut pixels = tiny_skia::PixmapMut::from_bytes(
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bytemuck::cast_slice_mut(&mut buffer),
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physical_size.width,
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physical_size.height,
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)
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.expect("Create pixel map");
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renderer.draw(
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&mut pixels,
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&mut surface.clip_mask,
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viewport,
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&damage,
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background_color,
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);
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}
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surface.layer_stack.push_front(renderer.layers().to_vec());
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surface.background_color = background_color;
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let damage =
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damage::group(damage, Rectangle::with_size(viewport.logical_size()));
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let mut pixels = tiny_skia::PixmapMut::from_bytes(
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bytemuck::cast_slice_mut(&mut buffer),
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physical_size.width,
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physical_size.height,
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)
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.expect("Create pixel map");
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renderer.draw(
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&mut pixels,
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&mut surface.clip_mask,
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viewport,
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&damage,
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background_color,
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);
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on_pre_present();
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buffer.present().map_err(|_| compositor::SurfaceError::Lost)
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}
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