Remove Layer trait and simplify Canvas

This commit is contained in:
Héctor Ramón Jiménez 2020-04-19 21:55:23 +02:00
parent bb424e54c5
commit 592cc68506
9 changed files with 181 additions and 174 deletions

View file

@ -1,10 +1,10 @@
use crate::{
canvas::{Drawable, Frame, Layer},
canvas::{Drawable, Frame, Geometry},
Primitive,
};
use iced_native::Size;
use std::{borrow::Borrow, cell::RefCell, marker::PhantomData, sync::Arc};
use std::{cell::RefCell, sync::Arc};
enum State {
Empty,
@ -48,61 +48,51 @@ impl Cache {
*self.state.borrow_mut() = State::Empty;
}
/// Binds the [`Cache`] with some data, producing a [`Layer`] that can be
/// added to a [`Canvas`].
///
/// [`Cache`]: struct.Cache.html
/// [`Layer`]: ../trait.Layer.html
/// [`Canvas`]: ../../struct.Canvas.html
pub fn with<'a, T>(
&'a self,
input: impl Borrow<T> + std::fmt::Debug + 'a,
) -> impl Layer + 'a
pub fn draw<T>(&self, new_bounds: Size, input: T) -> Geometry
where
T: Drawable + std::fmt::Debug + 'a,
T: Drawable + std::fmt::Debug,
{
Bind {
cache: self,
input: input,
drawable: PhantomData,
}
}
}
#[derive(Debug)]
struct Bind<'a, T: Drawable, I: Borrow<T> + 'a> {
cache: &'a Cache,
input: I,
drawable: PhantomData<T>,
}
impl<'a, T, I> Layer for Bind<'a, T, I>
where
T: Drawable + std::fmt::Debug,
I: Borrow<T> + std::fmt::Debug + 'a,
{
fn draw(&self, current_bounds: Size) -> Arc<Primitive> {
use std::ops::Deref;
if let State::Filled { bounds, primitive } =
self.cache.state.borrow().deref()
if let State::Filled { bounds, primitive } = self.state.borrow().deref()
{
if *bounds == current_bounds {
return primitive.clone();
if *bounds == new_bounds {
return Geometry::from_primitive(primitive.clone());
}
}
let mut frame = Frame::new(current_bounds.width, current_bounds.height);
self.input.borrow().draw(&mut frame);
let mut frame = Frame::new(new_bounds.width, new_bounds.height);
input.draw(&mut frame);
let primitive = Arc::new(frame.into_primitive());
*self.cache.state.borrow_mut() = State::Filled {
bounds: current_bounds,
*self.state.borrow_mut() = State::Filled {
bounds: new_bounds,
primitive: primitive.clone(),
};
primitive
Geometry::from_primitive(primitive)
}
pub fn with<'a, T>(&'a self, input: T) -> impl crate::canvas::State + 'a
where
T: Drawable + std::fmt::Debug + 'a,
{
Bind { cache: self, input }
}
}
struct Bind<'a, T> {
cache: &'a Cache,
input: T,
}
impl<'a, T> crate::canvas::State for Bind<'a, T>
where
T: Drawable + std::fmt::Debug + 'a,
{
fn draw(&self, bounds: Size) -> Vec<Geometry> {
vec![self.cache.draw(bounds, &self.input)]
}
}

View file

@ -16,3 +16,12 @@ impl<'a> Drawable for dyn Fn(&mut Frame) + 'a {
self(frame)
}
}
impl<T> Drawable for &T
where
T: Drawable,
{
fn draw(&self, frame: &mut Frame) {
T::draw(self, frame)
}
}

View file

@ -0,0 +1,15 @@
use crate::Primitive;
use std::sync::Arc;
#[derive(Debug)]
pub struct Geometry(Arc<Primitive>);
impl Geometry {
pub(crate) fn from_primitive(primitive: Arc<Primitive>) -> Self {
Self(primitive)
}
pub(crate) fn into_primitive(self) -> Arc<Primitive> {
self.0
}
}

View file

@ -1,25 +0,0 @@
//! Produce, store, and reuse geometry.
mod cache;
pub use cache::Cache;
use crate::Primitive;
use iced_native::Size;
use std::sync::Arc;
/// A layer that can be presented at a [`Canvas`].
///
/// [`Canvas`]: ../struct.Canvas.html
pub trait Layer: std::fmt::Debug {
/// Draws the [`Layer`] in the given bounds and produces a [`Primitive`] as
/// a result.
///
/// The [`Layer`] may choose to store the produced [`Primitive`] locally and
/// only recompute it when the bounds change, its contents change, or is
/// otherwise explicitly cleared by other means.
///
/// [`Layer`]: trait.Layer.html
/// [`Primitive`]: ../../../enum.Primitive.html
fn draw(&self, bounds: Size) -> Arc<Primitive>;
}

View file

@ -1,16 +0,0 @@
use crate::canvas::{Event, Layer, Size};
pub trait Program {
type Input;
fn layers<'a>(&'a self, input: &'a Self::Input)
-> Vec<Box<dyn Layer + 'a>>;
fn update<'a>(
&'a mut self,
_event: Event,
_bounds: Size,
_input: &'a Self::Input,
) {
}
}

View file

@ -0,0 +1,20 @@
use crate::canvas::{Event, Geometry, Size};
pub trait State {
fn update(&mut self, _event: Event, _bounds: Size) {}
fn draw(&self, bounds: Size) -> Vec<Geometry>;
}
impl<T> State for &mut T
where
T: State,
{
fn update(&mut self, event: Event, bounds: Size) {
T::update(self, event, bounds);
}
fn draw(&self, bounds: Size) -> Vec<Geometry> {
T::draw(self, bounds)
}
}