Hide Storage from Primitive for type-safety

This commit is contained in:
Héctor Ramón Jiménez 2025-09-06 20:23:31 +02:00
parent 6a1cd02b3a
commit 53a98bf7de
No known key found for this signature in database
GPG key ID: 7CC46565708259A7
5 changed files with 129 additions and 45 deletions

View file

@ -128,26 +128,25 @@ impl Primitive {
} }
impl shader::Primitive for Primitive { impl shader::Primitive for Primitive {
fn prepare( type Renderer = Pipeline;
fn initialize(
&self, &self,
device: &wgpu::Device, device: &wgpu::Device,
queue: &wgpu::Queue, queue: &wgpu::Queue,
format: wgpu::TextureFormat, format: wgpu::TextureFormat,
storage: &mut shader::Storage, ) -> Pipeline {
Pipeline::new(device, queue, format)
}
fn prepare(
&self,
pipeline: &mut Pipeline,
device: &wgpu::Device,
queue: &wgpu::Queue,
_bounds: &Rectangle, _bounds: &Rectangle,
viewport: &Viewport, viewport: &Viewport,
) { ) {
if !storage.has::<Pipeline>() {
storage.store(Pipeline::new(
device,
queue,
format,
viewport.physical_size(),
));
}
let pipeline = storage.get_mut::<Pipeline>().unwrap();
// Upload data to GPU // Upload data to GPU
pipeline.update( pipeline.update(
device, device,
@ -161,14 +160,11 @@ impl shader::Primitive for Primitive {
fn render( fn render(
&self, &self,
pipeline: &Pipeline,
encoder: &mut wgpu::CommandEncoder, encoder: &mut wgpu::CommandEncoder,
storage: &shader::Storage,
target: &wgpu::TextureView, target: &wgpu::TextureView,
clip_bounds: &Rectangle<u32>, clip_bounds: &Rectangle<u32>,
) { ) {
// At this point our pipeline should always be initialized
let pipeline = storage.get::<Pipeline>().unwrap();
// Render primitive // Render primitive
pipeline.render( pipeline.render(
target, target,

View file

@ -32,7 +32,6 @@ impl Pipeline {
device: &wgpu::Device, device: &wgpu::Device,
queue: &wgpu::Queue, queue: &wgpu::Queue,
format: wgpu::TextureFormat, format: wgpu::TextureFormat,
target_size: Size<u32>,
) -> Self { ) -> Self {
//vertices of one cube //vertices of one cube
let vertices = let vertices =
@ -62,8 +61,8 @@ impl Pipeline {
let depth_texture = device.create_texture(&wgpu::TextureDescriptor { let depth_texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("cubes depth texture"), label: Some("cubes depth texture"),
size: wgpu::Extent3d { size: wgpu::Extent3d {
width: target_size.width, width: 1,
height: target_size.height, height: 1,
depth_or_array_layers: 1, depth_or_array_layers: 1,
}, },
mip_level_count: 1, mip_level_count: 1,
@ -297,7 +296,7 @@ impl Pipeline {
uniforms, uniforms,
uniform_bind_group, uniform_bind_group,
vertices, vertices,
depth_texture_size: target_size, depth_texture_size: Size::new(1, 1),
depth_view, depth_view,
depth_pipeline, depth_pipeline,
} }

View file

@ -235,13 +235,13 @@ impl Layer {
pub fn draw_primitive( pub fn draw_primitive(
&mut self, &mut self,
bounds: Rectangle, bounds: Rectangle,
primitive: Box<dyn Primitive>, primitive: impl Primitive,
transformation: Transformation, transformation: Transformation,
) { ) {
let bounds = bounds * transformation; let bounds = bounds * transformation;
self.primitives self.primitives
.push(primitive::Instance { bounds, primitive }); .push(primitive::Instance::new(bounds, primitive));
} }
fn flush_meshes(&mut self) { fn flush_meshes(&mut self) {

View file

@ -365,10 +365,10 @@ impl Renderer {
for instance in &layer.primitives { for instance in &layer.primitives {
instance.primitive.prepare( instance.primitive.prepare(
&mut primitive_storage,
&self.engine.device, &self.engine.device,
&self.engine.queue, &self.engine.queue,
self.engine.format, self.engine.format,
&mut primitive_storage,
&instance.bounds, &instance.bounds,
viewport, viewport,
); );
@ -548,8 +548,8 @@ impl Renderer {
.and_then(Rectangle::snap) .and_then(Rectangle::snap)
{ {
instance.primitive.render( instance.primitive.render(
encoder,
&primitive_storage, &primitive_storage,
encoder,
frame, frame,
&clip_bounds, &clip_bounds,
); );
@ -805,7 +805,7 @@ impl graphics::geometry::Renderer for Renderer {
impl primitive::Renderer for Renderer { impl primitive::Renderer for Renderer {
fn draw_primitive(&mut self, bounds: Rectangle, primitive: impl Primitive) { fn draw_primitive(&mut self, bounds: Rectangle, primitive: impl Primitive) {
let (layer, transformation) = self.layers.current_mut(); let (layer, transformation) = self.layers.current_mut();
layer.draw_primitive(bounds, Box::new(primitive), transformation); layer.draw_primitive(bounds, primitive, transformation);
} }
} }

View file

@ -12,13 +12,32 @@ pub type Batch = Vec<Instance>;
/// A set of methods which allows a [`Primitive`] to be rendered. /// A set of methods which allows a [`Primitive`] to be rendered.
pub trait Primitive: Debug + MaybeSend + MaybeSync + 'static { pub trait Primitive: Debug + MaybeSend + MaybeSync + 'static {
/// Processes the [`Primitive`], allowing for GPU buffer allocation. /// The shared renderer of this [`Primitive`].
fn prepare( ///
/// Normally, this will contain a bunch of [`wgpu`] state; like
/// a rendering pipeline, buffers, and textures.
///
/// All instances of this [`Primitive`] type will share the same
/// [`Renderer`].
type Renderer: MaybeSend + MaybeSync;
/// Initializes the [`Renderer`](Self::Renderer) of the [`Primitive`].
///
/// This will only be called once, when the first [`Primitive`] of this kind
/// is encountered.
fn initialize(
&self, &self,
device: &wgpu::Device, device: &wgpu::Device,
queue: &wgpu::Queue, queue: &wgpu::Queue,
format: wgpu::TextureFormat, format: wgpu::TextureFormat,
storage: &mut Storage, ) -> Self::Renderer;
/// Processes the [`Primitive`], allowing for GPU buffer allocation.
fn prepare(
&self,
renderer: &mut Self::Renderer,
device: &wgpu::Device,
queue: &wgpu::Queue,
bounds: &Rectangle, bounds: &Rectangle,
viewport: &Viewport, viewport: &Viewport,
); );
@ -26,21 +45,92 @@ pub trait Primitive: Debug + MaybeSend + MaybeSync + 'static {
/// Renders the [`Primitive`]. /// Renders the [`Primitive`].
fn render( fn render(
&self, &self,
renderer: &Self::Renderer,
encoder: &mut wgpu::CommandEncoder, encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
clip_bounds: &Rectangle<u32>,
);
}
pub(crate) trait Stored:
Debug + MaybeSend + MaybeSync + 'static
{
fn prepare(
&self,
storage: &mut Storage,
device: &wgpu::Device,
queue: &wgpu::Queue,
format: wgpu::TextureFormat,
bounds: &Rectangle,
viewport: &Viewport,
);
fn render(
&self,
storage: &Storage, storage: &Storage,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView, target: &wgpu::TextureView,
clip_bounds: &Rectangle<u32>, clip_bounds: &Rectangle<u32>,
); );
} }
#[derive(Debug)]
struct BlackBox<P: Primitive> {
primitive: P,
}
impl<P: Primitive> Stored for BlackBox<P> {
fn prepare(
&self,
storage: &mut Storage,
device: &wgpu::Device,
queue: &wgpu::Queue,
format: wgpu::TextureFormat,
bounds: &Rectangle,
viewport: &Viewport,
) {
if !storage.has::<P>() {
storage.store::<P, _>(
self.primitive.initialize(device, queue, format),
);
}
let renderer = storage
.get_mut::<P>()
.expect("renderer should be initialized")
.downcast_mut::<P::Renderer>()
.expect("renderer should have the proper type");
self.primitive
.prepare(renderer, device, queue, bounds, viewport);
}
fn render(
&self,
storage: &Storage,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
clip_bounds: &Rectangle<u32>,
) {
let renderer = storage
.get::<P>()
.expect("renderer should be initialized")
.downcast_ref::<P::Renderer>()
.expect("renderer should have the proper type");
self.primitive
.render(renderer, encoder, target, clip_bounds);
}
}
#[derive(Debug)] #[derive(Debug)]
/// An instance of a specific [`Primitive`]. /// An instance of a specific [`Primitive`].
pub struct Instance { pub struct Instance {
/// The bounds of the [`Instance`]. /// The bounds of the [`Instance`].
pub bounds: Rectangle, pub(crate) bounds: Rectangle,
/// The [`Primitive`] to render. /// The [`Primitive`] to render.
pub primitive: Box<dyn Primitive>, pub(crate) primitive: Box<dyn Stored>,
} }
impl Instance { impl Instance {
@ -48,7 +138,7 @@ impl Instance {
pub fn new(bounds: Rectangle, primitive: impl Primitive) -> Self { pub fn new(bounds: Rectangle, primitive: impl Primitive) -> Self {
Instance { Instance {
bounds, bounds,
primitive: Box::new(primitive), primitive: Box::new(BlackBox { primitive }),
} }
} }
} }
@ -73,26 +163,25 @@ impl Storage {
} }
/// Inserts the data `T` in to [`Storage`]. /// Inserts the data `T` in to [`Storage`].
pub fn store<T: 'static + MaybeSend + MaybeSync>(&mut self, data: T) { pub fn store<T: 'static, D: Any + MaybeSend + MaybeSync>(
&mut self,
data: D,
) {
let _ = self.pipelines.insert(TypeId::of::<T>(), Box::new(data)); let _ = self.pipelines.insert(TypeId::of::<T>(), Box::new(data));
} }
/// Returns a reference to the data with type `T` if it exists in [`Storage`]. /// Returns a reference to the data with type `T` if it exists in [`Storage`].
pub fn get<T: 'static>(&self) -> Option<&T> { pub fn get<T: 'static>(&self) -> Option<&dyn Any> {
self.pipelines.get(&TypeId::of::<T>()).map(|pipeline| { self.pipelines
(pipeline.as_ref() as &dyn Any) .get(&TypeId::of::<T>())
.downcast_ref::<T>() .map(|pipeline| pipeline.as_ref() as &dyn Any)
.expect("Value with this type does not exist in Storage.")
})
} }
/// Returns a mutable reference to the data with type `T` if it exists in [`Storage`]. /// Returns a mutable reference to the data with type `T` if it exists in [`Storage`].
pub fn get_mut<T: 'static>(&mut self) -> Option<&mut T> { pub fn get_mut<T: 'static>(&mut self) -> Option<&mut dyn Any> {
self.pipelines.get_mut(&TypeId::of::<T>()).map(|pipeline| { self.pipelines
(pipeline.as_mut() as &mut dyn Any) .get_mut(&TypeId::of::<T>())
.downcast_mut::<T>() .map(|pipeline| pipeline.as_mut() as &mut dyn Any)
.expect("Value with this type does not exist in Storage.")
})
} }
} }