Hide Storage from Primitive for type-safety

This commit is contained in:
Héctor Ramón Jiménez 2025-09-06 20:23:31 +02:00
parent 6a1cd02b3a
commit 53a98bf7de
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GPG key ID: 7CC46565708259A7
5 changed files with 129 additions and 45 deletions

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@ -32,7 +32,6 @@ impl Pipeline {
device: &wgpu::Device,
queue: &wgpu::Queue,
format: wgpu::TextureFormat,
target_size: Size<u32>,
) -> Self {
//vertices of one cube
let vertices =
@ -62,8 +61,8 @@ impl Pipeline {
let depth_texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("cubes depth texture"),
size: wgpu::Extent3d {
width: target_size.width,
height: target_size.height,
width: 1,
height: 1,
depth_or_array_layers: 1,
},
mip_level_count: 1,
@ -297,7 +296,7 @@ impl Pipeline {
uniforms,
uniform_bind_group,
vertices,
depth_texture_size: target_size,
depth_texture_size: Size::new(1, 1),
depth_view,
depth_pipeline,
}