Merge branch 'master' into feature/time-travel
This commit is contained in:
commit
4334923add
35 changed files with 583 additions and 171 deletions
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@ -368,12 +368,13 @@ where
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tree: &'b mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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viewport: &Rectangle,
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translation: Vector,
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) -> Option<overlay::Element<'b, B, Theme, Renderer>> {
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let mapper = &self.mapper;
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self.widget
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.overlay(tree, layout, renderer, translation)
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.overlay(tree, layout, renderer, viewport, translation)
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.map(move |overlay| overlay.map(mapper))
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}
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}
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@ -519,10 +520,15 @@ where
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state: &'b mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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viewport: &Rectangle,
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translation: Vector,
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) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
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self.element
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.widget
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.overlay(state, layout, renderer, translation)
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self.element.widget.overlay(
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state,
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layout,
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renderer,
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viewport,
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translation,
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)
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}
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}
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@ -101,6 +101,16 @@ where
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) -> Option<Element<'a, Message, Theme, Renderer>> {
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None
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}
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/// The index of the overlay.
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///
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/// Overlays with a higher index will be rendered on top of overlays with
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/// a lower index.
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///
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/// By default, it returns `1.0`.
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fn index(&self) -> f32 {
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1.0
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}
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}
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/// Returns a [`Group`] of overlay [`Element`] children.
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@ -112,6 +122,7 @@ pub fn from_children<'a, Message, Theme, Renderer>(
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tree: &'a mut Tree,
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layout: Layout<'_>,
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renderer: &Renderer,
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viewport: &Rectangle,
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translation: Vector,
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) -> Option<Element<'a, Message, Theme, Renderer>>
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where
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@ -122,9 +133,13 @@ where
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.zip(&mut tree.children)
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.zip(layout.children())
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.filter_map(|((child, state), layout)| {
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child
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.as_widget_mut()
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.overlay(state, layout, renderer, translation)
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child.as_widget_mut().overlay(
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state,
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layout,
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renderer,
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viewport,
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translation,
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)
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})
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.collect::<Vec<_>>();
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@ -23,6 +23,18 @@ where
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Self { overlay }
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}
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/// Returns a reference to the [`Overlay`] of the [`Element`],
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pub fn as_overlay(&self) -> &dyn Overlay<Message, Theme, Renderer> {
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self.overlay.as_ref()
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}
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/// Returns a mutable reference to the [`Overlay`] of the [`Element`],
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pub fn as_overlay_mut(
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&mut self,
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) -> &mut dyn Overlay<Message, Theme, Renderer> {
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self.overlay.as_mut()
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}
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/// Applies a transformation to the produced message of the [`Element`].
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pub fn map<B>(
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self,
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@ -38,82 +50,6 @@ where
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overlay: Box::new(Map::new(self.overlay, f)),
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}
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}
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/// Computes the layout of the [`Element`] in the given bounds.
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pub fn layout(
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&mut self,
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renderer: &Renderer,
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bounds: Size,
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) -> layout::Node {
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self.overlay.layout(renderer, bounds)
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}
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/// Processes a runtime [`Event`].
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pub fn update(
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&mut self,
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event: &Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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) {
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self.overlay
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.update(event, layout, cursor, renderer, clipboard, shell);
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}
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/// Returns the current [`mouse::Interaction`] of the [`Element`].
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pub fn mouse_interaction(
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&self,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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self.overlay
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.mouse_interaction(layout, cursor, viewport, renderer)
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}
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/// Draws the [`Element`] and its children using the given [`Layout`].
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pub fn draw(
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&self,
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renderer: &mut Renderer,
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theme: &Theme,
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style: &renderer::Style,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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) {
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self.overlay.draw(renderer, theme, style, layout, cursor);
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}
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/// Applies a [`widget::Operation`] to the [`Element`].
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pub fn operate(
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&mut self,
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layout: Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn widget::Operation,
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) {
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self.overlay.operate(layout, renderer, operation);
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}
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/// Returns true if the cursor is over the [`Element`].
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pub fn is_over(
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&self,
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layout: Layout<'_>,
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renderer: &Renderer,
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cursor_position: Point,
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) -> bool {
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self.overlay.is_over(layout, renderer, cursor_position)
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}
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/// Returns the nested overlay of the [`Element`], if there is any.
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pub fn overlay<'b>(
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&'b mut self,
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layout: Layout<'_>,
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renderer: &Renderer,
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) -> Option<Element<'b, Message, Theme, Renderer>> {
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self.overlay.overlay(layout, renderer)
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}
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}
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struct Map<'a, A, B, Theme, Renderer> {
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@ -25,18 +25,18 @@ where
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/// Creates a [`Group`] with the given elements.
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pub fn with_children(
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children: Vec<overlay::Element<'a, Message, Theme, Renderer>>,
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mut children: Vec<overlay::Element<'a, Message, Theme, Renderer>>,
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) -> Self {
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Group { children }
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}
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use std::cmp;
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/// Adds an [`overlay::Element`] to the [`Group`].
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pub fn push(
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mut self,
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child: impl Into<overlay::Element<'a, Message, Theme, Renderer>>,
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) -> Self {
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self.children.push(child.into());
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self
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children.sort_unstable_by(|a, b| {
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a.as_overlay()
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.index()
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.partial_cmp(&b.as_overlay().index())
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.unwrap_or(cmp::Ordering::Equal)
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});
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Group { children }
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}
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/// Turns the [`Group`] into an overlay [`overlay::Element`].
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@ -67,7 +67,7 @@ where
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bounds,
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self.children
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.iter_mut()
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.map(|child| child.layout(renderer, bounds))
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.map(|child| child.as_overlay_mut().layout(renderer, bounds))
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.collect(),
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)
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}
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@ -82,7 +82,9 @@ where
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shell: &mut Shell<'_, Message>,
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) {
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for (child, layout) in self.children.iter_mut().zip(layout.children()) {
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child.update(event, layout, cursor, renderer, clipboard, shell);
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child
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.as_overlay_mut()
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.update(event, layout, cursor, renderer, clipboard, shell);
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}
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}
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@ -95,7 +97,9 @@ where
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cursor: mouse::Cursor,
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) {
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for (child, layout) in self.children.iter().zip(layout.children()) {
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child.draw(renderer, theme, style, layout, cursor);
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child
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.as_overlay()
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.draw(renderer, theme, style, layout, cursor);
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}
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}
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@ -110,7 +114,9 @@ where
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.iter()
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.zip(layout.children())
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.map(|(child, layout)| {
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child.mouse_interaction(layout, cursor, viewport, renderer)
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child
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.as_overlay()
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.mouse_interaction(layout, cursor, viewport, renderer)
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})
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.max()
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.unwrap_or_default()
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@ -125,7 +131,7 @@ where
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operation.container(None, layout.bounds(), &mut |operation| {
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self.children.iter_mut().zip(layout.children()).for_each(
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|(child, layout)| {
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child.operate(layout, renderer, operation);
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child.as_overlay_mut().operate(layout, renderer, operation);
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},
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);
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});
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@ -141,7 +147,9 @@ where
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.iter()
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.zip(layout.children())
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.any(|(child, layout)| {
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child.is_over(layout, renderer, cursor_position)
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child
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.as_overlay()
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.is_over(layout, renderer, cursor_position)
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})
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}
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@ -154,11 +162,20 @@ where
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.children
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.iter_mut()
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.zip(layout.children())
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.filter_map(|(child, layout)| child.overlay(layout, renderer))
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.filter_map(|(child, layout)| {
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child.as_overlay_mut().overlay(layout, renderer)
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})
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.collect::<Vec<_>>();
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(!children.is_empty()).then(|| Group::with_children(children).overlay())
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}
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fn index(&self) -> f32 {
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self.children
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.first()
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.map(|child| child.as_overlay().index())
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.unwrap_or(1.0)
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}
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}
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impl<'a, Message, Theme, Renderer> From<Group<'a, Message, Theme, Renderer>>
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|
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@ -157,6 +157,30 @@ impl Rectangle<f32> {
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distance_x.hypot(distance_y)
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}
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/// Computes the offset that must be applied to the [`Rectangle`] to be placed
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/// inside the given `container`.
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pub fn offset(&self, container: &Rectangle) -> Vector {
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let Some(intersection) = self.intersection(container) else {
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return Vector::ZERO;
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};
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let left = intersection.x - self.x;
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let top = intersection.y - self.y;
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Vector::new(
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if left > 0.0 {
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left
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} else {
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intersection.x + intersection.width - self.x - self.width
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},
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if top > 0.0 {
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top
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} else {
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intersection.y + intersection.height - self.y - self.height
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},
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)
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}
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/// Returns true if the current [`Rectangle`] is completely within the given
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/// `container`.
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pub fn is_within(&self, container: &Rectangle) -> bool {
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@ -268,6 +292,17 @@ impl Rectangle<f32> {
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Self::new(position, size)
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}
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/// Scales the [`Rectangle`] without changing its position, effectively
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/// "zooming" it.
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pub fn zoom(self, zoom: f32) -> Self {
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Self {
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x: self.x - (self.width * (zoom - 1.0)) / 2.0,
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y: self.y - (self.height * (zoom - 1.0)) / 2.0,
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width: self.width * zoom,
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height: self.height * zoom,
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}
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}
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}
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impl std::ops::Mul<f32> for Rectangle<f32> {
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|
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@ -106,6 +106,10 @@ pub enum Edit {
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Paste(Arc<String>),
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/// Break the current line.
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Enter,
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/// Indent the current line.
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Indent,
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/// Unindent the current line.
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Unindent,
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/// Delete the previous character.
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Backspace,
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/// Delete the next character.
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|
|
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@ -96,7 +96,9 @@ where
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}
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/// Reconciles the [`Widget`] with the provided [`Tree`].
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fn diff(&self, _tree: &mut Tree) {}
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fn diff(&self, tree: &mut Tree) {
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tree.children.clear();
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}
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/// Applies an [`Operation`] to the [`Widget`].
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fn operate(
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|
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@ -144,6 +146,7 @@ where
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_state: &'a mut Tree,
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_layout: Layout<'_>,
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_renderer: &Renderer,
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_viewport: &Rectangle,
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_translation: Vector,
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) -> Option<overlay::Element<'a, Message, Theme, Renderer>> {
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None
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|
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