Decouple mouse::Interaction from UserInterface::draw
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87afd5b79d
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6 changed files with 171 additions and 187 deletions
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@ -27,10 +27,15 @@ pub struct UserInterface<'a, Message, Theme, Renderer> {
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root: Element<'a, Message, Theme, Renderer>,
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base: layout::Node,
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state: widget::Tree,
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overlay: Option<layout::Node>,
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overlay: Option<Overlay>,
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bounds: Size,
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}
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struct Overlay {
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layout: layout::Node,
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interaction: mouse::Interaction,
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}
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impl<'a, Message, Theme, Renderer> UserInterface<'a, Message, Theme, Renderer>
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where
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Renderer: crate::core::Renderer,
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@ -185,60 +190,58 @@ where
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clipboard: &mut dyn Clipboard,
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messages: &mut Vec<Message>,
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) -> (State, Vec<event::Status>) {
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use std::mem::ManuallyDrop;
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let mut outdated = false;
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let mut redraw_request = window::RedrawRequest::Wait;
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let mut input_method = InputMethod::Disabled;
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let viewport = Rectangle::with_size(self.bounds);
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let mut manual_overlay = ManuallyDrop::new(
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self.root
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.as_widget_mut()
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.overlay(
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&mut self.state,
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Layout::new(&self.base),
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renderer,
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&viewport,
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Vector::ZERO,
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)
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.map(overlay::Nested::new),
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);
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let mut maybe_overlay = self
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.root
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.as_widget_mut()
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.overlay(
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&mut self.state,
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Layout::new(&self.base),
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renderer,
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&viewport,
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Vector::ZERO,
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)
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.map(overlay::Nested::new);
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let (base_cursor, overlay_statuses) = if manual_overlay.is_some() {
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let bounds = self.bounds;
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let (base_cursor, overlay_statuses, overlay_interaction) =
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if maybe_overlay.is_some() {
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let bounds = self.bounds;
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let mut overlay = manual_overlay.as_mut().unwrap();
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let mut layout = overlay.layout(renderer, bounds);
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let mut event_statuses = Vec::new();
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let mut overlay = maybe_overlay.as_mut().unwrap();
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let mut layout = overlay.layout(renderer, bounds);
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let mut event_statuses = Vec::new();
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for event in events {
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let mut shell = Shell::new(messages);
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for event in events {
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let mut shell = Shell::new(messages);
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overlay.update(
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event,
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Layout::new(&layout),
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cursor,
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renderer,
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clipboard,
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&mut shell,
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);
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event_statuses.push(shell.event_status());
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redraw_request = redraw_request.min(shell.redraw_request());
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input_method.merge(shell.input_method());
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if shell.is_layout_invalid() {
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let _ = ManuallyDrop::into_inner(manual_overlay);
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self.base = self.root.as_widget().layout(
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&mut self.state,
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overlay.update(
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event,
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Layout::new(&layout),
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cursor,
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renderer,
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&layout::Limits::new(Size::ZERO, self.bounds),
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clipboard,
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&mut shell,
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);
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manual_overlay = ManuallyDrop::new(
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self.root
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event_statuses.push(shell.event_status());
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redraw_request = redraw_request.min(shell.redraw_request());
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input_method.merge(shell.input_method());
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if shell.is_layout_invalid() {
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drop(maybe_overlay);
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self.base = self.root.as_widget().layout(
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&mut self.state,
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renderer,
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&layout::Limits::new(Size::ZERO, self.bounds),
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);
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maybe_overlay = self
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.root
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.as_widget_mut()
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.overlay(
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&mut self.state,
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@ -247,53 +250,61 @@ where
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&viewport,
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Vector::ZERO,
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)
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.map(overlay::Nested::new),
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);
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.map(overlay::Nested::new);
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if manual_overlay.is_none() {
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break;
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if maybe_overlay.is_none() {
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break;
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}
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overlay = maybe_overlay.as_mut().unwrap();
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shell.revalidate_layout(|| {
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layout = overlay.layout(renderer, bounds);
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});
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}
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overlay = manual_overlay.as_mut().unwrap();
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shell.revalidate_layout(|| {
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layout = overlay.layout(renderer, bounds);
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});
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if shell.are_widgets_invalid() {
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outdated = true;
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}
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}
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if shell.are_widgets_invalid() {
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outdated = true;
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}
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}
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let (base_cursor, interaction) =
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if let Some(overlay) = maybe_overlay.as_mut() {
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let interaction = cursor
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.position()
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.map(|cursor_position| {
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overlay.mouse_interaction(
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Layout::new(&layout),
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mouse::Cursor::Available(cursor_position),
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renderer,
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)
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})
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.unwrap_or_default();
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let base_cursor = if manual_overlay
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.as_mut()
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.and_then(|overlay| {
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cursor.position().map(|cursor_position| {
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overlay.mouse_interaction(
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Layout::new(&layout),
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mouse::Cursor::Available(cursor_position),
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renderer,
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) != mouse::Interaction::None
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})
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})
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.unwrap_or_default()
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{
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mouse::Cursor::Unavailable
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if interaction == mouse::Interaction::None {
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(cursor, mouse::Interaction::None)
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} else {
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(mouse::Cursor::Unavailable, interaction)
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}
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} else {
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(cursor, mouse::Interaction::None)
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};
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self.overlay = Some(Overlay {
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layout,
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interaction,
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});
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(base_cursor, event_statuses, interaction)
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} else {
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cursor
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(
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cursor,
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vec![event::Status::Ignored; events.len()],
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mouse::Interaction::None,
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)
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};
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self.overlay = Some(layout);
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(base_cursor, event_statuses)
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} else {
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(cursor, vec![event::Status::Ignored; events.len()])
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};
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let viewport = Rectangle::with_size(self.bounds);
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let _ = ManuallyDrop::into_inner(manual_overlay);
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drop(maybe_overlay);
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let event_statuses = events
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.iter()
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@ -341,11 +352,25 @@ where
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})
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.collect();
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let mouse_interaction =
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if overlay_interaction == mouse::Interaction::None {
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self.root.as_widget().mouse_interaction(
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&self.state,
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Layout::new(&self.base),
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base_cursor,
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&viewport,
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renderer,
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)
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} else {
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overlay_interaction
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};
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(
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if outdated {
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State::Outdated
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} else {
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State::Updated {
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mouse_interaction,
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redraw_request,
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input_method,
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}
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@ -433,54 +458,19 @@ where
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theme: &Theme,
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style: &renderer::Style,
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cursor: mouse::Cursor,
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) -> mouse::Interaction {
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) {
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// TODO: Move to shell level (?)
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renderer.clear();
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let viewport = Rectangle::with_size(self.bounds);
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let (base_cursor, overlay_interaction) = if let Some(mut overlay) = self
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.root
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.as_widget_mut()
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.overlay(
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&mut self.state,
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Layout::new(&self.base),
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renderer,
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&viewport,
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Vector::ZERO,
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)
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.map(overlay::Nested::new)
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{
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let overlay_layout = self
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.overlay
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.take()
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.unwrap_or_else(|| overlay.layout(renderer, self.bounds));
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let (cursor, overlay_interaction) = {
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let overlay_interaction =
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cursor.position().map(|cursor_position| {
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overlay.mouse_interaction(
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Layout::new(&overlay_layout),
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mouse::Cursor::Available(cursor_position),
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renderer,
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)
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});
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match overlay_interaction {
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Some(mouse::Interaction::None) | None => {
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(cursor, mouse::Interaction::None)
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}
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Some(interaction) => {
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(mouse::Cursor::Unavailable, interaction)
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}
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}
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};
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self.overlay = Some(overlay_layout);
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(cursor, overlay_interaction)
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} else {
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(cursor, mouse::Interaction::None)
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let base_cursor = match &self.overlay {
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None
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| Some(Overlay {
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interaction: mouse::Interaction::None,
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..
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}) => cursor,
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_ => mouse::Cursor::Unavailable,
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};
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self.root.as_widget().draw(
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@ -493,14 +483,6 @@ where
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&viewport,
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);
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let base_interaction = self.root.as_widget().mouse_interaction(
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&self.state,
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Layout::new(&self.base),
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base_cursor,
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&viewport,
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renderer,
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);
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let Self {
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overlay,
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root,
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@ -508,40 +490,24 @@ where
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..
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} = self;
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// TODO: Currently, we need to call Widget::overlay twice to
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// implement the painter's algorithm properly.
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//
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// Once we have a proper persistent widget tree, we should be able to
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// avoid this additional call.
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overlay
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.as_ref()
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.and_then(|layout| {
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root.as_widget_mut()
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.overlay(
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&mut self.state,
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Layout::new(base),
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renderer,
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&viewport,
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Vector::ZERO,
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)
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.map(overlay::Nested::new)
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.map(|mut overlay| {
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overlay.draw(
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renderer,
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theme,
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style,
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Layout::new(layout),
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cursor,
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);
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let Some(Overlay { layout, .. }) = overlay.as_ref() else {
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return;
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};
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if overlay_interaction != mouse::Interaction::None {
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overlay_interaction
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} else {
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base_interaction
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}
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})
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})
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.unwrap_or(base_interaction)
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let overlay = root
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.as_widget_mut()
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.overlay(
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&mut self.state,
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Layout::new(base),
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renderer,
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&viewport,
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Vector::ZERO,
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)
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.map(overlay::Nested::new);
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if let Some(mut overlay) = overlay {
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overlay.draw(renderer, theme, style, Layout::new(layout), cursor);
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}
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}
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/// Applies a [`widget::Operation`] to the [`UserInterface`].
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@ -572,11 +538,14 @@ where
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.map(overlay::Nested::new)
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{
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if self.overlay.is_none() {
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self.overlay = Some(overlay.layout(renderer, self.bounds));
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self.overlay = Some(Overlay {
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layout: overlay.layout(renderer, self.bounds),
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interaction: mouse::Interaction::None,
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});
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}
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overlay.operate(
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Layout::new(self.overlay.as_ref().unwrap()),
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Layout::new(&self.overlay.as_ref().unwrap().layout),
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renderer,
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operation,
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);
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@ -629,6 +598,8 @@ pub enum State {
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/// The [`UserInterface`] is up-to-date and can be reused without
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/// rebuilding.
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Updated {
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/// The current [`mouse::Interaction`] of the user interface.
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mouse_interaction: mouse::Interaction,
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/// The [`window::RedrawRequest`] describing when a redraw should be performed.
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redraw_request: window::RedrawRequest,
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/// The current [`InputMethod`] strategy of the user interface.
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