Decouple mouse::Interaction from UserInterface::draw

This commit is contained in:
Héctor Ramón Jiménez 2025-05-02 23:11:47 +02:00
parent 87afd5b79d
commit 301aac794b
No known key found for this signature in database
GPG key ID: 7CC46565708259A7
6 changed files with 171 additions and 187 deletions

View file

@ -122,7 +122,7 @@ fn benchmark<'a>(
&mut renderer,
);
let _ = user_interface.draw(
user_interface.draw(
&mut renderer,
&Theme::Dark,
&core::renderer::Style {

View file

@ -268,7 +268,7 @@ pub fn main() -> Result<(), winit::error::EventLoopError> {
renderer,
);
let _ = interface.update(
let (state, _) = interface.update(
&[Event::Window(
window::Event::RedrawRequested(
Instant::now(),
@ -280,7 +280,21 @@ pub fn main() -> Result<(), winit::error::EventLoopError> {
&mut Vec::new(),
);
let mouse_interaction = interface.draw(
// Update the mouse cursor
if let user_interface::State::Updated {
mouse_interaction,
..
} = state
{
window.set_cursor(
conversion::mouse_interaction(
mouse_interaction,
),
);
}
// Draw the interface
interface.draw(
renderer,
&Theme::Dark,
&renderer::Style::default(),
@ -297,11 +311,6 @@ pub fn main() -> Result<(), winit::error::EventLoopError> {
// Present the frame
frame.present();
// Update the mouse cursor
window.set_cursor(conversion::mouse_interaction(
mouse_interaction,
));
}
Err(error) => match error {
wgpu::SurfaceError::OutOfMemory => {

View file

@ -27,10 +27,15 @@ pub struct UserInterface<'a, Message, Theme, Renderer> {
root: Element<'a, Message, Theme, Renderer>,
base: layout::Node,
state: widget::Tree,
overlay: Option<layout::Node>,
overlay: Option<Overlay>,
bounds: Size,
}
struct Overlay {
layout: layout::Node,
interaction: mouse::Interaction,
}
impl<'a, Message, Theme, Renderer> UserInterface<'a, Message, Theme, Renderer>
where
Renderer: crate::core::Renderer,
@ -185,60 +190,58 @@ where
clipboard: &mut dyn Clipboard,
messages: &mut Vec<Message>,
) -> (State, Vec<event::Status>) {
use std::mem::ManuallyDrop;
let mut outdated = false;
let mut redraw_request = window::RedrawRequest::Wait;
let mut input_method = InputMethod::Disabled;
let viewport = Rectangle::with_size(self.bounds);
let mut manual_overlay = ManuallyDrop::new(
self.root
.as_widget_mut()
.overlay(
&mut self.state,
Layout::new(&self.base),
renderer,
&viewport,
Vector::ZERO,
)
.map(overlay::Nested::new),
);
let mut maybe_overlay = self
.root
.as_widget_mut()
.overlay(
&mut self.state,
Layout::new(&self.base),
renderer,
&viewport,
Vector::ZERO,
)
.map(overlay::Nested::new);
let (base_cursor, overlay_statuses) = if manual_overlay.is_some() {
let bounds = self.bounds;
let (base_cursor, overlay_statuses, overlay_interaction) =
if maybe_overlay.is_some() {
let bounds = self.bounds;
let mut overlay = manual_overlay.as_mut().unwrap();
let mut layout = overlay.layout(renderer, bounds);
let mut event_statuses = Vec::new();
let mut overlay = maybe_overlay.as_mut().unwrap();
let mut layout = overlay.layout(renderer, bounds);
let mut event_statuses = Vec::new();
for event in events {
let mut shell = Shell::new(messages);
for event in events {
let mut shell = Shell::new(messages);
overlay.update(
event,
Layout::new(&layout),
cursor,
renderer,
clipboard,
&mut shell,
);
event_statuses.push(shell.event_status());
redraw_request = redraw_request.min(shell.redraw_request());
input_method.merge(shell.input_method());
if shell.is_layout_invalid() {
let _ = ManuallyDrop::into_inner(manual_overlay);
self.base = self.root.as_widget().layout(
&mut self.state,
overlay.update(
event,
Layout::new(&layout),
cursor,
renderer,
&layout::Limits::new(Size::ZERO, self.bounds),
clipboard,
&mut shell,
);
manual_overlay = ManuallyDrop::new(
self.root
event_statuses.push(shell.event_status());
redraw_request = redraw_request.min(shell.redraw_request());
input_method.merge(shell.input_method());
if shell.is_layout_invalid() {
drop(maybe_overlay);
self.base = self.root.as_widget().layout(
&mut self.state,
renderer,
&layout::Limits::new(Size::ZERO, self.bounds),
);
maybe_overlay = self
.root
.as_widget_mut()
.overlay(
&mut self.state,
@ -247,53 +250,61 @@ where
&viewport,
Vector::ZERO,
)
.map(overlay::Nested::new),
);
.map(overlay::Nested::new);
if manual_overlay.is_none() {
break;
if maybe_overlay.is_none() {
break;
}
overlay = maybe_overlay.as_mut().unwrap();
shell.revalidate_layout(|| {
layout = overlay.layout(renderer, bounds);
});
}
overlay = manual_overlay.as_mut().unwrap();
shell.revalidate_layout(|| {
layout = overlay.layout(renderer, bounds);
});
if shell.are_widgets_invalid() {
outdated = true;
}
}
if shell.are_widgets_invalid() {
outdated = true;
}
}
let (base_cursor, interaction) =
if let Some(overlay) = maybe_overlay.as_mut() {
let interaction = cursor
.position()
.map(|cursor_position| {
overlay.mouse_interaction(
Layout::new(&layout),
mouse::Cursor::Available(cursor_position),
renderer,
)
})
.unwrap_or_default();
let base_cursor = if manual_overlay
.as_mut()
.and_then(|overlay| {
cursor.position().map(|cursor_position| {
overlay.mouse_interaction(
Layout::new(&layout),
mouse::Cursor::Available(cursor_position),
renderer,
) != mouse::Interaction::None
})
})
.unwrap_or_default()
{
mouse::Cursor::Unavailable
if interaction == mouse::Interaction::None {
(cursor, mouse::Interaction::None)
} else {
(mouse::Cursor::Unavailable, interaction)
}
} else {
(cursor, mouse::Interaction::None)
};
self.overlay = Some(Overlay {
layout,
interaction,
});
(base_cursor, event_statuses, interaction)
} else {
cursor
(
cursor,
vec![event::Status::Ignored; events.len()],
mouse::Interaction::None,
)
};
self.overlay = Some(layout);
(base_cursor, event_statuses)
} else {
(cursor, vec![event::Status::Ignored; events.len()])
};
let viewport = Rectangle::with_size(self.bounds);
let _ = ManuallyDrop::into_inner(manual_overlay);
drop(maybe_overlay);
let event_statuses = events
.iter()
@ -341,11 +352,25 @@ where
})
.collect();
let mouse_interaction =
if overlay_interaction == mouse::Interaction::None {
self.root.as_widget().mouse_interaction(
&self.state,
Layout::new(&self.base),
base_cursor,
&viewport,
renderer,
)
} else {
overlay_interaction
};
(
if outdated {
State::Outdated
} else {
State::Updated {
mouse_interaction,
redraw_request,
input_method,
}
@ -433,54 +458,19 @@ where
theme: &Theme,
style: &renderer::Style,
cursor: mouse::Cursor,
) -> mouse::Interaction {
) {
// TODO: Move to shell level (?)
renderer.clear();
let viewport = Rectangle::with_size(self.bounds);
let (base_cursor, overlay_interaction) = if let Some(mut overlay) = self
.root
.as_widget_mut()
.overlay(
&mut self.state,
Layout::new(&self.base),
renderer,
&viewport,
Vector::ZERO,
)
.map(overlay::Nested::new)
{
let overlay_layout = self
.overlay
.take()
.unwrap_or_else(|| overlay.layout(renderer, self.bounds));
let (cursor, overlay_interaction) = {
let overlay_interaction =
cursor.position().map(|cursor_position| {
overlay.mouse_interaction(
Layout::new(&overlay_layout),
mouse::Cursor::Available(cursor_position),
renderer,
)
});
match overlay_interaction {
Some(mouse::Interaction::None) | None => {
(cursor, mouse::Interaction::None)
}
Some(interaction) => {
(mouse::Cursor::Unavailable, interaction)
}
}
};
self.overlay = Some(overlay_layout);
(cursor, overlay_interaction)
} else {
(cursor, mouse::Interaction::None)
let base_cursor = match &self.overlay {
None
| Some(Overlay {
interaction: mouse::Interaction::None,
..
}) => cursor,
_ => mouse::Cursor::Unavailable,
};
self.root.as_widget().draw(
@ -493,14 +483,6 @@ where
&viewport,
);
let base_interaction = self.root.as_widget().mouse_interaction(
&self.state,
Layout::new(&self.base),
base_cursor,
&viewport,
renderer,
);
let Self {
overlay,
root,
@ -508,40 +490,24 @@ where
..
} = self;
// TODO: Currently, we need to call Widget::overlay twice to
// implement the painter's algorithm properly.
//
// Once we have a proper persistent widget tree, we should be able to
// avoid this additional call.
overlay
.as_ref()
.and_then(|layout| {
root.as_widget_mut()
.overlay(
&mut self.state,
Layout::new(base),
renderer,
&viewport,
Vector::ZERO,
)
.map(overlay::Nested::new)
.map(|mut overlay| {
overlay.draw(
renderer,
theme,
style,
Layout::new(layout),
cursor,
);
let Some(Overlay { layout, .. }) = overlay.as_ref() else {
return;
};
if overlay_interaction != mouse::Interaction::None {
overlay_interaction
} else {
base_interaction
}
})
})
.unwrap_or(base_interaction)
let overlay = root
.as_widget_mut()
.overlay(
&mut self.state,
Layout::new(base),
renderer,
&viewport,
Vector::ZERO,
)
.map(overlay::Nested::new);
if let Some(mut overlay) = overlay {
overlay.draw(renderer, theme, style, Layout::new(layout), cursor);
}
}
/// Applies a [`widget::Operation`] to the [`UserInterface`].
@ -572,11 +538,14 @@ where
.map(overlay::Nested::new)
{
if self.overlay.is_none() {
self.overlay = Some(overlay.layout(renderer, self.bounds));
self.overlay = Some(Overlay {
layout: overlay.layout(renderer, self.bounds),
interaction: mouse::Interaction::None,
});
}
overlay.operate(
Layout::new(self.overlay.as_ref().unwrap()),
Layout::new(&self.overlay.as_ref().unwrap().layout),
renderer,
operation,
);
@ -629,6 +598,8 @@ pub enum State {
/// The [`UserInterface`] is up-to-date and can be reused without
/// rebuilding.
Updated {
/// The current [`mouse::Interaction`] of the user interface.
mouse_interaction: mouse::Interaction,
/// The [`window::RedrawRequest`] describing when a redraw should be performed.
redraw_request: window::RedrawRequest,
/// The current [`InputMethod`] strategy of the user interface.

View file

@ -436,7 +436,7 @@ where
&mut self.messages,
);
let _ = self.raw.draw(
self.raw.draw(
&mut self.renderer,
theme,
&core::renderer::Style {

View file

@ -758,7 +758,7 @@ async fn run_instance<P>(
&mut messages,
);
let new_mouse_interaction = ui.draw(
ui.draw(
&mut window.renderer,
window.state.theme(),
&renderer::Style {
@ -768,16 +768,6 @@ async fn run_instance<P>(
);
draw_span.finish();
if new_mouse_interaction != window.mouse_interaction {
window.raw.set_cursor(
conversion::mouse_interaction(
new_mouse_interaction,
),
);
window.mouse_interaction = new_mouse_interaction;
}
runtime.broadcast(subscription::Event::Interaction {
window: id,
event: redraw_event,
@ -787,10 +777,12 @@ async fn run_instance<P>(
if let user_interface::State::Updated {
redraw_request,
input_method,
mouse_interaction,
} = ui_state
{
window.request_redraw(redraw_request);
window.request_input_method(input_method);
window.update_mouse(mouse_interaction);
}
window.draw_preedit();
@ -944,8 +936,11 @@ async fn run_instance<P>(
match ui_state {
user_interface::State::Updated {
redraw_request: _redraw_request,
mouse_interaction,
..
} => {
window.update_mouse(mouse_interaction);
#[cfg(not(
feature = "unconditional-rendering"
))]

View file

@ -246,6 +246,15 @@ where
}
}
pub fn update_mouse(&mut self, interaction: mouse::Interaction) {
if interaction != self.mouse_interaction {
self.raw
.set_cursor(conversion::mouse_interaction(interaction));
self.mouse_interaction = interaction;
}
}
pub fn draw_preedit(&mut self) {
if let Some(preedit) = &self.preedit {
preedit.draw(