Fix handle position of sliders

This commit is contained in:
Héctor Ramón Jiménez 2023-04-13 06:02:30 +02:00
parent 52c84c4975
commit 2be79d7b6b
No known key found for this signature in database
GPG key ID: 140CC052C94F138E
2 changed files with 8 additions and 8 deletions

View file

@ -391,7 +391,7 @@ pub fn draw<T, R>(
let offset = if range_start >= range_end {
0.0
} else {
(bounds.width - handle_width) * (value - range_start)
(bounds.width - handle_width / 2.0) * (value - range_start)
/ (range_end - range_start)
};
@ -402,7 +402,7 @@ pub fn draw<T, R>(
bounds: Rectangle {
x: bounds.x,
y: rail_y - style.rail.width / 2.0,
width: offset,
width: offset + handle_width / 2.0,
height: style.rail.width,
},
border_radius: Default::default(),
@ -415,7 +415,7 @@ pub fn draw<T, R>(
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x + offset,
x: bounds.x + offset + handle_width / 2.0,
y: rail_y - style.rail.width / 2.0,
width: bounds.width - offset,
height: style.rail.width,
@ -430,7 +430,7 @@ pub fn draw<T, R>(
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x + offset.round(),
x: bounds.x + offset,
y: rail_y - handle_height / 2.0,
width: handle_width,
height: handle_height,