Merge pull request #2960 from kiedtl/tooltip-delays

Make Tooltip show after a delay
This commit is contained in:
Héctor 2025-11-27 04:38:35 +01:00 committed by GitHub
commit 2280c8a6b2
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GPG key ID: B5690EEEBB952194
2 changed files with 78 additions and 18 deletions

View file

@ -1,6 +1,8 @@
use iced::Element;
use iced::alignment;
use iced::time::seconds;
use iced::widget::tooltip::Position;
use iced::widget::{button, center, container, tooltip};
use iced::widget::{button, center, checkbox, column, container, tooltip};
pub fn main() -> iced::Result {
iced::run(Tooltip::update, Tooltip::view)
@ -9,11 +11,13 @@ pub fn main() -> iced::Result {
#[derive(Default)]
struct Tooltip {
position: Position,
is_immediate: bool,
}
#[derive(Debug, Clone)]
enum Message {
ChangePosition,
ToggleImmediate(bool),
}
impl Tooltip {
@ -30,6 +34,9 @@ impl Tooltip {
self.position = position;
}
Message::ToggleImmediate(is_immediate) => {
self.is_immediate = is_immediate;
}
}
}
@ -41,9 +48,19 @@ impl Tooltip {
self.position,
)
.gap(10)
.delay(seconds(if self.is_immediate { 0 } else { 2 }))
.style(container::rounded_box);
center(tooltip).into()
let checkbox = checkbox(self.is_immediate)
.label("Show immediately")
.on_toggle(Message::ToggleImmediate);
center(
column![tooltip, checkbox]
.align_x(alignment::Horizontal::Center)
.spacing(10),
)
.into()
}
}

View file

@ -1,5 +1,8 @@
//! Tooltips display a hint of information over some element when hovered.
//!
//! By default, the tooltip is only displayed when hovered for 2 seconds.
//! This delay can be adjusted with [`Tooltip::delay`].
//!
//! # Example
//! ```no_run
//! # mod iced { pub mod widget { pub use iced_widget::*; } }
@ -27,6 +30,7 @@ use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::text;
use crate::core::time::{Duration, Instant};
use crate::core::widget::{self, Widget};
use crate::core::window;
use crate::core::{
@ -72,6 +76,7 @@ pub struct Tooltip<
gap: f32,
padding: f32,
snap_within_viewport: bool,
delay: Duration,
class: Theme::Class<'a>,
}
@ -83,6 +88,9 @@ where
/// The default padding of a [`Tooltip`] drawn by this renderer.
const DEFAULT_PADDING: f32 = 5.0;
/// The default delay before a [`Tooltip`] is shown.
const DEFAULT_DELAY: Duration = Duration::from_secs(2);
/// Creates a new [`Tooltip`].
///
/// [`Tooltip`]: struct.Tooltip.html
@ -98,6 +106,7 @@ where
gap: 0.0,
padding: Self::DEFAULT_PADDING,
snap_within_viewport: true,
delay: Self::DEFAULT_DELAY,
class: Theme::default(),
}
}
@ -114,6 +123,14 @@ where
self
}
/// Sets the delay before the [`Tooltip`] is shown.
///
/// Set to [`Duration::ZERO`] to be shown immediately.
pub fn delay(mut self, delay: Duration) -> Self {
self.delay = delay;
self
}
/// Sets whether the [`Tooltip`] is snapped within the viewport.
pub fn snap_within_viewport(mut self, snap: bool) -> Self {
self.snap_within_viewport = snap;
@ -206,23 +223,46 @@ where
| Event::Window(window::Event::RedrawRequested(_)) = event
{
let state = tree.state.downcast_mut::<State>();
let previous_state = *state;
let was_idle = *state == State::Idle;
let now = Instant::now();
let cursor_position = cursor.position_over(layout.bounds());
*state = cursor
.position_over(layout.bounds())
.map(|cursor_position| State::Hovered { cursor_position })
.unwrap_or_default();
match (*state, cursor_position) {
(State::Idle, Some(cursor_position)) => {
if self.delay == Duration::ZERO {
*state = State::Open { cursor_position };
shell.invalidate_layout();
} else {
*state = State::Hovered { at: now };
}
let is_idle = *state == State::Idle;
if was_idle != is_idle {
shell.invalidate_layout();
shell.request_redraw();
} else if self.position == Position::FollowCursor
&& *state != previous_state
{
shell.request_redraw();
shell.request_redraw_at(now + self.delay);
}
(State::Hovered { .. }, None) => {
*state = State::Idle;
}
(State::Hovered { at, .. }, _) if at.elapsed() < self.delay => {
shell.request_redraw_at(now + self.delay - at.elapsed());
}
(State::Hovered { .. }, Some(cursor_position)) => {
*state = State::Open { cursor_position };
shell.invalidate_layout();
}
(
State::Open {
cursor_position: last_position,
},
Some(cursor_position),
) if self.position == Position::FollowCursor
&& last_position != cursor_position =>
{
*state = State::Open { cursor_position };
shell.request_redraw();
}
(State::Open { .. }, None) => {
*state = State::Idle;
shell.invalidate_layout();
}
(State::Open { .. }, Some(_)) | (State::Idle, None) => (),
}
}
@ -296,7 +336,7 @@ where
translation,
);
let tooltip = if let State::Hovered { cursor_position } = *state {
let tooltip = if let State::Open { cursor_position } = *state {
Some(overlay::Element::new(Box::new(Overlay {
position: layout.position() + translation,
tooltip: &mut self.tooltip,
@ -361,6 +401,9 @@ enum State {
#[default]
Idle,
Hovered {
at: Instant,
},
Open {
cursor_position: Point,
},
}