Create worker module to contain all the feature flag chaos
This commit is contained in:
parent
b408961d77
commit
22488c537c
3 changed files with 220 additions and 201 deletions
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@ -2,11 +2,11 @@ use crate::core::{self, Size};
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use crate::graphics::Shell;
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use crate::image::atlas::{self, Atlas};
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#[cfg(feature = "image")]
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use std::collections::HashMap;
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#[cfg(all(feature = "image", not(target_arch = "wasm32")))]
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use worker::Worker;
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#[cfg(feature = "image")]
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use std::sync::mpsc;
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use std::collections::HashMap;
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use std::sync::Arc;
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@ -16,14 +16,8 @@ pub struct Cache {
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raster: Raster,
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#[cfg(feature = "svg")]
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vector: crate::image::vector::Cache,
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#[cfg(feature = "image")]
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jobs: mpsc::SyncSender<Job>,
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#[cfg(feature = "image")]
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quit: mpsc::SyncSender<()>,
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#[cfg(feature = "image")]
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work: mpsc::Receiver<Work>,
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#[cfg(all(feature = "image", not(target_arch = "wasm32")))]
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worker_: Option<std::thread::JoinHandle<()>>,
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worker: Worker,
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}
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impl Cache {
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@ -35,33 +29,20 @@ impl Cache {
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_shell: &Shell,
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) -> Self {
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#[cfg(all(feature = "image", not(target_arch = "wasm32")))]
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let (worker, jobs, quit, work) =
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let worker =
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Worker::new(device, _queue, backend, layout.clone(), _shell);
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#[cfg(all(feature = "image", target_arch = "wasm32"))]
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let (jobs, work) = (mpsc::sync_channel(0).0, mpsc::sync_channel(0).1);
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#[cfg(all(feature = "image", not(target_arch = "wasm32")))]
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let handle = std::thread::spawn(move || worker.run());
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Self {
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atlas: Atlas::new(device, backend, layout),
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#[cfg(feature = "image")]
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raster: Raster {
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cache: crate::image::raster::Cache::default(),
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pending: HashMap::new(),
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jobs: jobs.clone(),
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},
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#[cfg(feature = "svg")]
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vector: crate::image::vector::Cache::default(),
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#[cfg(feature = "image")]
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jobs,
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#[cfg(feature = "image")]
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quit,
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#[cfg(feature = "image")]
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work,
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#[cfg(all(feature = "image", not(target_arch = "wasm32")))]
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worker_: Some(handle),
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worker,
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}
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}
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@ -100,7 +81,7 @@ impl Cache {
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}
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let _ = self.raster.pending.insert(handle.id(), vec![callback]);
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let _ = self.raster.jobs.send(Job::Load(handle.clone()));
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self.worker.load(handle);
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}
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#[cfg(feature = "image")]
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@ -110,7 +91,7 @@ impl Cache {
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if let Some(memory) = load_image(
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&mut self.raster.cache,
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&mut self.raster.pending,
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&mut self.raster.jobs,
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&self.worker,
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handle,
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None,
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) {
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@ -141,7 +122,7 @@ impl Cache {
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let memory = load_image(
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&mut self.raster.cache,
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&mut self.raster.pending,
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&mut self.raster.jobs,
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&self.worker,
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handle,
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None,
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)?;
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@ -183,14 +164,8 @@ impl Cache {
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}
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if !self.raster.pending.contains_key(&handle.id()) {
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let _ = self.jobs.send(Job::Upload {
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handle: handle.clone(),
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rgba: image.clone().into_raw(),
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width: image.width(),
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height: image.height(),
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});
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let _ = self.raster.pending.insert(handle.id(), Vec::new());
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self.worker.upload(handle, image);
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}
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None
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@ -225,7 +200,7 @@ impl Cache {
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pub fn trim(&mut self) {
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#[cfg(feature = "image")]
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self.raster.cache.trim(&mut self.atlas, |bind_group| {
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let _ = self.jobs.send(Job::Drop(bind_group));
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self.worker.drop(bind_group);
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});
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#[cfg(feature = "svg")]
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@ -236,9 +211,9 @@ impl Cache {
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fn receive(&mut self) {
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use crate::image::raster::Memory;
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while let Ok(work) = self.work.try_recv() {
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while let Ok(work) = self.worker.try_recv() {
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match work {
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Work::Upload {
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worker::Work::Upload {
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handle,
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entry,
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bind_group,
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@ -270,7 +245,7 @@ impl Cache {
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},
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);
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}
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Work::Error { handle, error } => {
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worker::Work::Error { handle, error } => {
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self.raster.cache.insert(&handle, Memory::error(error));
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}
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}
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@ -281,9 +256,7 @@ impl Cache {
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#[cfg(all(feature = "image", not(target_arch = "wasm32")))]
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impl Drop for Cache {
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fn drop(&mut self) {
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let _ = self.quit.try_send(());
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let _ = self.jobs.send(Job::Quit);
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let _ = self.worker_.take().unwrap().join();
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self.worker.quit();
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}
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}
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@ -291,7 +264,6 @@ impl Drop for Cache {
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struct Raster {
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cache: crate::image::raster::Cache,
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pending: HashMap<core::image::Id, Vec<Callback>>,
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jobs: mpsc::SyncSender<Job>,
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}
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#[cfg(feature = "image")]
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@ -301,7 +273,7 @@ type Callback = Box<dyn FnOnce(core::image::Allocation) + Send>;
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fn load_image<'a>(
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cache: &'a mut crate::image::raster::Cache,
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pending: &mut HashMap<core::image::Id, Vec<Callback>>,
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jobs: &mut mpsc::SyncSender<Job>,
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worker: &Worker,
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handle: &core::image::Handle,
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callback: Option<Callback>,
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) -> Option<&'a mut crate::image::raster::Memory> {
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@ -315,74 +287,45 @@ fn load_image<'a>(
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// Load RGBA handles synchronously, since it's very cheap
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cache.insert(handle, Memory::load(handle));
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} else if !pending.contains_key(&handle.id()) {
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let _ = jobs.send(Job::Load(handle.clone()));
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let _ = pending.insert(handle.id(), Vec::from_iter(callback));
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worker.load(handle);
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}
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}
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cache.get_mut(handle)
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}
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#[cfg(feature = "image")]
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#[derive(Debug)]
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enum Job {
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Load(core::image::Handle),
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Upload {
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handle: core::image::Handle,
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rgba: core::image::Bytes,
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width: u32,
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height: u32,
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},
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Drop(Arc<wgpu::BindGroup>),
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Quit,
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}
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#[cfg(feature = "image")]
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enum Work {
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Upload {
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handle: core::image::Handle,
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entry: atlas::Entry,
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bind_group: Arc<wgpu::BindGroup>,
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},
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Error {
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handle: core::image::Handle,
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error: crate::graphics::image::image_rs::error::ImageError,
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},
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}
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#[cfg(feature = "image")]
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struct Worker {
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device: wgpu::Device,
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queue: wgpu::Queue,
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backend: wgpu::Backend,
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texture_layout: wgpu::BindGroupLayout,
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shell: Shell,
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belt: wgpu::util::StagingBelt,
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jobs: mpsc::Receiver<Job>,
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output: mpsc::SyncSender<Work>,
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quit: mpsc::Receiver<()>,
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}
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#[cfg(all(feature = "image", not(target_arch = "wasm32")))]
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impl Worker {
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fn new(
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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backend: wgpu::Backend,
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texture_layout: wgpu::BindGroupLayout,
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shell: &Shell,
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) -> (
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Self,
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mpsc::SyncSender<Job>,
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mpsc::SyncSender<()>,
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mpsc::Receiver<Work>,
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) {
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let (jobs_sender, jobs_receiver) = mpsc::sync_channel(1_000);
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let (quit_sender, quit_receiver) = mpsc::sync_channel(1);
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let (work_sender, work_receiver) = mpsc::sync_channel(1_000);
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mod worker {
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use crate::core::image;
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use crate::graphics::Shell;
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use crate::image::atlas::{self, Atlas};
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use crate::image::raster;
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(
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Self {
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use std::sync::Arc;
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use std::sync::mpsc;
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use std::thread;
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pub struct Worker {
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jobs: mpsc::SyncSender<Job>,
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quit: mpsc::SyncSender<()>,
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work: mpsc::Receiver<Work>,
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handle: Option<std::thread::JoinHandle<()>>,
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}
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impl Worker {
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pub fn new(
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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backend: wgpu::Backend,
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texture_layout: wgpu::BindGroupLayout,
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shell: &Shell,
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) -> Self {
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let (jobs_sender, jobs_receiver) = mpsc::sync_channel(1_000);
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let (quit_sender, quit_receiver) = mpsc::sync_channel(1);
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let (work_sender, work_receiver) = mpsc::sync_channel(1_000);
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let instance = Instance {
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device: device.clone(),
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queue: queue.clone(),
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backend,
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@ -392,114 +335,190 @@ impl Worker {
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jobs: jobs_receiver,
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output: work_sender,
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quit: quit_receiver,
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},
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jobs_sender,
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quit_sender,
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work_receiver,
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)
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}
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fn run(mut self) {
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loop {
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if self.quit.try_recv().is_ok() {
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return;
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}
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let Ok(job) = self.jobs.recv() else {
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return;
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};
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match job {
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Job::Load(handle) => {
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match crate::graphics::image::load(&handle) {
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Ok(image) => self.upload(
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handle,
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image.width(),
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image.height(),
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image.into_raw(),
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Shell::invalidate_layout,
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),
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Err(error) => {
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let _ =
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self.output.send(Work::Error { handle, error });
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}
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}
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}
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Job::Upload {
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handle,
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rgba,
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width,
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height,
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} => {
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self.upload(
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handle,
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width,
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height,
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rgba,
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Shell::request_redraw,
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);
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}
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Job::Drop(bind_group) => {
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drop(bind_group);
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}
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Job::Quit => return,
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let handle = thread::spawn(move || instance.run());
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Self {
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jobs: jobs_sender,
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quit: quit_sender,
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work: work_receiver,
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handle: Some(handle),
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}
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}
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pub fn load(&self, handle: &image::Handle) {
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let _ = self.jobs.send(Job::Load(handle.clone()));
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}
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pub fn upload(&self, handle: &image::Handle, image: raster::Image) {
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let _ = self.jobs.send(Job::Upload {
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handle: handle.clone(),
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width: image.width(),
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height: image.height(),
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rgba: image.into_raw(),
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});
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}
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pub fn drop(&self, bind_group: Arc<wgpu::BindGroup>) {
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let _ = self.jobs.send(Job::Drop(bind_group));
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}
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pub fn try_recv(&self) -> Result<Work, mpsc::TryRecvError> {
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self.work.try_recv()
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}
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pub fn quit(&mut self) {
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let _ = self.quit.try_send(());
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let _ = self.jobs.send(Job::Quit);
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let _ = self.handle.take().map(thread::JoinHandle::join);
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}
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}
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fn upload(
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&mut self,
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handle: core::image::Handle,
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width: u32,
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height: u32,
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rgba: core::image::Bytes,
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callback: fn(&Shell),
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) {
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let mut encoder = self.device.create_command_encoder(
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&wgpu::CommandEncoderDescriptor {
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label: Some("raster image upload"),
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},
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);
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pub struct Instance {
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device: wgpu::Device,
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queue: wgpu::Queue,
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backend: wgpu::Backend,
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texture_layout: wgpu::BindGroupLayout,
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shell: Shell,
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belt: wgpu::util::StagingBelt,
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jobs: mpsc::Receiver<Job>,
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output: mpsc::SyncSender<Work>,
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quit: mpsc::Receiver<()>,
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}
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let mut atlas = Atlas::with_size(
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&self.device,
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self.backend,
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self.texture_layout.clone(),
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width.max(height),
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);
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#[cfg(feature = "image")]
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#[derive(Debug)]
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enum Job {
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Load(image::Handle),
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Upload {
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handle: image::Handle,
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rgba: image::Bytes,
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width: u32,
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height: u32,
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},
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Drop(Arc<wgpu::BindGroup>),
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Quit,
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}
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let Some(entry) = atlas.upload(
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&self.device,
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&mut encoder,
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&mut self.belt,
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width,
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height,
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&rgba,
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) else {
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return;
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};
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#[cfg(feature = "image")]
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pub enum Work {
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Upload {
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handle: image::Handle,
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entry: atlas::Entry,
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bind_group: Arc<wgpu::BindGroup>,
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},
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Error {
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handle: image::Handle,
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error: crate::graphics::image::image_rs::error::ImageError,
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},
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}
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let output = self.output.clone();
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let shell = self.shell.clone();
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#[cfg(all(feature = "image", not(target_arch = "wasm32")))]
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impl Instance {
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fn run(mut self) {
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loop {
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if self.quit.try_recv().is_ok() {
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return;
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}
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self.belt.finish();
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let submission = self.queue.submit([encoder.finish()]);
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self.belt.recall();
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let Ok(job) = self.jobs.recv() else {
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return;
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};
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let bind_group = atlas.bind_group().clone();
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match job {
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Job::Load(handle) => {
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match crate::graphics::image::load(&handle) {
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Ok(image) => self.upload(
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handle,
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image.width(),
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image.height(),
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image.into_raw(),
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Shell::invalidate_layout,
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),
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Err(error) => {
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let _ = self
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.output
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.send(Work::Error { handle, error });
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}
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}
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}
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Job::Upload {
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handle,
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rgba,
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width,
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height,
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} => {
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self.upload(
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handle,
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width,
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height,
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rgba,
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Shell::request_redraw,
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);
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}
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Job::Drop(bind_group) => {
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drop(bind_group);
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}
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Job::Quit => return,
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}
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}
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}
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self.queue.on_submitted_work_done(move || {
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let _ = output.send(Work::Upload {
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handle,
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entry,
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bind_group,
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fn upload(
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&mut self,
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handle: image::Handle,
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width: u32,
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height: u32,
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rgba: image::Bytes,
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callback: fn(&Shell),
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) {
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let mut encoder = self.device.create_command_encoder(
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&wgpu::CommandEncoderDescriptor {
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label: Some("raster image upload"),
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},
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);
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let mut atlas = Atlas::with_size(
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&self.device,
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self.backend,
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self.texture_layout.clone(),
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width.max(height),
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);
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let Some(entry) = atlas.upload(
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&self.device,
|
||||
&mut encoder,
|
||||
&mut self.belt,
|
||||
width,
|
||||
height,
|
||||
&rgba,
|
||||
) else {
|
||||
return;
|
||||
};
|
||||
|
||||
let output = self.output.clone();
|
||||
let shell = self.shell.clone();
|
||||
|
||||
self.belt.finish();
|
||||
let submission = self.queue.submit([encoder.finish()]);
|
||||
self.belt.recall();
|
||||
|
||||
let bind_group = atlas.bind_group().clone();
|
||||
|
||||
self.queue.on_submitted_work_done(move || {
|
||||
let _ = output.send(Work::Upload {
|
||||
handle,
|
||||
entry,
|
||||
bind_group,
|
||||
});
|
||||
|
||||
callback(&shell);
|
||||
});
|
||||
|
||||
callback(&shell);
|
||||
});
|
||||
|
||||
let _ = self
|
||||
.device
|
||||
.poll(wgpu::PollType::WaitForSubmissionIndex(submission));
|
||||
let _ = self
|
||||
.device
|
||||
.poll(wgpu::PollType::WaitForSubmissionIndex(submission));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ use crate::image::atlas::{self, Atlas};
|
|||
use rustc_hash::{FxHashMap, FxHashSet};
|
||||
use std::sync::{Arc, Weak};
|
||||
|
||||
type Image = image_rs::ImageBuffer<image_rs::Rgba<u8>, image::Bytes>;
|
||||
pub type Image = image_rs::ImageBuffer<image_rs::Rgba<u8>, image::Bytes>;
|
||||
|
||||
/// Entry in cache corresponding to an image handle
|
||||
#[derive(Debug)]
|
||||
|
|
|
|||
|
|
@ -82,9 +82,9 @@ fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
|
|||
2.0 * (fragment - position - scale / 2.0),
|
||||
scale,
|
||||
input.border_radius * 2.0,
|
||||
);
|
||||
) / 2.0;
|
||||
|
||||
let antialias: f32 = clamp(0.5 - d, 0.0, 1.0);
|
||||
let antialias: f32 = clamp(1.0 - d, 0.0, 1.0);
|
||||
|
||||
return textureSample(u_texture, u_sampler, input.uv, i32(input.layer)) * vec4<f32>(1.0, 1.0, 1.0, antialias * input.opacity);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue