Introduce tester feature flag
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13 changed files with 488 additions and 640 deletions
346
devtools/src/tester.rs
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346
devtools/src/tester.rs
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mod recorder;
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use recorder::recorder;
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use crate::Program;
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use crate::core::Alignment::Center;
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use crate::core::Length::Fill;
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use crate::core::alignment::Horizontal::Right;
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use crate::core::border;
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use crate::core::window;
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use crate::core::{Element, Event, Size, Theme};
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use crate::futures::futures::channel::mpsc;
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use crate::icon;
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use crate::program;
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use crate::runtime::Task;
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use crate::test::emulator;
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use crate::test::instruction;
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use crate::test::{Emulator, Instruction};
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use crate::widget::{
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button, center, column, container, monospace, row, scrollable, text,
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text_input, themer,
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};
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pub struct Tester<P: Program> {
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viewport: Size,
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instructions: Vec<Instruction>,
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state: State<P>,
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}
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enum State<P: Program> {
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Idle,
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Recording {
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state: P::State,
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},
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Playing {
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emulator: Emulator<P>,
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current: usize,
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},
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}
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#[derive(Debug, Clone)]
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pub enum Message {
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ChangeViewport(Size),
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Record,
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Stop,
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Play,
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}
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#[allow(missing_debug_implementations)]
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pub enum Tick<P: Program> {
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Program(P::Message),
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Recorder(Event),
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Emulator(emulator::Event<P>),
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}
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impl<P: Program + 'static> Tester<P> {
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pub fn new() -> Self {
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Self {
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viewport: Size::new(512.0, 512.0),
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instructions: Vec::new(),
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state: State::Idle,
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}
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}
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pub fn is_busy(&self) -> bool {
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matches!(self.state, State::Idle | State::Playing { .. })
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}
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pub fn update(&mut self, program: &P, message: Message) -> Task<Tick<P>> {
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match message {
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Message::ChangeViewport(viewport) => {
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self.viewport = viewport;
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Task::none()
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}
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Message::Record => {
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self.instructions.clear();
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let (state, task) = program.boot();
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self.state = State::Recording { state };
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task.map(Tick::Program)
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}
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Message::Stop => {
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self.state = State::Idle;
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Task::none()
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}
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Message::Play => {
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let (sender, receiver) = mpsc::channel(1);
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let emulator = Emulator::new(program, self.viewport, sender);
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self.state = State::Playing {
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emulator,
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current: 0,
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};
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Task::run(receiver, Tick::Emulator)
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}
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}
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}
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pub fn tick(&mut self, program: &P, tick: Tick<P>) -> Task<Tick<P>> {
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match tick {
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Tick::Program(message) => {
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let State::Recording { state } = &mut self.state else {
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return Task::none();
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};
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program.update(state, message).map(Tick::Program)
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}
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Tick::Recorder(event) => {
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let Some(interaction) =
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instruction::Interaction::from_event(event)
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else {
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return Task::none();
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};
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if let Some(Instruction::Interact(last_interaction)) =
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self.instructions.pop()
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{
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let (last_interaction, new_interaction) =
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last_interaction.merge(interaction);
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self.instructions
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.push(Instruction::Interact(last_interaction));
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if let Some(new_interaction) = new_interaction {
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self.instructions
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.push(Instruction::Interact(new_interaction));
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}
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} else {
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self.instructions.push(Instruction::Interact(interaction));
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}
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Task::none()
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}
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Tick::Emulator(event) => {
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let State::Playing { emulator, current } = &mut self.state
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else {
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return Task::none();
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};
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match event {
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emulator::Event::Action(action) => {
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emulator.perform(program, action);
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}
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emulator::Event::Ready => {
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if let Some(instruction) =
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self.instructions.get(*current).cloned()
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{
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emulator.run(program, instruction);
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*current += 1;
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}
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}
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}
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Task::none()
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}
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}
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}
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pub fn view<'a, T: 'static>(
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&'a self,
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program: &P,
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window: window::Id,
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current: impl FnOnce() -> Element<'a, T, Theme, P::Renderer>,
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emulate: impl Fn(Tick<P>) -> T + 'a,
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) -> Element<'a, T, Theme, P::Renderer> {
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let status = match &self.state {
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State::Idle => monospace("Idle").style(|theme| text::Style {
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color: Some(
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theme.extended_palette().background.strongest.color,
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),
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}),
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State::Recording { .. } => {
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monospace("Recording").style(|theme| text::Style {
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color: Some(theme.palette().danger),
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})
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}
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State::Playing { .. } => {
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monospace("Playing").style(|theme| text::Style {
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color: Some(theme.palette().primary),
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})
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}
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};
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let viewport = container(
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scrollable(
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container(match &self.state {
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State::Idle => current(),
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State::Recording { state } => {
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let theme = program.theme(state, window);
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let view =
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program.view(state, window).map(Tick::Program);
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Element::from(
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recorder(themer(theme, view))
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.on_event(Tick::Recorder),
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)
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.map(emulate)
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}
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State::Playing { emulator, .. } => {
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let theme = emulator.theme(program);
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let view = emulator.view(program).map(Tick::Program);
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Element::from(themer(theme, view)).map(emulate)
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}
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})
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.width(self.viewport.width)
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.height(self.viewport.height),
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)
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.direction(scrollable::Direction::Both {
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vertical: scrollable::Scrollbar::default(),
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horizontal: scrollable::Scrollbar::default(),
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}),
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)
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.style(|theme: &Theme| {
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let palette = theme.extended_palette();
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container::Style {
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border: border::width(2.0).color(match &self.state {
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State::Idle => palette.background.strongest.color,
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State::Recording { .. } => palette.danger.base.color,
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State::Playing { .. } => palette.primary.base.color,
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}),
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..container::Style::default()
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}
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})
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.padding(10);
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center(column![status, viewport].spacing(10).align_x(Right))
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.padding(10)
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.into()
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}
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pub fn controls(&self) -> Element<'_, Message, Theme, P::Renderer> {
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let viewport = row![
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text_input("Width", &self.viewport.width.to_string())
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.size(14)
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.on_input(|width| Message::ChangeViewport(Size {
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width: width.parse().unwrap_or(self.viewport.width),
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..self.viewport
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})),
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monospace("x"),
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text_input("Height", &self.viewport.height.to_string())
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.size(14)
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.on_input(|height| Message::ChangeViewport(Size {
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height: height.parse().unwrap_or(self.viewport.height),
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..self.viewport
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})),
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]
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.spacing(10)
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.align_y(Center);
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let player = {
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let events = container(if self.instructions.is_empty() {
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Element::from(center(
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monospace("No instructions recorded yet!")
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.size(14)
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.width(Fill)
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.center(),
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))
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} else {
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scrollable(
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column(self.instructions.iter().enumerate().map(
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|(i, instruction)| {
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monospace(instruction.to_string())
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.size(10)
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.style(move |theme: &Theme| text::Style {
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color: match &self.state {
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State::Playing { current, .. } => {
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if *current == i {
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Some(theme.palette().primary)
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} else if *current > i {
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Some(
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theme
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.extended_palette()
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.success
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.strong
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.color,
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)
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} else {
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None
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}
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}
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_ => None,
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},
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})
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.into()
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},
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))
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.spacing(5),
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)
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.spacing(5)
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.into()
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})
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.width(Fill)
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.height(Fill)
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.padding(5);
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let controls = {
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row![
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button(icon::play().size(14).width(Fill).center())
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.on_press_maybe(
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(!matches!(self.state, State::Recording { .. })
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&& !self.instructions.is_empty())
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.then_some(Message::Play),
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),
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if let State::Recording { .. } = &self.state {
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button(icon::stop().size(14).width(Fill).center())
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.on_press(Message::Stop)
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.style(button::success)
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} else {
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button(icon::record().size(14).width(Fill).center())
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.on_press_maybe(
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matches!(self.state, State::Idle)
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.then_some(Message::Record),
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)
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.style(button::danger)
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}
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]
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.spacing(10)
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};
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column![events, controls].spacing(10).align_x(Center)
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};
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column![labeled("Viewport", viewport), labeled("Tester", player)]
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.spacing(10)
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.into()
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}
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}
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fn labeled<'a, Message, Renderer>(
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fragment: impl text::IntoFragment<'a>,
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content: impl Into<Element<'a, Message, Theme, Renderer>>,
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) -> Element<'a, Message, Theme, Renderer>
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where
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Message: 'a,
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Renderer: program::Renderer + 'a,
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{
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column![monospace(fragment).size(14), content.into()]
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.spacing(5)
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.into()
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}
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