Try to align quad and image primitives in iced_wgpu
This commit is contained in:
parent
3aedbd5844
commit
15aa94c0f1
8 changed files with 28 additions and 44 deletions
|
|
@ -296,7 +296,6 @@ fn render<Renderer, Handle>(
|
|||
filter_method,
|
||||
rotation: rotation.radians(),
|
||||
opacity,
|
||||
snap: true,
|
||||
},
|
||||
drawing_bounds,
|
||||
);
|
||||
|
|
|
|||
|
|
@ -351,7 +351,6 @@ where
|
|||
filter_method: self.filter_method,
|
||||
rotation: Radians(0.0),
|
||||
opacity: 1.0,
|
||||
snap: true,
|
||||
},
|
||||
drawing_bounds,
|
||||
);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue