Try to align quad and image primitives in iced_wgpu
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3aedbd5844
commit
15aa94c0f1
8 changed files with 28 additions and 44 deletions
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@ -23,12 +23,6 @@ pub struct Image<H = Handle> {
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///
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/// 0 means transparent. 1 means opaque.
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pub opacity: f32,
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/// If set to `true`, the image will be snapped to the pixel grid.
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///
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/// This can avoid graphical glitches, specially when using
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/// [`FilterMethod::Nearest`].
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pub snap: bool,
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}
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impl Image<Handle> {
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@ -39,7 +33,6 @@ impl Image<Handle> {
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filter_method: FilterMethod::default(),
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rotation: Radians(0.0),
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opacity: 1.0,
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snap: false,
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}
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}
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@ -60,12 +53,6 @@ impl Image<Handle> {
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self.opacity = opacity.into();
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self
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}
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/// Sets whether the [`Image`] should be snapped to the pixel grid.
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pub fn snap(mut self, snap: bool) -> Self {
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self.snap = snap;
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self
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}
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}
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impl From<&Handle> for Image {
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@ -250,11 +250,14 @@ impl Rectangle<f32> {
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return None;
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}
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let x = (self.x + 0.01).round();
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let y = (self.y + 0.01).round();
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Some(Rectangle {
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x: self.x as u32,
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y: self.y as u32,
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width,
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height,
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x: x as u32,
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y: y as u32,
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width: ((self.x + self.width + 0.01).round() - x) as u32,
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height: ((self.y + self.height + 0.01).round() - y) as u32,
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})
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}
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