Use premultiplied colors in triangle pipelines
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parent
df37d6f9bc
commit
098bd1b8a4
9 changed files with 37 additions and 33 deletions
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@ -595,7 +595,7 @@ fn fragment_target(
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) -> wgpu::ColorTargetState {
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wgpu::ColorTargetState {
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format: texture_format,
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blend: Some(wgpu::BlendState::ALPHA_BLENDING),
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blend: Some(wgpu::BlendState::PREMULTIPLIED_ALPHA_BLENDING),
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write_mask: wgpu::ColorWrites::ALL,
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}
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}
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@ -754,6 +754,8 @@ mod solid {
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include_str!("shader/triangle.wgsl"),
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"\n",
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include_str!("shader/triangle/solid.wgsl"),
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"\n",
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include_str!("shader/color.wgsl"),
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)),
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),
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});
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@ -913,6 +915,8 @@ mod gradient {
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"shader/triangle/gradient.wgsl"
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),
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"\n",
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include_str!("shader/color.wgsl"),
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"\n",
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include_str!("shader/color/oklab.wgsl")
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)
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} else {
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@ -923,6 +927,8 @@ mod gradient {
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"shader/triangle/gradient.wgsl"
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),
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"\n",
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include_str!("shader/color.wgsl"),
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"\n",
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include_str!(
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"shader/color/linear_rgb.wgsl"
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)
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