fix: arrow keys in text editor on a layer_surface
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6f1b3a7170
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1 changed files with 9 additions and 2 deletions
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@ -627,7 +627,12 @@ impl SctkEvent {
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keyboard::Event::KeyPressed {
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keyboard::Event::KeyPressed {
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key: key.clone(),
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key: key.clone(),
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location: location,
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location: location,
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text: ke.utf8.map(|s| s.into()),
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// sctk reports keys without a text representation (e.g. arrows, Home) as
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// Some("") but winit reports None. Widgets are written against winit's contract.
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text: ke
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.utf8
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.filter(|s| !s.is_empty())
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.map(|s| s.into()),
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modifiers: modifiers_to_native(*modifiers),
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modifiers: modifiers_to_native(*modifiers),
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physical_key,
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physical_key,
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repeat: false,
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repeat: false,
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@ -653,7 +658,9 @@ impl SctkEvent {
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keyboard::Event::KeyPressed {
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keyboard::Event::KeyPressed {
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key: key.clone(),
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key: key.clone(),
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location: location,
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location: location,
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text: utf8.map(|s| s.into()),
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text: utf8
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.filter(|s| !s.is_empty())
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.map(|s| s.into()),
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modifiers: modifiers_to_native(*modifiers),
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modifiers: modifiers_to_native(*modifiers),
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physical_key,
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physical_key,
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repeat: true,
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repeat: true,
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