Remove trait-specific draw logic in iced_native

This commit is contained in:
Héctor Ramón Jiménez 2021-10-14 16:07:22 +07:00
parent 3aae45c191
commit 03b3493138
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GPG key ID: 140CC052C94F138E
71 changed files with 641 additions and 3126 deletions

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@ -1,8 +1,7 @@
//! Navigate an endless amount of content with a scrollbar.
use crate::{Backend, Primitive, Renderer};
use iced_native::mouse;
use crate::{Backend, Renderer};
use iced_native::scrollable;
use iced_native::{Background, Color, Rectangle, Vector};
use iced_native::Rectangle;
pub use iced_native::scrollable::State;
pub use iced_style::scrollable::{Scrollbar, Scroller, StyleSheet};
@ -73,86 +72,4 @@ where
None
}
}
fn draw(
&mut self,
state: &scrollable::State,
bounds: Rectangle,
_content_bounds: Rectangle,
is_mouse_over: bool,
is_mouse_over_scrollbar: bool,
scrollbar: Option<scrollable::Scrollbar>,
offset: u32,
style_sheet: &Self::Style,
(content, mouse_interaction): Self::Output,
) -> Self::Output {
(
if let Some(scrollbar) = scrollbar {
let clip = Primitive::Clip {
bounds,
offset: Vector::new(0, offset),
content: Box::new(content),
};
let style = if state.is_scroller_grabbed() {
style_sheet.dragging()
} else if is_mouse_over_scrollbar {
style_sheet.hovered()
} else {
style_sheet.active()
};
let is_scrollbar_visible =
style.background.is_some() || style.border_width > 0.0;
let scroller = if is_mouse_over
|| state.is_scroller_grabbed()
|| is_scrollbar_visible
{
Primitive::Quad {
bounds: scrollbar.scroller.bounds,
background: Background::Color(style.scroller.color),
border_radius: style.scroller.border_radius,
border_width: style.scroller.border_width,
border_color: style.scroller.border_color,
}
} else {
Primitive::None
};
let scrollbar = if is_scrollbar_visible {
Primitive::Quad {
bounds: scrollbar.bounds,
background: style
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
border_radius: style.border_radius,
border_width: style.border_width,
border_color: style.border_color,
}
} else {
Primitive::None
};
let scroll = Primitive::Clip {
bounds,
offset: Vector::new(0, 0),
content: Box::new(Primitive::Group {
primitives: vec![scrollbar, scroller],
}),
};
Primitive::Group {
primitives: vec![clip, scroll],
}
} else {
content
},
if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
mouse::Interaction::Idle
} else {
mouse_interaction
},
)
}
}