iced-yoda/winit/src/platform_specific/wayland/event_loop/state.rs

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feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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use crate::{
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Control,
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handlers::{
activation::IcedRequestData,
overlap::{OverlapNotificationV1, OverlapNotifyV1},
},
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platform_specific::{
Event,
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
wayland::{
handlers::{
wp_fractional_scaling::FractionalScalingManager,
wp_viewporter::ViewporterState,
},
2024-10-17 13:23:45 -04:00
sctk_event::{LayerSurfaceEventVariant, SctkEvent},
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
},
2024-10-17 13:23:45 -04:00
},
sctk_event::KeyboardEventVariant,
subsurface_widget::SubsurfaceState,
wayland::SubsurfaceInstance,
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
};
2025-03-14 11:16:25 -04:00
use iced_futures::{
core::{Rectangle, Size},
futures::channel::{mpsc, oneshot},
};
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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use raw_window_handle::HasWindowHandle;
use std::{
collections::{HashMap, HashSet},
convert::Infallible,
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fmt::Debug,
sync::{Arc, Mutex, atomic::AtomicU32},
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thread::panicking,
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time::Duration,
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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};
use wayland_backend::client::ObjectId;
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use winit::{
dpi::{LogicalPosition, LogicalSize},
platform::wayland::WindowExtWayland,
};
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
use cctk::{
cosmic_protocols::{
corner_radius::v1::client::{
cosmic_corner_radius_manager_v1::CosmicCornerRadiusManagerV1,
cosmic_corner_radius_toplevel_v1::CosmicCornerRadiusToplevelV1,
},
overlap_notify::v1::client::zcosmic_overlap_notification_v1::ZcosmicOverlapNotificationV1,
},
sctk::{
activation::{ActivationState, RequestData},
compositor::CompositorState,
error::GlobalError,
globals::GlobalData,
output::OutputState,
reexports::{
calloop::{LoopHandle, timer::TimeoutAction},
client::{
Connection, Proxy, QueueHandle, delegate_noop,
protocol::{
wl_keyboard::WlKeyboard,
wl_output::WlOutput,
wl_region::WlRegion,
wl_seat::WlSeat,
wl_subsurface::WlSubsurface,
wl_surface::{self, WlSurface},
wl_touch::WlTouch,
},
},
},
registry::RegistryState,
seat::{
SeatState,
keyboard::KeyEvent,
pointer::{CursorIcon, PointerData, ThemedPointer},
touch::TouchData,
},
session_lock::{
SessionLock, SessionLockState, SessionLockSurface,
SessionLockSurfaceConfigure,
},
shell::{
WaylandSurface,
wlr_layer::{
Anchor, KeyboardInteractivity, Layer, LayerShell, LayerSurface,
LayerSurfaceConfigure, SurfaceKind,
},
xdg::{
XdgPositioner, XdgShell,
popup::{Popup, PopupConfigure},
},
},
shm::{Shm, multi::MultiPool},
},
toplevel_info::ToplevelInfoState,
toplevel_management::ToplevelManagerState,
};
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
use iced_runtime::{
2024-10-17 13:23:45 -04:00
core::{self, Point, touch},
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
keyboard::Modifiers,
platform_specific::{
self,
wayland::{
Action, CornerRadius,
layer_surface::{IcedMargin, IcedOutput, SctkLayerSurfaceSettings},
popup::SctkPopupSettings,
subsurface::{self, SctkSubsurfaceSettings},
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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},
},
};
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use wayland_protocols::{
wp::{
fractional_scale::v1::client::wp_fractional_scale_v1::WpFractionalScaleV1,
keyboard_shortcuts_inhibit::zv1::client::{
zwp_keyboard_shortcuts_inhibit_manager_v1,
zwp_keyboard_shortcuts_inhibitor_v1,
},
viewporter::client::wp_viewport::WpViewport,
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},
xdg::shell::client::{xdg_surface::XdgSurface, xdg_toplevel::XdgToplevel},
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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};
pub static TOKEN_CTR: AtomicU32 = AtomicU32::new(0);
#[derive(Debug)]
pub(crate) struct SctkSeat {
pub(crate) seat: WlSeat,
pub(crate) kbd: Option<WlKeyboard>,
pub(crate) kbd_focus: Option<WlSurface>,
pub(crate) last_kbd_press: Option<(KeyEvent, u32)>,
pub(crate) ptr: Option<ThemedPointer>,
pub(crate) ptr_focus: Option<WlSurface>,
pub(crate) last_ptr_press: Option<(u32, u32, u32)>, // (time, button, serial)
pub(crate) touch: Option<WlTouch>,
pub(crate) last_touch_down: Option<(u32, i32, u32)>, // (time, point, serial)
pub(crate) _modifiers: Modifiers,
// Cursor icon currently set (by CSDs, or application)
pub(crate) active_icon: Option<CursorIcon>,
// Cursor icon set by application
pub(crate) icon: Option<CursorIcon>,
}
impl SctkSeat {
pub(crate) fn set_cursor(&mut self, conn: &Connection, icon: CursorIcon) {
if let Some(ptr) = self.ptr.as_ref() {
_ = ptr.set_cursor(conn, icon);
self.active_icon = Some(icon);
}
}
}
#[derive(Debug, Clone)]
pub struct SctkLayerSurface {
pub(crate) id: core::window::Id,
pub(crate) surface: LayerSurface,
pub(crate) current_size: Option<LogicalSize<u32>>,
pub(crate) layer: Layer,
pub(crate) anchor: Anchor,
pub(crate) keyboard_interactivity: KeyboardInteractivity,
pub(crate) margin: IcedMargin,
pub(crate) exclusive_zone: i32,
pub(crate) last_configure: Option<LayerSurfaceConfigure>,
pub(crate) _pending_requests:
Vec<platform_specific::wayland::layer_surface::Action>,
pub(crate) wp_fractional_scale: Option<WpFractionalScaleV1>,
pub(crate) common: Arc<Mutex<Common>>,
}
impl SctkLayerSurface {
pub(crate) fn set_size(&mut self, w: Option<u32>, h: Option<u32>) {
let mut common = self.common.lock().unwrap();
common.requested_size = (w, h);
let (w, h) = (w.unwrap_or_default(), h.unwrap_or_default());
self.surface.set_size(w, h);
}
pub(crate) fn update_viewport(&mut self, w: u32, h: u32) {
let common = self.common.lock().unwrap();
self.current_size = Some(LogicalSize::new(w, h));
if let Some(viewport) = common.wp_viewport.as_ref() {
// Set inner size without the borders.
viewport.set_destination(w as i32, h as i32);
}
}
}
#[derive(Debug, Clone)]
pub enum PopupParent {
LayerSurface(WlSurface),
Window(WlSurface),
Popup(WlSurface),
}
impl PopupParent {
pub fn wl_surface(&self) -> &WlSurface {
match self {
PopupParent::LayerSurface(s)
| PopupParent::Window(s)
| PopupParent::Popup(s) => s,
}
}
}
#[derive(Debug, Clone)]
pub enum CommonSurface {
Popup(Popup, Arc<XdgPositioner>),
Layer(LayerSurface),
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Lock(SessionLockSurface),
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Subsurface {
wl_surface: WlSurface,
wl_subsurface: WlSubsurface,
},
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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}
impl CommonSurface {
pub fn wl_surface(&self) -> &WlSurface {
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let wl_surface = match self {
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
CommonSurface::Popup(popup, _) => popup.wl_surface(),
CommonSurface::Layer(layer_surface) => layer_surface.wl_surface(),
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CommonSurface::Lock(session_lock_surface) => {
session_lock_surface.wl_surface()
}
2025-03-14 11:16:25 -04:00
CommonSurface::Subsurface { wl_surface, .. } => wl_surface,
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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};
wl_surface
}
}
#[derive(Debug, Clone)]
pub struct Common {
pub(crate) fractional_scale: Option<f64>,
pub(crate) has_focus: bool,
pub(crate) ime_pos: LogicalPosition<u32>,
pub(crate) ime_size: LogicalSize<u32>,
pub(crate) size: LogicalSize<u32>,
pub(crate) requested_size: (Option<u32>, Option<u32>),
pub(crate) wp_viewport: Option<WpViewport>,
}
impl Default for Common {
fn default() -> Self {
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Self {
fractional_scale: Default::default(),
has_focus: Default::default(),
ime_pos: Default::default(),
ime_size: Default::default(),
size: LogicalSize::new(1, 1),
requested_size: (None, None),
wp_viewport: None,
}
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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}
}
impl From<LogicalSize<u32>> for Common {
fn from(value: LogicalSize<u32>) -> Self {
Common {
size: value,
..Default::default()
}
}
}
#[derive(Debug)]
pub struct SctkPopup {
pub(crate) popup: Popup,
pub(crate) last_configure: Option<PopupConfigure>,
pub(crate) _pending_requests:
Vec<platform_specific::wayland::popup::Action>,
pub(crate) data: SctkPopupData,
pub(crate) common: Arc<Mutex<Common>>,
pub(crate) wp_fractional_scale: Option<WpFractionalScaleV1>,
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pub(crate) close_with_children: bool,
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
}
impl SctkPopup {
pub(crate) fn set_size(&mut self, w: u32, h: u32, token: u32) {
// update geometry
self.popup
.xdg_surface()
.set_window_geometry(0, 0, w as i32, h as i32);
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self.update_viewport(w, h);
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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// update positioner
self.data.positioner.set_size(w as i32, h as i32);
self.popup.reposition(&self.data.positioner, token);
}
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pub(crate) fn update_viewport(&mut self, w: u32, h: u32) {
let common = self.common.lock().unwrap();
if let Some(viewport) = common.wp_viewport.as_ref() {
// Set inner size without the borders.
viewport.set_destination(w as i32, h as i32);
}
}
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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}
#[derive(Debug)]
pub struct SctkLockSurface {
pub(crate) id: core::window::Id,
pub(crate) session_lock_surface: SessionLockSurface,
pub(crate) last_configure: Option<SessionLockSurfaceConfigure>,
pub(crate) wp_fractional_scale: Option<WpFractionalScaleV1>,
pub(crate) common: Arc<Mutex<Common>>,
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pub(crate) output: WlOutput,
}
impl SctkLockSurface {
pub(crate) fn update_viewport(&mut self, w: u32, h: u32) {
let mut common = self.common.lock().unwrap();
common.size = LogicalSize::new(w, h);
if let Some(viewport) = common.wp_viewport.as_ref() {
// Set inner size without the borders.
viewport.set_destination(w as i32, h as i32);
}
}
}
#[derive(Debug)]
pub struct SctkSubsurface {
pub(crate) common: Arc<Mutex<Common>>,
pub(crate) steals_keyboard_focus: bool,
pub(crate) id: core::window::Id,
pub(crate) instance: SubsurfaceInstance,
pub(crate) settings: SctkSubsurfaceSettings,
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
}
#[derive(Debug)]
pub struct SctkPopupData {
pub(crate) id: core::window::Id,
pub(crate) parent: PopupParent,
pub(crate) toplevel: WlSurface,
pub(crate) positioner: Arc<XdgPositioner>,
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pub(crate) grab: bool,
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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}
#[derive(Debug)]
pub struct MyCosmicCornerRadiusToplevelV1(CosmicCornerRadiusToplevelV1);
impl Drop for MyCosmicCornerRadiusToplevelV1 {
fn drop(&mut self) {
self.0.destroy();
}
}
#[derive(Debug, Clone)]
pub struct SctkCornerRadius(Arc<MyCosmicCornerRadiusToplevelV1>);
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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pub struct SctkWindow {
pub(crate) window: Arc<dyn winit::window::Window>,
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pub(crate) id: core::window::Id,
pub(crate) corner_radius: Option<(SctkCornerRadius, CornerRadius)>,
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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}
impl SctkWindow {
pub fn wl_surface(&self, conn: &Connection) -> WlSurface {
let window_handle = self.window.window_handle().unwrap();
let ptr = {
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let raw_window_handle::RawWindowHandle::Wayland(h) =
window_handle.as_raw()
else {
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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panic!("Invalid window handle");
};
h.surface
};
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let id = unsafe {
ObjectId::from_ptr(WlSurface::interface(), ptr.as_ptr().cast())
}
.unwrap();
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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WlSurface::from_id(conn, id).unwrap()
}
pub fn xdg_surface(&self, conn: &Connection) -> XdgSurface {
let window_handle = self.window.xdg_surface_handle().unwrap();
let ptr = {
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let h = window_handle
.xdg_surface_handle()
.expect("Invalid window handle");
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
h.as_raw()
};
2024-10-17 13:23:45 -04:00
let id = unsafe {
ObjectId::from_ptr(XdgSurface::interface(), ptr.as_ptr().cast())
}
.unwrap();
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
XdgSurface::from_id(conn, id).unwrap()
}
pub fn xdg_toplevel(&self, conn: &Connection) -> XdgToplevel {
let window_handle = self.window.xdg_toplevel().unwrap();
let id = unsafe {
ObjectId::from_ptr(
XdgToplevel::interface(),
window_handle.as_ptr().cast(),
)
}
.unwrap();
XdgToplevel::from_id(conn, id).unwrap()
}
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
}
pub(crate) enum FrameStatus {
/// Received frame, but redraw wasn't requested
Received,
/// Requested redraw, but frame wasn't received
RequestedRedraw,
/// Ready for requested redraw
2024-10-17 13:23:45 -04:00
Ready,
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
}
/// Wrapper to carry sctk state.
pub struct SctkState {
pub(crate) connection: Connection,
/// the cursor wl_surface
pub(crate) _cursor_surface: Option<wl_surface::WlSurface>,
/// a memory pool
pub(crate) _multipool: Option<MultiPool<WlSurface>>,
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/// all notification objects
pub(crate) overlap_notifications:
HashMap<ObjectId, ZcosmicOverlapNotificationV1>,
/// all present outputs
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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pub(crate) outputs: Vec<WlOutput>,
// though (for now) only one seat will be active in an iced application at a time, all ought to be tracked
// Active seat is the first seat in the list
pub(crate) seats: Vec<SctkSeat>,
// Windows / Surfaces
/// Window list containing all SCTK windows. Since those windows aren't allowed
/// to be sent to other threads, they live on the event loop's thread
/// and requests from winit's windows are being forwarded to them either via
/// `WindowUpdate` or buffer on the associated with it `WindowHandle`.
pub(crate) windows: Vec<SctkWindow>,
pub(crate) layer_surfaces: Vec<SctkLayerSurface>,
pub(crate) popups: Vec<SctkPopup>,
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pub(crate) subsurfaces: Vec<SctkSubsurface>,
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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pub(crate) lock_surfaces: Vec<SctkLockSurface>,
pub(crate) touch_points: HashMap<touch::Finger, (WlSurface, Point)>,
/// Window updates, which are coming from SCTK or the compositor, which require
/// calling back to the sctk's downstream. They are handled right in the event loop,
/// unlike the ones coming from buffers on the `WindowHandle`'s.
pub compositor_updates: Vec<SctkEvent>,
/// A sink for window and device events that is being filled during dispatching
/// event loop and forwarded downstream afterwards.
pub(crate) sctk_events: Vec<SctkEvent>,
pub(crate) frame_status: HashMap<ObjectId, FrameStatus>,
/// Send events to winit
pub(crate) events_sender: mpsc::UnboundedSender<Control>,
pub(crate) proxy: winit::event_loop::EventLoopProxy,
// handles
pub(crate) queue_handle: QueueHandle<Self>,
pub(crate) loop_handle: LoopHandle<'static, Self>,
// sctk state objects
/// Viewporter state on the given window.
pub viewporter_state: Option<ViewporterState>,
pub(crate) fractional_scaling_manager: Option<FractionalScalingManager>,
pub(crate) registry_state: RegistryState,
pub(crate) seat_state: SeatState,
pub(crate) output_state: OutputState,
pub(crate) compositor_state: CompositorState,
pub(crate) shm_state: Shm,
pub(crate) xdg_shell_state: XdgShell,
pub(crate) layer_shell: Option<LayerShell>,
pub(crate) activation_state: Option<ActivationState>,
pub(crate) session_lock_state: SessionLockState,
pub(crate) session_lock: Option<SessionLock>,
pub(crate) id_map: HashMap<ObjectId, core::window::Id>,
pub(crate) to_commit: HashMap<core::window::Id, WlSurface>,
pub(crate) destroyed: HashSet<core::window::Id>,
pub(crate) pending_popup: Option<(SctkPopupSettings, usize)>,
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pub(crate) overlap_notify: Option<OverlapNotifyV1>,
pub(crate) toplevel_info: Option<ToplevelInfoState>,
pub(crate) toplevel_manager: Option<ToplevelManagerState>,
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pub(crate) subsurface_state: Option<SubsurfaceState>,
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
pub(crate) activation_token_ctr: u32,
pub(crate) token_senders: HashMap<u32, oneshot::Sender<Option<String>>>,
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pub(crate) inhibitor: Option<zwp_keyboard_shortcuts_inhibitor_v1::ZwpKeyboardShortcutsInhibitorV1>,
pub(crate) inhibited: bool,
pub(crate) inhibitor_manager: Option<zwp_keyboard_shortcuts_inhibit_manager_v1::ZwpKeyboardShortcutsInhibitManagerV1>,
pub(crate) corner_radius_manager: Option<CosmicCornerRadiusManagerV1>,
pub(crate) pending_corner_radius: HashMap<core::window::Id, CornerRadius>
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
}
/// An error that occurred while running an application.
#[derive(Debug, thiserror::Error)]
pub enum PopupCreationError {
/// Positioner creation failed
#[error("Positioner creation failed")]
PositionerCreationFailed(GlobalError),
/// The specified parent is missing
#[error("The specified parent is missing")]
ParentMissing,
/// The specified size is missing
#[error("The specified size is missing")]
SizeMissing,
/// Popup creation failed
#[error("Popup creation failed")]
PopupCreationFailed(GlobalError),
}
/// An error that occurred while running an application.
#[derive(Debug, thiserror::Error)]
pub enum LayerSurfaceCreationError {
/// Layer shell is not supported by the compositor
#[error("Layer shell is not supported by the compositor")]
LayerShellNotSupported,
/// WlSurface creation failed
#[error("WlSurface creation failed")]
WlSurfaceCreationFailed(GlobalError),
/// LayerSurface creation failed
#[error("Layer Surface creation failed")]
LayerSurfaceCreationFailed(GlobalError),
}
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/// An error that occurred while running an application.
#[derive(Debug, thiserror::Error)]
pub enum SubsurfaceCreationError {
/// Subsurface creation failed
#[error("Subsurface creation failed")]
CreationFailed(GlobalError),
/// The specified parent is missing
#[error("The specified parent is missing")]
ParentMissing,
/// Subsurfaces are unsupported
#[error("Subsurfaces are unsupported")]
Unsupported,
}
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pub(crate) fn receive_frame(
frame_status: &mut HashMap<ObjectId, FrameStatus>,
s: &WlSurface,
) {
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
let e = frame_status.entry(s.id()).or_insert(FrameStatus::Received);
if matches!(e, FrameStatus::RequestedRedraw) {
*e = FrameStatus::Ready;
}
}
impl SctkState {
pub fn request_redraw(&mut self, surface: &WlSurface) {
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let e = self
.frame_status
.entry(surface.id())
.or_insert(FrameStatus::RequestedRedraw);
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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if matches!(e, FrameStatus::Received) {
*e = FrameStatus::Ready;
}
}
pub fn scale_factor_changed(
&mut self,
surface: &WlSurface,
scale_factor: f64,
legacy: bool,
) {
let mut id = None;
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for subsurface in &self.subsurfaces {
if subsurface.instance.wl_surface != *surface {
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continue;
}
id = Some(subsurface.id);
if legacy && subsurface.instance.wp_fractional_scale.is_some() {
return;
}
let mut common = subsurface.common.lock().unwrap();
common.fractional_scale = Some(scale_factor);
if legacy {
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subsurface
.instance
.wl_surface
.set_buffer_scale(scale_factor as _);
}
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}
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
if let Some(popup) = self
.popups
.iter_mut()
.find(|p| p.popup.wl_surface() == surface)
{
id = Some(popup.data.id);
if legacy && popup.wp_fractional_scale.is_some() {
return;
}
let mut common = popup.common.lock().unwrap();
common.fractional_scale = Some(scale_factor);
if legacy {
popup.popup.wl_surface().set_buffer_scale(scale_factor as _);
}
}
if let Some(layer_surface) = self
.layer_surfaces
.iter_mut()
.find(|l| l.surface.wl_surface() == surface)
{
id = Some(layer_surface.id);
if legacy && layer_surface.wp_fractional_scale.is_some() {
return;
}
let mut common = layer_surface.common.lock().unwrap();
common.fractional_scale = Some(scale_factor);
if legacy {
2024-10-17 13:23:45 -04:00
let _ = layer_surface
.surface
.wl_surface()
.set_buffer_scale(scale_factor as i32);
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
}
}
if let Some(lock_surface) = self
.lock_surfaces
.iter_mut()
.find(|l| l.session_lock_surface.wl_surface() == surface)
{
id = Some(lock_surface.id);
if legacy && lock_surface.wp_fractional_scale.is_some() {
return;
}
let mut common = lock_surface.common.lock().unwrap();
common.fractional_scale = Some(scale_factor);
if legacy {
2024-10-17 13:23:45 -04:00
let _ = lock_surface
.session_lock_surface
.wl_surface()
.set_buffer_scale(scale_factor as i32);
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
}
}
if let Some(id) = id {
2024-10-17 13:23:45 -04:00
self.sctk_events.push(SctkEvent::SurfaceScaleFactorChanged(
scale_factor,
surface.clone(),
id,
));
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
}
// TODO winit sets cursor size after handling the change for the window, so maybe that should be done as well.
}
}
impl SctkState {
pub fn get_popup(
&mut self,
settings: SctkPopupSettings,
) -> Result<
2024-10-17 13:23:45 -04:00
(
core::window::Id,
WlSurface,
WlSurface,
CommonSurface,
Arc<Mutex<Common>>,
),
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
PopupCreationError,
> {
let (parent, toplevel) = if let Some(parent) =
self.layer_surfaces.iter().find(|l| l.id == settings.parent)
{
(
PopupParent::LayerSurface(parent.surface.wl_surface().clone()),
parent.surface.wl_surface().clone(),
)
} else if let Some(parent) =
self.windows.iter().find(|w| w.id == settings.parent)
{
(
PopupParent::Window(parent.wl_surface(&self.connection)),
parent.wl_surface(&self.connection),
)
} else if let Some(i) = self
.popups
.iter()
.position(|p| p.data.id == settings.parent)
{
let parent = &self.popups[i];
(
PopupParent::Popup(parent.popup.wl_surface().clone()),
parent.data.toplevel.clone(),
)
} else {
return Err(PopupCreationError::ParentMissing);
};
let size = if settings.positioner.size.is_none() {
log::info!("No configured popup size");
(1, 1)
} else {
settings.positioner.size.unwrap()
};
let positioner = XdgPositioner::new(&self.xdg_shell_state)
.map_err(PopupCreationError::PositionerCreationFailed)?;
positioner.set_anchor(settings.positioner.anchor);
positioner.set_anchor_rect(
settings.positioner.anchor_rect.x,
settings.positioner.anchor_rect.y,
settings.positioner.anchor_rect.width,
settings.positioner.anchor_rect.height,
);
if let Ok(constraint_adjustment) =
settings.positioner.constraint_adjustment.try_into()
{
positioner.set_constraint_adjustment(constraint_adjustment);
}
positioner.set_gravity(settings.positioner.gravity);
positioner.set_offset(
settings.positioner.offset.0,
settings.positioner.offset.1,
);
if settings.positioner.reactive {
positioner.set_reactive();
}
positioner.set_size(size.0 as i32, size.1 as i32);
let grab = settings.grab;
let wl_surface =
self.compositor_state.create_surface(&self.queue_handle);
_ = self.id_map.insert(wl_surface.id(), settings.id.clone());
2025-07-31 11:54:09 -04:00
if let Some(z) = settings.input_zone {
let region = self
.compositor_state
.wl_compositor()
.create_region(&self.queue_handle, ());
region.add(
z.x.round() as i32,
z.y.round() as i32,
z.width.round() as i32,
z.height.round() as i32,
);
wl_surface.set_input_region(Some(&region));
}
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
let (toplevel, popup) = match &parent {
PopupParent::LayerSurface(parent) => {
let Some(parent_layer_surface) = self
.layer_surfaces
.iter()
.find(|w| w.surface.wl_surface() == parent)
else {
return Err(PopupCreationError::ParentMissing);
};
let popup = Popup::from_surface(
None,
&positioner,
&self.queue_handle,
wl_surface.clone(),
&self.xdg_shell_state,
)
.map_err(PopupCreationError::PopupCreationFailed)?;
parent_layer_surface.surface.get_popup(popup.xdg_popup());
(parent_layer_surface.surface.wl_surface(), popup)
}
PopupParent::Window(parent) => {
let Some(parent_window) = self
.windows
.iter()
.find(|w| &w.wl_surface(&self.connection) == parent)
else {
return Err(PopupCreationError::ParentMissing);
};
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
(
&parent_window.wl_surface(&self.connection),
Popup::from_surface(
Some(&parent_window.xdg_surface(&self.connection)),
&positioner,
&self.queue_handle,
wl_surface.clone(),
&self.xdg_shell_state,
)
.map_err(PopupCreationError::PopupCreationFailed)?,
)
}
PopupParent::Popup(parent) => {
let Some(parent_xdg) = self.popups.iter().find_map(|p| {
(p.popup.wl_surface() == parent)
.then(|| p.popup.xdg_surface())
}) else {
return Err(PopupCreationError::ParentMissing);
};
(
&toplevel,
Popup::from_surface(
Some(parent_xdg),
&positioner,
&self.queue_handle,
wl_surface.clone(),
&self.xdg_shell_state,
)
.map_err(PopupCreationError::PopupCreationFailed)?,
)
}
};
2025-07-31 11:54:09 -04:00
popup.xdg_surface().set_window_geometry(
0,
0,
size.0 as i32,
size.1 as i32,
);
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
if grab {
if let Some(s) = self.seats.first() {
2024-10-17 13:23:45 -04:00
let ptr_data = s
.ptr
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
.as_ref()
2024-10-17 13:23:45 -04:00
.and_then(|p| p.pointer().data::<PointerData>())
.and_then(|data| data.latest_button_serial());
if let Some(serial) = ptr_data
.or_else(|| {
s.touch
.as_ref()
.and_then(|t| t.data::<TouchData>())
.and_then(|t| t.latest_down_serial())
})
.or_else(|| s.last_kbd_press.as_ref().map(|p| p.1))
{
popup.xdg_popup().grab(&s.seat, serial);
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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}
} else {
log::error!("Can't take grab on popup. Missing serial.");
}
}
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feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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_ = wl_surface.frame(&self.queue_handle, wl_surface.clone());
wl_surface.commit();
let wp_viewport = self.viewporter_state.as_ref().map(|state| {
let viewport =
state.get_viewport(popup.wl_surface(), &self.queue_handle);
viewport.set_destination(size.0 as i32, size.1 as i32);
viewport
});
let wp_fractional_scale =
self.fractional_scaling_manager.as_ref().map(|fsm| {
fsm.fractional_scaling(popup.wl_surface(), &self.queue_handle)
});
let mut common: Common = LogicalSize::new(size.0, size.1).into();
common.wp_viewport = wp_viewport;
let common = Arc::new(Mutex::new(common));
let positioner = Arc::new(positioner);
self.popups.push(SctkPopup {
popup: popup.clone(),
data: SctkPopupData {
id: settings.id,
parent: parent.clone(),
toplevel: toplevel.clone(),
positioner: positioner.clone(),
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grab: settings.grab,
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
},
last_configure: None,
_pending_requests: Default::default(),
wp_fractional_scale,
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common: common.clone(),
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close_with_children: settings.close_with_children,
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
});
Ok((
settings.id,
parent.wl_surface().clone(),
toplevel.clone(),
CommonSurface::Popup(popup.clone(), positioner.clone()),
2024-10-17 13:23:45 -04:00
common,
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
))
}
pub fn get_layer_surface(
&mut self,
SctkLayerSurfaceSettings {
id,
layer,
keyboard_interactivity,
pointer_interactivity,
anchor,
output,
namespace,
margin,
size,
exclusive_zone,
..
}: SctkLayerSurfaceSettings,
2024-10-17 13:23:45 -04:00
) -> Result<
(core::window::Id, CommonSurface, Arc<Mutex<Common>>),
LayerSurfaceCreationError,
> {
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
let wl_output = match output {
IcedOutput::All => None, // TODO
IcedOutput::Active => None,
IcedOutput::Output(output) => Some(output),
};
let layer_shell = self
.layer_shell
.as_ref()
.ok_or(LayerSurfaceCreationError::LayerShellNotSupported)?;
let wl_surface =
self.compositor_state.create_surface(&self.queue_handle);
_ = self.id_map.insert(wl_surface.id(), id.clone());
let mut size = size.unwrap_or((None, None));
if anchor.contains(Anchor::BOTTOM.union(Anchor::TOP)) {
size.1 = None;
} else {
size.1 = Some(size.1.unwrap_or(1).max(1));
}
if anchor.contains(Anchor::LEFT.union(Anchor::RIGHT)) {
size.0 = None;
} else {
size.0 = Some(size.0.unwrap_or(1).max(1));
}
let layer_surface = layer_shell.create_layer_surface(
&self.queue_handle,
wl_surface.clone(),
layer,
Some(namespace),
wl_output.as_ref(),
);
layer_surface.set_anchor(anchor);
layer_surface.set_keyboard_interactivity(keyboard_interactivity);
layer_surface.set_margin(
margin.top,
margin.right,
margin.bottom,
margin.left,
);
layer_surface
.set_size(size.0.unwrap_or_default(), size.1.unwrap_or_default());
layer_surface.set_exclusive_zone(exclusive_zone);
if !pointer_interactivity {
let region = self
.compositor_state
.wl_compositor()
.create_region(&self.queue_handle, ());
layer_surface.set_input_region(Some(&region));
region.destroy();
}
layer_surface.commit();
let wp_viewport = self.viewporter_state.as_ref().map(|state| {
state.get_viewport(layer_surface.wl_surface(), &self.queue_handle)
});
let wp_fractional_scale =
self.fractional_scaling_manager.as_ref().map(|fsm| {
fsm.fractional_scaling(
layer_surface.wl_surface(),
&self.queue_handle,
)
});
2024-10-17 13:23:45 -04:00
let mut common = Common::from(LogicalSize::new(
size.0.unwrap_or(1),
size.1.unwrap_or(1),
));
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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common.requested_size = size;
common.wp_viewport = wp_viewport;
let common = Arc::new(Mutex::new(common));
self.layer_surfaces.push(SctkLayerSurface {
id,
surface: layer_surface.clone(),
current_size: None,
layer,
// builder needs to be refactored such that these fields are accessible
anchor,
keyboard_interactivity,
margin,
exclusive_zone,
last_configure: None,
_pending_requests: Vec::new(),
wp_fractional_scale,
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common: common.clone(),
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
});
Ok((id, CommonSurface::Layer(layer_surface), common))
}
pub fn get_lock_surface(
&mut self,
id: core::window::Id,
output: &WlOutput,
) -> Option<(CommonSurface, Arc<Mutex<Common>>)> {
if let Some(lock) = self.session_lock.as_ref() {
let wl_surface =
self.compositor_state.create_surface(&self.queue_handle);
_ = self.id_map.insert(wl_surface.id(), id.clone());
let session_lock_surface = lock.create_lock_surface(
wl_surface.clone(),
output,
&self.queue_handle,
);
let wp_viewport = self.viewporter_state.as_ref().map(|state| {
let viewport =
state.get_viewport(&wl_surface, &self.queue_handle);
viewport
});
let wp_fractional_scale =
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self.fractional_scaling_manager.as_ref().map(|fsm| {
fsm.fractional_scaling(&wl_surface, &self.queue_handle)
});
2025-03-14 11:16:25 -04:00
let mut common = Common::from(LogicalSize::new(1, 1));
common.wp_viewport = wp_viewport;
let common = Arc::new(Mutex::new(common));
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
self.lock_surfaces.push(SctkLockSurface {
id,
session_lock_surface: session_lock_surface.clone(),
last_configure: None,
wp_fractional_scale,
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common: common.clone(),
2025-03-14 11:16:25 -04:00
output: output.clone(),
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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});
Some((CommonSurface::Lock(session_lock_surface), common))
} else {
None
}
}
pub(crate) fn handle_action(
&mut self,
action: iced_runtime::platform_specific::wayland::Action,
) -> Result<(), Infallible> {
match action {
Action::LayerSurface(action) => match action {
platform_specific::wayland::layer_surface::Action::LayerSurface {
builder,
} => {
let title = builder.namespace.clone();
if let Ok((id, surface, common)) = self.get_layer_surface(builder) {
// TODO Ashley: all surfaces should probably have an optional title for a11y if nothing else
let wl_surface = surface.wl_surface().clone();
receive_frame(&mut self.frame_status, &wl_surface);
send_event(&self.events_sender, &self.proxy,
SctkEvent::LayerSurfaceEvent {
variant: LayerSurfaceEventVariant::Created(self.queue_handle.clone(), surface, id, common, self.connection.display(), title),
id: wl_surface.clone(),
}
);
}
}
platform_specific::wayland::layer_surface::Action::Size {
id,
width,
height,
} => {
if let Some(layer_surface) = self.layer_surfaces.iter_mut().find(|l| l.id == id) {
layer_surface.set_size(width, height);
let wl_surface = layer_surface.surface.wl_surface();
receive_frame(&mut self.frame_status, &wl_surface);
if let Some(mut prev_configure) = layer_surface.last_configure.clone() {
prev_configure.new_size = (width.unwrap_or(prev_configure.new_size.0), width.unwrap_or(prev_configure.new_size.1));
_ = send_event(&self.events_sender, &self.proxy,
SctkEvent::LayerSurfaceEvent { variant: LayerSurfaceEventVariant::Configure(prev_configure, wl_surface.clone(), false), id: wl_surface.clone()});
}
}
},
platform_specific::wayland::layer_surface::Action::Destroy(id) => {
if let Some(i) = self.layer_surfaces.iter().position(|l| l.id == id) {
let l = self.layer_surfaces.remove(i);
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let (removed, remaining): (Vec<_>, Vec<_>) = self
.subsurfaces
.drain(..)
.partition(|s| {
s.instance.parent == *l.surface.wl_surface()
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});
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self.subsurfaces = remaining;
for s in removed
{
crate::subsurface_widget::remove_iced_subsurface(
&s.instance.wl_surface,
);
send_event(&self.events_sender, &self.proxy,
SctkEvent::SubsurfaceEvent( crate::sctk_event::SubsurfaceEventVariant::Destroyed(s.instance) )
);
}
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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if let Some(destroyed) = self.id_map.remove(&l.surface.wl_surface().id()) {
_ = self.destroyed.insert(destroyed);
}
send_event(&self.events_sender, &self.proxy, SctkEvent::LayerSurfaceEvent {
variant: LayerSurfaceEventVariant::Done,
id: l.surface.wl_surface().clone(),
}
);
}
},
platform_specific::wayland::layer_surface::Action::Anchor { id, anchor } => {
if let Some(layer_surface) = self.layer_surfaces.iter_mut().find(|l| l.id == id) {
layer_surface.anchor = anchor;
layer_surface.surface.set_anchor(anchor);
_ = self.to_commit.insert(id, layer_surface.surface.wl_surface().clone());
}
}
platform_specific::wayland::layer_surface::Action::ExclusiveZone {
id,
exclusive_zone,
} => {
if let Some(layer_surface) = self.layer_surfaces.iter_mut().find(|l| l.id == id) {
layer_surface.exclusive_zone = exclusive_zone;
layer_surface.surface.set_exclusive_zone(exclusive_zone);
_ = self.to_commit.insert(id, layer_surface.surface.wl_surface().clone());
}
},
platform_specific::wayland::layer_surface::Action::Margin {
id,
margin,
} => {
if let Some(layer_surface) = self.layer_surfaces.iter_mut().find(|l| l.id == id) {
layer_surface.margin = margin;
layer_surface.surface.set_margin(margin.top, margin.right, margin.bottom, margin.left);
_ = self.to_commit.insert(id, layer_surface.surface.wl_surface().clone());
}
},
platform_specific::wayland::layer_surface::Action::KeyboardInteractivity { id, keyboard_interactivity } => {
if let Some(layer_surface) = self.layer_surfaces.iter_mut().find(|l| l.id == id) {
layer_surface.keyboard_interactivity = keyboard_interactivity;
layer_surface.surface.set_keyboard_interactivity(keyboard_interactivity);
_ = self.to_commit.insert(id, layer_surface.surface.wl_surface().clone());
}
},
platform_specific::wayland::layer_surface::Action::Layer { id, layer } => {
if let Some(layer_surface) = self.layer_surfaces.iter_mut().find(|l| l.id == id) {
layer_surface.layer = layer;
layer_surface.surface.set_layer(layer);
_ = self.to_commit.insert(id, layer_surface.surface.wl_surface().clone());
}
},
},
Action::Popup(action) => match action {
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platform_specific::wayland::popup::Action::Popup { popup: settings } => {
// first check existing popup
if let Some(existing) = self.popups.iter().position(|p| p.data.id == settings.id
&& (
self.popups.iter().any(|parent| parent.popup.wl_surface() == p.data.parent.wl_surface() && parent.data.id == settings.parent)
|| self.windows.iter().any(|w| w.id == settings.parent && *p.data.parent.wl_surface() == w.wl_surface(&self.connection))
|| self.layer_surfaces.iter().any(|l| l.id == settings.parent && p.data.parent.wl_surface() == l.surface.wl_surface()))
) {
let existing = &mut self.popups[existing];
let size = if settings.positioner.size.is_none() {
log::info!("No configured popup size");
(1, 1)
} else {
settings.positioner.size.unwrap()
};
let Ok(positioner) = XdgPositioner::new(&self.xdg_shell_state)
.map_err(PopupCreationError::PositionerCreationFailed) else {
log::error!("Failed to create popup positioner");
return Ok(());
};
positioner.set_anchor(settings.positioner.anchor);
positioner.set_anchor_rect(
settings.positioner.anchor_rect.x,
settings.positioner.anchor_rect.y,
settings.positioner.anchor_rect.width,
settings.positioner.anchor_rect.height,
);
if let Ok(constraint_adjustment) =
settings.positioner.constraint_adjustment.try_into()
{
positioner.set_constraint_adjustment(constraint_adjustment);
}
positioner.set_gravity(settings.positioner.gravity);
positioner.set_offset(
settings.positioner.offset.0,
settings.positioner.offset.1,
);
if settings.positioner.reactive {
positioner.set_reactive();
}
positioner.set_size(size.0 as i32, size.1 as i32);
existing.data.positioner = Arc::new(positioner);
existing.set_size(size.0, size.1, TOKEN_CTR.fetch_add(1, std::sync::atomic::Ordering::Relaxed));
_ = send_event(&self.events_sender, &self.proxy,
SctkEvent::PopupEvent { variant: crate::sctk_event::PopupEventVariant::Size(size.0, size.1), toplevel_id: existing.data.parent.wl_surface().clone(), parent_id: existing.data.parent.wl_surface().clone(), id: existing.popup.wl_surface().clone() });
return Ok(());
}
2025-06-10 10:36:50 -04:00
let mut found = false;
let mut parent_mismatch = false;
for p in &self.popups {
found |= p.data.id == settings.parent;
parent_mismatch |= found && p.data.id != settings.parent;
}
parent_mismatch |= !found;
if !self.destroyed.is_empty() || parent_mismatch {
if parent_mismatch {
let mut found = false;
for p in std::mem::take(&mut self.popups).into_iter().rev() {
let id = p.data.id;
self.popups.insert(0, p);
found |= id == settings.parent;
if !found {
_ = self.handle_action(Action::Popup(platform_specific::wayland::popup::Action::Destroy{id}));
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
}
2025-06-10 10:36:50 -04:00
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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}
}
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if self.pending_popup.replace((settings, 0)).is_none() {
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let timer = cctk::sctk::reexports::calloop::timer::Timer::from_duration(Duration::from_millis(30));
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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let queue_handle = self.queue_handle.clone();
_ = self.loop_handle.insert_source(timer, move |_, _, state| {
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let Some((mut popup, attempt)) = state.pending_popup.take() else {
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
return TimeoutAction::Drop;
};
2025-03-14 11:16:25 -04:00
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
if !state.destroyed.is_empty() || state.popups.last().is_some_and(|p| {
state.id_map.get(&p.popup.wl_surface().id()).map_or(true, |p| *p != popup.parent)
}) {
if attempt < 5 {
state.pending_popup = Some((popup, attempt+1));
TimeoutAction::ToDuration(Duration::from_millis(30))
}
else {
TimeoutAction::Drop
}
} else {
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match state.get_popup(popup) {
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
Ok((id, parent_id, toplevel_id, surface, common)) => {
let wl_surface = surface.wl_surface().clone();
receive_frame(&mut state.frame_status, &wl_surface);
send_event(&state.events_sender, &state.proxy,
SctkEvent::PopupEvent {
variant: crate::platform_specific::wayland::sctk_event::PopupEventVariant::Created(queue_handle.clone(), surface, id, common, state.connection.display()),
toplevel_id, parent_id, id: wl_surface });
2024-10-17 13:23:45 -04:00
}
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
Err(err) => {
log::error!("Failed to create popup. {err:?}");
}
};
TimeoutAction::Drop
}
});
}
// log::error!("Invalid popup Id {:?}", popup.id);
} else {
self.pending_popup = None;
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match self.get_popup(settings) {
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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Ok((id, parent_id, toplevel_id, surface, common)) => {
let wl_surface = surface.wl_surface().clone();
receive_frame(&mut self.frame_status, &wl_surface);
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send_event(&self.events_sender, &self.proxy,
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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SctkEvent::PopupEvent {
variant: crate::platform_specific::wayland::sctk_event::PopupEventVariant::Created(self.queue_handle.clone(), surface, id, common, self.connection.display()),
toplevel_id, parent_id, id: wl_surface });
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}
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
Err(err) => {
log::error!("Failed to create popup. {err:?}");
}
}
}
},
// XXX popup destruction must be done carefully
// first destroy the uppermost popup, then work down to the requested popup
platform_specific::wayland::popup::Action::Destroy { id } => {
let sctk_popup = match self
.popups
.iter()
.position(|s| s.data.id == id)
{
Some(p) => self.popups.remove(p),
None => {
2025-03-14 11:16:25 -04:00
log::info!("No popup to destroy");
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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return Ok(());
},
};
let mut to_destroy = vec![sctk_popup];
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// TODO optionally destroy parents if they request to be destroyed with children
while let Some(popup_to_destroy_last) = to_destroy.last().and_then(|popup| self
.popups
.iter()
.position(|p| popup.data.parent.wl_surface() == p.popup.wl_surface() && p.close_with_children)) {
let popup_to_destroy_last = self.popups.remove(popup_to_destroy_last);
to_destroy.push(popup_to_destroy_last);
}
to_destroy.reverse();
while let Some(popup_to_destroy_first) = to_destroy.last().and_then(|popup| self
.popups
.iter()
.position(|p| p.data.parent.wl_surface() == popup.popup.wl_surface())) {
let popup_to_destroy_first = self.popups.remove(popup_to_destroy_first);
to_destroy.push(popup_to_destroy_first);
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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}
for popup in to_destroy.into_iter().rev() {
if let Some(id) = self.id_map.remove(&popup.popup.wl_surface().id()) {
_ = self.destroyed.insert(id);
}
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let (removed, remaining): (Vec<_>, Vec<_>) = self
.subsurfaces
.drain(..)
.partition(|s| {
s.instance.parent == *popup.popup.wl_surface()
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});
2025-03-19 14:35:09 -06:00
2025-03-14 11:16:25 -04:00
self.subsurfaces = remaining;
for s in removed
{
crate::subsurface_widget::remove_iced_subsurface(
&s.instance.wl_surface,
);
send_event(&self.events_sender, &self.proxy,
SctkEvent::SubsurfaceEvent( crate::sctk_event::SubsurfaceEventVariant::Destroyed(s.instance) )
);
}
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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_ = send_event(&self.events_sender, &self.proxy,
SctkEvent::PopupEvent { variant: crate::sctk_event::PopupEventVariant::Done, toplevel_id: popup.data.toplevel.clone(), parent_id: popup.data.parent.wl_surface().clone(), id: popup.popup.wl_surface().clone() });
}
},
platform_specific::wayland::popup::Action::Size { id, width, height } => {
if let Some(sctk_popup) = self
.popups
.iter_mut()
.find(|s| s.data.id == id)
{
// update geometry
// update positioner
sctk_popup.set_size(width, height, TOKEN_CTR.fetch_add(1, std::sync::atomic::Ordering::Relaxed));
let surface = sctk_popup.popup.wl_surface().clone();
_ = send_event(&self.events_sender, &self.proxy,
SctkEvent::PopupEvent { variant: crate::sctk_event::PopupEventVariant::Size(width, height), toplevel_id: sctk_popup.data.parent.wl_surface().clone(), parent_id: sctk_popup.data.parent.wl_surface().clone(), id: surface });
}
},
},
Action::Activation(activation_event) => match activation_event {
platform_specific::wayland::activation::Action::RequestToken { app_id, window, channel } => {
if let Some(activation_state) = self.activation_state.as_ref() {
let (seat_and_serial, surface) = if let Some(id) = window {
let surface = self.windows.iter().find(|w| w.id == id)
.map(|w| w.wl_surface(&self.connection).clone())
.or_else(|| self.layer_surfaces.iter().find(|l| l.id == id)
.map(|l| l.surface.wl_surface().clone())
);
let seat_and_serial = surface.as_ref().and_then(|surface| {
self.seats.first().and_then(|seat| if seat.kbd_focus.as_ref().map(|focus| focus == surface).unwrap_or(false) {
seat.last_kbd_press.as_ref().map(|(_, serial)| (seat.seat.clone(), *serial))
} else if seat.ptr_focus.as_ref().map(|focus| focus == surface).unwrap_or(false) {
seat.last_ptr_press.as_ref().map(|(_, _, serial)| (seat.seat.clone(), *serial))
} else {
None
})
});
(seat_and_serial, surface)
} else {
(None, None)
};
activation_state.request_token_with_data(&self.queue_handle,
IcedRequestData::new(RequestData {
app_id,
seat_and_serial,
surface,
},
self.activation_token_ctr
)
);
_ = self.token_senders.insert(self.activation_token_ctr, channel);
self.activation_token_ctr = self.activation_token_ctr.wrapping_add(1);
} else {
// if we don't have the global, we don't want to stall the app
_ = channel.send(None);
}
},
platform_specific::wayland::activation::Action::Activate { window, token } => {
if let Some(activation_state) = self.activation_state.as_ref() {
if let Some(surface) = self.windows.iter().find(|w| w.id == window).map(|w| w.wl_surface(&self.connection)) {
activation_state.activate::<SctkState>(&surface, token)
}
}
},
},
Action::SessionLock(action) => match action {
platform_specific::wayland::session_lock::Action::Lock => {
if self.session_lock.is_none() {
// TODO send message on error? When protocol doesn't exist.
self.session_lock = self.session_lock_state.lock(&self.queue_handle).ok();
send_event(&self.events_sender, &self.proxy, SctkEvent::SessionLocked);
}
}
platform_specific::wayland::session_lock::Action::Unlock => {
if let Some(session_lock) = self.session_lock.take() {
session_lock.unlock();
}
// Make sure server processes unlock before client exits
let _ = self.connection.roundtrip();
send_event(&self.events_sender, &self.proxy, SctkEvent::SessionUnlocked);
}
platform_specific::wayland::session_lock::Action::LockSurface { id, output } => {
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// Should we panic if the id does not match?
if self.lock_surfaces.iter().any(|s| s.output == output) {
tracing::warn!("Cannot create multiple lock surfaces for a single output.");
return Ok(());
}
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
// TODO how to handle this when there's no lock?
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if let Some((surface, _)) = self.get_lock_surface(id, &output) {
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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let wl_surface = surface.wl_surface();
receive_frame(&mut self.frame_status, &wl_surface);
}
}
platform_specific::wayland::session_lock::Action::DestroyLockSurface { id } => {
if let Some(i) =
self.lock_surfaces.iter().position(|s| {
s.id == id
})
{
let surface = self.lock_surfaces.remove(i);
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let (removed, remaining): (Vec<_>, Vec<_>) = self
.subsurfaces
.drain(..)
.partition(|s| {
s.instance.parent == *surface.session_lock_surface.wl_surface()
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});
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self.subsurfaces = remaining;
for s in removed
{
crate::subsurface_widget::remove_iced_subsurface(
&s.instance.wl_surface,
);
send_event(&self.events_sender, &self.proxy,
SctkEvent::SubsurfaceEvent( crate::sctk_event::SubsurfaceEventVariant::Destroyed(s.instance) )
);
}
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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if let Some(id) = self.id_map.remove(&surface.session_lock_surface.wl_surface().id()) {
_ = self.destroyed.insert(id);
}
send_event(&self.events_sender, &self.proxy, SctkEvent::SessionLockSurfaceDone { surface: surface.session_lock_surface.wl_surface().clone() });
}
}
}
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Action::OverlapNotify(id, enabled) => {
if let Some(layer_surface) = self.layer_surfaces.iter_mut().find(|l| l.id == id) {
let Some(overlap_notify_state) = self.overlap_notify.as_ref() else {
tracing::error!("Overlap notify is not supported.");
return Ok(());
};
let my_id = layer_surface.surface.wl_surface().id();
if enabled && !self.overlap_notifications.contains_key(&my_id) {
let SurfaceKind::Wlr(wlr) = &layer_surface.surface.kind() else {
tracing::error!("Overlap notify is not supported for non wlr surface.");
return Ok(());
};
let notification = overlap_notify_state.notify.notify_on_overlap(wlr, &self.queue_handle, OverlapNotificationV1 { surface: layer_surface.surface.wl_surface().clone() });
_ = self.overlap_notifications.insert(my_id, notification);
} else {
_ = self.overlap_notifications.remove(&my_id);
}
} else {
tracing::error!("Overlap notify subscription cannot be created for surface. No matching layer surface found.");
}
},
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Action::Subsurface(action) => match action {
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subsurface::Action::Subsurface { subsurface: subsurface_settings } => {
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let parent_id = subsurface_settings.parent;
if let Ok((_, parent, subsurface, common_surface, common)) = self.get_subsurface(subsurface_settings.clone()) {
// TODO Ashley: all surfaces should probably have an optional title for a11y if nothing else
receive_frame(&mut self.frame_status, &subsurface);
send_event(&self.events_sender, &self.proxy,
SctkEvent::SubsurfaceEvent (crate::sctk_event::SubsurfaceEventVariant::Created{
parent_id,
parent,
surface: subsurface,
qh: self.queue_handle.clone(),
common_surface,
surface_id: subsurface_settings.id,
common,
display: self.connection.display(),
z: subsurface_settings.z,
})
);
}
},
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subsurface::Action::Destroy { id } => {
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let mut destroyed = vec![];
if let Some(subsurface) = self.subsurfaces.iter().position(|s| s.id == id) {
let subsurface = self.subsurfaces.remove(subsurface);
destroyed.push((subsurface.instance.wl_surface.clone(), subsurface.instance.parent.clone()));
subsurface.instance.wl_surface.attach(None, 0, 0);
subsurface.instance.wl_surface.commit();
send_event(&self.events_sender, &self.proxy,
SctkEvent::SubsurfaceEvent( crate::sctk_event::SubsurfaceEventVariant::Destroyed(subsurface.instance) )
);
}
for (destroyed, parent) in destroyed {
if let Some((wl_surface, f)) = self.seats.iter_mut().find(|f| {
f.kbd_focus.as_ref().is_some_and(|f| *f == destroyed)
}).and_then(|f| Some((parent, &mut f.kbd_focus))) {
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*f = Some(wl_surface);
}
}
},
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subsurface::Action::Reposition { id, x, y } => {
if let Some(subsurface) = self.subsurfaces.iter().find(|s| s.id == id) {
subsurface.instance.wl_subsurface.set_position(x, y);
subsurface.instance.wl_surface.commit();
}
},
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},
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Action::InhibitShortcuts(v) => {
if let Some(manager) = self.inhibitor_manager.as_ref() {
if let Some(inhibit) = self.inhibitor.take() {
inhibit.destroy();
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}
if v {
self.inhibitor = self.seats.iter().next()
.and_then(|s| s.kbd_focus.as_ref().map(|surface| manager.inhibit_shortcuts(surface, &s.seat, &self.queue_handle, ())));
}
}
}
Action::RoundedCorners(id, v) => {
if let Some(manager) = self.corner_radius_manager.as_ref() {
if let Some(w) = self.windows.iter_mut().find(|w| w.id == id) {
if let Some(radii) = v {
if let Some((protocol_object, corner_radii)) = w.corner_radius.as_mut() {
if *corner_radii != radii {
protocol_object.0.0.set_radius(radii.top_left,
radii.top_right,
radii.bottom_right,
radii.bottom_left,);
*corner_radii = radii.clone();
}
} else {
let toplevel = w.xdg_toplevel(&self.connection);
let protocol_object = manager.get_corner_radius(&toplevel, &self.queue_handle, ());
protocol_object.set_radius(
radii.top_left,
radii.top_right,
radii.bottom_right,
radii.bottom_left,
);
w.corner_radius = Some((SctkCornerRadius(Arc::new(MyCosmicCornerRadiusToplevelV1( protocol_object))), radii.clone()));
}
} else {
if let Some(old) = w.corner_radius.take() {
old.0.0.as_ref().0.unset_radius();
}
w.corner_radius = None;
}
} else {
if let Some(v) = v{
_ = self.pending_corner_radius.insert(id, v);
} else {
_ = self.pending_corner_radius.remove(&id);
}
}
}
}
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
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};
Ok(())
}
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pub fn get_subsurface(
&mut self,
settings: SctkSubsurfaceSettings,
) -> Result<
(
core::window::Id,
WlSurface,
WlSurface,
CommonSurface,
Arc<Mutex<Common>>,
),
SubsurfaceCreationError,
> {
let Some(subsurface_state) = self.subsurface_state.as_ref() else {
return Err(SubsurfaceCreationError::Unsupported);
};
let size = settings.size.unwrap_or(Size::new(1., 1.));
let half_w = size.width / 2.;
let half_h = size.height / 2.;
let mut loc = settings.loc;
match settings.gravity {
wayland_protocols::xdg::shell::client::xdg_positioner::Gravity::None => {
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// center on
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loc.x -= half_w;
loc.y -= half_h;
},
wayland_protocols::xdg::shell::client::xdg_positioner::Gravity::Top => {
loc.x -= half_w;
loc.y -= size.height;
},
wayland_protocols::xdg::shell::client::xdg_positioner::Gravity::Bottom => {
loc.x -= half_w;
},
wayland_protocols::xdg::shell::client::xdg_positioner::Gravity::Left => {
loc.y -= half_h;
loc.x -= size.width;
},
wayland_protocols::xdg::shell::client::xdg_positioner::Gravity::Right => {
loc.y -= half_h;
},
wayland_protocols::xdg::shell::client::xdg_positioner::Gravity::TopLeft => {
loc.y -= size.height;
loc.x -= size.width;
},
wayland_protocols::xdg::shell::client::xdg_positioner::Gravity::BottomLeft => {
loc.x -= size.width;
},
wayland_protocols::xdg::shell::client::xdg_positioner::Gravity::TopRight => {
loc.y -= size.height;
},
wayland_protocols::xdg::shell::client::xdg_positioner::Gravity::BottomRight => {},
_ => unimplemented!(),
};
let bounds = Rectangle::new(loc, size);
let parent = if let Some(parent) =
self.layer_surfaces.iter().find(|l| l.id == settings.parent)
{
PopupParent::LayerSurface(parent.surface.wl_surface().clone())
} else if let Some(parent) =
self.windows.iter().find(|w| w.id == settings.parent)
{
PopupParent::Window(parent.wl_surface(&self.connection))
} else if let Some(i) = self
.popups
.iter()
.position(|p| p.data.id == settings.parent)
{
let parent = &self.popups[i];
PopupParent::Popup(parent.popup.wl_surface().clone())
} else if let Some(i) = self
.lock_surfaces
.iter()
.position(|p| p.id == settings.parent)
{
let parent = &self.lock_surfaces[i];
PopupParent::Popup(parent.session_lock_surface.wl_surface().clone())
} else {
return Err(SubsurfaceCreationError::ParentMissing);
};
let wl_surface =
self.compositor_state.create_surface(&self.queue_handle);
_ = self.id_map.insert(wl_surface.id(), settings.id.clone());
for s in self.seats.iter_mut() {
if s.kbd_focus
.as_ref()
.is_some_and(|f| f == parent.wl_surface())
{
s.kbd_focus = Some(wl_surface.clone());
}
}
let parent_wl_surface = parent.wl_surface();
let wl_subsurface = subsurface_state.wl_subcompositor.get_subsurface(
&wl_surface,
parent_wl_surface,
&self.queue_handle,
(),
);
wl_subsurface.set_position(bounds.x as i32, bounds.y as i32);
_ = wl_surface.frame(&self.queue_handle, wl_surface.clone());
if let Some(zone) = settings.input_zone {
let region = self
.compositor_state
.wl_compositor()
.create_region(&self.queue_handle, ());
region.add(
zone.x.round() as i32,
zone.y.round() as i32,
zone.width.round() as i32,
zone.height.round() as i32,
);
wl_surface.set_input_region(Some(&region));
region.destroy();
}
wl_surface.commit();
let wp_viewport = subsurface_state.wp_viewporter.get_viewport(
&wl_surface,
&self.queue_handle,
cctk::sctk::globals::GlobalData,
);
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let wp_fractional_scale = self
.fractional_scaling_manager
.as_ref()
.map(|fsm| fsm.fractional_scaling(&wl_surface, &self.queue_handle));
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let wp_alpha_modifier_surface = subsurface_state
.wp_alpha_modifier
.as_ref()
.map(|wp_alpha_modifier| {
wp_alpha_modifier.get_surface(
&wl_surface,
&self.queue_handle,
(),
)
});
wp_viewport.set_destination(size.width as i32, size.height as i32);
let mut common: Common =
LogicalSize::new(size.width as u32, size.height as u32).into();
let instance = SubsurfaceInstance {
wl_surface: wl_surface.clone(),
wl_subsurface: wl_subsurface.clone(),
wp_viewport: wp_viewport.clone(),
wp_alpha_modifier_surface: wp_alpha_modifier_surface,
wp_fractional_scale,
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wl_buffer: None,
bounds: Some(bounds),
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transform:
cctk::wayland_client::protocol::wl_output::Transform::Normal,
z: settings.z,
parent: parent_wl_surface.clone(),
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};
common.wp_viewport = Some(wp_viewport);
let common = Arc::new(Mutex::new(common));
for focus in &mut self.seats {
if focus
.kbd_focus
.as_ref()
.is_some_and(|s| s == parent_wl_surface)
{
let id = winit::window::WindowId::from_raw(
wl_surface.id().as_ptr() as usize,
);
self.sctk_events.push(SctkEvent::Winit(
id,
winit::event::WindowEvent::Focused(true),
));
self.sctk_events.push(SctkEvent::KeyboardEvent {
variant: KeyboardEventVariant::Enter(wl_surface.clone()),
kbd_id: focus.kbd.clone().unwrap(),
seat_id: focus.seat.clone(),
surface: wl_surface.clone(),
});
focus.kbd_focus = Some(wl_surface.clone());
}
}
let id = settings.id;
self.subsurfaces.push(SctkSubsurface {
common: common.clone(),
steals_keyboard_focus: settings.steal_keyboard_focus,
id: settings.id,
instance,
settings,
});
// XXX subsurfaces need to be sorted by z in descending order
self.subsurfaces
.sort_by(|a, b| b.instance.z.cmp(&a.instance.z));
Ok((
id,
parent.wl_surface().clone(),
wl_surface.clone(),
CommonSurface::Subsurface {
wl_surface,
wl_subsurface,
},
common,
))
}
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
}
2024-10-17 13:23:45 -04:00
pub(crate) fn send_event(
sender: &mpsc::UnboundedSender<Control>,
proxy: &winit::event_loop::EventLoopProxy,
sctk_event: SctkEvent,
) {
_ = sender
.unbounded_send(Control::PlatformSpecific(Event::Wayland(sctk_event)));
feat: pop-os megasquash x11: Workaround nvidia driver lacking DRI feat(mouse area): add double click mouse area: add double click compositor: Add code to extract adapter from x11 refactor: Extract ids_from_dev from wayland specific code wayland: Don't crash if libwayland isn't available feat(sctk): support for overflow widget sctk: Fixes for cursor icon * With multiple windows, `SetCursor` is only sent for the focused window. Fixing a flicker between icons when two windows are using different cursors. * If there is a drag surface, let that surface set the cursor. And not any other. * Set cursor on `enter`, and when switching between CSDs and app area. Fixes https://github.com/pop-os/libcosmic/issues/533. improv(sctk): per-surface cursor position tracking feat(sctk): support ShowWindowMenu Make text wrap configurable fix(core): state order and handling of new trees fix: settings.decorations enables SSD refactor(sctk): convert window actions fix: enable the tokio feature for accesskit_unix fix: only try to connect to clipboard if on linux iced_wgpu: don't query Wayland on macos Update `window_clipboard` sctk: Unmap subsurfaces instead of immediately destroying them Destroying a surface is immediate, rather than synchronized with commits. This fixes a flickering behavior with drag and drop in cosmic-workspaces. sctk: Add alpha setting to `Subsurface` widget sctk: Update `sctk`, `wayland-protocols` Update for cosmic-text undefined buffer size Adapt to cosmic-text undefined width change fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration Allows applications to be launched on the NVIDIA GPU with Vulkan support Adapt to new cosmic-text wgpu: Fix wayland device id conversion wgpu: Fix querying adapter, even if we already have one wgpu: fix nvidia gpu powering up in hybrid setups cargo fmt fix: refactor dnd impl to support responsive widget fix: update read and write methods so they don't recurse fix(core): replace debug_assert in diff fix: avoid with_borrow_mut fix: better handling of state tree This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found. fix: emit Event::Resized to fix nav bar in cosmic-settings fix(image): guess the image format before decoding iced_wgpu: Query wayland for the device to use, if possible sctk: Support `start_drag` with drags started from touch events sctk: Add touch support fix: update widnow-clipboard tag fix: clean up dnd surfaces when a window is removed Adjust to line ending needing to be specified as part of cosmic_text::BufferLine sctk: Add support for drag-and-drop surface offsets This adds an offset `Vector` as an argument to `on_drag`, and allows passing an offset to `start_drag`. Some applications using drag and drop want the top left corner of the drag surface (as happens without an offset). But others want the drag surface to be offset based on where the cursor is on the widget when starting the drag. This can just be `-1 * offset`, but may be scaled if the drag surface is a different size from the original widget. fix(sctk): nested popup parent feat(mouseare): mouse enter and exit fix(tiny_skia): damage fix(scrollable): filter scroll events in the wrong direction sctk: Use empty input region for subsurfaces This seems to work, and is a better way to deal with subsurface input if there aren't any problems. This way, input events simply go to the parent surface, so we don't have to deal with various edge cases related to that. (Though for compositor-side issues, we still need to fix those for other clients.) This helps with an issue with drag-and-drop and subsurfaces on Smithay, and a different issue on Kwin (in KDE 5.27, at least). Send `DataSource` events to all surfaces Previously these events are directed to the first surface, then removed from `sctk_events`. Which is definitely not right. slider & toggler roundness Update window_clipboard to pop-dnd-4 fix(tiny-skia): non-simple border scaling the issue can be seen with sharp corners when using the screenshot portal with scaling Add read_primary/write_primary chore: update tag fix: translate offer positions in scrollable fix(winit multi-window): handle exit_on_close request fix(scrollable): pass child layout when calculating drag destinations fix(container): id and set_id should use content Clean up after lock surfaces are destroyed Call unlock on session lock chore: update tag fixes for dnd sctk: Fix handling of DnD with subsurfaces (#122) Map subsurface to parent and add offset. refactor: remove Sync bound for Message fix: pass correct state and layout for container widgets fix: docs feat: update advertised drag destinations after rebuilding an interface fix: color format & multi-window fix: doc feat: winit dnd fix: ambiguous import chore: reexport mime from window_clipboard chore: use tag clippy feat: add actions and commands for new clipboard methods cleanup docs feat: custom mime types for Clipboard sctk: Fix handling of layer surface `pointer_interactivity` (#115) A null `region` represents an infinite region (the default). To set an empty region, we need to create a `wl_region`. fix(tiny_skia): disable shadows due to rendering glitch fix(winit): add static lifetimes to multi-window application update fix(winit): add static lifetimes to application update Use `TypeId` to identify `subscription::Map` (cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612) fix(sctk): destroy drag icon and send event after cancel action fix: clipboard cleanup fix(sctk): clipboard dummy impl typo refactor(sctk): optional clipboard fix(sctk): broadcast events after update when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current fix(multi_window): enable drag resize sctk: Map subsurface pointer events to parent surface, with offset sctk_subsurface: Use two surfaces, handle button presses Useful for testing pointer input to subsurfaces. sctk: Add `subsurface_ids` mapping subsurface to parent and offset sctk_subsurface_gst: NV12 surface suppport; disabled Whether or not this works seems to depend on driver, or gstreamer version... Handle frame callbacks for subsurfaces, and `commit` parent surface If the main surface is occluded completely by opaque subsurfaces, it may not receive `frame` events. So we need to request frame events for all subsurfaces as well. Additionally, with "synchronized" subsurfaces, we need to `commit` the parent surface for subsurface changes to take effect. Fixes issues with subsurfaces updating slowly, or only when mouse moved under some circumstances. examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata Similar to `waylandsink`. Allows us to avoid creating a buffer source (and ultimately `wl_buffer`) for every buffer swap. sctk/subsurface: Cache `wl_buffer`s Creating a new `wl_buffer` each frame seems to perform poorly. We can instead keep a cache of `wl_buffer`s we have created from a `BufferSource`. sctk/subsurface: Avoid unnecessary subsurface commits if unchanged feat(slider): add breakpoints fix: autosize surface layout Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size. fix(sctk): send close event instead of close requested when a window is closed sctk: add command to set maximize state Add `show_window_menu` action Winit currently supports this only on Windows and Wayland. This requests that a context menu is shown at the cursor position, like the menu normally triggered by right clicking the title bar. This is important for implementing client side decorations with Iced widgets. Remove unnecessary redraw request This was particularly visible on Redox where there is no vsync, but also causes unnecessary redraws on Linux chore: update accesskit Disable broken rustdoc links sctk: Add `Subsurface` widget (#79) This adds a widget that attaches an shm or dma buffer to a subsurface, scaled with `wp_viewporter`. By exposing this as a widget, rather than as a type of window, it can be positioned and scaled like any other iced widget. It provides an API that's similar to an iced image. The initial version of this just took a `wl_buffer`. But this makes buffer re-use problematic. In particular, the docs for `wl_surface::attach` note that `wl_buffer::release` events become unreliable if a buffer is attached to multiple surfaces. And indicates that a client should create multiple `wl_buffer` instances, or use `wp_linux_buffer_release`. So we store information about the buffer, and create `wl_buffer`s as needed. `SubsurfaceBuffer::new` also returns a future that's signaled when all references are destroyed, both `wl_buffer`s and any instance of the `SubsurfaceBuffer` that might still be used in the `view`. So this seems like the best solution for now, within the model-view-update architecture. This has two examples: `sctk_subsurface`, showing a single-color shm buffer, and `sctk_subsurface_gst`, which plays an h264 video to a subsurface with vaapi decoding. chore: use pop-os fork of winit chore: unpin cosmic-text Update wgpu to a commit that fixes use on Nvidia drivers This can be tested with something like `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour --features iced/wgpu`. On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings. So some improvement may still be needed here. But if it doesn't regress behavior on other hardware, that seems like an improvement over freezing. fix(winit): pass text with modifiers in event chore: update cosmic-text and glyphon fix: distinguish between the key character and the utf8 of a key event feat(wgpu): use alpha modes for compositing if available chore: use updated softbuffer fix: typo fix: downgrade resvg fix: core/serde chore: remove default features typo: add rev to glyphon Update to cosmic-text refactor Fix docs error Add function to fill a Raw Fixes for last commit fix: broadcast surface events dnd_listener: Fix behavior when there are multiple listeners (#87) A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag isn't within the widget's bounds. So add a few more checks for this. Enter/leave events generated by `DndOfferEvent::Motion` also don't behave as one might expect, since the enter may occur before the leave depending on the order it calls `on_event` on the widget. Not sure how to address that, but cosmic-workspaces can just ignore the leave events for now. Otherwise, this seems to be working fine, after these changes. chore: fix sctk multi-window dependency cleanup: formatting and clippy fix(example): sctk_drag id fix: translate the wayland event position for content inside a scrollable fix: set web-sys to =0.3.64 fix: clip mask checks chore: use advanced text shaping for pick list fix: dnd widget layout fix: ambiguous palette import chore: remove artifacts job fix: CI tests fix: add back the window id to the frames subscription fix: tooltip children and diff refactor: udpate gradient angles for slider reexport limits fix: editor and sctk_todos examples cleanup: clippy cleanup git workflows chore: cleanup iced_widget refactor Update mod.rs chore: update softbuffer Hack to remove image blur iced_core: feature for serde serialization of KeyCode fix(wgpu): handle border_radius property with image raster feat: add border radius to image rendering feat: Add side mouse button events cleanup: clippy fixes and formatting Part of this is a refactor of the ID cleanup: clippy and fmt fix: test workflow fix: add note in CHANGELOG fix: clippy refactor: restore default style of slider feat: allow setting the width and height of a rule fix: slider gradient angle feat: gradient backgground for the slider rail feat(mouse-area): added on_drag method fix(widget): container inherited wrong icon color from renderer fix(button): inherit icon color if set to none feat(renderer): define default icon color By default, this is the same as the text color for best visibility. feat(winit): client-side resize drag support feat(winit): client-side resize drag support Make vertical scroll properties optional fix: quad rendering including border only inside of the bounds Move `Screenshot` inside `window` module Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command. Provide access to font from each crate Use nested for lazy widgets Use layout with children for nesting Introduce internal `overlay::Nested` for `UserInterface` fix: reset button state if the cursor leaves runtime: Handle widget operations in `program::State` helper (#46) chore: default line height, text size, and shaping for cosmic feat: sctk shell fix: quad rendering including border only inside of the bounds fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent) cleanup: fix & format fix: use iced_core::Font cleanup fix: allow leaving out winit & iced-sctk fix: settings fix: slider draw improvements fix: websocket example fix: modal example fix: scrollable example fix: toast example fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces fix: todos panic fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples wip (iced-sctk): window resize with icons feat (iced-sctk): support for setting cursor refactor: default decorations to client fix: set window geometry after receiving configure fix: size limits with no max bound must be cut off fix: send size update when autosized surface resizes fix: use ceil size for positioner cleanup: remove dbg statement fix: remove a destroyed surface from compositor surfaces fix errors after rebase and wip scaling support fix: handling of scale factor in set_logical_size fix (sctk_drag example): add .into for border radius fix: fractional scaling sctk: Fire RedrawRequests wip: animations via frame event fix / refactor iced-sctk redraw & frame event handling cleanup: note about frame request in iced-sctk fix: send resize when necessary for layer surface and popups too fix: always request redraw for a new surface fix: scaling and autosize surface improvements refactor: sctk_lazy keyboard interactivity feat(sctk): configurable natural_scroll property feat: send state and capabilities events when there are changes fix: redraw when an update is needed and clean up the logic Update sctk to latest commit Fix compilation of sctk drag example fix(sctk): update interface before checking if it has a redraw request refactor: after autosize surface resize wait to redraw until the resize has been applied refactor: better handling of autosize surfaces chore: update sctk chore: update sctk fixes sctk_drag example fix: default to ControlFlow::Wait for applications with no surface this seems to help CPU usage for app library and launcher default to 250ms timeout in the event loop Update sctk sctk: Implement xdg-activation support fix: don't require Flags to be clone for settings on wayland chore: error if neither winit or wayland feature is set chore: Allow compiling without windowing system (#65) fix(iced-sctk): handle exit_on_close_request fix: make sure that each widget operation operates on every interface This should be ok even for widget actions like focus next because there can only ever be a single focused widget cargo fmt cleanup: dbg statement fix(iced-sctk): replace panic with handling for remaining enum variants refactor: use iced clipboard for interacting with the selection refactor: allow passing an activation token when creating a window sctk: Add support for `ext-session-lock` protocol fix(sctk): build and use tree for layout of autosize surfaces Update winit to latest commit used by upstream iced fix(sctk): send key characters fix(sctk): check if key is a named key first refactor(sctk): keep compositor surface in state feat: accessibility with some widget impls feat: stable ids a11y: Don't unconditionally pull winit (#43) Update conversion.rs integration fixes integration integration integration integration s integration some integration work more integration Update Cargo.toml Update mod.rs Update multi_window.rs s more integration more integration (ryanabx wip #100000) more integration!! integration 2 integration more integration (rbx) s integration integration work integration Update Cargo.toml integration simple integration things int integration to 175 integration(170) Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com> Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com> Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com> Co-Authored-By: Michael Murphy <michael@mmurphy.dev> Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com> Co-Authored-By: Jeremy Soller <jeremy@system76.com> Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com> fix(column): handle keys len change fix: iced-sctk a11y wip: winit single window updates tokio feature hangs even without a11y feature fix: multiwindow a11y fixes fix: component update winit wip: sctk integration to winit shell refactor: remove accesskit_unix fix: svg fix: remove wayland default feature feat: derive Hash for image Handle fix: cleanup 0.13 rebase errors fix: remove path dependencies conversion for Radius conversion for Padding setter for Svg border radius re-export Limits fix: connect clipboard if disconnected on layer surface or popup creation fix: connect clipboard if disconnected on session lock surface creation fix: update size of layer surface after configure fix: insert user interfaces for popup and lock surfaces on creation fix: svg scaling feat: popups on winit windows fix: default text shaping to advanced fix: fallback to renderer icon style if svg is symbolic fixes fix: sctk frame handling feat: autosize handling fix: better autosize handling fix: avoid duplicate window events from sctk fix: better handling of popups fix: refactor redraw handling for sctk fix: include id in frames fix: image fix: scrollable delta direction sctk: unregister clipboard when surface is done set min / max size when size is requested fix: popups filter pointer events feat: add Hide variant to mouse Interaction dnd fixes fix: use physical width for DnD surface fix: tiny-skia svg quality refactor: peek_dnd try to parse data cleanup text conversion cleanup svg scaling fixes background color fix Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
proxy.wake_up();
}
delegate_noop!(SctkState: ignore WlSubsurface);
delegate_noop!(SctkState: ignore WlRegion);