iced-yoda/core/src/widget/text.rs

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Rust
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//! Write some text for your users to read.
use crate::alignment;
use crate::layout;
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use crate::mouse;
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use crate::renderer;
use crate::text::{self, Paragraph};
use crate::widget::tree::{self, Tree};
use crate::{
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Color, Element, Layout, Length, Pixels, Point, Rectangle, Size, Theme,
Widget,
};
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use std::borrow::Cow;
pub use text::{LineHeight, Shaping};
/// A paragraph of text.
#[allow(missing_debug_implementations)]
pub struct Text<'a, Theme, Renderer>
where
Renderer: text::Renderer,
{
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content: Cow<'a, str>,
size: Option<Pixels>,
line_height: LineHeight,
width: Length,
height: Length,
horizontal_alignment: alignment::Horizontal,
vertical_alignment: alignment::Vertical,
font: Option<Renderer::Font>,
shaping: Shaping,
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style: Style<'a, Theme>,
}
impl<'a, Theme, Renderer> Text<'a, Theme, Renderer>
where
Renderer: text::Renderer,
{
/// Create a new fragment of [`Text`] with the given contents.
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pub fn new(content: impl Into<Cow<'a, str>>) -> Self
where
Theme: DefaultStyle + 'a,
{
Text {
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content: content.into(),
size: None,
line_height: LineHeight::default(),
font: None,
width: Length::Shrink,
height: Length::Shrink,
horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Top,
shaping: Shaping::Basic,
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style: Box::new(Theme::default_style),
}
}
/// Sets the size of the [`Text`].
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pub fn size(mut self, size: impl Into<Pixels>) -> Self {
self.size = Some(size.into());
self
}
/// Sets the [`LineHeight`] of the [`Text`].
pub fn line_height(mut self, line_height: impl Into<LineHeight>) -> Self {
self.line_height = line_height.into();
self
}
/// Sets the [`Font`] of the [`Text`].
///
/// [`Font`]: crate::text::Renderer::Font
pub fn font(mut self, font: impl Into<Renderer::Font>) -> Self {
self.font = Some(font.into());
self
}
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/// Sets the style of the [`Text`].
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pub fn style(mut self, style: impl Fn(&Theme) -> Appearance + 'a) -> Self {
self.style = Box::new(style);
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self
}
/// Sets the [`Color`] of the [`Text`].
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pub fn color(self, color: impl Into<Color>) -> Self {
self.color_maybe(Some(color))
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}
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/// Sets the [`Color`] of the [`Text`], if `Some`.
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pub fn color_maybe(mut self, color: Option<impl Into<Color>>) -> Self {
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let color = color.map(Into::into);
self.style = Box::new(move |_theme| Appearance { color });
self
}
/// Sets the width of the [`Text`] boundaries.
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Sets the height of the [`Text`] boundaries.
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
/// Sets the [`alignment::Horizontal`] of the [`Text`].
pub fn horizontal_alignment(
mut self,
alignment: alignment::Horizontal,
) -> Self {
self.horizontal_alignment = alignment;
self
}
/// Sets the [`alignment::Vertical`] of the [`Text`].
pub fn vertical_alignment(
mut self,
alignment: alignment::Vertical,
) -> Self {
self.vertical_alignment = alignment;
self
}
/// Sets the [`Shaping`] strategy of the [`Text`].
pub fn shaping(mut self, shaping: Shaping) -> Self {
self.shaping = shaping;
self
}
}
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/// The internal state of a [`Text`] widget.
#[derive(Debug, Default)]
pub struct State<P: Paragraph>(P);
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Text<'a, Theme, Renderer>
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where
Renderer: text::Renderer,
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{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State<Renderer::Paragraph>>()
}
fn state(&self) -> tree::State {
tree::State::new(State(Renderer::Paragraph::default()))
}
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: self.height,
}
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
tree.state.downcast_mut::<State<Renderer::Paragraph>>(),
renderer,
limits,
self.width,
self.height,
&self.content,
self.line_height,
self.size,
self.font,
self.horizontal_alignment,
self.vertical_alignment,
self.shaping,
)
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}
fn draw(
&self,
tree: &Tree,
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renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
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layout: Layout<'_>,
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_cursor_position: mouse::Cursor,
viewport: &Rectangle,
) {
let state = tree.state.downcast_ref::<State<Renderer::Paragraph>>();
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let appearance = (self.style)(theme);
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draw(renderer, style, layout, state, appearance, viewport);
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}
}
/// Produces the [`layout::Node`] of a [`Text`] widget.
pub fn layout<Renderer>(
state: &mut State<Renderer::Paragraph>,
renderer: &Renderer,
limits: &layout::Limits,
width: Length,
height: Length,
content: &str,
line_height: LineHeight,
size: Option<Pixels>,
font: Option<Renderer::Font>,
horizontal_alignment: alignment::Horizontal,
vertical_alignment: alignment::Vertical,
shaping: Shaping,
) -> layout::Node
where
Renderer: text::Renderer,
{
layout::sized(limits, width, height, |limits| {
let bounds = limits.max();
let size = size.unwrap_or_else(|| renderer.default_size());
let font = font.unwrap_or_else(|| renderer.default_font());
let State(ref mut paragraph) = state;
paragraph.update(text::Text {
content,
bounds,
size,
line_height,
font,
horizontal_alignment,
vertical_alignment,
shaping,
});
paragraph.min_bounds()
})
}
/// Draws text using the same logic as the [`Text`] widget.
///
/// Specifically:
///
/// * If no `size` is provided, the default text size of the `Renderer` will be
/// used.
/// * If no `color` is provided, the [`renderer::Style::text_color`] will be
/// used.
/// * The alignment attributes do not affect the position of the bounds of the
/// [`Layout`].
pub fn draw<Renderer>(
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
state: &State<Renderer::Paragraph>,
appearance: Appearance,
viewport: &Rectangle,
) where
Renderer: text::Renderer,
{
let State(ref paragraph) = state;
let bounds = layout.bounds();
let x = match paragraph.horizontal_alignment() {
alignment::Horizontal::Left => bounds.x,
alignment::Horizontal::Center => bounds.center_x(),
alignment::Horizontal::Right => bounds.x + bounds.width,
};
let y = match paragraph.vertical_alignment() {
alignment::Vertical::Top => bounds.y,
alignment::Vertical::Center => bounds.center_y(),
alignment::Vertical::Bottom => bounds.y + bounds.height,
};
renderer.fill_paragraph(
paragraph,
Point::new(x, y),
appearance.color.unwrap_or(style.text_color),
*viewport,
);
}
impl<'a, Message, Theme, Renderer> From<Text<'a, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
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where
Theme: 'a,
Renderer: text::Renderer + 'a,
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{
fn from(
text: Text<'a, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer> {
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Element::new(text)
}
}
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impl<'a, Theme, Renderer> From<&'a str> for Text<'a, Theme, Renderer>
where
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Theme: DefaultStyle + 'a,
Renderer: text::Renderer,
{
fn from(content: &'a str) -> Self {
Self::new(content)
}
}
impl<'a, Message, Theme, Renderer> From<&'a str>
for Element<'a, Message, Theme, Renderer>
where
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Theme: DefaultStyle + 'a,
Renderer: text::Renderer + 'a,
{
fn from(content: &'a str) -> Self {
Text::from(content).into()
}
}
/// The appearance of some text.
#[derive(Debug, Clone, Copy, Default)]
pub struct Appearance {
/// The [`Color`] of the text.
///
/// The default, `None`, means using the inherited color.
pub color: Option<Color>,
}
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/// The style of some [`Text`].
pub type Style<'a, Theme> = Box<dyn Fn(&Theme) -> Appearance + 'a>;
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/// The default style of some [`Text`].
pub trait DefaultStyle {
/// Returns the default style of some [`Text`].
fn default_style(&self) -> Appearance;
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}
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impl DefaultStyle for Theme {
fn default_style(&self) -> Appearance {
Appearance::default()
}
}
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impl DefaultStyle for Color {
fn default_style(&self) -> Appearance {
Appearance { color: Some(*self) }
}
}