2024-07-16 01:14:26 +02:00
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//! iced is a cross-platform GUI library focused on simplicity and type-safety.
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2019-11-22 19:36:57 +01:00
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//! Inspired by [Elm].
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//!
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2024-07-16 15:41:28 +02:00
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//! [Elm]: https://elm-lang.org/
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//!
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2024-07-16 01:14:26 +02:00
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//! # Disclaimer
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//! iced is __experimental__ software. If you expect the documentation to hold your hand
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//! as you learn the ropes, you are in for a frustrating experience.
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2019-11-22 19:36:57 +01:00
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//!
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//! The library leverages Rust to its full extent: ownership, borrowing, lifetimes, futures,
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//! streams, first-class functions, trait bounds, closures, and more. This documentation
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//! is not meant to teach you any of these. Far from it, it will assume you have __mastered__
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//! all of them.
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//!
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//! Furthermore—just like Rust—iced is very unforgiving. It will not let you easily cut corners.
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//! The type signatures alone can be used to learn how to use most of the library.
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//! Everything is connected.
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//!
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//! Therefore, iced is easy to learn for __advanced__ Rust programmers; but plenty of patient
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//! beginners have learned it and had a good time with it. Since it leverages a lot of what
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//! Rust has to offer in a type-safe way, it can be a great way to discover Rust itself.
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//!
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//! If you don't like the sound of that, you expect to be spoonfed, or you feel frustrated
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//! and struggle to use the library; then I recommend you to wait patiently until [the book]
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//! is finished.
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//!
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//! [the book]: https://book.iced.rs
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//!
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//! # The Pocket Guide
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//! Start by calling [`run`]:
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//!
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//! ```no_run,standalone_crate
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//! pub fn main() -> iced::Result {
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//! iced::run(update, view)
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//! }
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//! # fn update(state: &mut (), message: ()) {}
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//! # fn view(state: &()) -> iced::Element<'_, ()> { iced::widget::text("").into() }
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//! ```
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2024-07-16 01:14:26 +02:00
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//!
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//! Define an `update` function to __change__ your state:
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//!
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//! ```standalone_crate
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//! fn update(counter: &mut u64, message: Message) {
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//! match message {
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//! Message::Increment => *counter += 1,
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//! }
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//! }
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//! # #[derive(Clone)]
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//! # enum Message { Increment }
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//! ```
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//!
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//! Define a `view` function to __display__ your state:
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//!
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//! ```standalone_crate
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//! use iced::widget::{button, text};
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//! use iced::Element;
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//!
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//! fn view(counter: &u64) -> Element<'_, Message> {
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//! button(text(counter)).on_press(Message::Increment).into()
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//! }
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//! # #[derive(Clone)]
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//! # enum Message { Increment }
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//! ```
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//!
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//! And create a `Message` enum to __connect__ `view` and `update` together:
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//!
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//! ```standalone_crate
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//! #[derive(Debug, Clone)]
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//! enum Message {
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//! Increment,
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//! }
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//! ```
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//!
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//! ## Custom State
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//! You can define your own struct for your state:
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//!
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//! ```standalone_crate
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//! #[derive(Default)]
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//! struct Counter {
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//! value: u64,
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//! }
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2019-11-22 19:36:57 +01:00
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//! ```
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2022-07-27 06:49:20 +02:00
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//!
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//! But you have to change `update` and `view` accordingly:
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2022-07-27 06:49:20 +02:00
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//!
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2025-04-03 20:27:17 +02:00
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//! ```standalone_crate
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2024-07-16 01:14:26 +02:00
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//! # struct Counter { value: u64 }
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//! # #[derive(Clone)]
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//! # enum Message { Increment }
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//! # use iced::widget::{button, text};
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//! # use iced::Element;
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//! fn update(counter: &mut Counter, message: Message) {
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//! match message {
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//! Message::Increment => counter.value += 1,
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//! }
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//! }
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//!
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//! fn view(counter: &Counter) -> Element<'_, Message> {
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//! button(text(counter.value)).on_press(Message::Increment).into()
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//! }
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2019-11-22 19:36:57 +01:00
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//! ```
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//!
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//! ## Widgets and Elements
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//! The `view` function must return an [`Element`]. An [`Element`] is just a generic [`widget`].
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//!
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//! The [`widget`] module contains a bunch of functions to help you build
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//! and use widgets.
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//!
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//! Widgets are configured using the builder pattern:
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//!
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//! ```standalone_crate
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//! # struct Counter { value: u64 }
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//! # #[derive(Clone)]
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//! # enum Message { Increment }
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//! use iced::widget::{button, column, text};
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//! use iced::Element;
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//!
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//! fn view(counter: &Counter) -> Element<'_, Message> {
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//! column![
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//! text(counter.value).size(20),
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//! button("Increment").on_press(Message::Increment),
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//! ]
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//! .spacing(10)
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//! .into()
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//! }
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//! ```
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//!
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//! A widget can be turned into an [`Element`] by calling `into`.
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//!
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//! Widgets and elements are generic over the message type they produce. The
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//! [`Element`] returned by `view` must have the same `Message` type as
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//! your `update`.
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//!
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//! ## Layout
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//! There is no unified layout system in iced. Instead, each widget implements
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//! its own layout strategy.
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//!
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//! Building your layout will often consist in using a combination of
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//! [rows], [columns], and [containers]:
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//!
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//! ```standalone_crate
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//! # struct State;
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//! # enum Message {}
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//! use iced::widget::{column, container, row};
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//! use iced::{Fill, Element};
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//!
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//! fn view(state: &State) -> Element<'_, Message> {
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//! container(
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//! column![
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//! "Top",
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//! row!["Left", "Right"].spacing(10),
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//! "Bottom"
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//! ]
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//! .spacing(10)
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//! )
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//! .padding(10)
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//! .center_x(Fill)
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//! .center_y(Fill)
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//! .into()
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//! }
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//! ```
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//!
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//! Rows and columns lay out their children horizontally and vertically,
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//! respectively. [Spacing] can be easily added between elements.
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//!
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//! Containers position or align a single widget inside their bounds.
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//!
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//! [rows]: widget::Row
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//! [columns]: widget::Column
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//! [containers]: widget::Container
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//! [Spacing]: widget::Column::spacing
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//!
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//! ## Sizing
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//! The width and height of widgets can generally be defined using a [`Length`].
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//!
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//! - [`Fill`] will make the widget take all the available space in a given axis.
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//! - [`Shrink`] will make the widget use its intrinsic size.
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//!
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//! Most widgets use a [`Shrink`] sizing strategy by default, but will inherit
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//! a [`Fill`] strategy from their children.
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//!
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//! A fixed numeric [`Length`] in [`Pixels`] can also be used:
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//!
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//! ```standalone_crate
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//! # struct State;
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//! # enum Message {}
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//! use iced::widget::container;
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//! use iced::Element;
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//!
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//! fn view(state: &State) -> Element<'_, Message> {
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//! container("I am 300px tall!").height(300).into()
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//! }
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//! ```
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//!
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//! ## Theming
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//! The default [`Theme`] of an application can be changed by defining a `theme`
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//! function and leveraging the [`Application`] builder, instead of directly
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//! calling [`run`]:
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//!
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//! ```no_run,standalone_crate
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//! # struct State;
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//! use iced::Theme;
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//!
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//! pub fn main() -> iced::Result {
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//! iced::application(new, update, view)
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//! .theme(theme)
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//! .run()
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//! }
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//!
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2025-03-12 02:10:42 +01:00
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//! fn new() -> State {
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//! // ...
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//! # State
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//! }
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//!
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//! fn theme(state: &State) -> Theme {
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//! Theme::TokyoNight
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//! }
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//! # fn update(state: &mut State, message: ()) {}
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//! # fn view(state: &State) -> iced::Element<'_, ()> { iced::widget::text("").into() }
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//! ```
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//!
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//! The `theme` function takes the current state of the application, allowing the
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//! returned [`Theme`] to be completely dynamic—just like `view`.
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//!
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//! There are a bunch of built-in [`Theme`] variants at your disposal, but you can
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//! also [create your own](Theme::custom).
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//!
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//! ## Styling
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//! As with layout, iced does not have a unified styling system. However, all
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//! of the built-in widgets follow the same styling approach.
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//!
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//! The appearance of a widget can be changed by calling its `style` method:
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//!
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//! ```standalone_crate
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2024-07-16 01:14:26 +02:00
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//! # struct State;
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//! # enum Message {}
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//! use iced::widget::container;
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//! use iced::Element;
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//!
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//! fn view(state: &State) -> Element<'_, Message> {
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//! container("I am a rounded box!").style(container::rounded_box).into()
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//! }
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//! ```
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//!
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//! The `style` method of a widget takes a closure that, given the current active
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//! [`Theme`], returns the widget style:
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//!
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2025-04-03 20:27:17 +02:00
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//! ```standalone_crate
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2024-07-16 01:14:26 +02:00
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//! # struct State;
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//! # #[derive(Clone)]
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//! # enum Message {}
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//! use iced::widget::button;
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//! use iced::{Element, Theme};
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//!
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//! fn view(state: &State) -> Element<'_, Message> {
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//! button("I am a styled button!").style(|theme: &Theme, status| {
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//! let palette = theme.extended_palette();
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//!
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//! match status {
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//! button::Status::Active => {
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//! button::Style::default()
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//! .with_background(palette.success.strong.color)
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//! }
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//! _ => button::primary(theme, status),
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//! }
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//! })
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//! .into()
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2024-03-17 13:55:15 +01:00
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//! }
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//! ```
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//!
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2024-07-16 01:14:26 +02:00
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//! Widgets that can be in multiple different states will also provide the closure
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//! with some [`Status`], allowing you to use a different style for each state.
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//!
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//! You can extract the [`Palette`] colors of a [`Theme`] with the [`palette`] or
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//! [`extended_palette`] methods.
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2019-11-22 19:36:57 +01:00
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//!
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2024-07-16 01:14:26 +02:00
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//! Most widgets provide styling functions for your convenience in their respective modules;
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//! like [`container::rounded_box`], [`button::primary`], or [`text::danger`].
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2019-11-22 19:36:57 +01:00
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|
//!
|
2024-07-16 01:14:26 +02:00
|
|
|
//! [`Status`]: widget::button::Status
|
|
|
|
|
//! [`palette`]: Theme::palette
|
|
|
|
|
//! [`extended_palette`]: Theme::extended_palette
|
|
|
|
|
//! [`container::rounded_box`]: widget::container::rounded_box
|
|
|
|
|
//! [`button::primary`]: widget::button::primary
|
|
|
|
|
//! [`text::danger`]: widget::text::danger
|
|
|
|
|
//!
|
|
|
|
|
//! ## Concurrent Tasks
|
|
|
|
|
//! The `update` function can _optionally_ return a [`Task`].
|
|
|
|
|
//!
|
|
|
|
|
//! A [`Task`] can be leveraged to perform asynchronous work, like running a
|
|
|
|
|
//! future or a stream:
|
|
|
|
|
//!
|
2025-04-03 20:27:17 +02:00
|
|
|
//! ```standalone_crate
|
2024-07-16 01:14:26 +02:00
|
|
|
//! # #[derive(Clone)]
|
|
|
|
|
//! # struct Weather;
|
|
|
|
|
//! use iced::Task;
|
|
|
|
|
//!
|
|
|
|
|
//! struct State {
|
|
|
|
|
//! weather: Option<Weather>,
|
|
|
|
|
//! }
|
|
|
|
|
//!
|
|
|
|
|
//! enum Message {
|
|
|
|
|
//! FetchWeather,
|
|
|
|
|
//! WeatherFetched(Weather),
|
|
|
|
|
//! }
|
|
|
|
|
//!
|
|
|
|
|
//! fn update(state: &mut State, message: Message) -> Task<Message> {
|
|
|
|
|
//! match message {
|
|
|
|
|
//! Message::FetchWeather => Task::perform(
|
|
|
|
|
//! fetch_weather(),
|
|
|
|
|
//! Message::WeatherFetched,
|
|
|
|
|
//! ),
|
|
|
|
|
//! Message::WeatherFetched(weather) => {
|
|
|
|
|
//! state.weather = Some(weather);
|
|
|
|
|
//!
|
|
|
|
|
//! Task::none()
|
|
|
|
|
//! }
|
|
|
|
|
//! }
|
|
|
|
|
//! }
|
|
|
|
|
//!
|
|
|
|
|
//! async fn fetch_weather() -> Weather {
|
|
|
|
|
//! // ...
|
|
|
|
|
//! # unimplemented!()
|
|
|
|
|
//! }
|
|
|
|
|
//! ```
|
2019-11-22 19:36:57 +01:00
|
|
|
//!
|
2024-07-16 15:41:28 +02:00
|
|
|
//! Tasks can also be used to interact with the iced runtime. Some modules
|
|
|
|
|
//! expose functions that create tasks for different purposes—like [changing
|
2025-08-23 03:54:54 +02:00
|
|
|
//! window settings](window#functions), [focusing a widget](widget::operation::focus_next), or
|
2025-11-18 23:15:47 +01:00
|
|
|
//! [querying its visible bounds](widget::selector::find).
|
2024-07-16 15:41:28 +02:00
|
|
|
//!
|
|
|
|
|
//! Like futures and streams, tasks expose [a monadic interface](Task::then)—but they can also be
|
|
|
|
|
//! [mapped](Task::map), [chained](Task::chain), [batched](Task::batch), [canceled](Task::abortable),
|
|
|
|
|
//! and more.
|
|
|
|
|
//!
|
|
|
|
|
//! ## Passive Subscriptions
|
|
|
|
|
//! Applications can subscribe to passive sources of data—like time ticks or runtime events.
|
|
|
|
|
//!
|
|
|
|
|
//! You will need to define a `subscription` function and use the [`Application`] builder:
|
|
|
|
|
//!
|
2025-04-03 20:27:17 +02:00
|
|
|
//! ```no_run,standalone_crate
|
2024-07-16 15:41:28 +02:00
|
|
|
//! # struct State;
|
|
|
|
|
//! use iced::window;
|
|
|
|
|
//! use iced::{Size, Subscription};
|
|
|
|
|
//!
|
2025-04-17 03:24:17 +02:00
|
|
|
//! #[derive(Debug, Clone)]
|
2024-07-16 15:41:28 +02:00
|
|
|
//! enum Message {
|
|
|
|
|
//! WindowResized(Size),
|
|
|
|
|
//! }
|
|
|
|
|
//!
|
|
|
|
|
//! pub fn main() -> iced::Result {
|
2025-03-12 02:10:42 +01:00
|
|
|
//! iced::application(new, update, view)
|
2024-07-16 15:41:28 +02:00
|
|
|
//! .subscription(subscription)
|
|
|
|
|
//! .run()
|
|
|
|
|
//! }
|
|
|
|
|
//!
|
|
|
|
|
//! fn subscription(state: &State) -> Subscription<Message> {
|
|
|
|
|
//! window::resize_events().map(|(_id, size)| Message::WindowResized(size))
|
|
|
|
|
//! }
|
2025-03-12 02:10:42 +01:00
|
|
|
//! # fn new() -> State { State }
|
2024-07-16 15:41:28 +02:00
|
|
|
//! # fn update(state: &mut State, message: Message) {}
|
2025-06-24 14:29:36 +02:00
|
|
|
//! # fn view(state: &State) -> iced::Element<'_, Message> { iced::widget::text("").into() }
|
2024-07-16 15:41:28 +02:00
|
|
|
//! ```
|
|
|
|
|
//!
|
|
|
|
|
//! A [`Subscription`] is [a _declarative_ builder of streams](Subscription#the-lifetime-of-a-subscription)
|
2024-07-16 16:12:23 +02:00
|
|
|
//! that are not allowed to end on their own. Only the `subscription` function
|
2024-07-16 15:41:28 +02:00
|
|
|
//! dictates the active subscriptions—just like `view` fully dictates the
|
|
|
|
|
//! visible widgets of your user interface, at every moment.
|
|
|
|
|
//!
|
|
|
|
|
//! As with tasks, some modules expose convenient functions that build a [`Subscription`] for you—like
|
2025-12-02 18:39:14 +01:00
|
|
|
//! [`time::every`] which can be used to listen to time, or [`keyboard::listen`] which will notify you
|
|
|
|
|
//! of any keyboard events. But you can also create your own with [`Subscription::run`] and [`run_with`].
|
2024-07-16 15:41:28 +02:00
|
|
|
//!
|
2025-01-24 16:38:56 +01:00
|
|
|
//! [`run_with`]: Subscription::run_with
|
2024-07-16 15:41:28 +02:00
|
|
|
//!
|
|
|
|
|
//! ## Scaling Applications
|
|
|
|
|
//! The `update`, `view`, and `Message` triplet composes very nicely.
|
|
|
|
|
//!
|
|
|
|
|
//! A common pattern is to leverage this composability to split an
|
|
|
|
|
//! application into different screens:
|
|
|
|
|
//!
|
2025-04-03 20:27:17 +02:00
|
|
|
//! ```standalone_crate
|
2024-07-16 15:41:28 +02:00
|
|
|
//! # mod contacts {
|
|
|
|
|
//! # use iced::{Element, Task};
|
|
|
|
|
//! # pub struct Contacts;
|
|
|
|
|
//! # impl Contacts {
|
2024-09-18 22:00:40 +02:00
|
|
|
//! # pub fn update(&mut self, message: Message) -> Action { unimplemented!() }
|
2024-07-16 15:41:28 +02:00
|
|
|
//! # pub fn view(&self) -> Element<Message> { unimplemented!() }
|
|
|
|
|
//! # }
|
2025-04-17 03:24:17 +02:00
|
|
|
//! # #[derive(Debug, Clone)]
|
2024-07-16 15:41:28 +02:00
|
|
|
//! # pub enum Message {}
|
2024-09-18 22:00:40 +02:00
|
|
|
//! # pub enum Action { None, Run(Task<Message>), Chat(()) }
|
2024-07-16 15:41:28 +02:00
|
|
|
//! # }
|
|
|
|
|
//! # mod conversation {
|
|
|
|
|
//! # use iced::{Element, Task};
|
|
|
|
|
//! # pub struct Conversation;
|
|
|
|
|
//! # impl Conversation {
|
2024-09-18 22:00:40 +02:00
|
|
|
//! # pub fn new(contact: ()) -> (Self, Task<Message>) { unimplemented!() }
|
2024-07-16 15:41:28 +02:00
|
|
|
//! # pub fn update(&mut self, message: Message) -> Task<Message> { unimplemented!() }
|
|
|
|
|
//! # pub fn view(&self) -> Element<Message> { unimplemented!() }
|
|
|
|
|
//! # }
|
2025-04-17 03:24:17 +02:00
|
|
|
//! # #[derive(Debug, Clone)]
|
2024-07-16 15:41:28 +02:00
|
|
|
//! # pub enum Message {}
|
|
|
|
|
//! # }
|
|
|
|
|
//! use contacts::Contacts;
|
|
|
|
|
//! use conversation::Conversation;
|
|
|
|
|
//!
|
|
|
|
|
//! use iced::{Element, Task};
|
|
|
|
|
//!
|
|
|
|
|
//! struct State {
|
|
|
|
|
//! screen: Screen,
|
|
|
|
|
//! }
|
|
|
|
|
//!
|
|
|
|
|
//! enum Screen {
|
|
|
|
|
//! Contacts(Contacts),
|
|
|
|
|
//! Conversation(Conversation),
|
|
|
|
|
//! }
|
|
|
|
|
//!
|
|
|
|
|
//! enum Message {
|
|
|
|
|
//! Contacts(contacts::Message),
|
|
|
|
|
//! Conversation(conversation::Message)
|
|
|
|
|
//! }
|
|
|
|
|
//!
|
|
|
|
|
//! fn update(state: &mut State, message: Message) -> Task<Message> {
|
|
|
|
|
//! match message {
|
|
|
|
|
//! Message::Contacts(message) => {
|
|
|
|
|
//! if let Screen::Contacts(contacts) = &mut state.screen {
|
2024-09-18 22:00:40 +02:00
|
|
|
//! let action = contacts.update(message);
|
|
|
|
|
//!
|
|
|
|
|
//! match action {
|
|
|
|
|
//! contacts::Action::None => Task::none(),
|
|
|
|
|
//! contacts::Action::Run(task) => task.map(Message::Contacts),
|
|
|
|
|
//! contacts::Action::Chat(contact) => {
|
|
|
|
|
//! let (conversation, task) = Conversation::new(contact);
|
|
|
|
|
//!
|
|
|
|
|
//! state.screen = Screen::Conversation(conversation);
|
|
|
|
|
//!
|
|
|
|
|
//! task.map(Message::Conversation)
|
|
|
|
|
//! }
|
|
|
|
|
//! }
|
2024-07-16 15:41:28 +02:00
|
|
|
//! } else {
|
|
|
|
|
//! Task::none()
|
|
|
|
|
//! }
|
|
|
|
|
//! }
|
|
|
|
|
//! Message::Conversation(message) => {
|
|
|
|
|
//! if let Screen::Conversation(conversation) = &mut state.screen {
|
|
|
|
|
//! conversation.update(message).map(Message::Conversation)
|
|
|
|
|
//! } else {
|
|
|
|
|
//! Task::none()
|
|
|
|
|
//! }
|
|
|
|
|
//! }
|
|
|
|
|
//! }
|
|
|
|
|
//! }
|
|
|
|
|
//!
|
2025-06-24 14:29:36 +02:00
|
|
|
//! fn view(state: &State) -> Element<'_, Message> {
|
2024-07-16 15:41:28 +02:00
|
|
|
//! match &state.screen {
|
|
|
|
|
//! Screen::Contacts(contacts) => contacts.view().map(Message::Contacts),
|
|
|
|
|
//! Screen::Conversation(conversation) => conversation.view().map(Message::Conversation),
|
|
|
|
|
//! }
|
|
|
|
|
//! }
|
|
|
|
|
//! ```
|
|
|
|
|
//!
|
2024-09-18 22:08:43 +02:00
|
|
|
//! The `update` method of a screen can return an `Action` enum that can be leveraged by the parent to
|
|
|
|
|
//! execute a task or transition to a completely different screen altogether. The variants of `Action` can
|
|
|
|
|
//! have associated data. For instance, in the example above, the `Conversation` screen is created when
|
|
|
|
|
//! `Contacts::update` returns an `Action::Chat` with the selected contact.
|
|
|
|
|
//!
|
|
|
|
|
//! Effectively, this approach lets you "tell a story" to connect different screens together in a type safe
|
|
|
|
|
//! way.
|
|
|
|
|
//!
|
|
|
|
|
//! Furthermore, functor methods like [`Task::map`], [`Element::map`], and [`Subscription::map`] make composition
|
|
|
|
|
//! seamless.
|
2021-12-08 08:04:46 +01:00
|
|
|
#![doc(
|
2024-07-16 01:14:26 +02:00
|
|
|
html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/bdf0430880f5c29443f5f0a0ae4895866dfef4c6/docs/logo.svg"
|
2021-12-08 08:04:46 +01:00
|
|
|
)]
|
2024-01-08 16:00:17 +01:00
|
|
|
#![cfg_attr(docsrs, feature(doc_cfg))]
|
2023-03-04 05:37:11 +01:00
|
|
|
use iced_widget::graphics;
|
|
|
|
|
use iced_widget::renderer;
|
feat: pop-os megasquash
x11: Workaround nvidia driver lacking DRI
feat(mouse area): add double click
mouse area: add double click
compositor: Add code to extract adapter from x11
refactor: Extract ids_from_dev from wayland specific code
wayland: Don't crash if libwayland isn't available
feat(sctk): support for overflow widget
sctk: Fixes for cursor icon
* With multiple windows, `SetCursor` is only sent for the focused
window. Fixing a flicker between icons when two windows are using
different cursors.
* If there is a drag surface, let that surface set the cursor. And not
any other.
* Set cursor on `enter`, and when switching between CSDs and app area.
Fixes https://github.com/pop-os/libcosmic/issues/533.
improv(sctk): per-surface cursor position tracking
feat(sctk): support ShowWindowMenu
Make text wrap configurable
fix(core): state order and handling of new trees
fix: settings.decorations enables SSD
refactor(sctk): convert window actions
fix: enable the tokio feature for accesskit_unix
fix: only try to connect to clipboard if on linux
iced_wgpu: don't query Wayland on macos
Update `window_clipboard`
sctk: Unmap subsurfaces instead of immediately destroying them
Destroying a surface is immediate, rather than synchronized with
commits.
This fixes a flickering behavior with drag and drop in
cosmic-workspaces.
sctk: Add alpha setting to `Subsurface` widget
sctk: Update `sctk`, `wayland-protocols`
Update for cosmic-text undefined buffer size
Adapt to cosmic-text undefined width change
fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration
Allows applications to be launched on the NVIDIA GPU with Vulkan support
Adapt to new cosmic-text
wgpu: Fix wayland device id conversion
wgpu: Fix querying adapter, even if we already have one
wgpu: fix nvidia gpu powering up in hybrid setups
cargo fmt
fix: refactor dnd impl to support responsive widget
fix: update read and write methods so they don't recurse
fix(core): replace debug_assert in diff
fix: avoid with_borrow_mut
fix: better handling of state tree
This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found.
fix: emit Event::Resized to fix nav bar in cosmic-settings
fix(image): guess the image format before decoding
iced_wgpu: Query wayland for the device to use, if possible
sctk: Support `start_drag` with drags started from touch events
sctk: Add touch support
fix: update widnow-clipboard tag
fix: clean up dnd surfaces when a window is removed
Adjust to line ending needing to be specified as part of cosmic_text::BufferLine
sctk: Add support for drag-and-drop surface offsets
This adds an offset `Vector` as an argument to `on_drag`, and allows
passing an offset to `start_drag`.
Some applications using drag and drop want the top left corner of the
drag surface (as happens without an offset). But others want the drag
surface to be offset based on where the cursor is on the widget when
starting the drag. This can just be `-1 * offset`, but may be scaled if
the drag surface is a different size from the original widget.
fix(sctk): nested popup parent
feat(mouseare): mouse enter and exit
fix(tiny_skia): damage
fix(scrollable): filter scroll events in the wrong direction
sctk: Use empty input region for subsurfaces
This seems to work, and is a better way to deal with subsurface input if
there aren't any problems. This way, input events simply go to the
parent surface, so we don't have to deal with various edge cases related
to that. (Though for compositor-side issues, we still need to fix those
for other clients.)
This helps with an issue with drag-and-drop and subsurfaces on Smithay,
and a different issue on Kwin (in KDE 5.27, at least).
Send `DataSource` events to all surfaces
Previously these events are directed to the first surface, then removed
from `sctk_events`. Which is definitely not right.
slider & toggler roundness
Update window_clipboard to pop-dnd-4
fix(tiny-skia): non-simple border scaling
the issue can be seen with sharp corners when using the screenshot portal with scaling
Add read_primary/write_primary
chore: update tag
fix: translate offer positions in scrollable
fix(winit multi-window): handle exit_on_close request
fix(scrollable): pass child layout when calculating drag destinations
fix(container): id and set_id should use content
Clean up after lock surfaces are destroyed
Call unlock on session lock
chore: update tag
fixes for dnd
sctk: Fix handling of DnD with subsurfaces (#122)
Map subsurface to parent and add offset.
refactor: remove Sync bound for Message
fix: pass correct state and layout for container widgets
fix: docs
feat: update advertised drag destinations after rebuilding an interface
fix: color format & multi-window
fix: doc
feat: winit dnd
fix: ambiguous import
chore: reexport mime from window_clipboard
chore: use tag
clippy
feat: add actions and commands for new clipboard methods
cleanup docs
feat: custom mime types for Clipboard
sctk: Fix handling of layer surface `pointer_interactivity` (#115)
A null `region` represents an infinite region (the default). To set an
empty region, we need to create a `wl_region`.
fix(tiny_skia): disable shadows due to rendering glitch
fix(winit): add static lifetimes to multi-window application update
fix(winit): add static lifetimes to application update
Use `TypeId` to identify `subscription::Map`
(cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612)
fix(sctk): destroy drag icon and send event after cancel action
fix: clipboard cleanup
fix(sctk): clipboard dummy impl typo
refactor(sctk): optional clipboard
fix(sctk): broadcast events after update
when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current
fix(multi_window): enable drag resize
sctk: Map subsurface pointer events to parent surface, with offset
sctk_subsurface: Use two surfaces, handle button presses
Useful for testing pointer input to subsurfaces.
sctk: Add `subsurface_ids` mapping subsurface to parent and offset
sctk_subsurface_gst: NV12 surface suppport; disabled
Whether or not this works seems to depend on driver, or gstreamer
version...
Handle frame callbacks for subsurfaces, and `commit` parent surface
If the main surface is occluded completely by opaque subsurfaces, it may
not receive `frame` events. So we need to request frame events for all
subsurfaces as well.
Additionally, with "synchronized" subsurfaces, we need to `commit` the
parent surface for subsurface changes to take effect.
Fixes issues with subsurfaces updating slowly, or only when mouse moved
under some circumstances.
examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata
Similar to `waylandsink`. Allows us to avoid creating a buffer source
(and ultimately `wl_buffer`) for every buffer swap.
sctk/subsurface: Cache `wl_buffer`s
Creating a new `wl_buffer` each frame seems to perform poorly. We can
instead keep a cache of `wl_buffer`s we have created from a
`BufferSource`.
sctk/subsurface: Avoid unnecessary subsurface commits if unchanged
feat(slider): add breakpoints
fix: autosize surface layout
Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size.
fix(sctk): send close event instead of close requested when a window is closed
sctk: add command to set maximize state
Add `show_window_menu` action
Winit currently supports this only on Windows and Wayland.
This requests that a context menu is shown at the cursor position,
like the menu normally triggered by right clicking the title bar. This
is important for implementing client side decorations with Iced widgets.
Remove unnecessary redraw request
This was particularly visible on Redox where there is no vsync, but also
causes unnecessary redraws on Linux
chore: update accesskit
Disable broken rustdoc links
sctk: Add `Subsurface` widget (#79)
This adds a widget that attaches an shm or dma buffer to a subsurface,
scaled with `wp_viewporter`.
By exposing this as a widget, rather than as a type of window, it can be
positioned and scaled like any other iced widget. It provides an API
that's similar to an iced image.
The initial version of this just took a `wl_buffer`. But this makes
buffer re-use problematic. In particular, the docs for `wl_surface::attach`
note that `wl_buffer::release` events become unreliable if a buffer is
attached to multiple surfaces. And indicates that a client should create
multiple `wl_buffer` instances, or use `wp_linux_buffer_release`.
So we store information about the buffer, and create `wl_buffer`s as
needed. `SubsurfaceBuffer::new` also returns a future that's signaled
when all references are destroyed, both `wl_buffer`s and any instance of
the `SubsurfaceBuffer` that might still be used in the `view`.
So this seems like the best solution for now, within the
model-view-update architecture.
This has two examples: `sctk_subsurface`, showing a single-color shm
buffer, and `sctk_subsurface_gst`, which plays an h264 video to a
subsurface with vaapi decoding.
chore: use pop-os fork of winit
chore: unpin cosmic-text
Update wgpu to a commit that fixes use on Nvidia drivers
This can be tested with something like
`VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour
--features iced/wgpu`.
On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings.
So some improvement may still be needed here. But if it doesn't regress
behavior on other hardware, that seems like an improvement over
freezing.
fix(winit): pass text with modifiers in event
chore: update cosmic-text and glyphon
fix: distinguish between the key character and the utf8 of a key event
feat(wgpu): use alpha modes for compositing if available
chore: use updated softbuffer
fix: typo
fix: downgrade resvg
fix: core/serde
chore: remove default features
typo: add rev to glyphon
Update to cosmic-text refactor
Fix docs error
Add function to fill a Raw
Fixes for last commit
fix: broadcast surface events
dnd_listener: Fix behavior when there are multiple listeners (#87)
A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag
isn't within the widget's bounds. So add a few more checks for this.
Enter/leave events generated by `DndOfferEvent::Motion` also don't
behave as one might expect, since the enter may occur before the leave
depending on the order it calls `on_event` on the widget. Not sure how
to address that, but cosmic-workspaces can just ignore the leave events
for now.
Otherwise, this seems to be working fine, after these changes.
chore: fix sctk multi-window dependency
cleanup: formatting and clippy
fix(example): sctk_drag id
fix: translate the wayland event position for content inside a scrollable
fix: set web-sys to =0.3.64
fix: clip mask checks
chore: use advanced text shaping for pick list
fix: dnd widget layout
fix: ambiguous palette import
chore: remove artifacts job
fix: CI tests
fix: add back the window id to the frames subscription
fix: tooltip children and diff
refactor: udpate gradient angles for slider
reexport limits
fix: editor and sctk_todos examples
cleanup: clippy
cleanup git workflows
chore: cleanup iced_widget
refactor
Update mod.rs
chore: update softbuffer
Hack to remove image blur
iced_core: feature for serde serialization of KeyCode
fix(wgpu): handle border_radius property with image raster
feat: add border radius to image rendering
feat: Add side mouse button events
cleanup: clippy fixes and formatting
Part of this is a refactor of the ID
cleanup: clippy and fmt
fix: test workflow
fix: add note in CHANGELOG
fix: clippy
refactor: restore default style of slider
feat: allow setting the width and height of a rule
fix: slider gradient angle
feat: gradient backgground for the slider rail
feat(mouse-area): added on_drag method
fix(widget): container inherited wrong icon color from renderer
fix(button): inherit icon color if set to none
feat(renderer): define default icon color
By default, this is the same as the text color for best visibility.
feat(winit): client-side resize drag support
feat(winit): client-side resize drag support
Make vertical scroll properties optional
fix: quad rendering including border only inside of the bounds
Move `Screenshot` inside `window` module
Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command.
Provide access to font from each crate
Use nested for lazy widgets
Use layout with children for nesting
Introduce internal `overlay::Nested` for `UserInterface`
fix: reset button state if the cursor leaves
runtime: Handle widget operations in `program::State` helper (#46)
chore: default line height, text size, and shaping for cosmic
feat: sctk shell
fix: quad rendering including border only inside of the bounds
fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent)
cleanup: fix & format
fix: use iced_core::Font
cleanup
fix: allow leaving out winit & iced-sctk
fix: settings
fix: slider draw improvements
fix: websocket example
fix: modal example
fix: scrollable example
fix: toast example
fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces
fix: todos panic
fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples
wip (iced-sctk): window resize with icons
feat (iced-sctk): support for setting cursor
refactor: default decorations to client
fix: set window geometry after receiving configure
fix: size limits with no max bound must be cut off
fix: send size update when autosized surface resizes
fix: use ceil size for positioner
cleanup: remove dbg statement
fix: remove a destroyed surface from compositor surfaces
fix errors after rebase and wip scaling support
fix: handling of scale factor in set_logical_size
fix (sctk_drag example): add .into for border radius
fix: fractional scaling
sctk: Fire RedrawRequests
wip: animations via frame event
fix / refactor iced-sctk redraw & frame event handling
cleanup: note about frame request in iced-sctk
fix: send resize when necessary for layer surface and popups too
fix: always request redraw for a new surface
fix: scaling and autosize surface improvements
refactor: sctk_lazy keyboard interactivity
feat(sctk): configurable natural_scroll property
feat: send state and capabilities events when there are changes
fix: redraw when an update is needed and clean up the logic
Update sctk to latest commit
Fix compilation of sctk drag example
fix(sctk): update interface before checking if it has a redraw request
refactor: after autosize surface resize wait to redraw until the resize has been applied
refactor: better handling of autosize surfaces
chore: update sctk
chore: update sctk
fixes sctk_drag example
fix: default to ControlFlow::Wait for applications with no surface
this seems to help CPU usage for app library and launcher
default to 250ms timeout in the event loop
Update sctk
sctk: Implement xdg-activation support
fix: don't require Flags to be clone for settings on wayland
chore: error if neither winit or wayland feature is set
chore: Allow compiling without windowing system (#65)
fix(iced-sctk): handle exit_on_close_request
fix: make sure that each widget operation operates on every interface
This should be ok even for widget actions like focus next because there can only ever be a single focused widget
cargo fmt
cleanup: dbg statement
fix(iced-sctk): replace panic with handling for remaining enum variants
refactor: use iced clipboard for interacting with the selection
refactor: allow passing an activation token when creating a window
sctk: Add support for `ext-session-lock` protocol
fix(sctk): build and use tree for layout of autosize surfaces
Update winit to latest commit used by upstream iced
fix(sctk): send key characters
fix(sctk): check if key is a named key first
refactor(sctk): keep compositor surface in state
feat: accessibility with some widget impls
feat: stable ids
a11y: Don't unconditionally pull winit (#43)
Update conversion.rs
integration fixes
integration
integration
integration
integration
s
integration
some integration work
more integration
Update Cargo.toml
Update mod.rs
Update multi_window.rs
s
more integration
more integration (ryanabx wip #100000)
more integration!!
integration 2
integration
more integration (rbx)
s
integration
integration work
integration
Update Cargo.toml
integration
simple integration things
int
integration to 175
integration(170)
Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com>
Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com>
Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com>
Co-Authored-By: Michael Murphy <michael@mmurphy.dev>
Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com>
Co-Authored-By: Jeremy Soller <jeremy@system76.com>
Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com>
fix(column): handle keys len change
fix: iced-sctk a11y
wip: winit single window updates
tokio feature hangs even without a11y feature
fix: multiwindow a11y fixes
fix: component
update winit
wip: sctk integration to winit shell
refactor: remove accesskit_unix
fix: svg
fix: remove wayland default feature
feat: derive Hash for image Handle
fix: cleanup 0.13 rebase errors
fix: remove path dependencies
conversion for Radius
conversion for Padding
setter for Svg border radius
re-export Limits
fix: connect clipboard if disconnected on layer surface or popup creation
fix: connect clipboard if disconnected on session lock surface creation
fix: update size of layer surface after configure
fix: insert user interfaces for popup and lock surfaces on creation
fix: svg scaling
feat: popups on winit windows
fix: default text shaping to advanced
fix: fallback to renderer icon style if svg is symbolic
fixes
fix: sctk frame handling
feat: autosize handling
fix: better autosize handling
fix: avoid duplicate window events from sctk
fix: better handling of popups
fix: refactor redraw handling for sctk
fix: include id in frames
fix: image
fix: scrollable delta direction
sctk: unregister clipboard when surface is done
set min / max size when size is requested
fix: popups
filter pointer events
feat: add Hide variant to mouse Interaction
dnd fixes
fix: use physical width for DnD surface
fix: tiny-skia svg quality
refactor: peek_dnd try to parse data
cleanup text conversion
cleanup
svg scaling fixes
background color fix
Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
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// use iced_winit as shell;
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// use iced_winit::core;
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// use iced_winit::program;
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// use iced_winit::runtime;
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// #[cfg(all(feature = "wayland", feature = "winit"))]
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// compile_error!("cannot use `wayland` feature with `winit");
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2023-03-04 05:37:11 +01:00
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pub use iced_futures::futures;
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2025-02-11 02:34:10 +01:00
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pub use iced_futures::stream;
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feat: pop-os megasquash
x11: Workaround nvidia driver lacking DRI
feat(mouse area): add double click
mouse area: add double click
compositor: Add code to extract adapter from x11
refactor: Extract ids_from_dev from wayland specific code
wayland: Don't crash if libwayland isn't available
feat(sctk): support for overflow widget
sctk: Fixes for cursor icon
* With multiple windows, `SetCursor` is only sent for the focused
window. Fixing a flicker between icons when two windows are using
different cursors.
* If there is a drag surface, let that surface set the cursor. And not
any other.
* Set cursor on `enter`, and when switching between CSDs and app area.
Fixes https://github.com/pop-os/libcosmic/issues/533.
improv(sctk): per-surface cursor position tracking
feat(sctk): support ShowWindowMenu
Make text wrap configurable
fix(core): state order and handling of new trees
fix: settings.decorations enables SSD
refactor(sctk): convert window actions
fix: enable the tokio feature for accesskit_unix
fix: only try to connect to clipboard if on linux
iced_wgpu: don't query Wayland on macos
Update `window_clipboard`
sctk: Unmap subsurfaces instead of immediately destroying them
Destroying a surface is immediate, rather than synchronized with
commits.
This fixes a flickering behavior with drag and drop in
cosmic-workspaces.
sctk: Add alpha setting to `Subsurface` widget
sctk: Update `sctk`, `wayland-protocols`
Update for cosmic-text undefined buffer size
Adapt to cosmic-text undefined width change
fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration
Allows applications to be launched on the NVIDIA GPU with Vulkan support
Adapt to new cosmic-text
wgpu: Fix wayland device id conversion
wgpu: Fix querying adapter, even if we already have one
wgpu: fix nvidia gpu powering up in hybrid setups
cargo fmt
fix: refactor dnd impl to support responsive widget
fix: update read and write methods so they don't recurse
fix(core): replace debug_assert in diff
fix: avoid with_borrow_mut
fix: better handling of state tree
This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found.
fix: emit Event::Resized to fix nav bar in cosmic-settings
fix(image): guess the image format before decoding
iced_wgpu: Query wayland for the device to use, if possible
sctk: Support `start_drag` with drags started from touch events
sctk: Add touch support
fix: update widnow-clipboard tag
fix: clean up dnd surfaces when a window is removed
Adjust to line ending needing to be specified as part of cosmic_text::BufferLine
sctk: Add support for drag-and-drop surface offsets
This adds an offset `Vector` as an argument to `on_drag`, and allows
passing an offset to `start_drag`.
Some applications using drag and drop want the top left corner of the
drag surface (as happens without an offset). But others want the drag
surface to be offset based on where the cursor is on the widget when
starting the drag. This can just be `-1 * offset`, but may be scaled if
the drag surface is a different size from the original widget.
fix(sctk): nested popup parent
feat(mouseare): mouse enter and exit
fix(tiny_skia): damage
fix(scrollable): filter scroll events in the wrong direction
sctk: Use empty input region for subsurfaces
This seems to work, and is a better way to deal with subsurface input if
there aren't any problems. This way, input events simply go to the
parent surface, so we don't have to deal with various edge cases related
to that. (Though for compositor-side issues, we still need to fix those
for other clients.)
This helps with an issue with drag-and-drop and subsurfaces on Smithay,
and a different issue on Kwin (in KDE 5.27, at least).
Send `DataSource` events to all surfaces
Previously these events are directed to the first surface, then removed
from `sctk_events`. Which is definitely not right.
slider & toggler roundness
Update window_clipboard to pop-dnd-4
fix(tiny-skia): non-simple border scaling
the issue can be seen with sharp corners when using the screenshot portal with scaling
Add read_primary/write_primary
chore: update tag
fix: translate offer positions in scrollable
fix(winit multi-window): handle exit_on_close request
fix(scrollable): pass child layout when calculating drag destinations
fix(container): id and set_id should use content
Clean up after lock surfaces are destroyed
Call unlock on session lock
chore: update tag
fixes for dnd
sctk: Fix handling of DnD with subsurfaces (#122)
Map subsurface to parent and add offset.
refactor: remove Sync bound for Message
fix: pass correct state and layout for container widgets
fix: docs
feat: update advertised drag destinations after rebuilding an interface
fix: color format & multi-window
fix: doc
feat: winit dnd
fix: ambiguous import
chore: reexport mime from window_clipboard
chore: use tag
clippy
feat: add actions and commands for new clipboard methods
cleanup docs
feat: custom mime types for Clipboard
sctk: Fix handling of layer surface `pointer_interactivity` (#115)
A null `region` represents an infinite region (the default). To set an
empty region, we need to create a `wl_region`.
fix(tiny_skia): disable shadows due to rendering glitch
fix(winit): add static lifetimes to multi-window application update
fix(winit): add static lifetimes to application update
Use `TypeId` to identify `subscription::Map`
(cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612)
fix(sctk): destroy drag icon and send event after cancel action
fix: clipboard cleanup
fix(sctk): clipboard dummy impl typo
refactor(sctk): optional clipboard
fix(sctk): broadcast events after update
when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current
fix(multi_window): enable drag resize
sctk: Map subsurface pointer events to parent surface, with offset
sctk_subsurface: Use two surfaces, handle button presses
Useful for testing pointer input to subsurfaces.
sctk: Add `subsurface_ids` mapping subsurface to parent and offset
sctk_subsurface_gst: NV12 surface suppport; disabled
Whether or not this works seems to depend on driver, or gstreamer
version...
Handle frame callbacks for subsurfaces, and `commit` parent surface
If the main surface is occluded completely by opaque subsurfaces, it may
not receive `frame` events. So we need to request frame events for all
subsurfaces as well.
Additionally, with "synchronized" subsurfaces, we need to `commit` the
parent surface for subsurface changes to take effect.
Fixes issues with subsurfaces updating slowly, or only when mouse moved
under some circumstances.
examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata
Similar to `waylandsink`. Allows us to avoid creating a buffer source
(and ultimately `wl_buffer`) for every buffer swap.
sctk/subsurface: Cache `wl_buffer`s
Creating a new `wl_buffer` each frame seems to perform poorly. We can
instead keep a cache of `wl_buffer`s we have created from a
`BufferSource`.
sctk/subsurface: Avoid unnecessary subsurface commits if unchanged
feat(slider): add breakpoints
fix: autosize surface layout
Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size.
fix(sctk): send close event instead of close requested when a window is closed
sctk: add command to set maximize state
Add `show_window_menu` action
Winit currently supports this only on Windows and Wayland.
This requests that a context menu is shown at the cursor position,
like the menu normally triggered by right clicking the title bar. This
is important for implementing client side decorations with Iced widgets.
Remove unnecessary redraw request
This was particularly visible on Redox where there is no vsync, but also
causes unnecessary redraws on Linux
chore: update accesskit
Disable broken rustdoc links
sctk: Add `Subsurface` widget (#79)
This adds a widget that attaches an shm or dma buffer to a subsurface,
scaled with `wp_viewporter`.
By exposing this as a widget, rather than as a type of window, it can be
positioned and scaled like any other iced widget. It provides an API
that's similar to an iced image.
The initial version of this just took a `wl_buffer`. But this makes
buffer re-use problematic. In particular, the docs for `wl_surface::attach`
note that `wl_buffer::release` events become unreliable if a buffer is
attached to multiple surfaces. And indicates that a client should create
multiple `wl_buffer` instances, or use `wp_linux_buffer_release`.
So we store information about the buffer, and create `wl_buffer`s as
needed. `SubsurfaceBuffer::new` also returns a future that's signaled
when all references are destroyed, both `wl_buffer`s and any instance of
the `SubsurfaceBuffer` that might still be used in the `view`.
So this seems like the best solution for now, within the
model-view-update architecture.
This has two examples: `sctk_subsurface`, showing a single-color shm
buffer, and `sctk_subsurface_gst`, which plays an h264 video to a
subsurface with vaapi decoding.
chore: use pop-os fork of winit
chore: unpin cosmic-text
Update wgpu to a commit that fixes use on Nvidia drivers
This can be tested with something like
`VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour
--features iced/wgpu`.
On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings.
So some improvement may still be needed here. But if it doesn't regress
behavior on other hardware, that seems like an improvement over
freezing.
fix(winit): pass text with modifiers in event
chore: update cosmic-text and glyphon
fix: distinguish between the key character and the utf8 of a key event
feat(wgpu): use alpha modes for compositing if available
chore: use updated softbuffer
fix: typo
fix: downgrade resvg
fix: core/serde
chore: remove default features
typo: add rev to glyphon
Update to cosmic-text refactor
Fix docs error
Add function to fill a Raw
Fixes for last commit
fix: broadcast surface events
dnd_listener: Fix behavior when there are multiple listeners (#87)
A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag
isn't within the widget's bounds. So add a few more checks for this.
Enter/leave events generated by `DndOfferEvent::Motion` also don't
behave as one might expect, since the enter may occur before the leave
depending on the order it calls `on_event` on the widget. Not sure how
to address that, but cosmic-workspaces can just ignore the leave events
for now.
Otherwise, this seems to be working fine, after these changes.
chore: fix sctk multi-window dependency
cleanup: formatting and clippy
fix(example): sctk_drag id
fix: translate the wayland event position for content inside a scrollable
fix: set web-sys to =0.3.64
fix: clip mask checks
chore: use advanced text shaping for pick list
fix: dnd widget layout
fix: ambiguous palette import
chore: remove artifacts job
fix: CI tests
fix: add back the window id to the frames subscription
fix: tooltip children and diff
refactor: udpate gradient angles for slider
reexport limits
fix: editor and sctk_todos examples
cleanup: clippy
cleanup git workflows
chore: cleanup iced_widget
refactor
Update mod.rs
chore: update softbuffer
Hack to remove image blur
iced_core: feature for serde serialization of KeyCode
fix(wgpu): handle border_radius property with image raster
feat: add border radius to image rendering
feat: Add side mouse button events
cleanup: clippy fixes and formatting
Part of this is a refactor of the ID
cleanup: clippy and fmt
fix: test workflow
fix: add note in CHANGELOG
fix: clippy
refactor: restore default style of slider
feat: allow setting the width and height of a rule
fix: slider gradient angle
feat: gradient backgground for the slider rail
feat(mouse-area): added on_drag method
fix(widget): container inherited wrong icon color from renderer
fix(button): inherit icon color if set to none
feat(renderer): define default icon color
By default, this is the same as the text color for best visibility.
feat(winit): client-side resize drag support
feat(winit): client-side resize drag support
Make vertical scroll properties optional
fix: quad rendering including border only inside of the bounds
Move `Screenshot` inside `window` module
Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command.
Provide access to font from each crate
Use nested for lazy widgets
Use layout with children for nesting
Introduce internal `overlay::Nested` for `UserInterface`
fix: reset button state if the cursor leaves
runtime: Handle widget operations in `program::State` helper (#46)
chore: default line height, text size, and shaping for cosmic
feat: sctk shell
fix: quad rendering including border only inside of the bounds
fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent)
cleanup: fix & format
fix: use iced_core::Font
cleanup
fix: allow leaving out winit & iced-sctk
fix: settings
fix: slider draw improvements
fix: websocket example
fix: modal example
fix: scrollable example
fix: toast example
fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces
fix: todos panic
fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples
wip (iced-sctk): window resize with icons
feat (iced-sctk): support for setting cursor
refactor: default decorations to client
fix: set window geometry after receiving configure
fix: size limits with no max bound must be cut off
fix: send size update when autosized surface resizes
fix: use ceil size for positioner
cleanup: remove dbg statement
fix: remove a destroyed surface from compositor surfaces
fix errors after rebase and wip scaling support
fix: handling of scale factor in set_logical_size
fix (sctk_drag example): add .into for border radius
fix: fractional scaling
sctk: Fire RedrawRequests
wip: animations via frame event
fix / refactor iced-sctk redraw & frame event handling
cleanup: note about frame request in iced-sctk
fix: send resize when necessary for layer surface and popups too
fix: always request redraw for a new surface
fix: scaling and autosize surface improvements
refactor: sctk_lazy keyboard interactivity
feat(sctk): configurable natural_scroll property
feat: send state and capabilities events when there are changes
fix: redraw when an update is needed and clean up the logic
Update sctk to latest commit
Fix compilation of sctk drag example
fix(sctk): update interface before checking if it has a redraw request
refactor: after autosize surface resize wait to redraw until the resize has been applied
refactor: better handling of autosize surfaces
chore: update sctk
chore: update sctk
fixes sctk_drag example
fix: default to ControlFlow::Wait for applications with no surface
this seems to help CPU usage for app library and launcher
default to 250ms timeout in the event loop
Update sctk
sctk: Implement xdg-activation support
fix: don't require Flags to be clone for settings on wayland
chore: error if neither winit or wayland feature is set
chore: Allow compiling without windowing system (#65)
fix(iced-sctk): handle exit_on_close_request
fix: make sure that each widget operation operates on every interface
This should be ok even for widget actions like focus next because there can only ever be a single focused widget
cargo fmt
cleanup: dbg statement
fix(iced-sctk): replace panic with handling for remaining enum variants
refactor: use iced clipboard for interacting with the selection
refactor: allow passing an activation token when creating a window
sctk: Add support for `ext-session-lock` protocol
fix(sctk): build and use tree for layout of autosize surfaces
Update winit to latest commit used by upstream iced
fix(sctk): send key characters
fix(sctk): check if key is a named key first
refactor(sctk): keep compositor surface in state
feat: accessibility with some widget impls
feat: stable ids
a11y: Don't unconditionally pull winit (#43)
Update conversion.rs
integration fixes
integration
integration
integration
integration
s
integration
some integration work
more integration
Update Cargo.toml
Update mod.rs
Update multi_window.rs
s
more integration
more integration (ryanabx wip #100000)
more integration!!
integration 2
integration
more integration (rbx)
s
integration
integration work
integration
Update Cargo.toml
integration
simple integration things
int
integration to 175
integration(170)
Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com>
Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com>
Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com>
Co-Authored-By: Michael Murphy <michael@mmurphy.dev>
Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com>
Co-Authored-By: Jeremy Soller <jeremy@system76.com>
Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com>
fix(column): handle keys len change
fix: iced-sctk a11y
wip: winit single window updates
tokio feature hangs even without a11y feature
fix: multiwindow a11y fixes
fix: component
update winit
wip: sctk integration to winit shell
refactor: remove accesskit_unix
fix: svg
fix: remove wayland default feature
feat: derive Hash for image Handle
fix: cleanup 0.13 rebase errors
fix: remove path dependencies
conversion for Radius
conversion for Padding
setter for Svg border radius
re-export Limits
fix: connect clipboard if disconnected on layer surface or popup creation
fix: connect clipboard if disconnected on session lock surface creation
fix: update size of layer surface after configure
fix: insert user interfaces for popup and lock surfaces on creation
fix: svg scaling
feat: popups on winit windows
fix: default text shaping to advanced
fix: fallback to renderer icon style if svg is symbolic
fixes
fix: sctk frame handling
feat: autosize handling
fix: better autosize handling
fix: avoid duplicate window events from sctk
fix: better handling of popups
fix: refactor redraw handling for sctk
fix: include id in frames
fix: image
fix: scrollable delta direction
sctk: unregister clipboard when surface is done
set min / max size when size is requested
fix: popups
filter pointer events
feat: add Hide variant to mouse Interaction
dnd fixes
fix: use physical width for DnD surface
fix: tiny-skia svg quality
refactor: peek_dnd try to parse data
cleanup text conversion
cleanup
svg scaling fixes
background color fix
Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
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pub use iced_runtime as runtime;
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pub use iced_widget::core;
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#[cfg(feature = "winit")]
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use iced_winit as shell;
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2022-07-09 18:03:59 +02:00
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2025-04-02 10:46:25 +02:00
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#[cfg(not(any(
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target_arch = "wasm32",
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feature = "thread-pool",
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feature = "tokio",
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feature = "smol"
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)))]
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2025-04-02 10:39:27 +02:00
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compile_error!(
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2025-04-02 11:50:27 +02:00
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"No futures executor has been enabled! You must enable an \
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executor feature.\n\
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2025-04-02 11:08:23 +02:00
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Available options: thread-pool, tokio, or smol."
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2025-04-02 10:39:27 +02:00
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);
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2024-10-16 15:20:36 -04:00
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// #[cfg(all(
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// target_family = "unix",
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// not(target_os = "macos"),
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// not(feature = "wayland"),
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// not(feature = "x11"),
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// ))]
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// compile_error!(
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// "No Unix display server backend has been enabled. You must enable a \
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// display server feature.\n\
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// Available options: x11, wayland."
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// );
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2025-10-13 15:28:53 -04:00
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2023-09-19 20:48:50 +02:00
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#[cfg(feature = "highlighter")]
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pub use iced_highlighter as highlighter;
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2024-09-20 18:35:18 +02:00
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#[cfg(feature = "wgpu")]
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pub use iced_renderer::wgpu::wgpu;
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feat: pop-os megasquash
x11: Workaround nvidia driver lacking DRI
feat(mouse area): add double click
mouse area: add double click
compositor: Add code to extract adapter from x11
refactor: Extract ids_from_dev from wayland specific code
wayland: Don't crash if libwayland isn't available
feat(sctk): support for overflow widget
sctk: Fixes for cursor icon
* With multiple windows, `SetCursor` is only sent for the focused
window. Fixing a flicker between icons when two windows are using
different cursors.
* If there is a drag surface, let that surface set the cursor. And not
any other.
* Set cursor on `enter`, and when switching between CSDs and app area.
Fixes https://github.com/pop-os/libcosmic/issues/533.
improv(sctk): per-surface cursor position tracking
feat(sctk): support ShowWindowMenu
Make text wrap configurable
fix(core): state order and handling of new trees
fix: settings.decorations enables SSD
refactor(sctk): convert window actions
fix: enable the tokio feature for accesskit_unix
fix: only try to connect to clipboard if on linux
iced_wgpu: don't query Wayland on macos
Update `window_clipboard`
sctk: Unmap subsurfaces instead of immediately destroying them
Destroying a surface is immediate, rather than synchronized with
commits.
This fixes a flickering behavior with drag and drop in
cosmic-workspaces.
sctk: Add alpha setting to `Subsurface` widget
sctk: Update `sctk`, `wayland-protocols`
Update for cosmic-text undefined buffer size
Adapt to cosmic-text undefined width change
fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration
Allows applications to be launched on the NVIDIA GPU with Vulkan support
Adapt to new cosmic-text
wgpu: Fix wayland device id conversion
wgpu: Fix querying adapter, even if we already have one
wgpu: fix nvidia gpu powering up in hybrid setups
cargo fmt
fix: refactor dnd impl to support responsive widget
fix: update read and write methods so they don't recurse
fix(core): replace debug_assert in diff
fix: avoid with_borrow_mut
fix: better handling of state tree
This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found.
fix: emit Event::Resized to fix nav bar in cosmic-settings
fix(image): guess the image format before decoding
iced_wgpu: Query wayland for the device to use, if possible
sctk: Support `start_drag` with drags started from touch events
sctk: Add touch support
fix: update widnow-clipboard tag
fix: clean up dnd surfaces when a window is removed
Adjust to line ending needing to be specified as part of cosmic_text::BufferLine
sctk: Add support for drag-and-drop surface offsets
This adds an offset `Vector` as an argument to `on_drag`, and allows
passing an offset to `start_drag`.
Some applications using drag and drop want the top left corner of the
drag surface (as happens without an offset). But others want the drag
surface to be offset based on where the cursor is on the widget when
starting the drag. This can just be `-1 * offset`, but may be scaled if
the drag surface is a different size from the original widget.
fix(sctk): nested popup parent
feat(mouseare): mouse enter and exit
fix(tiny_skia): damage
fix(scrollable): filter scroll events in the wrong direction
sctk: Use empty input region for subsurfaces
This seems to work, and is a better way to deal with subsurface input if
there aren't any problems. This way, input events simply go to the
parent surface, so we don't have to deal with various edge cases related
to that. (Though for compositor-side issues, we still need to fix those
for other clients.)
This helps with an issue with drag-and-drop and subsurfaces on Smithay,
and a different issue on Kwin (in KDE 5.27, at least).
Send `DataSource` events to all surfaces
Previously these events are directed to the first surface, then removed
from `sctk_events`. Which is definitely not right.
slider & toggler roundness
Update window_clipboard to pop-dnd-4
fix(tiny-skia): non-simple border scaling
the issue can be seen with sharp corners when using the screenshot portal with scaling
Add read_primary/write_primary
chore: update tag
fix: translate offer positions in scrollable
fix(winit multi-window): handle exit_on_close request
fix(scrollable): pass child layout when calculating drag destinations
fix(container): id and set_id should use content
Clean up after lock surfaces are destroyed
Call unlock on session lock
chore: update tag
fixes for dnd
sctk: Fix handling of DnD with subsurfaces (#122)
Map subsurface to parent and add offset.
refactor: remove Sync bound for Message
fix: pass correct state and layout for container widgets
fix: docs
feat: update advertised drag destinations after rebuilding an interface
fix: color format & multi-window
fix: doc
feat: winit dnd
fix: ambiguous import
chore: reexport mime from window_clipboard
chore: use tag
clippy
feat: add actions and commands for new clipboard methods
cleanup docs
feat: custom mime types for Clipboard
sctk: Fix handling of layer surface `pointer_interactivity` (#115)
A null `region` represents an infinite region (the default). To set an
empty region, we need to create a `wl_region`.
fix(tiny_skia): disable shadows due to rendering glitch
fix(winit): add static lifetimes to multi-window application update
fix(winit): add static lifetimes to application update
Use `TypeId` to identify `subscription::Map`
(cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612)
fix(sctk): destroy drag icon and send event after cancel action
fix: clipboard cleanup
fix(sctk): clipboard dummy impl typo
refactor(sctk): optional clipboard
fix(sctk): broadcast events after update
when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current
fix(multi_window): enable drag resize
sctk: Map subsurface pointer events to parent surface, with offset
sctk_subsurface: Use two surfaces, handle button presses
Useful for testing pointer input to subsurfaces.
sctk: Add `subsurface_ids` mapping subsurface to parent and offset
sctk_subsurface_gst: NV12 surface suppport; disabled
Whether or not this works seems to depend on driver, or gstreamer
version...
Handle frame callbacks for subsurfaces, and `commit` parent surface
If the main surface is occluded completely by opaque subsurfaces, it may
not receive `frame` events. So we need to request frame events for all
subsurfaces as well.
Additionally, with "synchronized" subsurfaces, we need to `commit` the
parent surface for subsurface changes to take effect.
Fixes issues with subsurfaces updating slowly, or only when mouse moved
under some circumstances.
examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata
Similar to `waylandsink`. Allows us to avoid creating a buffer source
(and ultimately `wl_buffer`) for every buffer swap.
sctk/subsurface: Cache `wl_buffer`s
Creating a new `wl_buffer` each frame seems to perform poorly. We can
instead keep a cache of `wl_buffer`s we have created from a
`BufferSource`.
sctk/subsurface: Avoid unnecessary subsurface commits if unchanged
feat(slider): add breakpoints
fix: autosize surface layout
Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size.
fix(sctk): send close event instead of close requested when a window is closed
sctk: add command to set maximize state
Add `show_window_menu` action
Winit currently supports this only on Windows and Wayland.
This requests that a context menu is shown at the cursor position,
like the menu normally triggered by right clicking the title bar. This
is important for implementing client side decorations with Iced widgets.
Remove unnecessary redraw request
This was particularly visible on Redox where there is no vsync, but also
causes unnecessary redraws on Linux
chore: update accesskit
Disable broken rustdoc links
sctk: Add `Subsurface` widget (#79)
This adds a widget that attaches an shm or dma buffer to a subsurface,
scaled with `wp_viewporter`.
By exposing this as a widget, rather than as a type of window, it can be
positioned and scaled like any other iced widget. It provides an API
that's similar to an iced image.
The initial version of this just took a `wl_buffer`. But this makes
buffer re-use problematic. In particular, the docs for `wl_surface::attach`
note that `wl_buffer::release` events become unreliable if a buffer is
attached to multiple surfaces. And indicates that a client should create
multiple `wl_buffer` instances, or use `wp_linux_buffer_release`.
So we store information about the buffer, and create `wl_buffer`s as
needed. `SubsurfaceBuffer::new` also returns a future that's signaled
when all references are destroyed, both `wl_buffer`s and any instance of
the `SubsurfaceBuffer` that might still be used in the `view`.
So this seems like the best solution for now, within the
model-view-update architecture.
This has two examples: `sctk_subsurface`, showing a single-color shm
buffer, and `sctk_subsurface_gst`, which plays an h264 video to a
subsurface with vaapi decoding.
chore: use pop-os fork of winit
chore: unpin cosmic-text
Update wgpu to a commit that fixes use on Nvidia drivers
This can be tested with something like
`VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour
--features iced/wgpu`.
On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings.
So some improvement may still be needed here. But if it doesn't regress
behavior on other hardware, that seems like an improvement over
freezing.
fix(winit): pass text with modifiers in event
chore: update cosmic-text and glyphon
fix: distinguish between the key character and the utf8 of a key event
feat(wgpu): use alpha modes for compositing if available
chore: use updated softbuffer
fix: typo
fix: downgrade resvg
fix: core/serde
chore: remove default features
typo: add rev to glyphon
Update to cosmic-text refactor
Fix docs error
Add function to fill a Raw
Fixes for last commit
fix: broadcast surface events
dnd_listener: Fix behavior when there are multiple listeners (#87)
A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag
isn't within the widget's bounds. So add a few more checks for this.
Enter/leave events generated by `DndOfferEvent::Motion` also don't
behave as one might expect, since the enter may occur before the leave
depending on the order it calls `on_event` on the widget. Not sure how
to address that, but cosmic-workspaces can just ignore the leave events
for now.
Otherwise, this seems to be working fine, after these changes.
chore: fix sctk multi-window dependency
cleanup: formatting and clippy
fix(example): sctk_drag id
fix: translate the wayland event position for content inside a scrollable
fix: set web-sys to =0.3.64
fix: clip mask checks
chore: use advanced text shaping for pick list
fix: dnd widget layout
fix: ambiguous palette import
chore: remove artifacts job
fix: CI tests
fix: add back the window id to the frames subscription
fix: tooltip children and diff
refactor: udpate gradient angles for slider
reexport limits
fix: editor and sctk_todos examples
cleanup: clippy
cleanup git workflows
chore: cleanup iced_widget
refactor
Update mod.rs
chore: update softbuffer
Hack to remove image blur
iced_core: feature for serde serialization of KeyCode
fix(wgpu): handle border_radius property with image raster
feat: add border radius to image rendering
feat: Add side mouse button events
cleanup: clippy fixes and formatting
Part of this is a refactor of the ID
cleanup: clippy and fmt
fix: test workflow
fix: add note in CHANGELOG
fix: clippy
refactor: restore default style of slider
feat: allow setting the width and height of a rule
fix: slider gradient angle
feat: gradient backgground for the slider rail
feat(mouse-area): added on_drag method
fix(widget): container inherited wrong icon color from renderer
fix(button): inherit icon color if set to none
feat(renderer): define default icon color
By default, this is the same as the text color for best visibility.
feat(winit): client-side resize drag support
feat(winit): client-side resize drag support
Make vertical scroll properties optional
fix: quad rendering including border only inside of the bounds
Move `Screenshot` inside `window` module
Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command.
Provide access to font from each crate
Use nested for lazy widgets
Use layout with children for nesting
Introduce internal `overlay::Nested` for `UserInterface`
fix: reset button state if the cursor leaves
runtime: Handle widget operations in `program::State` helper (#46)
chore: default line height, text size, and shaping for cosmic
feat: sctk shell
fix: quad rendering including border only inside of the bounds
fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent)
cleanup: fix & format
fix: use iced_core::Font
cleanup
fix: allow leaving out winit & iced-sctk
fix: settings
fix: slider draw improvements
fix: websocket example
fix: modal example
fix: scrollable example
fix: toast example
fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces
fix: todos panic
fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples
wip (iced-sctk): window resize with icons
feat (iced-sctk): support for setting cursor
refactor: default decorations to client
fix: set window geometry after receiving configure
fix: size limits with no max bound must be cut off
fix: send size update when autosized surface resizes
fix: use ceil size for positioner
cleanup: remove dbg statement
fix: remove a destroyed surface from compositor surfaces
fix errors after rebase and wip scaling support
fix: handling of scale factor in set_logical_size
fix (sctk_drag example): add .into for border radius
fix: fractional scaling
sctk: Fire RedrawRequests
wip: animations via frame event
fix / refactor iced-sctk redraw & frame event handling
cleanup: note about frame request in iced-sctk
fix: send resize when necessary for layer surface and popups too
fix: always request redraw for a new surface
fix: scaling and autosize surface improvements
refactor: sctk_lazy keyboard interactivity
feat(sctk): configurable natural_scroll property
feat: send state and capabilities events when there are changes
fix: redraw when an update is needed and clean up the logic
Update sctk to latest commit
Fix compilation of sctk drag example
fix(sctk): update interface before checking if it has a redraw request
refactor: after autosize surface resize wait to redraw until the resize has been applied
refactor: better handling of autosize surfaces
chore: update sctk
chore: update sctk
fixes sctk_drag example
fix: default to ControlFlow::Wait for applications with no surface
this seems to help CPU usage for app library and launcher
default to 250ms timeout in the event loop
Update sctk
sctk: Implement xdg-activation support
fix: don't require Flags to be clone for settings on wayland
chore: error if neither winit or wayland feature is set
chore: Allow compiling without windowing system (#65)
fix(iced-sctk): handle exit_on_close_request
fix: make sure that each widget operation operates on every interface
This should be ok even for widget actions like focus next because there can only ever be a single focused widget
cargo fmt
cleanup: dbg statement
fix(iced-sctk): replace panic with handling for remaining enum variants
refactor: use iced clipboard for interacting with the selection
refactor: allow passing an activation token when creating a window
sctk: Add support for `ext-session-lock` protocol
fix(sctk): build and use tree for layout of autosize surfaces
Update winit to latest commit used by upstream iced
fix(sctk): send key characters
fix(sctk): check if key is a named key first
refactor(sctk): keep compositor surface in state
feat: accessibility with some widget impls
feat: stable ids
a11y: Don't unconditionally pull winit (#43)
Update conversion.rs
integration fixes
integration
integration
integration
integration
s
integration
some integration work
more integration
Update Cargo.toml
Update mod.rs
Update multi_window.rs
s
more integration
more integration (ryanabx wip #100000)
more integration!!
integration 2
integration
more integration (rbx)
s
integration
integration work
integration
Update Cargo.toml
integration
simple integration things
int
integration to 175
integration(170)
Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com>
Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com>
Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com>
Co-Authored-By: Michael Murphy <michael@mmurphy.dev>
Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com>
Co-Authored-By: Jeremy Soller <jeremy@system76.com>
Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com>
fix(column): handle keys len change
fix: iced-sctk a11y
wip: winit single window updates
tokio feature hangs even without a11y feature
fix: multiwindow a11y fixes
fix: component
update winit
wip: sctk integration to winit shell
refactor: remove accesskit_unix
fix: svg
fix: remove wayland default feature
feat: derive Hash for image Handle
fix: cleanup 0.13 rebase errors
fix: remove path dependencies
conversion for Radius
conversion for Padding
setter for Svg border radius
re-export Limits
fix: connect clipboard if disconnected on layer surface or popup creation
fix: connect clipboard if disconnected on session lock surface creation
fix: update size of layer surface after configure
fix: insert user interfaces for popup and lock surfaces on creation
fix: svg scaling
feat: popups on winit windows
fix: default text shaping to advanced
fix: fallback to renderer icon style if svg is symbolic
fixes
fix: sctk frame handling
feat: autosize handling
fix: better autosize handling
fix: avoid duplicate window events from sctk
fix: better handling of popups
fix: refactor redraw handling for sctk
fix: include id in frames
fix: image
fix: scrollable delta direction
sctk: unregister clipboard when surface is done
set min / max size when size is requested
fix: popups
filter pointer events
feat: add Hide variant to mouse Interaction
dnd fixes
fix: use physical width for DnD surface
fix: tiny-skia svg quality
refactor: peek_dnd try to parse data
cleanup text conversion
cleanup
svg scaling fixes
background color fix
Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
|
|
|
pub use iced_program as program;
|
|
|
|
|
|
2020-09-08 00:35:17 +02:00
|
|
|
mod error;
|
feat: pop-os megasquash
x11: Workaround nvidia driver lacking DRI
feat(mouse area): add double click
mouse area: add double click
compositor: Add code to extract adapter from x11
refactor: Extract ids_from_dev from wayland specific code
wayland: Don't crash if libwayland isn't available
feat(sctk): support for overflow widget
sctk: Fixes for cursor icon
* With multiple windows, `SetCursor` is only sent for the focused
window. Fixing a flicker between icons when two windows are using
different cursors.
* If there is a drag surface, let that surface set the cursor. And not
any other.
* Set cursor on `enter`, and when switching between CSDs and app area.
Fixes https://github.com/pop-os/libcosmic/issues/533.
improv(sctk): per-surface cursor position tracking
feat(sctk): support ShowWindowMenu
Make text wrap configurable
fix(core): state order and handling of new trees
fix: settings.decorations enables SSD
refactor(sctk): convert window actions
fix: enable the tokio feature for accesskit_unix
fix: only try to connect to clipboard if on linux
iced_wgpu: don't query Wayland on macos
Update `window_clipboard`
sctk: Unmap subsurfaces instead of immediately destroying them
Destroying a surface is immediate, rather than synchronized with
commits.
This fixes a flickering behavior with drag and drop in
cosmic-workspaces.
sctk: Add alpha setting to `Subsurface` widget
sctk: Update `sctk`, `wayland-protocols`
Update for cosmic-text undefined buffer size
Adapt to cosmic-text undefined width change
fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration
Allows applications to be launched on the NVIDIA GPU with Vulkan support
Adapt to new cosmic-text
wgpu: Fix wayland device id conversion
wgpu: Fix querying adapter, even if we already have one
wgpu: fix nvidia gpu powering up in hybrid setups
cargo fmt
fix: refactor dnd impl to support responsive widget
fix: update read and write methods so they don't recurse
fix(core): replace debug_assert in diff
fix: avoid with_borrow_mut
fix: better handling of state tree
This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found.
fix: emit Event::Resized to fix nav bar in cosmic-settings
fix(image): guess the image format before decoding
iced_wgpu: Query wayland for the device to use, if possible
sctk: Support `start_drag` with drags started from touch events
sctk: Add touch support
fix: update widnow-clipboard tag
fix: clean up dnd surfaces when a window is removed
Adjust to line ending needing to be specified as part of cosmic_text::BufferLine
sctk: Add support for drag-and-drop surface offsets
This adds an offset `Vector` as an argument to `on_drag`, and allows
passing an offset to `start_drag`.
Some applications using drag and drop want the top left corner of the
drag surface (as happens without an offset). But others want the drag
surface to be offset based on where the cursor is on the widget when
starting the drag. This can just be `-1 * offset`, but may be scaled if
the drag surface is a different size from the original widget.
fix(sctk): nested popup parent
feat(mouseare): mouse enter and exit
fix(tiny_skia): damage
fix(scrollable): filter scroll events in the wrong direction
sctk: Use empty input region for subsurfaces
This seems to work, and is a better way to deal with subsurface input if
there aren't any problems. This way, input events simply go to the
parent surface, so we don't have to deal with various edge cases related
to that. (Though for compositor-side issues, we still need to fix those
for other clients.)
This helps with an issue with drag-and-drop and subsurfaces on Smithay,
and a different issue on Kwin (in KDE 5.27, at least).
Send `DataSource` events to all surfaces
Previously these events are directed to the first surface, then removed
from `sctk_events`. Which is definitely not right.
slider & toggler roundness
Update window_clipboard to pop-dnd-4
fix(tiny-skia): non-simple border scaling
the issue can be seen with sharp corners when using the screenshot portal with scaling
Add read_primary/write_primary
chore: update tag
fix: translate offer positions in scrollable
fix(winit multi-window): handle exit_on_close request
fix(scrollable): pass child layout when calculating drag destinations
fix(container): id and set_id should use content
Clean up after lock surfaces are destroyed
Call unlock on session lock
chore: update tag
fixes for dnd
sctk: Fix handling of DnD with subsurfaces (#122)
Map subsurface to parent and add offset.
refactor: remove Sync bound for Message
fix: pass correct state and layout for container widgets
fix: docs
feat: update advertised drag destinations after rebuilding an interface
fix: color format & multi-window
fix: doc
feat: winit dnd
fix: ambiguous import
chore: reexport mime from window_clipboard
chore: use tag
clippy
feat: add actions and commands for new clipboard methods
cleanup docs
feat: custom mime types for Clipboard
sctk: Fix handling of layer surface `pointer_interactivity` (#115)
A null `region` represents an infinite region (the default). To set an
empty region, we need to create a `wl_region`.
fix(tiny_skia): disable shadows due to rendering glitch
fix(winit): add static lifetimes to multi-window application update
fix(winit): add static lifetimes to application update
Use `TypeId` to identify `subscription::Map`
(cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612)
fix(sctk): destroy drag icon and send event after cancel action
fix: clipboard cleanup
fix(sctk): clipboard dummy impl typo
refactor(sctk): optional clipboard
fix(sctk): broadcast events after update
when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current
fix(multi_window): enable drag resize
sctk: Map subsurface pointer events to parent surface, with offset
sctk_subsurface: Use two surfaces, handle button presses
Useful for testing pointer input to subsurfaces.
sctk: Add `subsurface_ids` mapping subsurface to parent and offset
sctk_subsurface_gst: NV12 surface suppport; disabled
Whether or not this works seems to depend on driver, or gstreamer
version...
Handle frame callbacks for subsurfaces, and `commit` parent surface
If the main surface is occluded completely by opaque subsurfaces, it may
not receive `frame` events. So we need to request frame events for all
subsurfaces as well.
Additionally, with "synchronized" subsurfaces, we need to `commit` the
parent surface for subsurface changes to take effect.
Fixes issues with subsurfaces updating slowly, or only when mouse moved
under some circumstances.
examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata
Similar to `waylandsink`. Allows us to avoid creating a buffer source
(and ultimately `wl_buffer`) for every buffer swap.
sctk/subsurface: Cache `wl_buffer`s
Creating a new `wl_buffer` each frame seems to perform poorly. We can
instead keep a cache of `wl_buffer`s we have created from a
`BufferSource`.
sctk/subsurface: Avoid unnecessary subsurface commits if unchanged
feat(slider): add breakpoints
fix: autosize surface layout
Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size.
fix(sctk): send close event instead of close requested when a window is closed
sctk: add command to set maximize state
Add `show_window_menu` action
Winit currently supports this only on Windows and Wayland.
This requests that a context menu is shown at the cursor position,
like the menu normally triggered by right clicking the title bar. This
is important for implementing client side decorations with Iced widgets.
Remove unnecessary redraw request
This was particularly visible on Redox where there is no vsync, but also
causes unnecessary redraws on Linux
chore: update accesskit
Disable broken rustdoc links
sctk: Add `Subsurface` widget (#79)
This adds a widget that attaches an shm or dma buffer to a subsurface,
scaled with `wp_viewporter`.
By exposing this as a widget, rather than as a type of window, it can be
positioned and scaled like any other iced widget. It provides an API
that's similar to an iced image.
The initial version of this just took a `wl_buffer`. But this makes
buffer re-use problematic. In particular, the docs for `wl_surface::attach`
note that `wl_buffer::release` events become unreliable if a buffer is
attached to multiple surfaces. And indicates that a client should create
multiple `wl_buffer` instances, or use `wp_linux_buffer_release`.
So we store information about the buffer, and create `wl_buffer`s as
needed. `SubsurfaceBuffer::new` also returns a future that's signaled
when all references are destroyed, both `wl_buffer`s and any instance of
the `SubsurfaceBuffer` that might still be used in the `view`.
So this seems like the best solution for now, within the
model-view-update architecture.
This has two examples: `sctk_subsurface`, showing a single-color shm
buffer, and `sctk_subsurface_gst`, which plays an h264 video to a
subsurface with vaapi decoding.
chore: use pop-os fork of winit
chore: unpin cosmic-text
Update wgpu to a commit that fixes use on Nvidia drivers
This can be tested with something like
`VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour
--features iced/wgpu`.
On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings.
So some improvement may still be needed here. But if it doesn't regress
behavior on other hardware, that seems like an improvement over
freezing.
fix(winit): pass text with modifiers in event
chore: update cosmic-text and glyphon
fix: distinguish between the key character and the utf8 of a key event
feat(wgpu): use alpha modes for compositing if available
chore: use updated softbuffer
fix: typo
fix: downgrade resvg
fix: core/serde
chore: remove default features
typo: add rev to glyphon
Update to cosmic-text refactor
Fix docs error
Add function to fill a Raw
Fixes for last commit
fix: broadcast surface events
dnd_listener: Fix behavior when there are multiple listeners (#87)
A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag
isn't within the widget's bounds. So add a few more checks for this.
Enter/leave events generated by `DndOfferEvent::Motion` also don't
behave as one might expect, since the enter may occur before the leave
depending on the order it calls `on_event` on the widget. Not sure how
to address that, but cosmic-workspaces can just ignore the leave events
for now.
Otherwise, this seems to be working fine, after these changes.
chore: fix sctk multi-window dependency
cleanup: formatting and clippy
fix(example): sctk_drag id
fix: translate the wayland event position for content inside a scrollable
fix: set web-sys to =0.3.64
fix: clip mask checks
chore: use advanced text shaping for pick list
fix: dnd widget layout
fix: ambiguous palette import
chore: remove artifacts job
fix: CI tests
fix: add back the window id to the frames subscription
fix: tooltip children and diff
refactor: udpate gradient angles for slider
reexport limits
fix: editor and sctk_todos examples
cleanup: clippy
cleanup git workflows
chore: cleanup iced_widget
refactor
Update mod.rs
chore: update softbuffer
Hack to remove image blur
iced_core: feature for serde serialization of KeyCode
fix(wgpu): handle border_radius property with image raster
feat: add border radius to image rendering
feat: Add side mouse button events
cleanup: clippy fixes and formatting
Part of this is a refactor of the ID
cleanup: clippy and fmt
fix: test workflow
fix: add note in CHANGELOG
fix: clippy
refactor: restore default style of slider
feat: allow setting the width and height of a rule
fix: slider gradient angle
feat: gradient backgground for the slider rail
feat(mouse-area): added on_drag method
fix(widget): container inherited wrong icon color from renderer
fix(button): inherit icon color if set to none
feat(renderer): define default icon color
By default, this is the same as the text color for best visibility.
feat(winit): client-side resize drag support
feat(winit): client-side resize drag support
Make vertical scroll properties optional
fix: quad rendering including border only inside of the bounds
Move `Screenshot` inside `window` module
Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command.
Provide access to font from each crate
Use nested for lazy widgets
Use layout with children for nesting
Introduce internal `overlay::Nested` for `UserInterface`
fix: reset button state if the cursor leaves
runtime: Handle widget operations in `program::State` helper (#46)
chore: default line height, text size, and shaping for cosmic
feat: sctk shell
fix: quad rendering including border only inside of the bounds
fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent)
cleanup: fix & format
fix: use iced_core::Font
cleanup
fix: allow leaving out winit & iced-sctk
fix: settings
fix: slider draw improvements
fix: websocket example
fix: modal example
fix: scrollable example
fix: toast example
fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces
fix: todos panic
fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples
wip (iced-sctk): window resize with icons
feat (iced-sctk): support for setting cursor
refactor: default decorations to client
fix: set window geometry after receiving configure
fix: size limits with no max bound must be cut off
fix: send size update when autosized surface resizes
fix: use ceil size for positioner
cleanup: remove dbg statement
fix: remove a destroyed surface from compositor surfaces
fix errors after rebase and wip scaling support
fix: handling of scale factor in set_logical_size
fix (sctk_drag example): add .into for border radius
fix: fractional scaling
sctk: Fire RedrawRequests
wip: animations via frame event
fix / refactor iced-sctk redraw & frame event handling
cleanup: note about frame request in iced-sctk
fix: send resize when necessary for layer surface and popups too
fix: always request redraw for a new surface
fix: scaling and autosize surface improvements
refactor: sctk_lazy keyboard interactivity
feat(sctk): configurable natural_scroll property
feat: send state and capabilities events when there are changes
fix: redraw when an update is needed and clean up the logic
Update sctk to latest commit
Fix compilation of sctk drag example
fix(sctk): update interface before checking if it has a redraw request
refactor: after autosize surface resize wait to redraw until the resize has been applied
refactor: better handling of autosize surfaces
chore: update sctk
chore: update sctk
fixes sctk_drag example
fix: default to ControlFlow::Wait for applications with no surface
this seems to help CPU usage for app library and launcher
default to 250ms timeout in the event loop
Update sctk
sctk: Implement xdg-activation support
fix: don't require Flags to be clone for settings on wayland
chore: error if neither winit or wayland feature is set
chore: Allow compiling without windowing system (#65)
fix(iced-sctk): handle exit_on_close_request
fix: make sure that each widget operation operates on every interface
This should be ok even for widget actions like focus next because there can only ever be a single focused widget
cargo fmt
cleanup: dbg statement
fix(iced-sctk): replace panic with handling for remaining enum variants
refactor: use iced clipboard for interacting with the selection
refactor: allow passing an activation token when creating a window
sctk: Add support for `ext-session-lock` protocol
fix(sctk): build and use tree for layout of autosize surfaces
Update winit to latest commit used by upstream iced
fix(sctk): send key characters
fix(sctk): check if key is a named key first
refactor(sctk): keep compositor surface in state
feat: accessibility with some widget impls
feat: stable ids
a11y: Don't unconditionally pull winit (#43)
Update conversion.rs
integration fixes
integration
integration
integration
integration
s
integration
some integration work
more integration
Update Cargo.toml
Update mod.rs
Update multi_window.rs
s
more integration
more integration (ryanabx wip #100000)
more integration!!
integration 2
integration
more integration (rbx)
s
integration
integration work
integration
Update Cargo.toml
integration
simple integration things
int
integration to 175
integration(170)
Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com>
Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com>
Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com>
Co-Authored-By: Michael Murphy <michael@mmurphy.dev>
Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com>
Co-Authored-By: Jeremy Soller <jeremy@system76.com>
Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com>
fix(column): handle keys len change
fix: iced-sctk a11y
wip: winit single window updates
tokio feature hangs even without a11y feature
fix: multiwindow a11y fixes
fix: component
update winit
wip: sctk integration to winit shell
refactor: remove accesskit_unix
fix: svg
fix: remove wayland default feature
feat: derive Hash for image Handle
fix: cleanup 0.13 rebase errors
fix: remove path dependencies
conversion for Radius
conversion for Padding
setter for Svg border radius
re-export Limits
fix: connect clipboard if disconnected on layer surface or popup creation
fix: connect clipboard if disconnected on session lock surface creation
fix: update size of layer surface after configure
fix: insert user interfaces for popup and lock surfaces on creation
fix: svg scaling
feat: popups on winit windows
fix: default text shaping to advanced
fix: fallback to renderer icon style if svg is symbolic
fixes
fix: sctk frame handling
feat: autosize handling
fix: better autosize handling
fix: avoid duplicate window events from sctk
fix: better handling of popups
fix: refactor redraw handling for sctk
fix: include id in frames
fix: image
fix: scrollable delta direction
sctk: unregister clipboard when surface is done
set min / max size when size is requested
fix: popups
filter pointer events
feat: add Hide variant to mouse Interaction
dnd fixes
fix: use physical width for DnD surface
fix: tiny-skia svg quality
refactor: peek_dnd try to parse data
cleanup text conversion
cleanup
svg scaling fixes
background color fix
Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
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// pub mod program;
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2019-10-03 00:01:45 +02:00
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2024-06-19 01:53:40 +02:00
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pub mod application;
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pub mod daemon;
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2022-01-28 18:43:20 +07:00
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pub mod time;
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2020-01-16 05:54:22 +01:00
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pub mod window;
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2019-11-25 14:17:13 +01:00
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feat: pop-os megasquash
x11: Workaround nvidia driver lacking DRI
feat(mouse area): add double click
mouse area: add double click
compositor: Add code to extract adapter from x11
refactor: Extract ids_from_dev from wayland specific code
wayland: Don't crash if libwayland isn't available
feat(sctk): support for overflow widget
sctk: Fixes for cursor icon
* With multiple windows, `SetCursor` is only sent for the focused
window. Fixing a flicker between icons when two windows are using
different cursors.
* If there is a drag surface, let that surface set the cursor. And not
any other.
* Set cursor on `enter`, and when switching between CSDs and app area.
Fixes https://github.com/pop-os/libcosmic/issues/533.
improv(sctk): per-surface cursor position tracking
feat(sctk): support ShowWindowMenu
Make text wrap configurable
fix(core): state order and handling of new trees
fix: settings.decorations enables SSD
refactor(sctk): convert window actions
fix: enable the tokio feature for accesskit_unix
fix: only try to connect to clipboard if on linux
iced_wgpu: don't query Wayland on macos
Update `window_clipboard`
sctk: Unmap subsurfaces instead of immediately destroying them
Destroying a surface is immediate, rather than synchronized with
commits.
This fixes a flickering behavior with drag and drop in
cosmic-workspaces.
sctk: Add alpha setting to `Subsurface` widget
sctk: Update `sctk`, `wayland-protocols`
Update for cosmic-text undefined buffer size
Adapt to cosmic-text undefined width change
fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration
Allows applications to be launched on the NVIDIA GPU with Vulkan support
Adapt to new cosmic-text
wgpu: Fix wayland device id conversion
wgpu: Fix querying adapter, even if we already have one
wgpu: fix nvidia gpu powering up in hybrid setups
cargo fmt
fix: refactor dnd impl to support responsive widget
fix: update read and write methods so they don't recurse
fix(core): replace debug_assert in diff
fix: avoid with_borrow_mut
fix: better handling of state tree
This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found.
fix: emit Event::Resized to fix nav bar in cosmic-settings
fix(image): guess the image format before decoding
iced_wgpu: Query wayland for the device to use, if possible
sctk: Support `start_drag` with drags started from touch events
sctk: Add touch support
fix: update widnow-clipboard tag
fix: clean up dnd surfaces when a window is removed
Adjust to line ending needing to be specified as part of cosmic_text::BufferLine
sctk: Add support for drag-and-drop surface offsets
This adds an offset `Vector` as an argument to `on_drag`, and allows
passing an offset to `start_drag`.
Some applications using drag and drop want the top left corner of the
drag surface (as happens without an offset). But others want the drag
surface to be offset based on where the cursor is on the widget when
starting the drag. This can just be `-1 * offset`, but may be scaled if
the drag surface is a different size from the original widget.
fix(sctk): nested popup parent
feat(mouseare): mouse enter and exit
fix(tiny_skia): damage
fix(scrollable): filter scroll events in the wrong direction
sctk: Use empty input region for subsurfaces
This seems to work, and is a better way to deal with subsurface input if
there aren't any problems. This way, input events simply go to the
parent surface, so we don't have to deal with various edge cases related
to that. (Though for compositor-side issues, we still need to fix those
for other clients.)
This helps with an issue with drag-and-drop and subsurfaces on Smithay,
and a different issue on Kwin (in KDE 5.27, at least).
Send `DataSource` events to all surfaces
Previously these events are directed to the first surface, then removed
from `sctk_events`. Which is definitely not right.
slider & toggler roundness
Update window_clipboard to pop-dnd-4
fix(tiny-skia): non-simple border scaling
the issue can be seen with sharp corners when using the screenshot portal with scaling
Add read_primary/write_primary
chore: update tag
fix: translate offer positions in scrollable
fix(winit multi-window): handle exit_on_close request
fix(scrollable): pass child layout when calculating drag destinations
fix(container): id and set_id should use content
Clean up after lock surfaces are destroyed
Call unlock on session lock
chore: update tag
fixes for dnd
sctk: Fix handling of DnD with subsurfaces (#122)
Map subsurface to parent and add offset.
refactor: remove Sync bound for Message
fix: pass correct state and layout for container widgets
fix: docs
feat: update advertised drag destinations after rebuilding an interface
fix: color format & multi-window
fix: doc
feat: winit dnd
fix: ambiguous import
chore: reexport mime from window_clipboard
chore: use tag
clippy
feat: add actions and commands for new clipboard methods
cleanup docs
feat: custom mime types for Clipboard
sctk: Fix handling of layer surface `pointer_interactivity` (#115)
A null `region` represents an infinite region (the default). To set an
empty region, we need to create a `wl_region`.
fix(tiny_skia): disable shadows due to rendering glitch
fix(winit): add static lifetimes to multi-window application update
fix(winit): add static lifetimes to application update
Use `TypeId` to identify `subscription::Map`
(cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612)
fix(sctk): destroy drag icon and send event after cancel action
fix: clipboard cleanup
fix(sctk): clipboard dummy impl typo
refactor(sctk): optional clipboard
fix(sctk): broadcast events after update
when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current
fix(multi_window): enable drag resize
sctk: Map subsurface pointer events to parent surface, with offset
sctk_subsurface: Use two surfaces, handle button presses
Useful for testing pointer input to subsurfaces.
sctk: Add `subsurface_ids` mapping subsurface to parent and offset
sctk_subsurface_gst: NV12 surface suppport; disabled
Whether or not this works seems to depend on driver, or gstreamer
version...
Handle frame callbacks for subsurfaces, and `commit` parent surface
If the main surface is occluded completely by opaque subsurfaces, it may
not receive `frame` events. So we need to request frame events for all
subsurfaces as well.
Additionally, with "synchronized" subsurfaces, we need to `commit` the
parent surface for subsurface changes to take effect.
Fixes issues with subsurfaces updating slowly, or only when mouse moved
under some circumstances.
examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata
Similar to `waylandsink`. Allows us to avoid creating a buffer source
(and ultimately `wl_buffer`) for every buffer swap.
sctk/subsurface: Cache `wl_buffer`s
Creating a new `wl_buffer` each frame seems to perform poorly. We can
instead keep a cache of `wl_buffer`s we have created from a
`BufferSource`.
sctk/subsurface: Avoid unnecessary subsurface commits if unchanged
feat(slider): add breakpoints
fix: autosize surface layout
Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size.
fix(sctk): send close event instead of close requested when a window is closed
sctk: add command to set maximize state
Add `show_window_menu` action
Winit currently supports this only on Windows and Wayland.
This requests that a context menu is shown at the cursor position,
like the menu normally triggered by right clicking the title bar. This
is important for implementing client side decorations with Iced widgets.
Remove unnecessary redraw request
This was particularly visible on Redox where there is no vsync, but also
causes unnecessary redraws on Linux
chore: update accesskit
Disable broken rustdoc links
sctk: Add `Subsurface` widget (#79)
This adds a widget that attaches an shm or dma buffer to a subsurface,
scaled with `wp_viewporter`.
By exposing this as a widget, rather than as a type of window, it can be
positioned and scaled like any other iced widget. It provides an API
that's similar to an iced image.
The initial version of this just took a `wl_buffer`. But this makes
buffer re-use problematic. In particular, the docs for `wl_surface::attach`
note that `wl_buffer::release` events become unreliable if a buffer is
attached to multiple surfaces. And indicates that a client should create
multiple `wl_buffer` instances, or use `wp_linux_buffer_release`.
So we store information about the buffer, and create `wl_buffer`s as
needed. `SubsurfaceBuffer::new` also returns a future that's signaled
when all references are destroyed, both `wl_buffer`s and any instance of
the `SubsurfaceBuffer` that might still be used in the `view`.
So this seems like the best solution for now, within the
model-view-update architecture.
This has two examples: `sctk_subsurface`, showing a single-color shm
buffer, and `sctk_subsurface_gst`, which plays an h264 video to a
subsurface with vaapi decoding.
chore: use pop-os fork of winit
chore: unpin cosmic-text
Update wgpu to a commit that fixes use on Nvidia drivers
This can be tested with something like
`VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour
--features iced/wgpu`.
On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings.
So some improvement may still be needed here. But if it doesn't regress
behavior on other hardware, that seems like an improvement over
freezing.
fix(winit): pass text with modifiers in event
chore: update cosmic-text and glyphon
fix: distinguish between the key character and the utf8 of a key event
feat(wgpu): use alpha modes for compositing if available
chore: use updated softbuffer
fix: typo
fix: downgrade resvg
fix: core/serde
chore: remove default features
typo: add rev to glyphon
Update to cosmic-text refactor
Fix docs error
Add function to fill a Raw
Fixes for last commit
fix: broadcast surface events
dnd_listener: Fix behavior when there are multiple listeners (#87)
A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag
isn't within the widget's bounds. So add a few more checks for this.
Enter/leave events generated by `DndOfferEvent::Motion` also don't
behave as one might expect, since the enter may occur before the leave
depending on the order it calls `on_event` on the widget. Not sure how
to address that, but cosmic-workspaces can just ignore the leave events
for now.
Otherwise, this seems to be working fine, after these changes.
chore: fix sctk multi-window dependency
cleanup: formatting and clippy
fix(example): sctk_drag id
fix: translate the wayland event position for content inside a scrollable
fix: set web-sys to =0.3.64
fix: clip mask checks
chore: use advanced text shaping for pick list
fix: dnd widget layout
fix: ambiguous palette import
chore: remove artifacts job
fix: CI tests
fix: add back the window id to the frames subscription
fix: tooltip children and diff
refactor: udpate gradient angles for slider
reexport limits
fix: editor and sctk_todos examples
cleanup: clippy
cleanup git workflows
chore: cleanup iced_widget
refactor
Update mod.rs
chore: update softbuffer
Hack to remove image blur
iced_core: feature for serde serialization of KeyCode
fix(wgpu): handle border_radius property with image raster
feat: add border radius to image rendering
feat: Add side mouse button events
cleanup: clippy fixes and formatting
Part of this is a refactor of the ID
cleanup: clippy and fmt
fix: test workflow
fix: add note in CHANGELOG
fix: clippy
refactor: restore default style of slider
feat: allow setting the width and height of a rule
fix: slider gradient angle
feat: gradient backgground for the slider rail
feat(mouse-area): added on_drag method
fix(widget): container inherited wrong icon color from renderer
fix(button): inherit icon color if set to none
feat(renderer): define default icon color
By default, this is the same as the text color for best visibility.
feat(winit): client-side resize drag support
feat(winit): client-side resize drag support
Make vertical scroll properties optional
fix: quad rendering including border only inside of the bounds
Move `Screenshot` inside `window` module
Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command.
Provide access to font from each crate
Use nested for lazy widgets
Use layout with children for nesting
Introduce internal `overlay::Nested` for `UserInterface`
fix: reset button state if the cursor leaves
runtime: Handle widget operations in `program::State` helper (#46)
chore: default line height, text size, and shaping for cosmic
feat: sctk shell
fix: quad rendering including border only inside of the bounds
fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent)
cleanup: fix & format
fix: use iced_core::Font
cleanup
fix: allow leaving out winit & iced-sctk
fix: settings
fix: slider draw improvements
fix: websocket example
fix: modal example
fix: scrollable example
fix: toast example
fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces
fix: todos panic
fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples
wip (iced-sctk): window resize with icons
feat (iced-sctk): support for setting cursor
refactor: default decorations to client
fix: set window geometry after receiving configure
fix: size limits with no max bound must be cut off
fix: send size update when autosized surface resizes
fix: use ceil size for positioner
cleanup: remove dbg statement
fix: remove a destroyed surface from compositor surfaces
fix errors after rebase and wip scaling support
fix: handling of scale factor in set_logical_size
fix (sctk_drag example): add .into for border radius
fix: fractional scaling
sctk: Fire RedrawRequests
wip: animations via frame event
fix / refactor iced-sctk redraw & frame event handling
cleanup: note about frame request in iced-sctk
fix: send resize when necessary for layer surface and popups too
fix: always request redraw for a new surface
fix: scaling and autosize surface improvements
refactor: sctk_lazy keyboard interactivity
feat(sctk): configurable natural_scroll property
feat: send state and capabilities events when there are changes
fix: redraw when an update is needed and clean up the logic
Update sctk to latest commit
Fix compilation of sctk drag example
fix(sctk): update interface before checking if it has a redraw request
refactor: after autosize surface resize wait to redraw until the resize has been applied
refactor: better handling of autosize surfaces
chore: update sctk
chore: update sctk
fixes sctk_drag example
fix: default to ControlFlow::Wait for applications with no surface
this seems to help CPU usage for app library and launcher
default to 250ms timeout in the event loop
Update sctk
sctk: Implement xdg-activation support
fix: don't require Flags to be clone for settings on wayland
chore: error if neither winit or wayland feature is set
chore: Allow compiling without windowing system (#65)
fix(iced-sctk): handle exit_on_close_request
fix: make sure that each widget operation operates on every interface
This should be ok even for widget actions like focus next because there can only ever be a single focused widget
cargo fmt
cleanup: dbg statement
fix(iced-sctk): replace panic with handling for remaining enum variants
refactor: use iced clipboard for interacting with the selection
refactor: allow passing an activation token when creating a window
sctk: Add support for `ext-session-lock` protocol
fix(sctk): build and use tree for layout of autosize surfaces
Update winit to latest commit used by upstream iced
fix(sctk): send key characters
fix(sctk): check if key is a named key first
refactor(sctk): keep compositor surface in state
feat: accessibility with some widget impls
feat: stable ids
a11y: Don't unconditionally pull winit (#43)
Update conversion.rs
integration fixes
integration
integration
integration
integration
s
integration
some integration work
more integration
Update Cargo.toml
Update mod.rs
Update multi_window.rs
s
more integration
more integration (ryanabx wip #100000)
more integration!!
integration 2
integration
more integration (rbx)
s
integration
integration work
integration
Update Cargo.toml
integration
simple integration things
int
integration to 175
integration(170)
Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com>
Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com>
Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com>
Co-Authored-By: Michael Murphy <michael@mmurphy.dev>
Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com>
Co-Authored-By: Jeremy Soller <jeremy@system76.com>
Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com>
fix(column): handle keys len change
fix: iced-sctk a11y
wip: winit single window updates
tokio feature hangs even without a11y feature
fix: multiwindow a11y fixes
fix: component
update winit
wip: sctk integration to winit shell
refactor: remove accesskit_unix
fix: svg
fix: remove wayland default feature
feat: derive Hash for image Handle
fix: cleanup 0.13 rebase errors
fix: remove path dependencies
conversion for Radius
conversion for Padding
setter for Svg border radius
re-export Limits
fix: connect clipboard if disconnected on layer surface or popup creation
fix: connect clipboard if disconnected on session lock surface creation
fix: update size of layer surface after configure
fix: insert user interfaces for popup and lock surfaces on creation
fix: svg scaling
feat: popups on winit windows
fix: default text shaping to advanced
fix: fallback to renderer icon style if svg is symbolic
fixes
fix: sctk frame handling
feat: autosize handling
fix: better autosize handling
fix: avoid duplicate window events from sctk
fix: better handling of popups
fix: refactor redraw handling for sctk
fix: include id in frames
fix: image
fix: scrollable delta direction
sctk: unregister clipboard when surface is done
set min / max size when size is requested
fix: popups
filter pointer events
feat: add Hide variant to mouse Interaction
dnd fixes
fix: use physical width for DnD surface
fix: tiny-skia svg quality
refactor: peek_dnd try to parse data
cleanup text conversion
cleanup
svg scaling fixes
background color fix
Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
|
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|
#[cfg(feature = "winit")]
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|
pub mod platform_specific {
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pub use iced_winit::{
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platform_specific as shell, runtime::platform_specific as runtime,
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|
};
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}
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#[cfg(feature = "winit")]
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pub use application::Application;
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#[cfg(feature = "winit")]
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pub use program::Program;
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2023-03-04 05:37:11 +01:00
|
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#[cfg(feature = "advanced")]
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|
pub mod advanced;
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pub use crate::core::alignment;
|
2025-01-29 04:55:04 +01:00
|
|
|
pub use crate::core::animation;
|
feat: pop-os megasquash
x11: Workaround nvidia driver lacking DRI
feat(mouse area): add double click
mouse area: add double click
compositor: Add code to extract adapter from x11
refactor: Extract ids_from_dev from wayland specific code
wayland: Don't crash if libwayland isn't available
feat(sctk): support for overflow widget
sctk: Fixes for cursor icon
* With multiple windows, `SetCursor` is only sent for the focused
window. Fixing a flicker between icons when two windows are using
different cursors.
* If there is a drag surface, let that surface set the cursor. And not
any other.
* Set cursor on `enter`, and when switching between CSDs and app area.
Fixes https://github.com/pop-os/libcosmic/issues/533.
improv(sctk): per-surface cursor position tracking
feat(sctk): support ShowWindowMenu
Make text wrap configurable
fix(core): state order and handling of new trees
fix: settings.decorations enables SSD
refactor(sctk): convert window actions
fix: enable the tokio feature for accesskit_unix
fix: only try to connect to clipboard if on linux
iced_wgpu: don't query Wayland on macos
Update `window_clipboard`
sctk: Unmap subsurfaces instead of immediately destroying them
Destroying a surface is immediate, rather than synchronized with
commits.
This fixes a flickering behavior with drag and drop in
cosmic-workspaces.
sctk: Add alpha setting to `Subsurface` widget
sctk: Update `sctk`, `wayland-protocols`
Update for cosmic-text undefined buffer size
Adapt to cosmic-text undefined width change
fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration
Allows applications to be launched on the NVIDIA GPU with Vulkan support
Adapt to new cosmic-text
wgpu: Fix wayland device id conversion
wgpu: Fix querying adapter, even if we already have one
wgpu: fix nvidia gpu powering up in hybrid setups
cargo fmt
fix: refactor dnd impl to support responsive widget
fix: update read and write methods so they don't recurse
fix(core): replace debug_assert in diff
fix: avoid with_borrow_mut
fix: better handling of state tree
This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found.
fix: emit Event::Resized to fix nav bar in cosmic-settings
fix(image): guess the image format before decoding
iced_wgpu: Query wayland for the device to use, if possible
sctk: Support `start_drag` with drags started from touch events
sctk: Add touch support
fix: update widnow-clipboard tag
fix: clean up dnd surfaces when a window is removed
Adjust to line ending needing to be specified as part of cosmic_text::BufferLine
sctk: Add support for drag-and-drop surface offsets
This adds an offset `Vector` as an argument to `on_drag`, and allows
passing an offset to `start_drag`.
Some applications using drag and drop want the top left corner of the
drag surface (as happens without an offset). But others want the drag
surface to be offset based on where the cursor is on the widget when
starting the drag. This can just be `-1 * offset`, but may be scaled if
the drag surface is a different size from the original widget.
fix(sctk): nested popup parent
feat(mouseare): mouse enter and exit
fix(tiny_skia): damage
fix(scrollable): filter scroll events in the wrong direction
sctk: Use empty input region for subsurfaces
This seems to work, and is a better way to deal with subsurface input if
there aren't any problems. This way, input events simply go to the
parent surface, so we don't have to deal with various edge cases related
to that. (Though for compositor-side issues, we still need to fix those
for other clients.)
This helps with an issue with drag-and-drop and subsurfaces on Smithay,
and a different issue on Kwin (in KDE 5.27, at least).
Send `DataSource` events to all surfaces
Previously these events are directed to the first surface, then removed
from `sctk_events`. Which is definitely not right.
slider & toggler roundness
Update window_clipboard to pop-dnd-4
fix(tiny-skia): non-simple border scaling
the issue can be seen with sharp corners when using the screenshot portal with scaling
Add read_primary/write_primary
chore: update tag
fix: translate offer positions in scrollable
fix(winit multi-window): handle exit_on_close request
fix(scrollable): pass child layout when calculating drag destinations
fix(container): id and set_id should use content
Clean up after lock surfaces are destroyed
Call unlock on session lock
chore: update tag
fixes for dnd
sctk: Fix handling of DnD with subsurfaces (#122)
Map subsurface to parent and add offset.
refactor: remove Sync bound for Message
fix: pass correct state and layout for container widgets
fix: docs
feat: update advertised drag destinations after rebuilding an interface
fix: color format & multi-window
fix: doc
feat: winit dnd
fix: ambiguous import
chore: reexport mime from window_clipboard
chore: use tag
clippy
feat: add actions and commands for new clipboard methods
cleanup docs
feat: custom mime types for Clipboard
sctk: Fix handling of layer surface `pointer_interactivity` (#115)
A null `region` represents an infinite region (the default). To set an
empty region, we need to create a `wl_region`.
fix(tiny_skia): disable shadows due to rendering glitch
fix(winit): add static lifetimes to multi-window application update
fix(winit): add static lifetimes to application update
Use `TypeId` to identify `subscription::Map`
(cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612)
fix(sctk): destroy drag icon and send event after cancel action
fix: clipboard cleanup
fix(sctk): clipboard dummy impl typo
refactor(sctk): optional clipboard
fix(sctk): broadcast events after update
when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current
fix(multi_window): enable drag resize
sctk: Map subsurface pointer events to parent surface, with offset
sctk_subsurface: Use two surfaces, handle button presses
Useful for testing pointer input to subsurfaces.
sctk: Add `subsurface_ids` mapping subsurface to parent and offset
sctk_subsurface_gst: NV12 surface suppport; disabled
Whether or not this works seems to depend on driver, or gstreamer
version...
Handle frame callbacks for subsurfaces, and `commit` parent surface
If the main surface is occluded completely by opaque subsurfaces, it may
not receive `frame` events. So we need to request frame events for all
subsurfaces as well.
Additionally, with "synchronized" subsurfaces, we need to `commit` the
parent surface for subsurface changes to take effect.
Fixes issues with subsurfaces updating slowly, or only when mouse moved
under some circumstances.
examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata
Similar to `waylandsink`. Allows us to avoid creating a buffer source
(and ultimately `wl_buffer`) for every buffer swap.
sctk/subsurface: Cache `wl_buffer`s
Creating a new `wl_buffer` each frame seems to perform poorly. We can
instead keep a cache of `wl_buffer`s we have created from a
`BufferSource`.
sctk/subsurface: Avoid unnecessary subsurface commits if unchanged
feat(slider): add breakpoints
fix: autosize surface layout
Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size.
fix(sctk): send close event instead of close requested when a window is closed
sctk: add command to set maximize state
Add `show_window_menu` action
Winit currently supports this only on Windows and Wayland.
This requests that a context menu is shown at the cursor position,
like the menu normally triggered by right clicking the title bar. This
is important for implementing client side decorations with Iced widgets.
Remove unnecessary redraw request
This was particularly visible on Redox where there is no vsync, but also
causes unnecessary redraws on Linux
chore: update accesskit
Disable broken rustdoc links
sctk: Add `Subsurface` widget (#79)
This adds a widget that attaches an shm or dma buffer to a subsurface,
scaled with `wp_viewporter`.
By exposing this as a widget, rather than as a type of window, it can be
positioned and scaled like any other iced widget. It provides an API
that's similar to an iced image.
The initial version of this just took a `wl_buffer`. But this makes
buffer re-use problematic. In particular, the docs for `wl_surface::attach`
note that `wl_buffer::release` events become unreliable if a buffer is
attached to multiple surfaces. And indicates that a client should create
multiple `wl_buffer` instances, or use `wp_linux_buffer_release`.
So we store information about the buffer, and create `wl_buffer`s as
needed. `SubsurfaceBuffer::new` also returns a future that's signaled
when all references are destroyed, both `wl_buffer`s and any instance of
the `SubsurfaceBuffer` that might still be used in the `view`.
So this seems like the best solution for now, within the
model-view-update architecture.
This has two examples: `sctk_subsurface`, showing a single-color shm
buffer, and `sctk_subsurface_gst`, which plays an h264 video to a
subsurface with vaapi decoding.
chore: use pop-os fork of winit
chore: unpin cosmic-text
Update wgpu to a commit that fixes use on Nvidia drivers
This can be tested with something like
`VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour
--features iced/wgpu`.
On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings.
So some improvement may still be needed here. But if it doesn't regress
behavior on other hardware, that seems like an improvement over
freezing.
fix(winit): pass text with modifiers in event
chore: update cosmic-text and glyphon
fix: distinguish between the key character and the utf8 of a key event
feat(wgpu): use alpha modes for compositing if available
chore: use updated softbuffer
fix: typo
fix: downgrade resvg
fix: core/serde
chore: remove default features
typo: add rev to glyphon
Update to cosmic-text refactor
Fix docs error
Add function to fill a Raw
Fixes for last commit
fix: broadcast surface events
dnd_listener: Fix behavior when there are multiple listeners (#87)
A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag
isn't within the widget's bounds. So add a few more checks for this.
Enter/leave events generated by `DndOfferEvent::Motion` also don't
behave as one might expect, since the enter may occur before the leave
depending on the order it calls `on_event` on the widget. Not sure how
to address that, but cosmic-workspaces can just ignore the leave events
for now.
Otherwise, this seems to be working fine, after these changes.
chore: fix sctk multi-window dependency
cleanup: formatting and clippy
fix(example): sctk_drag id
fix: translate the wayland event position for content inside a scrollable
fix: set web-sys to =0.3.64
fix: clip mask checks
chore: use advanced text shaping for pick list
fix: dnd widget layout
fix: ambiguous palette import
chore: remove artifacts job
fix: CI tests
fix: add back the window id to the frames subscription
fix: tooltip children and diff
refactor: udpate gradient angles for slider
reexport limits
fix: editor and sctk_todos examples
cleanup: clippy
cleanup git workflows
chore: cleanup iced_widget
refactor
Update mod.rs
chore: update softbuffer
Hack to remove image blur
iced_core: feature for serde serialization of KeyCode
fix(wgpu): handle border_radius property with image raster
feat: add border radius to image rendering
feat: Add side mouse button events
cleanup: clippy fixes and formatting
Part of this is a refactor of the ID
cleanup: clippy and fmt
fix: test workflow
fix: add note in CHANGELOG
fix: clippy
refactor: restore default style of slider
feat: allow setting the width and height of a rule
fix: slider gradient angle
feat: gradient backgground for the slider rail
feat(mouse-area): added on_drag method
fix(widget): container inherited wrong icon color from renderer
fix(button): inherit icon color if set to none
feat(renderer): define default icon color
By default, this is the same as the text color for best visibility.
feat(winit): client-side resize drag support
feat(winit): client-side resize drag support
Make vertical scroll properties optional
fix: quad rendering including border only inside of the bounds
Move `Screenshot` inside `window` module
Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command.
Provide access to font from each crate
Use nested for lazy widgets
Use layout with children for nesting
Introduce internal `overlay::Nested` for `UserInterface`
fix: reset button state if the cursor leaves
runtime: Handle widget operations in `program::State` helper (#46)
chore: default line height, text size, and shaping for cosmic
feat: sctk shell
fix: quad rendering including border only inside of the bounds
fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent)
cleanup: fix & format
fix: use iced_core::Font
cleanup
fix: allow leaving out winit & iced-sctk
fix: settings
fix: slider draw improvements
fix: websocket example
fix: modal example
fix: scrollable example
fix: toast example
fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces
fix: todos panic
fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples
wip (iced-sctk): window resize with icons
feat (iced-sctk): support for setting cursor
refactor: default decorations to client
fix: set window geometry after receiving configure
fix: size limits with no max bound must be cut off
fix: send size update when autosized surface resizes
fix: use ceil size for positioner
cleanup: remove dbg statement
fix: remove a destroyed surface from compositor surfaces
fix errors after rebase and wip scaling support
fix: handling of scale factor in set_logical_size
fix (sctk_drag example): add .into for border radius
fix: fractional scaling
sctk: Fire RedrawRequests
wip: animations via frame event
fix / refactor iced-sctk redraw & frame event handling
cleanup: note about frame request in iced-sctk
fix: send resize when necessary for layer surface and popups too
fix: always request redraw for a new surface
fix: scaling and autosize surface improvements
refactor: sctk_lazy keyboard interactivity
feat(sctk): configurable natural_scroll property
feat: send state and capabilities events when there are changes
fix: redraw when an update is needed and clean up the logic
Update sctk to latest commit
Fix compilation of sctk drag example
fix(sctk): update interface before checking if it has a redraw request
refactor: after autosize surface resize wait to redraw until the resize has been applied
refactor: better handling of autosize surfaces
chore: update sctk
chore: update sctk
fixes sctk_drag example
fix: default to ControlFlow::Wait for applications with no surface
this seems to help CPU usage for app library and launcher
default to 250ms timeout in the event loop
Update sctk
sctk: Implement xdg-activation support
fix: don't require Flags to be clone for settings on wayland
chore: error if neither winit or wayland feature is set
chore: Allow compiling without windowing system (#65)
fix(iced-sctk): handle exit_on_close_request
fix: make sure that each widget operation operates on every interface
This should be ok even for widget actions like focus next because there can only ever be a single focused widget
cargo fmt
cleanup: dbg statement
fix(iced-sctk): replace panic with handling for remaining enum variants
refactor: use iced clipboard for interacting with the selection
refactor: allow passing an activation token when creating a window
sctk: Add support for `ext-session-lock` protocol
fix(sctk): build and use tree for layout of autosize surfaces
Update winit to latest commit used by upstream iced
fix(sctk): send key characters
fix(sctk): check if key is a named key first
refactor(sctk): keep compositor surface in state
feat: accessibility with some widget impls
feat: stable ids
a11y: Don't unconditionally pull winit (#43)
Update conversion.rs
integration fixes
integration
integration
integration
integration
s
integration
some integration work
more integration
Update Cargo.toml
Update mod.rs
Update multi_window.rs
s
more integration
more integration (ryanabx wip #100000)
more integration!!
integration 2
integration
more integration (rbx)
s
integration
integration work
integration
Update Cargo.toml
integration
simple integration things
int
integration to 175
integration(170)
Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com>
Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com>
Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com>
Co-Authored-By: Michael Murphy <michael@mmurphy.dev>
Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com>
Co-Authored-By: Jeremy Soller <jeremy@system76.com>
Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com>
fix(column): handle keys len change
fix: iced-sctk a11y
wip: winit single window updates
tokio feature hangs even without a11y feature
fix: multiwindow a11y fixes
fix: component
update winit
wip: sctk integration to winit shell
refactor: remove accesskit_unix
fix: svg
fix: remove wayland default feature
feat: derive Hash for image Handle
fix: cleanup 0.13 rebase errors
fix: remove path dependencies
conversion for Radius
conversion for Padding
setter for Svg border radius
re-export Limits
fix: connect clipboard if disconnected on layer surface or popup creation
fix: connect clipboard if disconnected on session lock surface creation
fix: update size of layer surface after configure
fix: insert user interfaces for popup and lock surfaces on creation
fix: svg scaling
feat: popups on winit windows
fix: default text shaping to advanced
fix: fallback to renderer icon style if svg is symbolic
fixes
fix: sctk frame handling
feat: autosize handling
fix: better autosize handling
fix: avoid duplicate window events from sctk
fix: better handling of popups
fix: refactor redraw handling for sctk
fix: include id in frames
fix: image
fix: scrollable delta direction
sctk: unregister clipboard when surface is done
set min / max size when size is requested
fix: popups
filter pointer events
feat: add Hide variant to mouse Interaction
dnd fixes
fix: use physical width for DnD surface
fix: tiny-skia svg quality
refactor: peek_dnd try to parse data
cleanup text conversion
cleanup
svg scaling fixes
background color fix
Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
|
|
|
pub use crate::core::border::{self, Radius};
|
2024-01-20 13:29:25 +01:00
|
|
|
pub use crate::core::color;
|
2023-05-19 03:32:21 +02:00
|
|
|
pub use crate::core::gradient;
|
2024-07-12 18:40:54 +02:00
|
|
|
pub use crate::core::padding;
|
2024-03-07 00:14:41 +01:00
|
|
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pub use crate::core::theme;
|
2023-03-04 05:37:11 +01:00
|
|
|
pub use crate::core::{
|
2025-02-21 01:22:56 +01:00
|
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Alignment, Animation, Background, Border, Color, ContentFit, Degrees,
|
2025-12-07 01:42:42 +01:00
|
|
|
Function, Gradient, Length, Never, Padding, Pixels, Point, Radians,
|
|
|
|
|
Rectangle, Rotation, Settings, Shadow, Size, Theme, Transformation, Vector,
|
feat: pop-os megasquash
x11: Workaround nvidia driver lacking DRI
feat(mouse area): add double click
mouse area: add double click
compositor: Add code to extract adapter from x11
refactor: Extract ids_from_dev from wayland specific code
wayland: Don't crash if libwayland isn't available
feat(sctk): support for overflow widget
sctk: Fixes for cursor icon
* With multiple windows, `SetCursor` is only sent for the focused
window. Fixing a flicker between icons when two windows are using
different cursors.
* If there is a drag surface, let that surface set the cursor. And not
any other.
* Set cursor on `enter`, and when switching between CSDs and app area.
Fixes https://github.com/pop-os/libcosmic/issues/533.
improv(sctk): per-surface cursor position tracking
feat(sctk): support ShowWindowMenu
Make text wrap configurable
fix(core): state order and handling of new trees
fix: settings.decorations enables SSD
refactor(sctk): convert window actions
fix: enable the tokio feature for accesskit_unix
fix: only try to connect to clipboard if on linux
iced_wgpu: don't query Wayland on macos
Update `window_clipboard`
sctk: Unmap subsurfaces instead of immediately destroying them
Destroying a surface is immediate, rather than synchronized with
commits.
This fixes a flickering behavior with drag and drop in
cosmic-workspaces.
sctk: Add alpha setting to `Subsurface` widget
sctk: Update `sctk`, `wayland-protocols`
Update for cosmic-text undefined buffer size
Adapt to cosmic-text undefined width change
fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration
Allows applications to be launched on the NVIDIA GPU with Vulkan support
Adapt to new cosmic-text
wgpu: Fix wayland device id conversion
wgpu: Fix querying adapter, even if we already have one
wgpu: fix nvidia gpu powering up in hybrid setups
cargo fmt
fix: refactor dnd impl to support responsive widget
fix: update read and write methods so they don't recurse
fix(core): replace debug_assert in diff
fix: avoid with_borrow_mut
fix: better handling of state tree
This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found.
fix: emit Event::Resized to fix nav bar in cosmic-settings
fix(image): guess the image format before decoding
iced_wgpu: Query wayland for the device to use, if possible
sctk: Support `start_drag` with drags started from touch events
sctk: Add touch support
fix: update widnow-clipboard tag
fix: clean up dnd surfaces when a window is removed
Adjust to line ending needing to be specified as part of cosmic_text::BufferLine
sctk: Add support for drag-and-drop surface offsets
This adds an offset `Vector` as an argument to `on_drag`, and allows
passing an offset to `start_drag`.
Some applications using drag and drop want the top left corner of the
drag surface (as happens without an offset). But others want the drag
surface to be offset based on where the cursor is on the widget when
starting the drag. This can just be `-1 * offset`, but may be scaled if
the drag surface is a different size from the original widget.
fix(sctk): nested popup parent
feat(mouseare): mouse enter and exit
fix(tiny_skia): damage
fix(scrollable): filter scroll events in the wrong direction
sctk: Use empty input region for subsurfaces
This seems to work, and is a better way to deal with subsurface input if
there aren't any problems. This way, input events simply go to the
parent surface, so we don't have to deal with various edge cases related
to that. (Though for compositor-side issues, we still need to fix those
for other clients.)
This helps with an issue with drag-and-drop and subsurfaces on Smithay,
and a different issue on Kwin (in KDE 5.27, at least).
Send `DataSource` events to all surfaces
Previously these events are directed to the first surface, then removed
from `sctk_events`. Which is definitely not right.
slider & toggler roundness
Update window_clipboard to pop-dnd-4
fix(tiny-skia): non-simple border scaling
the issue can be seen with sharp corners when using the screenshot portal with scaling
Add read_primary/write_primary
chore: update tag
fix: translate offer positions in scrollable
fix(winit multi-window): handle exit_on_close request
fix(scrollable): pass child layout when calculating drag destinations
fix(container): id and set_id should use content
Clean up after lock surfaces are destroyed
Call unlock on session lock
chore: update tag
fixes for dnd
sctk: Fix handling of DnD with subsurfaces (#122)
Map subsurface to parent and add offset.
refactor: remove Sync bound for Message
fix: pass correct state and layout for container widgets
fix: docs
feat: update advertised drag destinations after rebuilding an interface
fix: color format & multi-window
fix: doc
feat: winit dnd
fix: ambiguous import
chore: reexport mime from window_clipboard
chore: use tag
clippy
feat: add actions and commands for new clipboard methods
cleanup docs
feat: custom mime types for Clipboard
sctk: Fix handling of layer surface `pointer_interactivity` (#115)
A null `region` represents an infinite region (the default). To set an
empty region, we need to create a `wl_region`.
fix(tiny_skia): disable shadows due to rendering glitch
fix(winit): add static lifetimes to multi-window application update
fix(winit): add static lifetimes to application update
Use `TypeId` to identify `subscription::Map`
(cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612)
fix(sctk): destroy drag icon and send event after cancel action
fix: clipboard cleanup
fix(sctk): clipboard dummy impl typo
refactor(sctk): optional clipboard
fix(sctk): broadcast events after update
when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current
fix(multi_window): enable drag resize
sctk: Map subsurface pointer events to parent surface, with offset
sctk_subsurface: Use two surfaces, handle button presses
Useful for testing pointer input to subsurfaces.
sctk: Add `subsurface_ids` mapping subsurface to parent and offset
sctk_subsurface_gst: NV12 surface suppport; disabled
Whether or not this works seems to depend on driver, or gstreamer
version...
Handle frame callbacks for subsurfaces, and `commit` parent surface
If the main surface is occluded completely by opaque subsurfaces, it may
not receive `frame` events. So we need to request frame events for all
subsurfaces as well.
Additionally, with "synchronized" subsurfaces, we need to `commit` the
parent surface for subsurface changes to take effect.
Fixes issues with subsurfaces updating slowly, or only when mouse moved
under some circumstances.
examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata
Similar to `waylandsink`. Allows us to avoid creating a buffer source
(and ultimately `wl_buffer`) for every buffer swap.
sctk/subsurface: Cache `wl_buffer`s
Creating a new `wl_buffer` each frame seems to perform poorly. We can
instead keep a cache of `wl_buffer`s we have created from a
`BufferSource`.
sctk/subsurface: Avoid unnecessary subsurface commits if unchanged
feat(slider): add breakpoints
fix: autosize surface layout
Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size.
fix(sctk): send close event instead of close requested when a window is closed
sctk: add command to set maximize state
Add `show_window_menu` action
Winit currently supports this only on Windows and Wayland.
This requests that a context menu is shown at the cursor position,
like the menu normally triggered by right clicking the title bar. This
is important for implementing client side decorations with Iced widgets.
Remove unnecessary redraw request
This was particularly visible on Redox where there is no vsync, but also
causes unnecessary redraws on Linux
chore: update accesskit
Disable broken rustdoc links
sctk: Add `Subsurface` widget (#79)
This adds a widget that attaches an shm or dma buffer to a subsurface,
scaled with `wp_viewporter`.
By exposing this as a widget, rather than as a type of window, it can be
positioned and scaled like any other iced widget. It provides an API
that's similar to an iced image.
The initial version of this just took a `wl_buffer`. But this makes
buffer re-use problematic. In particular, the docs for `wl_surface::attach`
note that `wl_buffer::release` events become unreliable if a buffer is
attached to multiple surfaces. And indicates that a client should create
multiple `wl_buffer` instances, or use `wp_linux_buffer_release`.
So we store information about the buffer, and create `wl_buffer`s as
needed. `SubsurfaceBuffer::new` also returns a future that's signaled
when all references are destroyed, both `wl_buffer`s and any instance of
the `SubsurfaceBuffer` that might still be used in the `view`.
So this seems like the best solution for now, within the
model-view-update architecture.
This has two examples: `sctk_subsurface`, showing a single-color shm
buffer, and `sctk_subsurface_gst`, which plays an h264 video to a
subsurface with vaapi decoding.
chore: use pop-os fork of winit
chore: unpin cosmic-text
Update wgpu to a commit that fixes use on Nvidia drivers
This can be tested with something like
`VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour
--features iced/wgpu`.
On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings.
So some improvement may still be needed here. But if it doesn't regress
behavior on other hardware, that seems like an improvement over
freezing.
fix(winit): pass text with modifiers in event
chore: update cosmic-text and glyphon
fix: distinguish between the key character and the utf8 of a key event
feat(wgpu): use alpha modes for compositing if available
chore: use updated softbuffer
fix: typo
fix: downgrade resvg
fix: core/serde
chore: remove default features
typo: add rev to glyphon
Update to cosmic-text refactor
Fix docs error
Add function to fill a Raw
Fixes for last commit
fix: broadcast surface events
dnd_listener: Fix behavior when there are multiple listeners (#87)
A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag
isn't within the widget's bounds. So add a few more checks for this.
Enter/leave events generated by `DndOfferEvent::Motion` also don't
behave as one might expect, since the enter may occur before the leave
depending on the order it calls `on_event` on the widget. Not sure how
to address that, but cosmic-workspaces can just ignore the leave events
for now.
Otherwise, this seems to be working fine, after these changes.
chore: fix sctk multi-window dependency
cleanup: formatting and clippy
fix(example): sctk_drag id
fix: translate the wayland event position for content inside a scrollable
fix: set web-sys to =0.3.64
fix: clip mask checks
chore: use advanced text shaping for pick list
fix: dnd widget layout
fix: ambiguous palette import
chore: remove artifacts job
fix: CI tests
fix: add back the window id to the frames subscription
fix: tooltip children and diff
refactor: udpate gradient angles for slider
reexport limits
fix: editor and sctk_todos examples
cleanup: clippy
cleanup git workflows
chore: cleanup iced_widget
refactor
Update mod.rs
chore: update softbuffer
Hack to remove image blur
iced_core: feature for serde serialization of KeyCode
fix(wgpu): handle border_radius property with image raster
feat: add border radius to image rendering
feat: Add side mouse button events
cleanup: clippy fixes and formatting
Part of this is a refactor of the ID
cleanup: clippy and fmt
fix: test workflow
fix: add note in CHANGELOG
fix: clippy
refactor: restore default style of slider
feat: allow setting the width and height of a rule
fix: slider gradient angle
feat: gradient backgground for the slider rail
feat(mouse-area): added on_drag method
fix(widget): container inherited wrong icon color from renderer
fix(button): inherit icon color if set to none
feat(renderer): define default icon color
By default, this is the same as the text color for best visibility.
feat(winit): client-side resize drag support
feat(winit): client-side resize drag support
Make vertical scroll properties optional
fix: quad rendering including border only inside of the bounds
Move `Screenshot` inside `window` module
Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command.
Provide access to font from each crate
Use nested for lazy widgets
Use layout with children for nesting
Introduce internal `overlay::Nested` for `UserInterface`
fix: reset button state if the cursor leaves
runtime: Handle widget operations in `program::State` helper (#46)
chore: default line height, text size, and shaping for cosmic
feat: sctk shell
fix: quad rendering including border only inside of the bounds
fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent)
cleanup: fix & format
fix: use iced_core::Font
cleanup
fix: allow leaving out winit & iced-sctk
fix: settings
fix: slider draw improvements
fix: websocket example
fix: modal example
fix: scrollable example
fix: toast example
fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces
fix: todos panic
fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples
wip (iced-sctk): window resize with icons
feat (iced-sctk): support for setting cursor
refactor: default decorations to client
fix: set window geometry after receiving configure
fix: size limits with no max bound must be cut off
fix: send size update when autosized surface resizes
fix: use ceil size for positioner
cleanup: remove dbg statement
fix: remove a destroyed surface from compositor surfaces
fix errors after rebase and wip scaling support
fix: handling of scale factor in set_logical_size
fix (sctk_drag example): add .into for border radius
fix: fractional scaling
sctk: Fire RedrawRequests
wip: animations via frame event
fix / refactor iced-sctk redraw & frame event handling
cleanup: note about frame request in iced-sctk
fix: send resize when necessary for layer surface and popups too
fix: always request redraw for a new surface
fix: scaling and autosize surface improvements
refactor: sctk_lazy keyboard interactivity
feat(sctk): configurable natural_scroll property
feat: send state and capabilities events when there are changes
fix: redraw when an update is needed and clean up the logic
Update sctk to latest commit
Fix compilation of sctk drag example
fix(sctk): update interface before checking if it has a redraw request
refactor: after autosize surface resize wait to redraw until the resize has been applied
refactor: better handling of autosize surfaces
chore: update sctk
chore: update sctk
fixes sctk_drag example
fix: default to ControlFlow::Wait for applications with no surface
this seems to help CPU usage for app library and launcher
default to 250ms timeout in the event loop
Update sctk
sctk: Implement xdg-activation support
fix: don't require Flags to be clone for settings on wayland
chore: error if neither winit or wayland feature is set
chore: Allow compiling without windowing system (#65)
fix(iced-sctk): handle exit_on_close_request
fix: make sure that each widget operation operates on every interface
This should be ok even for widget actions like focus next because there can only ever be a single focused widget
cargo fmt
cleanup: dbg statement
fix(iced-sctk): replace panic with handling for remaining enum variants
refactor: use iced clipboard for interacting with the selection
refactor: allow passing an activation token when creating a window
sctk: Add support for `ext-session-lock` protocol
fix(sctk): build and use tree for layout of autosize surfaces
Update winit to latest commit used by upstream iced
fix(sctk): send key characters
fix(sctk): check if key is a named key first
refactor(sctk): keep compositor surface in state
feat: accessibility with some widget impls
feat: stable ids
a11y: Don't unconditionally pull winit (#43)
Update conversion.rs
integration fixes
integration
integration
integration
integration
s
integration
some integration work
more integration
Update Cargo.toml
Update mod.rs
Update multi_window.rs
s
more integration
more integration (ryanabx wip #100000)
more integration!!
integration 2
integration
more integration (rbx)
s
integration
integration work
integration
Update Cargo.toml
integration
simple integration things
int
integration to 175
integration(170)
Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com>
Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com>
Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com>
Co-Authored-By: Michael Murphy <michael@mmurphy.dev>
Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com>
Co-Authored-By: Jeremy Soller <jeremy@system76.com>
Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com>
fix(column): handle keys len change
fix: iced-sctk a11y
wip: winit single window updates
tokio feature hangs even without a11y feature
fix: multiwindow a11y fixes
fix: component
update winit
wip: sctk integration to winit shell
refactor: remove accesskit_unix
fix: svg
fix: remove wayland default feature
feat: derive Hash for image Handle
fix: cleanup 0.13 rebase errors
fix: remove path dependencies
conversion for Radius
conversion for Padding
setter for Svg border radius
re-export Limits
fix: connect clipboard if disconnected on layer surface or popup creation
fix: connect clipboard if disconnected on session lock surface creation
fix: update size of layer surface after configure
fix: insert user interfaces for popup and lock surfaces on creation
fix: svg scaling
feat: popups on winit windows
fix: default text shaping to advanced
fix: fallback to renderer icon style if svg is symbolic
fixes
fix: sctk frame handling
feat: autosize handling
fix: better autosize handling
fix: avoid duplicate window events from sctk
fix: better handling of popups
fix: refactor redraw handling for sctk
fix: include id in frames
fix: image
fix: scrollable delta direction
sctk: unregister clipboard when surface is done
set min / max size when size is requested
fix: popups
filter pointer events
feat: add Hide variant to mouse Interaction
dnd fixes
fix: use physical width for DnD surface
fix: tiny-skia svg quality
refactor: peek_dnd try to parse data
cleanup text conversion
cleanup
svg scaling fixes
background color fix
Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
|
|
|
id, layout::Limits, never,
|
2023-03-04 05:37:11 +01:00
|
|
|
};
|
feat: pop-os megasquash
x11: Workaround nvidia driver lacking DRI
feat(mouse area): add double click
mouse area: add double click
compositor: Add code to extract adapter from x11
refactor: Extract ids_from_dev from wayland specific code
wayland: Don't crash if libwayland isn't available
feat(sctk): support for overflow widget
sctk: Fixes for cursor icon
* With multiple windows, `SetCursor` is only sent for the focused
window. Fixing a flicker between icons when two windows are using
different cursors.
* If there is a drag surface, let that surface set the cursor. And not
any other.
* Set cursor on `enter`, and when switching between CSDs and app area.
Fixes https://github.com/pop-os/libcosmic/issues/533.
improv(sctk): per-surface cursor position tracking
feat(sctk): support ShowWindowMenu
Make text wrap configurable
fix(core): state order and handling of new trees
fix: settings.decorations enables SSD
refactor(sctk): convert window actions
fix: enable the tokio feature for accesskit_unix
fix: only try to connect to clipboard if on linux
iced_wgpu: don't query Wayland on macos
Update `window_clipboard`
sctk: Unmap subsurfaces instead of immediately destroying them
Destroying a surface is immediate, rather than synchronized with
commits.
This fixes a flickering behavior with drag and drop in
cosmic-workspaces.
sctk: Add alpha setting to `Subsurface` widget
sctk: Update `sctk`, `wayland-protocols`
Update for cosmic-text undefined buffer size
Adapt to cosmic-text undefined width change
fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration
Allows applications to be launched on the NVIDIA GPU with Vulkan support
Adapt to new cosmic-text
wgpu: Fix wayland device id conversion
wgpu: Fix querying adapter, even if we already have one
wgpu: fix nvidia gpu powering up in hybrid setups
cargo fmt
fix: refactor dnd impl to support responsive widget
fix: update read and write methods so they don't recurse
fix(core): replace debug_assert in diff
fix: avoid with_borrow_mut
fix: better handling of state tree
This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found.
fix: emit Event::Resized to fix nav bar in cosmic-settings
fix(image): guess the image format before decoding
iced_wgpu: Query wayland for the device to use, if possible
sctk: Support `start_drag` with drags started from touch events
sctk: Add touch support
fix: update widnow-clipboard tag
fix: clean up dnd surfaces when a window is removed
Adjust to line ending needing to be specified as part of cosmic_text::BufferLine
sctk: Add support for drag-and-drop surface offsets
This adds an offset `Vector` as an argument to `on_drag`, and allows
passing an offset to `start_drag`.
Some applications using drag and drop want the top left corner of the
drag surface (as happens without an offset). But others want the drag
surface to be offset based on where the cursor is on the widget when
starting the drag. This can just be `-1 * offset`, but may be scaled if
the drag surface is a different size from the original widget.
fix(sctk): nested popup parent
feat(mouseare): mouse enter and exit
fix(tiny_skia): damage
fix(scrollable): filter scroll events in the wrong direction
sctk: Use empty input region for subsurfaces
This seems to work, and is a better way to deal with subsurface input if
there aren't any problems. This way, input events simply go to the
parent surface, so we don't have to deal with various edge cases related
to that. (Though for compositor-side issues, we still need to fix those
for other clients.)
This helps with an issue with drag-and-drop and subsurfaces on Smithay,
and a different issue on Kwin (in KDE 5.27, at least).
Send `DataSource` events to all surfaces
Previously these events are directed to the first surface, then removed
from `sctk_events`. Which is definitely not right.
slider & toggler roundness
Update window_clipboard to pop-dnd-4
fix(tiny-skia): non-simple border scaling
the issue can be seen with sharp corners when using the screenshot portal with scaling
Add read_primary/write_primary
chore: update tag
fix: translate offer positions in scrollable
fix(winit multi-window): handle exit_on_close request
fix(scrollable): pass child layout when calculating drag destinations
fix(container): id and set_id should use content
Clean up after lock surfaces are destroyed
Call unlock on session lock
chore: update tag
fixes for dnd
sctk: Fix handling of DnD with subsurfaces (#122)
Map subsurface to parent and add offset.
refactor: remove Sync bound for Message
fix: pass correct state and layout for container widgets
fix: docs
feat: update advertised drag destinations after rebuilding an interface
fix: color format & multi-window
fix: doc
feat: winit dnd
fix: ambiguous import
chore: reexport mime from window_clipboard
chore: use tag
clippy
feat: add actions and commands for new clipboard methods
cleanup docs
feat: custom mime types for Clipboard
sctk: Fix handling of layer surface `pointer_interactivity` (#115)
A null `region` represents an infinite region (the default). To set an
empty region, we need to create a `wl_region`.
fix(tiny_skia): disable shadows due to rendering glitch
fix(winit): add static lifetimes to multi-window application update
fix(winit): add static lifetimes to application update
Use `TypeId` to identify `subscription::Map`
(cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612)
fix(sctk): destroy drag icon and send event after cancel action
fix: clipboard cleanup
fix(sctk): clipboard dummy impl typo
refactor(sctk): optional clipboard
fix(sctk): broadcast events after update
when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current
fix(multi_window): enable drag resize
sctk: Map subsurface pointer events to parent surface, with offset
sctk_subsurface: Use two surfaces, handle button presses
Useful for testing pointer input to subsurfaces.
sctk: Add `subsurface_ids` mapping subsurface to parent and offset
sctk_subsurface_gst: NV12 surface suppport; disabled
Whether or not this works seems to depend on driver, or gstreamer
version...
Handle frame callbacks for subsurfaces, and `commit` parent surface
If the main surface is occluded completely by opaque subsurfaces, it may
not receive `frame` events. So we need to request frame events for all
subsurfaces as well.
Additionally, with "synchronized" subsurfaces, we need to `commit` the
parent surface for subsurface changes to take effect.
Fixes issues with subsurfaces updating slowly, or only when mouse moved
under some circumstances.
examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata
Similar to `waylandsink`. Allows us to avoid creating a buffer source
(and ultimately `wl_buffer`) for every buffer swap.
sctk/subsurface: Cache `wl_buffer`s
Creating a new `wl_buffer` each frame seems to perform poorly. We can
instead keep a cache of `wl_buffer`s we have created from a
`BufferSource`.
sctk/subsurface: Avoid unnecessary subsurface commits if unchanged
feat(slider): add breakpoints
fix: autosize surface layout
Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size.
fix(sctk): send close event instead of close requested when a window is closed
sctk: add command to set maximize state
Add `show_window_menu` action
Winit currently supports this only on Windows and Wayland.
This requests that a context menu is shown at the cursor position,
like the menu normally triggered by right clicking the title bar. This
is important for implementing client side decorations with Iced widgets.
Remove unnecessary redraw request
This was particularly visible on Redox where there is no vsync, but also
causes unnecessary redraws on Linux
chore: update accesskit
Disable broken rustdoc links
sctk: Add `Subsurface` widget (#79)
This adds a widget that attaches an shm or dma buffer to a subsurface,
scaled with `wp_viewporter`.
By exposing this as a widget, rather than as a type of window, it can be
positioned and scaled like any other iced widget. It provides an API
that's similar to an iced image.
The initial version of this just took a `wl_buffer`. But this makes
buffer re-use problematic. In particular, the docs for `wl_surface::attach`
note that `wl_buffer::release` events become unreliable if a buffer is
attached to multiple surfaces. And indicates that a client should create
multiple `wl_buffer` instances, or use `wp_linux_buffer_release`.
So we store information about the buffer, and create `wl_buffer`s as
needed. `SubsurfaceBuffer::new` also returns a future that's signaled
when all references are destroyed, both `wl_buffer`s and any instance of
the `SubsurfaceBuffer` that might still be used in the `view`.
So this seems like the best solution for now, within the
model-view-update architecture.
This has two examples: `sctk_subsurface`, showing a single-color shm
buffer, and `sctk_subsurface_gst`, which plays an h264 video to a
subsurface with vaapi decoding.
chore: use pop-os fork of winit
chore: unpin cosmic-text
Update wgpu to a commit that fixes use on Nvidia drivers
This can be tested with something like
`VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour
--features iced/wgpu`.
On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings.
So some improvement may still be needed here. But if it doesn't regress
behavior on other hardware, that seems like an improvement over
freezing.
fix(winit): pass text with modifiers in event
chore: update cosmic-text and glyphon
fix: distinguish between the key character and the utf8 of a key event
feat(wgpu): use alpha modes for compositing if available
chore: use updated softbuffer
fix: typo
fix: downgrade resvg
fix: core/serde
chore: remove default features
typo: add rev to glyphon
Update to cosmic-text refactor
Fix docs error
Add function to fill a Raw
Fixes for last commit
fix: broadcast surface events
dnd_listener: Fix behavior when there are multiple listeners (#87)
A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag
isn't within the widget's bounds. So add a few more checks for this.
Enter/leave events generated by `DndOfferEvent::Motion` also don't
behave as one might expect, since the enter may occur before the leave
depending on the order it calls `on_event` on the widget. Not sure how
to address that, but cosmic-workspaces can just ignore the leave events
for now.
Otherwise, this seems to be working fine, after these changes.
chore: fix sctk multi-window dependency
cleanup: formatting and clippy
fix(example): sctk_drag id
fix: translate the wayland event position for content inside a scrollable
fix: set web-sys to =0.3.64
fix: clip mask checks
chore: use advanced text shaping for pick list
fix: dnd widget layout
fix: ambiguous palette import
chore: remove artifacts job
fix: CI tests
fix: add back the window id to the frames subscription
fix: tooltip children and diff
refactor: udpate gradient angles for slider
reexport limits
fix: editor and sctk_todos examples
cleanup: clippy
cleanup git workflows
chore: cleanup iced_widget
refactor
Update mod.rs
chore: update softbuffer
Hack to remove image blur
iced_core: feature for serde serialization of KeyCode
fix(wgpu): handle border_radius property with image raster
feat: add border radius to image rendering
feat: Add side mouse button events
cleanup: clippy fixes and formatting
Part of this is a refactor of the ID
cleanup: clippy and fmt
fix: test workflow
fix: add note in CHANGELOG
fix: clippy
refactor: restore default style of slider
feat: allow setting the width and height of a rule
fix: slider gradient angle
feat: gradient backgground for the slider rail
feat(mouse-area): added on_drag method
fix(widget): container inherited wrong icon color from renderer
fix(button): inherit icon color if set to none
feat(renderer): define default icon color
By default, this is the same as the text color for best visibility.
feat(winit): client-side resize drag support
feat(winit): client-side resize drag support
Make vertical scroll properties optional
fix: quad rendering including border only inside of the bounds
Move `Screenshot` inside `window` module
Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command.
Provide access to font from each crate
Use nested for lazy widgets
Use layout with children for nesting
Introduce internal `overlay::Nested` for `UserInterface`
fix: reset button state if the cursor leaves
runtime: Handle widget operations in `program::State` helper (#46)
chore: default line height, text size, and shaping for cosmic
feat: sctk shell
fix: quad rendering including border only inside of the bounds
fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent)
cleanup: fix & format
fix: use iced_core::Font
cleanup
fix: allow leaving out winit & iced-sctk
fix: settings
fix: slider draw improvements
fix: websocket example
fix: modal example
fix: scrollable example
fix: toast example
fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces
fix: todos panic
fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples
wip (iced-sctk): window resize with icons
feat (iced-sctk): support for setting cursor
refactor: default decorations to client
fix: set window geometry after receiving configure
fix: size limits with no max bound must be cut off
fix: send size update when autosized surface resizes
fix: use ceil size for positioner
cleanup: remove dbg statement
fix: remove a destroyed surface from compositor surfaces
fix errors after rebase and wip scaling support
fix: handling of scale factor in set_logical_size
fix (sctk_drag example): add .into for border radius
fix: fractional scaling
sctk: Fire RedrawRequests
wip: animations via frame event
fix / refactor iced-sctk redraw & frame event handling
cleanup: note about frame request in iced-sctk
fix: send resize when necessary for layer surface and popups too
fix: always request redraw for a new surface
fix: scaling and autosize surface improvements
refactor: sctk_lazy keyboard interactivity
feat(sctk): configurable natural_scroll property
feat: send state and capabilities events when there are changes
fix: redraw when an update is needed and clean up the logic
Update sctk to latest commit
Fix compilation of sctk drag example
fix(sctk): update interface before checking if it has a redraw request
refactor: after autosize surface resize wait to redraw until the resize has been applied
refactor: better handling of autosize surfaces
chore: update sctk
chore: update sctk
fixes sctk_drag example
fix: default to ControlFlow::Wait for applications with no surface
this seems to help CPU usage for app library and launcher
default to 250ms timeout in the event loop
Update sctk
sctk: Implement xdg-activation support
fix: don't require Flags to be clone for settings on wayland
chore: error if neither winit or wayland feature is set
chore: Allow compiling without windowing system (#65)
fix(iced-sctk): handle exit_on_close_request
fix: make sure that each widget operation operates on every interface
This should be ok even for widget actions like focus next because there can only ever be a single focused widget
cargo fmt
cleanup: dbg statement
fix(iced-sctk): replace panic with handling for remaining enum variants
refactor: use iced clipboard for interacting with the selection
refactor: allow passing an activation token when creating a window
sctk: Add support for `ext-session-lock` protocol
fix(sctk): build and use tree for layout of autosize surfaces
Update winit to latest commit used by upstream iced
fix(sctk): send key characters
fix(sctk): check if key is a named key first
refactor(sctk): keep compositor surface in state
feat: accessibility with some widget impls
feat: stable ids
a11y: Don't unconditionally pull winit (#43)
Update conversion.rs
integration fixes
integration
integration
integration
integration
s
integration
some integration work
more integration
Update Cargo.toml
Update mod.rs
Update multi_window.rs
s
more integration
more integration (ryanabx wip #100000)
more integration!!
integration 2
integration
more integration (rbx)
s
integration
integration work
integration
Update Cargo.toml
integration
simple integration things
int
integration to 175
integration(170)
Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com>
Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com>
Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com>
Co-Authored-By: Michael Murphy <michael@mmurphy.dev>
Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com>
Co-Authored-By: Jeremy Soller <jeremy@system76.com>
Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com>
fix(column): handle keys len change
fix: iced-sctk a11y
wip: winit single window updates
tokio feature hangs even without a11y feature
fix: multiwindow a11y fixes
fix: component
update winit
wip: sctk integration to winit shell
refactor: remove accesskit_unix
fix: svg
fix: remove wayland default feature
feat: derive Hash for image Handle
fix: cleanup 0.13 rebase errors
fix: remove path dependencies
conversion for Radius
conversion for Padding
setter for Svg border radius
re-export Limits
fix: connect clipboard if disconnected on layer surface or popup creation
fix: connect clipboard if disconnected on session lock surface creation
fix: update size of layer surface after configure
fix: insert user interfaces for popup and lock surfaces on creation
fix: svg scaling
feat: popups on winit windows
fix: default text shaping to advanced
fix: fallback to renderer icon style if svg is symbolic
fixes
fix: sctk frame handling
feat: autosize handling
fix: better autosize handling
fix: avoid duplicate window events from sctk
fix: better handling of popups
fix: refactor redraw handling for sctk
fix: include id in frames
fix: image
fix: scrollable delta direction
sctk: unregister clipboard when surface is done
set min / max size when size is requested
fix: popups
filter pointer events
feat: add Hide variant to mouse Interaction
dnd fixes
fix: use physical width for DnD surface
fix: tiny-skia svg quality
refactor: peek_dnd try to parse data
cleanup text conversion
cleanup
svg scaling fixes
background color fix
Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
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pub use crate::program::{Preset, message};
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2024-07-10 14:40:58 +02:00
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pub use crate::runtime::exit;
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2024-07-05 02:15:13 +02:00
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pub use iced_futures::Subscription;
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2023-03-04 05:37:11 +01:00
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2024-07-12 18:12:34 +02:00
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pub use Alignment::Center;
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pub use Length::{Fill, FillPortion, Shrink};
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2025-02-21 01:22:56 +01:00
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pub use alignment::Horizontal::{Left, Right};
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pub use alignment::Vertical::{Bottom, Top};
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2025-04-16 18:17:14 +02:00
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pub mod debug {
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//! Debug your applications.
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2025-04-20 21:50:12 +02:00
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pub use iced_debug::{Span, time, time_with};
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2025-04-16 18:17:14 +02:00
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}
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2024-07-10 14:40:58 +02:00
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pub mod task {
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//! Create runtime tasks.
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2025-04-02 10:58:09 +02:00
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pub use crate::runtime::task::{Handle, Task};
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#[cfg(feature = "sipper")]
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pub use crate::runtime::task::{Never, Sipper, Straw, sipper, stream};
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2024-07-10 14:40:58 +02:00
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}
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pub mod clipboard {
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//! Access the clipboard.
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2024-02-07 17:25:40 +01:00
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pub use crate::runtime::clipboard::{
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feat: pop-os megasquash
x11: Workaround nvidia driver lacking DRI
feat(mouse area): add double click
mouse area: add double click
compositor: Add code to extract adapter from x11
refactor: Extract ids_from_dev from wayland specific code
wayland: Don't crash if libwayland isn't available
feat(sctk): support for overflow widget
sctk: Fixes for cursor icon
* With multiple windows, `SetCursor` is only sent for the focused
window. Fixing a flicker between icons when two windows are using
different cursors.
* If there is a drag surface, let that surface set the cursor. And not
any other.
* Set cursor on `enter`, and when switching between CSDs and app area.
Fixes https://github.com/pop-os/libcosmic/issues/533.
improv(sctk): per-surface cursor position tracking
feat(sctk): support ShowWindowMenu
Make text wrap configurable
fix(core): state order and handling of new trees
fix: settings.decorations enables SSD
refactor(sctk): convert window actions
fix: enable the tokio feature for accesskit_unix
fix: only try to connect to clipboard if on linux
iced_wgpu: don't query Wayland on macos
Update `window_clipboard`
sctk: Unmap subsurfaces instead of immediately destroying them
Destroying a surface is immediate, rather than synchronized with
commits.
This fixes a flickering behavior with drag and drop in
cosmic-workspaces.
sctk: Add alpha setting to `Subsurface` widget
sctk: Update `sctk`, `wayland-protocols`
Update for cosmic-text undefined buffer size
Adapt to cosmic-text undefined width change
fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration
Allows applications to be launched on the NVIDIA GPU with Vulkan support
Adapt to new cosmic-text
wgpu: Fix wayland device id conversion
wgpu: Fix querying adapter, even if we already have one
wgpu: fix nvidia gpu powering up in hybrid setups
cargo fmt
fix: refactor dnd impl to support responsive widget
fix: update read and write methods so they don't recurse
fix(core): replace debug_assert in diff
fix: avoid with_borrow_mut
fix: better handling of state tree
This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found.
fix: emit Event::Resized to fix nav bar in cosmic-settings
fix(image): guess the image format before decoding
iced_wgpu: Query wayland for the device to use, if possible
sctk: Support `start_drag` with drags started from touch events
sctk: Add touch support
fix: update widnow-clipboard tag
fix: clean up dnd surfaces when a window is removed
Adjust to line ending needing to be specified as part of cosmic_text::BufferLine
sctk: Add support for drag-and-drop surface offsets
This adds an offset `Vector` as an argument to `on_drag`, and allows
passing an offset to `start_drag`.
Some applications using drag and drop want the top left corner of the
drag surface (as happens without an offset). But others want the drag
surface to be offset based on where the cursor is on the widget when
starting the drag. This can just be `-1 * offset`, but may be scaled if
the drag surface is a different size from the original widget.
fix(sctk): nested popup parent
feat(mouseare): mouse enter and exit
fix(tiny_skia): damage
fix(scrollable): filter scroll events in the wrong direction
sctk: Use empty input region for subsurfaces
This seems to work, and is a better way to deal with subsurface input if
there aren't any problems. This way, input events simply go to the
parent surface, so we don't have to deal with various edge cases related
to that. (Though for compositor-side issues, we still need to fix those
for other clients.)
This helps with an issue with drag-and-drop and subsurfaces on Smithay,
and a different issue on Kwin (in KDE 5.27, at least).
Send `DataSource` events to all surfaces
Previously these events are directed to the first surface, then removed
from `sctk_events`. Which is definitely not right.
slider & toggler roundness
Update window_clipboard to pop-dnd-4
fix(tiny-skia): non-simple border scaling
the issue can be seen with sharp corners when using the screenshot portal with scaling
Add read_primary/write_primary
chore: update tag
fix: translate offer positions in scrollable
fix(winit multi-window): handle exit_on_close request
fix(scrollable): pass child layout when calculating drag destinations
fix(container): id and set_id should use content
Clean up after lock surfaces are destroyed
Call unlock on session lock
chore: update tag
fixes for dnd
sctk: Fix handling of DnD with subsurfaces (#122)
Map subsurface to parent and add offset.
refactor: remove Sync bound for Message
fix: pass correct state and layout for container widgets
fix: docs
feat: update advertised drag destinations after rebuilding an interface
fix: color format & multi-window
fix: doc
feat: winit dnd
fix: ambiguous import
chore: reexport mime from window_clipboard
chore: use tag
clippy
feat: add actions and commands for new clipboard methods
cleanup docs
feat: custom mime types for Clipboard
sctk: Fix handling of layer surface `pointer_interactivity` (#115)
A null `region` represents an infinite region (the default). To set an
empty region, we need to create a `wl_region`.
fix(tiny_skia): disable shadows due to rendering glitch
fix(winit): add static lifetimes to multi-window application update
fix(winit): add static lifetimes to application update
Use `TypeId` to identify `subscription::Map`
(cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612)
fix(sctk): destroy drag icon and send event after cancel action
fix: clipboard cleanup
fix(sctk): clipboard dummy impl typo
refactor(sctk): optional clipboard
fix(sctk): broadcast events after update
when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current
fix(multi_window): enable drag resize
sctk: Map subsurface pointer events to parent surface, with offset
sctk_subsurface: Use two surfaces, handle button presses
Useful for testing pointer input to subsurfaces.
sctk: Add `subsurface_ids` mapping subsurface to parent and offset
sctk_subsurface_gst: NV12 surface suppport; disabled
Whether or not this works seems to depend on driver, or gstreamer
version...
Handle frame callbacks for subsurfaces, and `commit` parent surface
If the main surface is occluded completely by opaque subsurfaces, it may
not receive `frame` events. So we need to request frame events for all
subsurfaces as well.
Additionally, with "synchronized" subsurfaces, we need to `commit` the
parent surface for subsurface changes to take effect.
Fixes issues with subsurfaces updating slowly, or only when mouse moved
under some circumstances.
examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata
Similar to `waylandsink`. Allows us to avoid creating a buffer source
(and ultimately `wl_buffer`) for every buffer swap.
sctk/subsurface: Cache `wl_buffer`s
Creating a new `wl_buffer` each frame seems to perform poorly. We can
instead keep a cache of `wl_buffer`s we have created from a
`BufferSource`.
sctk/subsurface: Avoid unnecessary subsurface commits if unchanged
feat(slider): add breakpoints
fix: autosize surface layout
Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size.
fix(sctk): send close event instead of close requested when a window is closed
sctk: add command to set maximize state
Add `show_window_menu` action
Winit currently supports this only on Windows and Wayland.
This requests that a context menu is shown at the cursor position,
like the menu normally triggered by right clicking the title bar. This
is important for implementing client side decorations with Iced widgets.
Remove unnecessary redraw request
This was particularly visible on Redox where there is no vsync, but also
causes unnecessary redraws on Linux
chore: update accesskit
Disable broken rustdoc links
sctk: Add `Subsurface` widget (#79)
This adds a widget that attaches an shm or dma buffer to a subsurface,
scaled with `wp_viewporter`.
By exposing this as a widget, rather than as a type of window, it can be
positioned and scaled like any other iced widget. It provides an API
that's similar to an iced image.
The initial version of this just took a `wl_buffer`. But this makes
buffer re-use problematic. In particular, the docs for `wl_surface::attach`
note that `wl_buffer::release` events become unreliable if a buffer is
attached to multiple surfaces. And indicates that a client should create
multiple `wl_buffer` instances, or use `wp_linux_buffer_release`.
So we store information about the buffer, and create `wl_buffer`s as
needed. `SubsurfaceBuffer::new` also returns a future that's signaled
when all references are destroyed, both `wl_buffer`s and any instance of
the `SubsurfaceBuffer` that might still be used in the `view`.
So this seems like the best solution for now, within the
model-view-update architecture.
This has two examples: `sctk_subsurface`, showing a single-color shm
buffer, and `sctk_subsurface_gst`, which plays an h264 video to a
subsurface with vaapi decoding.
chore: use pop-os fork of winit
chore: unpin cosmic-text
Update wgpu to a commit that fixes use on Nvidia drivers
This can be tested with something like
`VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour
--features iced/wgpu`.
On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings.
So some improvement may still be needed here. But if it doesn't regress
behavior on other hardware, that seems like an improvement over
freezing.
fix(winit): pass text with modifiers in event
chore: update cosmic-text and glyphon
fix: distinguish between the key character and the utf8 of a key event
feat(wgpu): use alpha modes for compositing if available
chore: use updated softbuffer
fix: typo
fix: downgrade resvg
fix: core/serde
chore: remove default features
typo: add rev to glyphon
Update to cosmic-text refactor
Fix docs error
Add function to fill a Raw
Fixes for last commit
fix: broadcast surface events
dnd_listener: Fix behavior when there are multiple listeners (#87)
A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag
isn't within the widget's bounds. So add a few more checks for this.
Enter/leave events generated by `DndOfferEvent::Motion` also don't
behave as one might expect, since the enter may occur before the leave
depending on the order it calls `on_event` on the widget. Not sure how
to address that, but cosmic-workspaces can just ignore the leave events
for now.
Otherwise, this seems to be working fine, after these changes.
chore: fix sctk multi-window dependency
cleanup: formatting and clippy
fix(example): sctk_drag id
fix: translate the wayland event position for content inside a scrollable
fix: set web-sys to =0.3.64
fix: clip mask checks
chore: use advanced text shaping for pick list
fix: dnd widget layout
fix: ambiguous palette import
chore: remove artifacts job
fix: CI tests
fix: add back the window id to the frames subscription
fix: tooltip children and diff
refactor: udpate gradient angles for slider
reexport limits
fix: editor and sctk_todos examples
cleanup: clippy
cleanup git workflows
chore: cleanup iced_widget
refactor
Update mod.rs
chore: update softbuffer
Hack to remove image blur
iced_core: feature for serde serialization of KeyCode
fix(wgpu): handle border_radius property with image raster
feat: add border radius to image rendering
feat: Add side mouse button events
cleanup: clippy fixes and formatting
Part of this is a refactor of the ID
cleanup: clippy and fmt
fix: test workflow
fix: add note in CHANGELOG
fix: clippy
refactor: restore default style of slider
feat: allow setting the width and height of a rule
fix: slider gradient angle
feat: gradient backgground for the slider rail
feat(mouse-area): added on_drag method
fix(widget): container inherited wrong icon color from renderer
fix(button): inherit icon color if set to none
feat(renderer): define default icon color
By default, this is the same as the text color for best visibility.
feat(winit): client-side resize drag support
feat(winit): client-side resize drag support
Make vertical scroll properties optional
fix: quad rendering including border only inside of the bounds
Move `Screenshot` inside `window` module
Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command.
Provide access to font from each crate
Use nested for lazy widgets
Use layout with children for nesting
Introduce internal `overlay::Nested` for `UserInterface`
fix: reset button state if the cursor leaves
runtime: Handle widget operations in `program::State` helper (#46)
chore: default line height, text size, and shaping for cosmic
feat: sctk shell
fix: quad rendering including border only inside of the bounds
fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent)
cleanup: fix & format
fix: use iced_core::Font
cleanup
fix: allow leaving out winit & iced-sctk
fix: settings
fix: slider draw improvements
fix: websocket example
fix: modal example
fix: scrollable example
fix: toast example
fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces
fix: todos panic
fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples
wip (iced-sctk): window resize with icons
feat (iced-sctk): support for setting cursor
refactor: default decorations to client
fix: set window geometry after receiving configure
fix: size limits with no max bound must be cut off
fix: send size update when autosized surface resizes
fix: use ceil size for positioner
cleanup: remove dbg statement
fix: remove a destroyed surface from compositor surfaces
fix errors after rebase and wip scaling support
fix: handling of scale factor in set_logical_size
fix (sctk_drag example): add .into for border radius
fix: fractional scaling
sctk: Fire RedrawRequests
wip: animations via frame event
fix / refactor iced-sctk redraw & frame event handling
cleanup: note about frame request in iced-sctk
fix: send resize when necessary for layer surface and popups too
fix: always request redraw for a new surface
fix: scaling and autosize surface improvements
refactor: sctk_lazy keyboard interactivity
feat(sctk): configurable natural_scroll property
feat: send state and capabilities events when there are changes
fix: redraw when an update is needed and clean up the logic
Update sctk to latest commit
Fix compilation of sctk drag example
fix(sctk): update interface before checking if it has a redraw request
refactor: after autosize surface resize wait to redraw until the resize has been applied
refactor: better handling of autosize surfaces
chore: update sctk
chore: update sctk
fixes sctk_drag example
fix: default to ControlFlow::Wait for applications with no surface
this seems to help CPU usage for app library and launcher
default to 250ms timeout in the event loop
Update sctk
sctk: Implement xdg-activation support
fix: don't require Flags to be clone for settings on wayland
chore: error if neither winit or wayland feature is set
chore: Allow compiling without windowing system (#65)
fix(iced-sctk): handle exit_on_close_request
fix: make sure that each widget operation operates on every interface
This should be ok even for widget actions like focus next because there can only ever be a single focused widget
cargo fmt
cleanup: dbg statement
fix(iced-sctk): replace panic with handling for remaining enum variants
refactor: use iced clipboard for interacting with the selection
refactor: allow passing an activation token when creating a window
sctk: Add support for `ext-session-lock` protocol
fix(sctk): build and use tree for layout of autosize surfaces
Update winit to latest commit used by upstream iced
fix(sctk): send key characters
fix(sctk): check if key is a named key first
refactor(sctk): keep compositor surface in state
feat: accessibility with some widget impls
feat: stable ids
a11y: Don't unconditionally pull winit (#43)
Update conversion.rs
integration fixes
integration
integration
integration
integration
s
integration
some integration work
more integration
Update Cargo.toml
Update mod.rs
Update multi_window.rs
s
more integration
more integration (ryanabx wip #100000)
more integration!!
integration 2
integration
more integration (rbx)
s
integration
integration work
integration
Update Cargo.toml
integration
simple integration things
int
integration to 175
integration(170)
Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com>
Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com>
Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com>
Co-Authored-By: Michael Murphy <michael@mmurphy.dev>
Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com>
Co-Authored-By: Jeremy Soller <jeremy@system76.com>
Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com>
fix(column): handle keys len change
fix: iced-sctk a11y
wip: winit single window updates
tokio feature hangs even without a11y feature
fix: multiwindow a11y fixes
fix: component
update winit
wip: sctk integration to winit shell
refactor: remove accesskit_unix
fix: svg
fix: remove wayland default feature
feat: derive Hash for image Handle
fix: cleanup 0.13 rebase errors
fix: remove path dependencies
conversion for Radius
conversion for Padding
setter for Svg border radius
re-export Limits
fix: connect clipboard if disconnected on layer surface or popup creation
fix: connect clipboard if disconnected on session lock surface creation
fix: update size of layer surface after configure
fix: insert user interfaces for popup and lock surfaces on creation
fix: svg scaling
feat: popups on winit windows
fix: default text shaping to advanced
fix: fallback to renderer icon style if svg is symbolic
fixes
fix: sctk frame handling
feat: autosize handling
fix: better autosize handling
fix: avoid duplicate window events from sctk
fix: better handling of popups
fix: refactor redraw handling for sctk
fix: include id in frames
fix: image
fix: scrollable delta direction
sctk: unregister clipboard when surface is done
set min / max size when size is requested
fix: popups
filter pointer events
feat: add Hide variant to mouse Interaction
dnd fixes
fix: use physical width for DnD surface
fix: tiny-skia svg quality
refactor: peek_dnd try to parse data
cleanup text conversion
cleanup
svg scaling fixes
background color fix
Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
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read, read_data, read_primary, read_primary_data, write, write_data,
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write_primary, write_primary_data,
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2024-02-07 17:25:40 +01:00
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};
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feat: pop-os megasquash
x11: Workaround nvidia driver lacking DRI
feat(mouse area): add double click
mouse area: add double click
compositor: Add code to extract adapter from x11
refactor: Extract ids_from_dev from wayland specific code
wayland: Don't crash if libwayland isn't available
feat(sctk): support for overflow widget
sctk: Fixes for cursor icon
* With multiple windows, `SetCursor` is only sent for the focused
window. Fixing a flicker between icons when two windows are using
different cursors.
* If there is a drag surface, let that surface set the cursor. And not
any other.
* Set cursor on `enter`, and when switching between CSDs and app area.
Fixes https://github.com/pop-os/libcosmic/issues/533.
improv(sctk): per-surface cursor position tracking
feat(sctk): support ShowWindowMenu
Make text wrap configurable
fix(core): state order and handling of new trees
fix: settings.decorations enables SSD
refactor(sctk): convert window actions
fix: enable the tokio feature for accesskit_unix
fix: only try to connect to clipboard if on linux
iced_wgpu: don't query Wayland on macos
Update `window_clipboard`
sctk: Unmap subsurfaces instead of immediately destroying them
Destroying a surface is immediate, rather than synchronized with
commits.
This fixes a flickering behavior with drag and drop in
cosmic-workspaces.
sctk: Add alpha setting to `Subsurface` widget
sctk: Update `sctk`, `wayland-protocols`
Update for cosmic-text undefined buffer size
Adapt to cosmic-text undefined width change
fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration
Allows applications to be launched on the NVIDIA GPU with Vulkan support
Adapt to new cosmic-text
wgpu: Fix wayland device id conversion
wgpu: Fix querying adapter, even if we already have one
wgpu: fix nvidia gpu powering up in hybrid setups
cargo fmt
fix: refactor dnd impl to support responsive widget
fix: update read and write methods so they don't recurse
fix(core): replace debug_assert in diff
fix: avoid with_borrow_mut
fix: better handling of state tree
This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found.
fix: emit Event::Resized to fix nav bar in cosmic-settings
fix(image): guess the image format before decoding
iced_wgpu: Query wayland for the device to use, if possible
sctk: Support `start_drag` with drags started from touch events
sctk: Add touch support
fix: update widnow-clipboard tag
fix: clean up dnd surfaces when a window is removed
Adjust to line ending needing to be specified as part of cosmic_text::BufferLine
sctk: Add support for drag-and-drop surface offsets
This adds an offset `Vector` as an argument to `on_drag`, and allows
passing an offset to `start_drag`.
Some applications using drag and drop want the top left corner of the
drag surface (as happens without an offset). But others want the drag
surface to be offset based on where the cursor is on the widget when
starting the drag. This can just be `-1 * offset`, but may be scaled if
the drag surface is a different size from the original widget.
fix(sctk): nested popup parent
feat(mouseare): mouse enter and exit
fix(tiny_skia): damage
fix(scrollable): filter scroll events in the wrong direction
sctk: Use empty input region for subsurfaces
This seems to work, and is a better way to deal with subsurface input if
there aren't any problems. This way, input events simply go to the
parent surface, so we don't have to deal with various edge cases related
to that. (Though for compositor-side issues, we still need to fix those
for other clients.)
This helps with an issue with drag-and-drop and subsurfaces on Smithay,
and a different issue on Kwin (in KDE 5.27, at least).
Send `DataSource` events to all surfaces
Previously these events are directed to the first surface, then removed
from `sctk_events`. Which is definitely not right.
slider & toggler roundness
Update window_clipboard to pop-dnd-4
fix(tiny-skia): non-simple border scaling
the issue can be seen with sharp corners when using the screenshot portal with scaling
Add read_primary/write_primary
chore: update tag
fix: translate offer positions in scrollable
fix(winit multi-window): handle exit_on_close request
fix(scrollable): pass child layout when calculating drag destinations
fix(container): id and set_id should use content
Clean up after lock surfaces are destroyed
Call unlock on session lock
chore: update tag
fixes for dnd
sctk: Fix handling of DnD with subsurfaces (#122)
Map subsurface to parent and add offset.
refactor: remove Sync bound for Message
fix: pass correct state and layout for container widgets
fix: docs
feat: update advertised drag destinations after rebuilding an interface
fix: color format & multi-window
fix: doc
feat: winit dnd
fix: ambiguous import
chore: reexport mime from window_clipboard
chore: use tag
clippy
feat: add actions and commands for new clipboard methods
cleanup docs
feat: custom mime types for Clipboard
sctk: Fix handling of layer surface `pointer_interactivity` (#115)
A null `region` represents an infinite region (the default). To set an
empty region, we need to create a `wl_region`.
fix(tiny_skia): disable shadows due to rendering glitch
fix(winit): add static lifetimes to multi-window application update
fix(winit): add static lifetimes to application update
Use `TypeId` to identify `subscription::Map`
(cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612)
fix(sctk): destroy drag icon and send event after cancel action
fix: clipboard cleanup
fix(sctk): clipboard dummy impl typo
refactor(sctk): optional clipboard
fix(sctk): broadcast events after update
when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current
fix(multi_window): enable drag resize
sctk: Map subsurface pointer events to parent surface, with offset
sctk_subsurface: Use two surfaces, handle button presses
Useful for testing pointer input to subsurfaces.
sctk: Add `subsurface_ids` mapping subsurface to parent and offset
sctk_subsurface_gst: NV12 surface suppport; disabled
Whether or not this works seems to depend on driver, or gstreamer
version...
Handle frame callbacks for subsurfaces, and `commit` parent surface
If the main surface is occluded completely by opaque subsurfaces, it may
not receive `frame` events. So we need to request frame events for all
subsurfaces as well.
Additionally, with "synchronized" subsurfaces, we need to `commit` the
parent surface for subsurface changes to take effect.
Fixes issues with subsurfaces updating slowly, or only when mouse moved
under some circumstances.
examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata
Similar to `waylandsink`. Allows us to avoid creating a buffer source
(and ultimately `wl_buffer`) for every buffer swap.
sctk/subsurface: Cache `wl_buffer`s
Creating a new `wl_buffer` each frame seems to perform poorly. We can
instead keep a cache of `wl_buffer`s we have created from a
`BufferSource`.
sctk/subsurface: Avoid unnecessary subsurface commits if unchanged
feat(slider): add breakpoints
fix: autosize surface layout
Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size.
fix(sctk): send close event instead of close requested when a window is closed
sctk: add command to set maximize state
Add `show_window_menu` action
Winit currently supports this only on Windows and Wayland.
This requests that a context menu is shown at the cursor position,
like the menu normally triggered by right clicking the title bar. This
is important for implementing client side decorations with Iced widgets.
Remove unnecessary redraw request
This was particularly visible on Redox where there is no vsync, but also
causes unnecessary redraws on Linux
chore: update accesskit
Disable broken rustdoc links
sctk: Add `Subsurface` widget (#79)
This adds a widget that attaches an shm or dma buffer to a subsurface,
scaled with `wp_viewporter`.
By exposing this as a widget, rather than as a type of window, it can be
positioned and scaled like any other iced widget. It provides an API
that's similar to an iced image.
The initial version of this just took a `wl_buffer`. But this makes
buffer re-use problematic. In particular, the docs for `wl_surface::attach`
note that `wl_buffer::release` events become unreliable if a buffer is
attached to multiple surfaces. And indicates that a client should create
multiple `wl_buffer` instances, or use `wp_linux_buffer_release`.
So we store information about the buffer, and create `wl_buffer`s as
needed. `SubsurfaceBuffer::new` also returns a future that's signaled
when all references are destroyed, both `wl_buffer`s and any instance of
the `SubsurfaceBuffer` that might still be used in the `view`.
So this seems like the best solution for now, within the
model-view-update architecture.
This has two examples: `sctk_subsurface`, showing a single-color shm
buffer, and `sctk_subsurface_gst`, which plays an h264 video to a
subsurface with vaapi decoding.
chore: use pop-os fork of winit
chore: unpin cosmic-text
Update wgpu to a commit that fixes use on Nvidia drivers
This can be tested with something like
`VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour
--features iced/wgpu`.
On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings.
So some improvement may still be needed here. But if it doesn't regress
behavior on other hardware, that seems like an improvement over
freezing.
fix(winit): pass text with modifiers in event
chore: update cosmic-text and glyphon
fix: distinguish between the key character and the utf8 of a key event
feat(wgpu): use alpha modes for compositing if available
chore: use updated softbuffer
fix: typo
fix: downgrade resvg
fix: core/serde
chore: remove default features
typo: add rev to glyphon
Update to cosmic-text refactor
Fix docs error
Add function to fill a Raw
Fixes for last commit
fix: broadcast surface events
dnd_listener: Fix behavior when there are multiple listeners (#87)
A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag
isn't within the widget's bounds. So add a few more checks for this.
Enter/leave events generated by `DndOfferEvent::Motion` also don't
behave as one might expect, since the enter may occur before the leave
depending on the order it calls `on_event` on the widget. Not sure how
to address that, but cosmic-workspaces can just ignore the leave events
for now.
Otherwise, this seems to be working fine, after these changes.
chore: fix sctk multi-window dependency
cleanup: formatting and clippy
fix(example): sctk_drag id
fix: translate the wayland event position for content inside a scrollable
fix: set web-sys to =0.3.64
fix: clip mask checks
chore: use advanced text shaping for pick list
fix: dnd widget layout
fix: ambiguous palette import
chore: remove artifacts job
fix: CI tests
fix: add back the window id to the frames subscription
fix: tooltip children and diff
refactor: udpate gradient angles for slider
reexport limits
fix: editor and sctk_todos examples
cleanup: clippy
cleanup git workflows
chore: cleanup iced_widget
refactor
Update mod.rs
chore: update softbuffer
Hack to remove image blur
iced_core: feature for serde serialization of KeyCode
fix(wgpu): handle border_radius property with image raster
feat: add border radius to image rendering
feat: Add side mouse button events
cleanup: clippy fixes and formatting
Part of this is a refactor of the ID
cleanup: clippy and fmt
fix: test workflow
fix: add note in CHANGELOG
fix: clippy
refactor: restore default style of slider
feat: allow setting the width and height of a rule
fix: slider gradient angle
feat: gradient backgground for the slider rail
feat(mouse-area): added on_drag method
fix(widget): container inherited wrong icon color from renderer
fix(button): inherit icon color if set to none
feat(renderer): define default icon color
By default, this is the same as the text color for best visibility.
feat(winit): client-side resize drag support
feat(winit): client-side resize drag support
Make vertical scroll properties optional
fix: quad rendering including border only inside of the bounds
Move `Screenshot` inside `window` module
Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command.
Provide access to font from each crate
Use nested for lazy widgets
Use layout with children for nesting
Introduce internal `overlay::Nested` for `UserInterface`
fix: reset button state if the cursor leaves
runtime: Handle widget operations in `program::State` helper (#46)
chore: default line height, text size, and shaping for cosmic
feat: sctk shell
fix: quad rendering including border only inside of the bounds
fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent)
cleanup: fix & format
fix: use iced_core::Font
cleanup
fix: allow leaving out winit & iced-sctk
fix: settings
fix: slider draw improvements
fix: websocket example
fix: modal example
fix: scrollable example
fix: toast example
fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces
fix: todos panic
fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples
wip (iced-sctk): window resize with icons
feat (iced-sctk): support for setting cursor
refactor: default decorations to client
fix: set window geometry after receiving configure
fix: size limits with no max bound must be cut off
fix: send size update when autosized surface resizes
fix: use ceil size for positioner
cleanup: remove dbg statement
fix: remove a destroyed surface from compositor surfaces
fix errors after rebase and wip scaling support
fix: handling of scale factor in set_logical_size
fix (sctk_drag example): add .into for border radius
fix: fractional scaling
sctk: Fire RedrawRequests
wip: animations via frame event
fix / refactor iced-sctk redraw & frame event handling
cleanup: note about frame request in iced-sctk
fix: send resize when necessary for layer surface and popups too
fix: always request redraw for a new surface
fix: scaling and autosize surface improvements
refactor: sctk_lazy keyboard interactivity
feat(sctk): configurable natural_scroll property
feat: send state and capabilities events when there are changes
fix: redraw when an update is needed and clean up the logic
Update sctk to latest commit
Fix compilation of sctk drag example
fix(sctk): update interface before checking if it has a redraw request
refactor: after autosize surface resize wait to redraw until the resize has been applied
refactor: better handling of autosize surfaces
chore: update sctk
chore: update sctk
fixes sctk_drag example
fix: default to ControlFlow::Wait for applications with no surface
this seems to help CPU usage for app library and launcher
default to 250ms timeout in the event loop
Update sctk
sctk: Implement xdg-activation support
fix: don't require Flags to be clone for settings on wayland
chore: error if neither winit or wayland feature is set
chore: Allow compiling without windowing system (#65)
fix(iced-sctk): handle exit_on_close_request
fix: make sure that each widget operation operates on every interface
This should be ok even for widget actions like focus next because there can only ever be a single focused widget
cargo fmt
cleanup: dbg statement
fix(iced-sctk): replace panic with handling for remaining enum variants
refactor: use iced clipboard for interacting with the selection
refactor: allow passing an activation token when creating a window
sctk: Add support for `ext-session-lock` protocol
fix(sctk): build and use tree for layout of autosize surfaces
Update winit to latest commit used by upstream iced
fix(sctk): send key characters
fix(sctk): check if key is a named key first
refactor(sctk): keep compositor surface in state
feat: accessibility with some widget impls
feat: stable ids
a11y: Don't unconditionally pull winit (#43)
Update conversion.rs
integration fixes
integration
integration
integration
integration
s
integration
some integration work
more integration
Update Cargo.toml
Update mod.rs
Update multi_window.rs
s
more integration
more integration (ryanabx wip #100000)
more integration!!
integration 2
integration
more integration (rbx)
s
integration
integration work
integration
Update Cargo.toml
integration
simple integration things
int
integration to 175
integration(170)
Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com>
Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com>
Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com>
Co-Authored-By: Michael Murphy <michael@mmurphy.dev>
Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com>
Co-Authored-By: Jeremy Soller <jeremy@system76.com>
Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com>
fix(column): handle keys len change
fix: iced-sctk a11y
wip: winit single window updates
tokio feature hangs even without a11y feature
fix: multiwindow a11y fixes
fix: component
update winit
wip: sctk integration to winit shell
refactor: remove accesskit_unix
fix: svg
fix: remove wayland default feature
feat: derive Hash for image Handle
fix: cleanup 0.13 rebase errors
fix: remove path dependencies
conversion for Radius
conversion for Padding
setter for Svg border radius
re-export Limits
fix: connect clipboard if disconnected on layer surface or popup creation
fix: connect clipboard if disconnected on session lock surface creation
fix: update size of layer surface after configure
fix: insert user interfaces for popup and lock surfaces on creation
fix: svg scaling
feat: popups on winit windows
fix: default text shaping to advanced
fix: fallback to renderer icon style if svg is symbolic
fixes
fix: sctk frame handling
feat: autosize handling
fix: better autosize handling
fix: avoid duplicate window events from sctk
fix: better handling of popups
fix: refactor redraw handling for sctk
fix: include id in frames
fix: image
fix: scrollable delta direction
sctk: unregister clipboard when surface is done
set min / max size when size is requested
fix: popups
filter pointer events
feat: add Hide variant to mouse Interaction
dnd fixes
fix: use physical width for DnD surface
fix: tiny-skia svg quality
refactor: peek_dnd try to parse data
cleanup text conversion
cleanup
svg scaling fixes
background color fix
Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
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pub use dnd;
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pub use mime;
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2023-03-04 05:37:11 +01:00
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}
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pub mod executor {
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//! Choose your preferred executor to power your application.
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pub use iced_futures::Executor;
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2025-04-02 11:08:23 +02:00
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pub use iced_futures::backend::default::Executor as Default;
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2023-03-04 05:37:11 +01:00
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}
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pub mod font {
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//! Load and use fonts.
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pub use crate::core::font::*;
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2023-03-05 06:35:20 +01:00
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pub use crate::runtime::font::*;
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2023-03-04 05:37:11 +01:00
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}
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2023-09-07 02:45:15 +02:00
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pub mod event {
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//! Handle events of a user interface.
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feat: pop-os megasquash
x11: Workaround nvidia driver lacking DRI
feat(mouse area): add double click
mouse area: add double click
compositor: Add code to extract adapter from x11
refactor: Extract ids_from_dev from wayland specific code
wayland: Don't crash if libwayland isn't available
feat(sctk): support for overflow widget
sctk: Fixes for cursor icon
* With multiple windows, `SetCursor` is only sent for the focused
window. Fixing a flicker between icons when two windows are using
different cursors.
* If there is a drag surface, let that surface set the cursor. And not
any other.
* Set cursor on `enter`, and when switching between CSDs and app area.
Fixes https://github.com/pop-os/libcosmic/issues/533.
improv(sctk): per-surface cursor position tracking
feat(sctk): support ShowWindowMenu
Make text wrap configurable
fix(core): state order and handling of new trees
fix: settings.decorations enables SSD
refactor(sctk): convert window actions
fix: enable the tokio feature for accesskit_unix
fix: only try to connect to clipboard if on linux
iced_wgpu: don't query Wayland on macos
Update `window_clipboard`
sctk: Unmap subsurfaces instead of immediately destroying them
Destroying a surface is immediate, rather than synchronized with
commits.
This fixes a flickering behavior with drag and drop in
cosmic-workspaces.
sctk: Add alpha setting to `Subsurface` widget
sctk: Update `sctk`, `wayland-protocols`
Update for cosmic-text undefined buffer size
Adapt to cosmic-text undefined width change
fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration
Allows applications to be launched on the NVIDIA GPU with Vulkan support
Adapt to new cosmic-text
wgpu: Fix wayland device id conversion
wgpu: Fix querying adapter, even if we already have one
wgpu: fix nvidia gpu powering up in hybrid setups
cargo fmt
fix: refactor dnd impl to support responsive widget
fix: update read and write methods so they don't recurse
fix(core): replace debug_assert in diff
fix: avoid with_borrow_mut
fix: better handling of state tree
This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found.
fix: emit Event::Resized to fix nav bar in cosmic-settings
fix(image): guess the image format before decoding
iced_wgpu: Query wayland for the device to use, if possible
sctk: Support `start_drag` with drags started from touch events
sctk: Add touch support
fix: update widnow-clipboard tag
fix: clean up dnd surfaces when a window is removed
Adjust to line ending needing to be specified as part of cosmic_text::BufferLine
sctk: Add support for drag-and-drop surface offsets
This adds an offset `Vector` as an argument to `on_drag`, and allows
passing an offset to `start_drag`.
Some applications using drag and drop want the top left corner of the
drag surface (as happens without an offset). But others want the drag
surface to be offset based on where the cursor is on the widget when
starting the drag. This can just be `-1 * offset`, but may be scaled if
the drag surface is a different size from the original widget.
fix(sctk): nested popup parent
feat(mouseare): mouse enter and exit
fix(tiny_skia): damage
fix(scrollable): filter scroll events in the wrong direction
sctk: Use empty input region for subsurfaces
This seems to work, and is a better way to deal with subsurface input if
there aren't any problems. This way, input events simply go to the
parent surface, so we don't have to deal with various edge cases related
to that. (Though for compositor-side issues, we still need to fix those
for other clients.)
This helps with an issue with drag-and-drop and subsurfaces on Smithay,
and a different issue on Kwin (in KDE 5.27, at least).
Send `DataSource` events to all surfaces
Previously these events are directed to the first surface, then removed
from `sctk_events`. Which is definitely not right.
slider & toggler roundness
Update window_clipboard to pop-dnd-4
fix(tiny-skia): non-simple border scaling
the issue can be seen with sharp corners when using the screenshot portal with scaling
Add read_primary/write_primary
chore: update tag
fix: translate offer positions in scrollable
fix(winit multi-window): handle exit_on_close request
fix(scrollable): pass child layout when calculating drag destinations
fix(container): id and set_id should use content
Clean up after lock surfaces are destroyed
Call unlock on session lock
chore: update tag
fixes for dnd
sctk: Fix handling of DnD with subsurfaces (#122)
Map subsurface to parent and add offset.
refactor: remove Sync bound for Message
fix: pass correct state and layout for container widgets
fix: docs
feat: update advertised drag destinations after rebuilding an interface
fix: color format & multi-window
fix: doc
feat: winit dnd
fix: ambiguous import
chore: reexport mime from window_clipboard
chore: use tag
clippy
feat: add actions and commands for new clipboard methods
cleanup docs
feat: custom mime types for Clipboard
sctk: Fix handling of layer surface `pointer_interactivity` (#115)
A null `region` represents an infinite region (the default). To set an
empty region, we need to create a `wl_region`.
fix(tiny_skia): disable shadows due to rendering glitch
fix(winit): add static lifetimes to multi-window application update
fix(winit): add static lifetimes to application update
Use `TypeId` to identify `subscription::Map`
(cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612)
fix(sctk): destroy drag icon and send event after cancel action
fix: clipboard cleanup
fix(sctk): clipboard dummy impl typo
refactor(sctk): optional clipboard
fix(sctk): broadcast events after update
when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current
fix(multi_window): enable drag resize
sctk: Map subsurface pointer events to parent surface, with offset
sctk_subsurface: Use two surfaces, handle button presses
Useful for testing pointer input to subsurfaces.
sctk: Add `subsurface_ids` mapping subsurface to parent and offset
sctk_subsurface_gst: NV12 surface suppport; disabled
Whether or not this works seems to depend on driver, or gstreamer
version...
Handle frame callbacks for subsurfaces, and `commit` parent surface
If the main surface is occluded completely by opaque subsurfaces, it may
not receive `frame` events. So we need to request frame events for all
subsurfaces as well.
Additionally, with "synchronized" subsurfaces, we need to `commit` the
parent surface for subsurface changes to take effect.
Fixes issues with subsurfaces updating slowly, or only when mouse moved
under some circumstances.
examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata
Similar to `waylandsink`. Allows us to avoid creating a buffer source
(and ultimately `wl_buffer`) for every buffer swap.
sctk/subsurface: Cache `wl_buffer`s
Creating a new `wl_buffer` each frame seems to perform poorly. We can
instead keep a cache of `wl_buffer`s we have created from a
`BufferSource`.
sctk/subsurface: Avoid unnecessary subsurface commits if unchanged
feat(slider): add breakpoints
fix: autosize surface layout
Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size.
fix(sctk): send close event instead of close requested when a window is closed
sctk: add command to set maximize state
Add `show_window_menu` action
Winit currently supports this only on Windows and Wayland.
This requests that a context menu is shown at the cursor position,
like the menu normally triggered by right clicking the title bar. This
is important for implementing client side decorations with Iced widgets.
Remove unnecessary redraw request
This was particularly visible on Redox where there is no vsync, but also
causes unnecessary redraws on Linux
chore: update accesskit
Disable broken rustdoc links
sctk: Add `Subsurface` widget (#79)
This adds a widget that attaches an shm or dma buffer to a subsurface,
scaled with `wp_viewporter`.
By exposing this as a widget, rather than as a type of window, it can be
positioned and scaled like any other iced widget. It provides an API
that's similar to an iced image.
The initial version of this just took a `wl_buffer`. But this makes
buffer re-use problematic. In particular, the docs for `wl_surface::attach`
note that `wl_buffer::release` events become unreliable if a buffer is
attached to multiple surfaces. And indicates that a client should create
multiple `wl_buffer` instances, or use `wp_linux_buffer_release`.
So we store information about the buffer, and create `wl_buffer`s as
needed. `SubsurfaceBuffer::new` also returns a future that's signaled
when all references are destroyed, both `wl_buffer`s and any instance of
the `SubsurfaceBuffer` that might still be used in the `view`.
So this seems like the best solution for now, within the
model-view-update architecture.
This has two examples: `sctk_subsurface`, showing a single-color shm
buffer, and `sctk_subsurface_gst`, which plays an h264 video to a
subsurface with vaapi decoding.
chore: use pop-os fork of winit
chore: unpin cosmic-text
Update wgpu to a commit that fixes use on Nvidia drivers
This can be tested with something like
`VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour
--features iced/wgpu`.
On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings.
So some improvement may still be needed here. But if it doesn't regress
behavior on other hardware, that seems like an improvement over
freezing.
fix(winit): pass text with modifiers in event
chore: update cosmic-text and glyphon
fix: distinguish between the key character and the utf8 of a key event
feat(wgpu): use alpha modes for compositing if available
chore: use updated softbuffer
fix: typo
fix: downgrade resvg
fix: core/serde
chore: remove default features
typo: add rev to glyphon
Update to cosmic-text refactor
Fix docs error
Add function to fill a Raw
Fixes for last commit
fix: broadcast surface events
dnd_listener: Fix behavior when there are multiple listeners (#87)
A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag
isn't within the widget's bounds. So add a few more checks for this.
Enter/leave events generated by `DndOfferEvent::Motion` also don't
behave as one might expect, since the enter may occur before the leave
depending on the order it calls `on_event` on the widget. Not sure how
to address that, but cosmic-workspaces can just ignore the leave events
for now.
Otherwise, this seems to be working fine, after these changes.
chore: fix sctk multi-window dependency
cleanup: formatting and clippy
fix(example): sctk_drag id
fix: translate the wayland event position for content inside a scrollable
fix: set web-sys to =0.3.64
fix: clip mask checks
chore: use advanced text shaping for pick list
fix: dnd widget layout
fix: ambiguous palette import
chore: remove artifacts job
fix: CI tests
fix: add back the window id to the frames subscription
fix: tooltip children and diff
refactor: udpate gradient angles for slider
reexport limits
fix: editor and sctk_todos examples
cleanup: clippy
cleanup git workflows
chore: cleanup iced_widget
refactor
Update mod.rs
chore: update softbuffer
Hack to remove image blur
iced_core: feature for serde serialization of KeyCode
fix(wgpu): handle border_radius property with image raster
feat: add border radius to image rendering
feat: Add side mouse button events
cleanup: clippy fixes and formatting
Part of this is a refactor of the ID
cleanup: clippy and fmt
fix: test workflow
fix: add note in CHANGELOG
fix: clippy
refactor: restore default style of slider
feat: allow setting the width and height of a rule
fix: slider gradient angle
feat: gradient backgground for the slider rail
feat(mouse-area): added on_drag method
fix(widget): container inherited wrong icon color from renderer
fix(button): inherit icon color if set to none
feat(renderer): define default icon color
By default, this is the same as the text color for best visibility.
feat(winit): client-side resize drag support
feat(winit): client-side resize drag support
Make vertical scroll properties optional
fix: quad rendering including border only inside of the bounds
Move `Screenshot` inside `window` module
Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command.
Provide access to font from each crate
Use nested for lazy widgets
Use layout with children for nesting
Introduce internal `overlay::Nested` for `UserInterface`
fix: reset button state if the cursor leaves
runtime: Handle widget operations in `program::State` helper (#46)
chore: default line height, text size, and shaping for cosmic
feat: sctk shell
fix: quad rendering including border only inside of the bounds
fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent)
cleanup: fix & format
fix: use iced_core::Font
cleanup
fix: allow leaving out winit & iced-sctk
fix: settings
fix: slider draw improvements
fix: websocket example
fix: modal example
fix: scrollable example
fix: toast example
fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces
fix: todos panic
fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples
wip (iced-sctk): window resize with icons
feat (iced-sctk): support for setting cursor
refactor: default decorations to client
fix: set window geometry after receiving configure
fix: size limits with no max bound must be cut off
fix: send size update when autosized surface resizes
fix: use ceil size for positioner
cleanup: remove dbg statement
fix: remove a destroyed surface from compositor surfaces
fix errors after rebase and wip scaling support
fix: handling of scale factor in set_logical_size
fix (sctk_drag example): add .into for border radius
fix: fractional scaling
sctk: Fire RedrawRequests
wip: animations via frame event
fix / refactor iced-sctk redraw & frame event handling
cleanup: note about frame request in iced-sctk
fix: send resize when necessary for layer surface and popups too
fix: always request redraw for a new surface
fix: scaling and autosize surface improvements
refactor: sctk_lazy keyboard interactivity
feat(sctk): configurable natural_scroll property
feat: send state and capabilities events when there are changes
fix: redraw when an update is needed and clean up the logic
Update sctk to latest commit
Fix compilation of sctk drag example
fix(sctk): update interface before checking if it has a redraw request
refactor: after autosize surface resize wait to redraw until the resize has been applied
refactor: better handling of autosize surfaces
chore: update sctk
chore: update sctk
fixes sctk_drag example
fix: default to ControlFlow::Wait for applications with no surface
this seems to help CPU usage for app library and launcher
default to 250ms timeout in the event loop
Update sctk
sctk: Implement xdg-activation support
fix: don't require Flags to be clone for settings on wayland
chore: error if neither winit or wayland feature is set
chore: Allow compiling without windowing system (#65)
fix(iced-sctk): handle exit_on_close_request
fix: make sure that each widget operation operates on every interface
This should be ok even for widget actions like focus next because there can only ever be a single focused widget
cargo fmt
cleanup: dbg statement
fix(iced-sctk): replace panic with handling for remaining enum variants
refactor: use iced clipboard for interacting with the selection
refactor: allow passing an activation token when creating a window
sctk: Add support for `ext-session-lock` protocol
fix(sctk): build and use tree for layout of autosize surfaces
Update winit to latest commit used by upstream iced
fix(sctk): send key characters
fix(sctk): check if key is a named key first
refactor(sctk): keep compositor surface in state
feat: accessibility with some widget impls
feat: stable ids
a11y: Don't unconditionally pull winit (#43)
Update conversion.rs
integration fixes
integration
integration
integration
integration
s
integration
some integration work
more integration
Update Cargo.toml
Update mod.rs
Update multi_window.rs
s
more integration
more integration (ryanabx wip #100000)
more integration!!
integration 2
integration
more integration (rbx)
s
integration
integration work
integration
Update Cargo.toml
integration
simple integration things
int
integration to 175
integration(170)
Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com>
Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com>
Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com>
Co-Authored-By: Michael Murphy <michael@mmurphy.dev>
Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com>
Co-Authored-By: Jeremy Soller <jeremy@system76.com>
Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com>
fix(column): handle keys len change
fix: iced-sctk a11y
wip: winit single window updates
tokio feature hangs even without a11y feature
fix: multiwindow a11y fixes
fix: component
update winit
wip: sctk integration to winit shell
refactor: remove accesskit_unix
fix: svg
fix: remove wayland default feature
feat: derive Hash for image Handle
fix: cleanup 0.13 rebase errors
fix: remove path dependencies
conversion for Radius
conversion for Padding
setter for Svg border radius
re-export Limits
fix: connect clipboard if disconnected on layer surface or popup creation
fix: connect clipboard if disconnected on session lock surface creation
fix: update size of layer surface after configure
fix: insert user interfaces for popup and lock surfaces on creation
fix: svg scaling
feat: popups on winit windows
fix: default text shaping to advanced
fix: fallback to renderer icon style if svg is symbolic
fixes
fix: sctk frame handling
feat: autosize handling
fix: better autosize handling
fix: avoid duplicate window events from sctk
fix: better handling of popups
fix: refactor redraw handling for sctk
fix: include id in frames
fix: image
fix: scrollable delta direction
sctk: unregister clipboard when surface is done
set min / max size when size is requested
fix: popups
filter pointer events
feat: add Hide variant to mouse Interaction
dnd fixes
fix: use physical width for DnD surface
fix: tiny-skia svg quality
refactor: peek_dnd try to parse data
cleanup text conversion
cleanup
svg scaling fixes
background color fix
Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
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pub use crate::core::event::PlatformSpecific;
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#[cfg(feature = "wayland")]
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pub use crate::core::event::wayland;
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pub use crate::core::event::{Event, Status};
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pub use iced_futures::event::{listen, listen_raw, listen_with};
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}
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pub mod keyboard {
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//! Listen and react to keyboard events.
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pub use crate::core::keyboard::key;
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pub use crate::core::keyboard::{Event, Key, Location, Modifiers};
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pub use iced_futures::keyboard::listen;
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}
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pub mod mouse {
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//! Listen and react to mouse events.
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pub use crate::core::mouse::{
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Button, Cursor, Event, Interaction, ScrollDelta,
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};
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}
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pub mod system {
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//! Retrieve system information.
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pub use crate::runtime::system::{theme, theme_changes};
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#[cfg(feature = "sysinfo")]
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pub use crate::runtime::system::{Information, information};
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}
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pub mod overlay {
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//! Display interactive elements on top of other widgets.
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/// A generic overlay.
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///
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/// This is an alias of an [`overlay::Element`] with a default `Renderer`.
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///
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/// [`overlay::Element`]: crate::core::overlay::Element
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pub type Element<
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'a,
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Message,
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Theme = crate::Renderer,
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Renderer = crate::Renderer,
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> = crate::core::overlay::Element<'a, Message, Theme, Renderer>;
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pub use iced_widget::overlay::*;
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}
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pub mod touch {
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//! Listen and react to touch events.
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pub use crate::core::touch::{Event, Finger};
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}
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#[allow(hidden_glob_reexports)]
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pub mod widget {
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//! Use the built-in widgets or create your own.
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pub use iced_runtime::widget::*;
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pub use iced_widget::*;
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#[cfg(feature = "image")]
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pub mod image {
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//! Images display raster graphics in different formats (PNG, JPG, etc.).
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pub use iced_runtime::image::{Allocation, Error, allocate};
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pub use iced_widget::image::*;
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}
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// We hide the re-exported modules by `iced_widget`
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mod core {}
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mod graphics {}
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mod renderer {}
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}
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2022-05-14 01:47:55 +02:00
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feat: pop-os megasquash
x11: Workaround nvidia driver lacking DRI
feat(mouse area): add double click
mouse area: add double click
compositor: Add code to extract adapter from x11
refactor: Extract ids_from_dev from wayland specific code
wayland: Don't crash if libwayland isn't available
feat(sctk): support for overflow widget
sctk: Fixes for cursor icon
* With multiple windows, `SetCursor` is only sent for the focused
window. Fixing a flicker between icons when two windows are using
different cursors.
* If there is a drag surface, let that surface set the cursor. And not
any other.
* Set cursor on `enter`, and when switching between CSDs and app area.
Fixes https://github.com/pop-os/libcosmic/issues/533.
improv(sctk): per-surface cursor position tracking
feat(sctk): support ShowWindowMenu
Make text wrap configurable
fix(core): state order and handling of new trees
fix: settings.decorations enables SSD
refactor(sctk): convert window actions
fix: enable the tokio feature for accesskit_unix
fix: only try to connect to clipboard if on linux
iced_wgpu: don't query Wayland on macos
Update `window_clipboard`
sctk: Unmap subsurfaces instead of immediately destroying them
Destroying a surface is immediate, rather than synchronized with
commits.
This fixes a flickering behavior with drag and drop in
cosmic-workspaces.
sctk: Add alpha setting to `Subsurface` widget
sctk: Update `sctk`, `wayland-protocols`
Update for cosmic-text undefined buffer size
Adapt to cosmic-text undefined width change
fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration
Allows applications to be launched on the NVIDIA GPU with Vulkan support
Adapt to new cosmic-text
wgpu: Fix wayland device id conversion
wgpu: Fix querying adapter, even if we already have one
wgpu: fix nvidia gpu powering up in hybrid setups
cargo fmt
fix: refactor dnd impl to support responsive widget
fix: update read and write methods so they don't recurse
fix(core): replace debug_assert in diff
fix: avoid with_borrow_mut
fix: better handling of state tree
This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found.
fix: emit Event::Resized to fix nav bar in cosmic-settings
fix(image): guess the image format before decoding
iced_wgpu: Query wayland for the device to use, if possible
sctk: Support `start_drag` with drags started from touch events
sctk: Add touch support
fix: update widnow-clipboard tag
fix: clean up dnd surfaces when a window is removed
Adjust to line ending needing to be specified as part of cosmic_text::BufferLine
sctk: Add support for drag-and-drop surface offsets
This adds an offset `Vector` as an argument to `on_drag`, and allows
passing an offset to `start_drag`.
Some applications using drag and drop want the top left corner of the
drag surface (as happens without an offset). But others want the drag
surface to be offset based on where the cursor is on the widget when
starting the drag. This can just be `-1 * offset`, but may be scaled if
the drag surface is a different size from the original widget.
fix(sctk): nested popup parent
feat(mouseare): mouse enter and exit
fix(tiny_skia): damage
fix(scrollable): filter scroll events in the wrong direction
sctk: Use empty input region for subsurfaces
This seems to work, and is a better way to deal with subsurface input if
there aren't any problems. This way, input events simply go to the
parent surface, so we don't have to deal with various edge cases related
to that. (Though for compositor-side issues, we still need to fix those
for other clients.)
This helps with an issue with drag-and-drop and subsurfaces on Smithay,
and a different issue on Kwin (in KDE 5.27, at least).
Send `DataSource` events to all surfaces
Previously these events are directed to the first surface, then removed
from `sctk_events`. Which is definitely not right.
slider & toggler roundness
Update window_clipboard to pop-dnd-4
fix(tiny-skia): non-simple border scaling
the issue can be seen with sharp corners when using the screenshot portal with scaling
Add read_primary/write_primary
chore: update tag
fix: translate offer positions in scrollable
fix(winit multi-window): handle exit_on_close request
fix(scrollable): pass child layout when calculating drag destinations
fix(container): id and set_id should use content
Clean up after lock surfaces are destroyed
Call unlock on session lock
chore: update tag
fixes for dnd
sctk: Fix handling of DnD with subsurfaces (#122)
Map subsurface to parent and add offset.
refactor: remove Sync bound for Message
fix: pass correct state and layout for container widgets
fix: docs
feat: update advertised drag destinations after rebuilding an interface
fix: color format & multi-window
fix: doc
feat: winit dnd
fix: ambiguous import
chore: reexport mime from window_clipboard
chore: use tag
clippy
feat: add actions and commands for new clipboard methods
cleanup docs
feat: custom mime types for Clipboard
sctk: Fix handling of layer surface `pointer_interactivity` (#115)
A null `region` represents an infinite region (the default). To set an
empty region, we need to create a `wl_region`.
fix(tiny_skia): disable shadows due to rendering glitch
fix(winit): add static lifetimes to multi-window application update
fix(winit): add static lifetimes to application update
Use `TypeId` to identify `subscription::Map`
(cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612)
fix(sctk): destroy drag icon and send event after cancel action
fix: clipboard cleanup
fix(sctk): clipboard dummy impl typo
refactor(sctk): optional clipboard
fix(sctk): broadcast events after update
when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current
fix(multi_window): enable drag resize
sctk: Map subsurface pointer events to parent surface, with offset
sctk_subsurface: Use two surfaces, handle button presses
Useful for testing pointer input to subsurfaces.
sctk: Add `subsurface_ids` mapping subsurface to parent and offset
sctk_subsurface_gst: NV12 surface suppport; disabled
Whether or not this works seems to depend on driver, or gstreamer
version...
Handle frame callbacks for subsurfaces, and `commit` parent surface
If the main surface is occluded completely by opaque subsurfaces, it may
not receive `frame` events. So we need to request frame events for all
subsurfaces as well.
Additionally, with "synchronized" subsurfaces, we need to `commit` the
parent surface for subsurface changes to take effect.
Fixes issues with subsurfaces updating slowly, or only when mouse moved
under some circumstances.
examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata
Similar to `waylandsink`. Allows us to avoid creating a buffer source
(and ultimately `wl_buffer`) for every buffer swap.
sctk/subsurface: Cache `wl_buffer`s
Creating a new `wl_buffer` each frame seems to perform poorly. We can
instead keep a cache of `wl_buffer`s we have created from a
`BufferSource`.
sctk/subsurface: Avoid unnecessary subsurface commits if unchanged
feat(slider): add breakpoints
fix: autosize surface layout
Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size.
fix(sctk): send close event instead of close requested when a window is closed
sctk: add command to set maximize state
Add `show_window_menu` action
Winit currently supports this only on Windows and Wayland.
This requests that a context menu is shown at the cursor position,
like the menu normally triggered by right clicking the title bar. This
is important for implementing client side decorations with Iced widgets.
Remove unnecessary redraw request
This was particularly visible on Redox where there is no vsync, but also
causes unnecessary redraws on Linux
chore: update accesskit
Disable broken rustdoc links
sctk: Add `Subsurface` widget (#79)
This adds a widget that attaches an shm or dma buffer to a subsurface,
scaled with `wp_viewporter`.
By exposing this as a widget, rather than as a type of window, it can be
positioned and scaled like any other iced widget. It provides an API
that's similar to an iced image.
The initial version of this just took a `wl_buffer`. But this makes
buffer re-use problematic. In particular, the docs for `wl_surface::attach`
note that `wl_buffer::release` events become unreliable if a buffer is
attached to multiple surfaces. And indicates that a client should create
multiple `wl_buffer` instances, or use `wp_linux_buffer_release`.
So we store information about the buffer, and create `wl_buffer`s as
needed. `SubsurfaceBuffer::new` also returns a future that's signaled
when all references are destroyed, both `wl_buffer`s and any instance of
the `SubsurfaceBuffer` that might still be used in the `view`.
So this seems like the best solution for now, within the
model-view-update architecture.
This has two examples: `sctk_subsurface`, showing a single-color shm
buffer, and `sctk_subsurface_gst`, which plays an h264 video to a
subsurface with vaapi decoding.
chore: use pop-os fork of winit
chore: unpin cosmic-text
Update wgpu to a commit that fixes use on Nvidia drivers
This can be tested with something like
`VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour
--features iced/wgpu`.
On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings.
So some improvement may still be needed here. But if it doesn't regress
behavior on other hardware, that seems like an improvement over
freezing.
fix(winit): pass text with modifiers in event
chore: update cosmic-text and glyphon
fix: distinguish between the key character and the utf8 of a key event
feat(wgpu): use alpha modes for compositing if available
chore: use updated softbuffer
fix: typo
fix: downgrade resvg
fix: core/serde
chore: remove default features
typo: add rev to glyphon
Update to cosmic-text refactor
Fix docs error
Add function to fill a Raw
Fixes for last commit
fix: broadcast surface events
dnd_listener: Fix behavior when there are multiple listeners (#87)
A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag
isn't within the widget's bounds. So add a few more checks for this.
Enter/leave events generated by `DndOfferEvent::Motion` also don't
behave as one might expect, since the enter may occur before the leave
depending on the order it calls `on_event` on the widget. Not sure how
to address that, but cosmic-workspaces can just ignore the leave events
for now.
Otherwise, this seems to be working fine, after these changes.
chore: fix sctk multi-window dependency
cleanup: formatting and clippy
fix(example): sctk_drag id
fix: translate the wayland event position for content inside a scrollable
fix: set web-sys to =0.3.64
fix: clip mask checks
chore: use advanced text shaping for pick list
fix: dnd widget layout
fix: ambiguous palette import
chore: remove artifacts job
fix: CI tests
fix: add back the window id to the frames subscription
fix: tooltip children and diff
refactor: udpate gradient angles for slider
reexport limits
fix: editor and sctk_todos examples
cleanup: clippy
cleanup git workflows
chore: cleanup iced_widget
refactor
Update mod.rs
chore: update softbuffer
Hack to remove image blur
iced_core: feature for serde serialization of KeyCode
fix(wgpu): handle border_radius property with image raster
feat: add border radius to image rendering
feat: Add side mouse button events
cleanup: clippy fixes and formatting
Part of this is a refactor of the ID
cleanup: clippy and fmt
fix: test workflow
fix: add note in CHANGELOG
fix: clippy
refactor: restore default style of slider
feat: allow setting the width and height of a rule
fix: slider gradient angle
feat: gradient backgground for the slider rail
feat(mouse-area): added on_drag method
fix(widget): container inherited wrong icon color from renderer
fix(button): inherit icon color if set to none
feat(renderer): define default icon color
By default, this is the same as the text color for best visibility.
feat(winit): client-side resize drag support
feat(winit): client-side resize drag support
Make vertical scroll properties optional
fix: quad rendering including border only inside of the bounds
Move `Screenshot` inside `window` module
Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command.
Provide access to font from each crate
Use nested for lazy widgets
Use layout with children for nesting
Introduce internal `overlay::Nested` for `UserInterface`
fix: reset button state if the cursor leaves
runtime: Handle widget operations in `program::State` helper (#46)
chore: default line height, text size, and shaping for cosmic
feat: sctk shell
fix: quad rendering including border only inside of the bounds
fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent)
cleanup: fix & format
fix: use iced_core::Font
cleanup
fix: allow leaving out winit & iced-sctk
fix: settings
fix: slider draw improvements
fix: websocket example
fix: modal example
fix: scrollable example
fix: toast example
fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces
fix: todos panic
fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples
wip (iced-sctk): window resize with icons
feat (iced-sctk): support for setting cursor
refactor: default decorations to client
fix: set window geometry after receiving configure
fix: size limits with no max bound must be cut off
fix: send size update when autosized surface resizes
fix: use ceil size for positioner
cleanup: remove dbg statement
fix: remove a destroyed surface from compositor surfaces
fix errors after rebase and wip scaling support
fix: handling of scale factor in set_logical_size
fix (sctk_drag example): add .into for border radius
fix: fractional scaling
sctk: Fire RedrawRequests
wip: animations via frame event
fix / refactor iced-sctk redraw & frame event handling
cleanup: note about frame request in iced-sctk
fix: send resize when necessary for layer surface and popups too
fix: always request redraw for a new surface
fix: scaling and autosize surface improvements
refactor: sctk_lazy keyboard interactivity
feat(sctk): configurable natural_scroll property
feat: send state and capabilities events when there are changes
fix: redraw when an update is needed and clean up the logic
Update sctk to latest commit
Fix compilation of sctk drag example
fix(sctk): update interface before checking if it has a redraw request
refactor: after autosize surface resize wait to redraw until the resize has been applied
refactor: better handling of autosize surfaces
chore: update sctk
chore: update sctk
fixes sctk_drag example
fix: default to ControlFlow::Wait for applications with no surface
this seems to help CPU usage for app library and launcher
default to 250ms timeout in the event loop
Update sctk
sctk: Implement xdg-activation support
fix: don't require Flags to be clone for settings on wayland
chore: error if neither winit or wayland feature is set
chore: Allow compiling without windowing system (#65)
fix(iced-sctk): handle exit_on_close_request
fix: make sure that each widget operation operates on every interface
This should be ok even for widget actions like focus next because there can only ever be a single focused widget
cargo fmt
cleanup: dbg statement
fix(iced-sctk): replace panic with handling for remaining enum variants
refactor: use iced clipboard for interacting with the selection
refactor: allow passing an activation token when creating a window
sctk: Add support for `ext-session-lock` protocol
fix(sctk): build and use tree for layout of autosize surfaces
Update winit to latest commit used by upstream iced
fix(sctk): send key characters
fix(sctk): check if key is a named key first
refactor(sctk): keep compositor surface in state
feat: accessibility with some widget impls
feat: stable ids
a11y: Don't unconditionally pull winit (#43)
Update conversion.rs
integration fixes
integration
integration
integration
integration
s
integration
some integration work
more integration
Update Cargo.toml
Update mod.rs
Update multi_window.rs
s
more integration
more integration (ryanabx wip #100000)
more integration!!
integration 2
integration
more integration (rbx)
s
integration
integration work
integration
Update Cargo.toml
integration
simple integration things
int
integration to 175
integration(170)
Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com>
Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com>
Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com>
Co-Authored-By: Michael Murphy <michael@mmurphy.dev>
Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com>
Co-Authored-By: Jeremy Soller <jeremy@system76.com>
Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com>
fix(column): handle keys len change
fix: iced-sctk a11y
wip: winit single window updates
tokio feature hangs even without a11y feature
fix: multiwindow a11y fixes
fix: component
update winit
wip: sctk integration to winit shell
refactor: remove accesskit_unix
fix: svg
fix: remove wayland default feature
feat: derive Hash for image Handle
fix: cleanup 0.13 rebase errors
fix: remove path dependencies
conversion for Radius
conversion for Padding
setter for Svg border radius
re-export Limits
fix: connect clipboard if disconnected on layer surface or popup creation
fix: connect clipboard if disconnected on session lock surface creation
fix: update size of layer surface after configure
fix: insert user interfaces for popup and lock surfaces on creation
fix: svg scaling
feat: popups on winit windows
fix: default text shaping to advanced
fix: fallback to renderer icon style if svg is symbolic
fixes
fix: sctk frame handling
feat: autosize handling
fix: better autosize handling
fix: avoid duplicate window events from sctk
fix: better handling of popups
fix: refactor redraw handling for sctk
fix: include id in frames
fix: image
fix: scrollable delta direction
sctk: unregister clipboard when surface is done
set min / max size when size is requested
fix: popups
filter pointer events
feat: add Hide variant to mouse Interaction
dnd fixes
fix: use physical width for DnD surface
fix: tiny-skia svg quality
refactor: peek_dnd try to parse data
cleanup text conversion
cleanup
svg scaling fixes
background color fix
Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
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pub use application::application;
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pub use daemon::{Daemon, daemon};
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pub use error::Error;
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pub use event::Event;
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pub use executor::Executor;
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pub use font::Font;
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pub use renderer::Renderer;
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pub use task::Task;
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pub use window::Window;
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/// A generic widget.
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///
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/// This is an alias of an `iced_native` element with a default `Renderer`.
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pub type Element<
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'a,
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Message,
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Renderer = crate::Renderer,
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> = crate::core::Element<'a, Message, Theme, Renderer>;
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/// The result of running an iced program.
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pub type Result = std::result::Result<(), Error>;
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feat: pop-os megasquash
x11: Workaround nvidia driver lacking DRI
feat(mouse area): add double click
mouse area: add double click
compositor: Add code to extract adapter from x11
refactor: Extract ids_from_dev from wayland specific code
wayland: Don't crash if libwayland isn't available
feat(sctk): support for overflow widget
sctk: Fixes for cursor icon
* With multiple windows, `SetCursor` is only sent for the focused
window. Fixing a flicker between icons when two windows are using
different cursors.
* If there is a drag surface, let that surface set the cursor. And not
any other.
* Set cursor on `enter`, and when switching between CSDs and app area.
Fixes https://github.com/pop-os/libcosmic/issues/533.
improv(sctk): per-surface cursor position tracking
feat(sctk): support ShowWindowMenu
Make text wrap configurable
fix(core): state order and handling of new trees
fix: settings.decorations enables SSD
refactor(sctk): convert window actions
fix: enable the tokio feature for accesskit_unix
fix: only try to connect to clipboard if on linux
iced_wgpu: don't query Wayland on macos
Update `window_clipboard`
sctk: Unmap subsurfaces instead of immediately destroying them
Destroying a surface is immediate, rather than synchronized with
commits.
This fixes a flickering behavior with drag and drop in
cosmic-workspaces.
sctk: Add alpha setting to `Subsurface` widget
sctk: Update `sctk`, `wayland-protocols`
Update for cosmic-text undefined buffer size
Adapt to cosmic-text undefined width change
fix: unset VK_LOADER_DRIVERS_DISABLE after enumeration
Allows applications to be launched on the NVIDIA GPU with Vulkan support
Adapt to new cosmic-text
wgpu: Fix wayland device id conversion
wgpu: Fix querying adapter, even if we already have one
wgpu: fix nvidia gpu powering up in hybrid setups
cargo fmt
fix: refactor dnd impl to support responsive widget
fix: update read and write methods so they don't recurse
fix(core): replace debug_assert in diff
fix: avoid with_borrow_mut
fix: better handling of state tree
This persists widget state associated with widgets assigned custom IDs even when the tree structure changes, but resets state if the custom ID is not found.
fix: emit Event::Resized to fix nav bar in cosmic-settings
fix(image): guess the image format before decoding
iced_wgpu: Query wayland for the device to use, if possible
sctk: Support `start_drag` with drags started from touch events
sctk: Add touch support
fix: update widnow-clipboard tag
fix: clean up dnd surfaces when a window is removed
Adjust to line ending needing to be specified as part of cosmic_text::BufferLine
sctk: Add support for drag-and-drop surface offsets
This adds an offset `Vector` as an argument to `on_drag`, and allows
passing an offset to `start_drag`.
Some applications using drag and drop want the top left corner of the
drag surface (as happens without an offset). But others want the drag
surface to be offset based on where the cursor is on the widget when
starting the drag. This can just be `-1 * offset`, but may be scaled if
the drag surface is a different size from the original widget.
fix(sctk): nested popup parent
feat(mouseare): mouse enter and exit
fix(tiny_skia): damage
fix(scrollable): filter scroll events in the wrong direction
sctk: Use empty input region for subsurfaces
This seems to work, and is a better way to deal with subsurface input if
there aren't any problems. This way, input events simply go to the
parent surface, so we don't have to deal with various edge cases related
to that. (Though for compositor-side issues, we still need to fix those
for other clients.)
This helps with an issue with drag-and-drop and subsurfaces on Smithay,
and a different issue on Kwin (in KDE 5.27, at least).
Send `DataSource` events to all surfaces
Previously these events are directed to the first surface, then removed
from `sctk_events`. Which is definitely not right.
slider & toggler roundness
Update window_clipboard to pop-dnd-4
fix(tiny-skia): non-simple border scaling
the issue can be seen with sharp corners when using the screenshot portal with scaling
Add read_primary/write_primary
chore: update tag
fix: translate offer positions in scrollable
fix(winit multi-window): handle exit_on_close request
fix(scrollable): pass child layout when calculating drag destinations
fix(container): id and set_id should use content
Clean up after lock surfaces are destroyed
Call unlock on session lock
chore: update tag
fixes for dnd
sctk: Fix handling of DnD with subsurfaces (#122)
Map subsurface to parent and add offset.
refactor: remove Sync bound for Message
fix: pass correct state and layout for container widgets
fix: docs
feat: update advertised drag destinations after rebuilding an interface
fix: color format & multi-window
fix: doc
feat: winit dnd
fix: ambiguous import
chore: reexport mime from window_clipboard
chore: use tag
clippy
feat: add actions and commands for new clipboard methods
cleanup docs
feat: custom mime types for Clipboard
sctk: Fix handling of layer surface `pointer_interactivity` (#115)
A null `region` represents an infinite region (the default). To set an
empty region, we need to create a `wl_region`.
fix(tiny_skia): disable shadows due to rendering glitch
fix(winit): add static lifetimes to multi-window application update
fix(winit): add static lifetimes to application update
Use `TypeId` to identify `subscription::Map`
(cherry picked from commit f39a5fd8953494fd8e41c05bc053519740d09612)
fix(sctk): destroy drag icon and send event after cancel action
fix: clipboard cleanup
fix(sctk): clipboard dummy impl typo
refactor(sctk): optional clipboard
fix(sctk): broadcast events after update
when broadcasting events for no specific surface, it should be done after update so that the runtime subscription is current
fix(multi_window): enable drag resize
sctk: Map subsurface pointer events to parent surface, with offset
sctk_subsurface: Use two surfaces, handle button presses
Useful for testing pointer input to subsurfaces.
sctk: Add `subsurface_ids` mapping subsurface to parent and offset
sctk_subsurface_gst: NV12 surface suppport; disabled
Whether or not this works seems to depend on driver, or gstreamer
version...
Handle frame callbacks for subsurfaces, and `commit` parent surface
If the main surface is occluded completely by opaque subsurfaces, it may
not receive `frame` events. So we need to request frame events for all
subsurfaces as well.
Additionally, with "synchronized" subsurfaces, we need to `commit` the
parent surface for subsurface changes to take effect.
Fixes issues with subsurfaces updating slowly, or only when mouse moved
under some circumstances.
examples/sctk_subsurface_gst: Cache `BufferSource` in `BufferRef` qdata
Similar to `waylandsink`. Allows us to avoid creating a buffer source
(and ultimately `wl_buffer`) for every buffer swap.
sctk/subsurface: Cache `wl_buffer`s
Creating a new `wl_buffer` each frame seems to perform poorly. We can
instead keep a cache of `wl_buffer`s we have created from a
`BufferSource`.
sctk/subsurface: Avoid unnecessary subsurface commits if unchanged
feat(slider): add breakpoints
fix: autosize surface layout
Autosized surfaces perform the layout step to get the size and then again when building the interface, but sometimes the calculated size is not enough space when used as a bound, so we need to add a tiny amount to the calculated size. This also makes the event loop timeout duration configurable. Viewport physical size is calculated directly from the logical size now as well in iced-sctk to avoid inconsistencies that resulted from recalculating the logical size after using it to calculate the physical size.
fix(sctk): send close event instead of close requested when a window is closed
sctk: add command to set maximize state
Add `show_window_menu` action
Winit currently supports this only on Windows and Wayland.
This requests that a context menu is shown at the cursor position,
like the menu normally triggered by right clicking the title bar. This
is important for implementing client side decorations with Iced widgets.
Remove unnecessary redraw request
This was particularly visible on Redox where there is no vsync, but also
causes unnecessary redraws on Linux
chore: update accesskit
Disable broken rustdoc links
sctk: Add `Subsurface` widget (#79)
This adds a widget that attaches an shm or dma buffer to a subsurface,
scaled with `wp_viewporter`.
By exposing this as a widget, rather than as a type of window, it can be
positioned and scaled like any other iced widget. It provides an API
that's similar to an iced image.
The initial version of this just took a `wl_buffer`. But this makes
buffer re-use problematic. In particular, the docs for `wl_surface::attach`
note that `wl_buffer::release` events become unreliable if a buffer is
attached to multiple surfaces. And indicates that a client should create
multiple `wl_buffer` instances, or use `wp_linux_buffer_release`.
So we store information about the buffer, and create `wl_buffer`s as
needed. `SubsurfaceBuffer::new` also returns a future that's signaled
when all references are destroyed, both `wl_buffer`s and any instance of
the `SubsurfaceBuffer` that might still be used in the `view`.
So this seems like the best solution for now, within the
model-view-update architecture.
This has two examples: `sctk_subsurface`, showing a single-color shm
buffer, and `sctk_subsurface_gst`, which plays an h264 video to a
subsurface with vaapi decoding.
chore: use pop-os fork of winit
chore: unpin cosmic-text
Update wgpu to a commit that fixes use on Nvidia drivers
This can be tested with something like
`VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json cargo run -p tour
--features iced/wgpu`.
On Nvidia I'm seeing a flood of `Suboptimal present of frame` warnings.
So some improvement may still be needed here. But if it doesn't regress
behavior on other hardware, that seems like an improvement over
freezing.
fix(winit): pass text with modifiers in event
chore: update cosmic-text and glyphon
fix: distinguish between the key character and the utf8 of a key event
feat(wgpu): use alpha modes for compositing if available
chore: use updated softbuffer
fix: typo
fix: downgrade resvg
fix: core/serde
chore: remove default features
typo: add rev to glyphon
Update to cosmic-text refactor
Fix docs error
Add function to fill a Raw
Fixes for last commit
fix: broadcast surface events
dnd_listener: Fix behavior when there are multiple listeners (#87)
A `dnd_listener` widget shouldn't handle a DnD event when the dnd drag
isn't within the widget's bounds. So add a few more checks for this.
Enter/leave events generated by `DndOfferEvent::Motion` also don't
behave as one might expect, since the enter may occur before the leave
depending on the order it calls `on_event` on the widget. Not sure how
to address that, but cosmic-workspaces can just ignore the leave events
for now.
Otherwise, this seems to be working fine, after these changes.
chore: fix sctk multi-window dependency
cleanup: formatting and clippy
fix(example): sctk_drag id
fix: translate the wayland event position for content inside a scrollable
fix: set web-sys to =0.3.64
fix: clip mask checks
chore: use advanced text shaping for pick list
fix: dnd widget layout
fix: ambiguous palette import
chore: remove artifacts job
fix: CI tests
fix: add back the window id to the frames subscription
fix: tooltip children and diff
refactor: udpate gradient angles for slider
reexport limits
fix: editor and sctk_todos examples
cleanup: clippy
cleanup git workflows
chore: cleanup iced_widget
refactor
Update mod.rs
chore: update softbuffer
Hack to remove image blur
iced_core: feature for serde serialization of KeyCode
fix(wgpu): handle border_radius property with image raster
feat: add border radius to image rendering
feat: Add side mouse button events
cleanup: clippy fixes and formatting
Part of this is a refactor of the ID
cleanup: clippy and fmt
fix: test workflow
fix: add note in CHANGELOG
fix: clippy
refactor: restore default style of slider
feat: allow setting the width and height of a rule
fix: slider gradient angle
feat: gradient backgground for the slider rail
feat(mouse-area): added on_drag method
fix(widget): container inherited wrong icon color from renderer
fix(button): inherit icon color if set to none
feat(renderer): define default icon color
By default, this is the same as the text color for best visibility.
feat(winit): client-side resize drag support
feat(winit): client-side resize drag support
Make vertical scroll properties optional
fix: quad rendering including border only inside of the bounds
Move `Screenshot` inside `window` module
Added offscreen rendering support for wgpu & tiny-skia exposed with the window::screenshot command.
Provide access to font from each crate
Use nested for lazy widgets
Use layout with children for nesting
Introduce internal `overlay::Nested` for `UserInterface`
fix: reset button state if the cursor leaves
runtime: Handle widget operations in `program::State` helper (#46)
chore: default line height, text size, and shaping for cosmic
feat: sctk shell
fix: quad rendering including border only inside of the bounds
fix: better slider drawing (it allows just the border part of the handle quad outside of the layout bouds, which isn't great, but is ok for our purposes due to being transparent)
cleanup: fix & format
fix: use iced_core::Font
cleanup
fix: allow leaving out winit & iced-sctk
fix: settings
fix: slider draw improvements
fix: websocket example
fix: modal example
fix: scrollable example
fix: toast example
fix: avoid panicking in iced_sctk with lazy widgets in auto-size surfaces
fix: todos panic
fix: only diff auto-sized surfaces in iced_sctk build_user_interface & improve sctk examples
wip (iced-sctk): window resize with icons
feat (iced-sctk): support for setting cursor
refactor: default decorations to client
fix: set window geometry after receiving configure
fix: size limits with no max bound must be cut off
fix: send size update when autosized surface resizes
fix: use ceil size for positioner
cleanup: remove dbg statement
fix: remove a destroyed surface from compositor surfaces
fix errors after rebase and wip scaling support
fix: handling of scale factor in set_logical_size
fix (sctk_drag example): add .into for border radius
fix: fractional scaling
sctk: Fire RedrawRequests
wip: animations via frame event
fix / refactor iced-sctk redraw & frame event handling
cleanup: note about frame request in iced-sctk
fix: send resize when necessary for layer surface and popups too
fix: always request redraw for a new surface
fix: scaling and autosize surface improvements
refactor: sctk_lazy keyboard interactivity
feat(sctk): configurable natural_scroll property
feat: send state and capabilities events when there are changes
fix: redraw when an update is needed and clean up the logic
Update sctk to latest commit
Fix compilation of sctk drag example
fix(sctk): update interface before checking if it has a redraw request
refactor: after autosize surface resize wait to redraw until the resize has been applied
refactor: better handling of autosize surfaces
chore: update sctk
chore: update sctk
fixes sctk_drag example
fix: default to ControlFlow::Wait for applications with no surface
this seems to help CPU usage for app library and launcher
default to 250ms timeout in the event loop
Update sctk
sctk: Implement xdg-activation support
fix: don't require Flags to be clone for settings on wayland
chore: error if neither winit or wayland feature is set
chore: Allow compiling without windowing system (#65)
fix(iced-sctk): handle exit_on_close_request
fix: make sure that each widget operation operates on every interface
This should be ok even for widget actions like focus next because there can only ever be a single focused widget
cargo fmt
cleanup: dbg statement
fix(iced-sctk): replace panic with handling for remaining enum variants
refactor: use iced clipboard for interacting with the selection
refactor: allow passing an activation token when creating a window
sctk: Add support for `ext-session-lock` protocol
fix(sctk): build and use tree for layout of autosize surfaces
Update winit to latest commit used by upstream iced
fix(sctk): send key characters
fix(sctk): check if key is a named key first
refactor(sctk): keep compositor surface in state
feat: accessibility with some widget impls
feat: stable ids
a11y: Don't unconditionally pull winit (#43)
Update conversion.rs
integration fixes
integration
integration
integration
integration
s
integration
some integration work
more integration
Update Cargo.toml
Update mod.rs
Update multi_window.rs
s
more integration
more integration (ryanabx wip #100000)
more integration!!
integration 2
integration
more integration (rbx)
s
integration
integration work
integration
Update Cargo.toml
integration
simple integration things
int
integration to 175
integration(170)
Co-Authored-By: Ashley Wulber <48420062+wash2@users.noreply.github.com>
Co-Authored-By: Victoria Brekenfeld <4404502+Drakulix@users.noreply.github.com>
Co-Authored-By: Eduardo Flores <edfloreshz@gmail.com>
Co-Authored-By: Michael Murphy <michael@mmurphy.dev>
Co-Authored-By: wiiznokes <78230769+wiiznokes@users.noreply.github.com>
Co-Authored-By: Jeremy Soller <jeremy@system76.com>
Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com>
fix(column): handle keys len change
fix: iced-sctk a11y
wip: winit single window updates
tokio feature hangs even without a11y feature
fix: multiwindow a11y fixes
fix: component
update winit
wip: sctk integration to winit shell
refactor: remove accesskit_unix
fix: svg
fix: remove wayland default feature
feat: derive Hash for image Handle
fix: cleanup 0.13 rebase errors
fix: remove path dependencies
conversion for Radius
conversion for Padding
setter for Svg border radius
re-export Limits
fix: connect clipboard if disconnected on layer surface or popup creation
fix: connect clipboard if disconnected on session lock surface creation
fix: update size of layer surface after configure
fix: insert user interfaces for popup and lock surfaces on creation
fix: svg scaling
feat: popups on winit windows
fix: default text shaping to advanced
fix: fallback to renderer icon style if svg is symbolic
fixes
fix: sctk frame handling
feat: autosize handling
fix: better autosize handling
fix: avoid duplicate window events from sctk
fix: better handling of popups
fix: refactor redraw handling for sctk
fix: include id in frames
fix: image
fix: scrollable delta direction
sctk: unregister clipboard when surface is done
set min / max size when size is requested
fix: popups
filter pointer events
feat: add Hide variant to mouse Interaction
dnd fixes
fix: use physical width for DnD surface
fix: tiny-skia svg quality
refactor: peek_dnd try to parse data
cleanup text conversion
cleanup
svg scaling fixes
background color fix
Introduce consecutive_click_distance like other toolkits do such as gtk,qt,imgui.
2023-05-02 15:48:20 -07:00
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#[cfg(any(feature = "winit"))]
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/// Runs a basic iced application with default [`Settings`] given its title,
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/// update, and view logic.
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///
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/// This is equivalent to chaining [`application()`] with [`Application::run`].
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///
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/// # Example
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/// ```no_run,standalone_crate
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/// use iced::widget::{button, column, text, Column};
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///
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/// pub fn main() -> iced::Result {
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/// iced::run(update, view)
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/// }
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///
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/// #[derive(Debug, Clone)]
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/// enum Message {
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/// Increment,
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/// }
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///
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/// fn update(value: &mut u64, message: Message) {
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/// match message {
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/// Message::Increment => *value += 1,
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/// }
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/// }
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///
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/// fn view(value: &u64) -> Column<Message> {
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/// column![
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/// text(value),
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/// button("+").on_press(Message::Increment),
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/// ]
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/// }
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/// ```
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pub fn run<State, Message, Theme, Renderer>(
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update: impl application::UpdateFn<State, Message> + 'static,
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view: impl for<'a> application::ViewFn<'a, State, Message, Theme, Renderer>
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+ 'static,
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) -> Result
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where
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State: Default + 'static,
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Message: Send + message::MaybeDebug + message::MaybeClone + 'static,
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Theme: theme::Base + 'static,
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Renderer: program::Renderer + 'static,
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{
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application(State::default, update, view).run()
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}
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