5 lines
105 B
WebGPU Shading Language
5 lines
105 B
WebGPU Shading Language
|
|
[[stage(fragment)]]
|
||
|
|
fn main() -> [[location(0)]] vec4<f32> {
|
||
|
|
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||
|
|
}
|