239 lines
5.6 KiB
Rust
239 lines
5.6 KiB
Rust
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use crate::{
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layout, Clipboard, Element, Event, Hasher, Layout, Length, Point, Size,
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Widget,
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};
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use std::collections::HashMap;
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#[allow(missing_debug_implementations)]
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pub struct Panes<'a, Message, Renderer> {
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state: &'a mut Internal,
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elements: Vec<Element<'a, Message, Renderer>>,
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width: Length,
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height: Length,
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}
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impl<'a, Message, Renderer> Panes<'a, Message, Renderer> {
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pub fn new<T>(
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state: &'a mut State<T>,
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view: impl Fn(Pane, &'a mut T) -> Element<'a, Message, Renderer>,
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) -> Self {
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let elements = state
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.panes
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.iter_mut()
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.map(|(pane, state)| view(*pane, state))
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.collect();
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Self {
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state: &mut state.internal,
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elements,
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width: Length::Fill,
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height: Length::Fill,
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}
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}
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/// Sets the width of the [`Panes`].
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///
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/// [`Panes`]: struct.Column.html
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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/// Sets the height of the [`Panes`].
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///
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/// [`Panes`]: struct.Column.html
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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}
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impl<'a, Message, Renderer> Widget<Message, Renderer>
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for Panes<'a, Message, Renderer>
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where
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Renderer: self::Renderer + 'static,
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Message: 'static,
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{
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fn width(&self) -> Length {
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self.width
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}
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fn height(&self) -> Length {
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self.height
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}
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fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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let limits = limits.width(self.width).height(self.height);
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let size = limits.resolve(Size::ZERO);
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let children = self
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.elements
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.iter()
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.map(|element| element.layout(renderer, &limits))
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.collect();
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layout::Node::with_children(size, children)
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}
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fn draw(
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&self,
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renderer: &mut Renderer,
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defaults: &Renderer::Defaults,
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Renderer::Output {
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renderer.draw(defaults, &self.elements, layout, cursor_position)
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}
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fn hash_layout(&self, state: &mut Hasher) {
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use std::hash::Hash;
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std::any::TypeId::of::<Panes<'_, Message, Renderer>>().hash(state);
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self.width.hash(state);
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self.height.hash(state);
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self.state.layout.hash(state);
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for element in &self.elements {
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element.hash_layout(state);
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}
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct Pane(usize);
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#[derive(Debug)]
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pub struct State<T> {
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panes: HashMap<Pane, T>,
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internal: Internal,
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}
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#[derive(Debug)]
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struct Internal {
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layout: Node,
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last_pane: usize,
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focused_pane: Option<Pane>,
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}
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impl<T> State<T> {
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pub fn new(first_pane_state: T) -> (Self, Pane) {
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let first_pane = Pane(0);
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let mut panes = HashMap::new();
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let _ = panes.insert(first_pane, first_pane_state);
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(
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State {
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panes,
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internal: Internal {
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layout: Node::Pane(first_pane),
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last_pane: 0,
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focused_pane: None,
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},
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},
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first_pane,
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)
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}
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pub fn get_mut(&mut self, pane: &Pane) -> Option<&mut T> {
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self.panes.get_mut(pane)
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}
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pub fn iter(&self) -> impl Iterator<Item = (Pane, &T)> {
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self.panes.iter().map(|(pane, state)| (*pane, state))
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}
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pub fn iter_mut(&mut self) -> impl Iterator<Item = (Pane, &mut T)> {
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self.panes.iter_mut().map(|(pane, state)| (*pane, state))
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}
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pub fn focused_pane(&self) -> Option<Pane> {
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self.internal.focused_pane
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}
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pub fn focus(&mut self, pane: Pane) {
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self.internal.focused_pane = Some(pane);
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}
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pub fn split_vertically(&mut self, pane: &Pane, state: T) -> Option<Pane> {
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let new_pane = Pane(self.internal.last_pane.checked_add(1)?);
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// TODO
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Some(new_pane)
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}
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pub fn split_horizontally(
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&mut self,
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pane: &Pane,
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state: T,
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) -> Option<Pane> {
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let new_pane = Pane(self.internal.last_pane.checked_add(1)?);
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// TODO
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Some(new_pane)
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}
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}
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#[derive(Debug, Clone, Hash)]
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enum Node {
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Split {
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kind: Split,
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ratio: u32,
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a: Box<Node>,
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b: Box<Node>,
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},
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Pane(Pane),
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}
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#[derive(Debug, Clone, Copy, Hash)]
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enum Split {
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Horizontal,
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Vertical,
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}
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/// The renderer of some [`Panes`].
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///
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/// Your [renderer] will need to implement this trait before being
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/// able to use [`Panes`] in your user interface.
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///
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/// [`Panes`]: struct.Panes.html
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/// [renderer]: ../../renderer/index.html
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pub trait Renderer: crate::Renderer + Sized {
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/// Draws some [`Panes`].
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///
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/// It receives:
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/// - the children of the [`Column`]
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/// - the [`Layout`] of the [`Column`] and its children
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/// - the cursor position
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///
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/// [`Column`]: struct.Row.html
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/// [`Layout`]: ../layout/struct.Layout.html
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fn draw<Message>(
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&mut self,
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defaults: &Self::Defaults,
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content: &[Element<'_, Message, Self>],
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layout: Layout<'_>,
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cursor_position: Point,
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) -> Self::Output;
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}
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impl<'a, Message, Renderer> From<Panes<'a, Message, Renderer>>
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for Element<'a, Message, Renderer>
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where
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Renderer: self::Renderer + 'static,
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Message: 'static,
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{
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fn from(
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panes: Panes<'a, Message, Renderer>,
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) -> Element<'a, Message, Renderer> {
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Element::new(panes)
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}
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}
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