2019-10-10 05:52:35 +02:00
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use crate::{
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column, conversion, input::mouse, renderer::Windowed, Cache, Column,
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Element, Event, Length, UserInterface,
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};
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2019-10-10 05:50:01 +02:00
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pub trait Application {
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2019-10-10 05:52:35 +02:00
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type Renderer: Windowed + column::Renderer;
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2019-10-10 05:50:01 +02:00
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type Message;
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fn update(&mut self, message: Self::Message);
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fn view(&mut self) -> Element<Self::Message, Self::Renderer>;
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fn run(mut self)
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where
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Self: 'static + Sized,
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{
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use winit::{
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2019-10-10 05:52:35 +02:00
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event::{self, WindowEvent},
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2019-10-10 05:50:01 +02:00
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event_loop::{ControlFlow, EventLoop},
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window::WindowBuilder,
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};
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let event_loop = EventLoop::new();
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// TODO: Ask for window settings and configure this properly
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let window = WindowBuilder::new()
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.build(&event_loop)
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.expect("Open window");
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let size = window.inner_size().to_physical(window.hidpi_factor());;
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let (width, height) = (size.width as u16, size.height as u16);
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let mut renderer = Self::Renderer::new(&window);
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let mut target = renderer.target(width, height);
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let user_interface = UserInterface::build(
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document(&mut self, width, height),
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Cache::default(),
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&mut renderer,
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);
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let mut primitive = user_interface.draw(&mut renderer);
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let mut cache = Some(user_interface.into_cache());
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let mut events = Vec::new();
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window.request_redraw();
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event_loop.run(move |event, _, control_flow| match event {
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2019-10-10 05:52:35 +02:00
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event::Event::EventsCleared => {
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2019-10-10 05:50:01 +02:00
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// TODO: We should be able to keep a user interface alive
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// between events once we remove state references.
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//
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// This will allow us to rebuild it only when a message is
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// handled.
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let mut user_interface = UserInterface::build(
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document(&mut self, width, height),
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cache.take().unwrap(),
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&mut renderer,
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);
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let messages = user_interface.update(events.drain(..));
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if messages.is_empty() {
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primitive = user_interface.draw(&mut renderer);
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cache = Some(user_interface.into_cache());
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} else {
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// When there are messages, we are forced to rebuild twice
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// for now :^)
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let temp_cache = user_interface.into_cache();
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for message in messages {
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2019-10-10 05:52:35 +02:00
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log::debug!("Updating");
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2019-10-10 05:50:01 +02:00
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self.update(message);
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}
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let user_interface = UserInterface::build(
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document(&mut self, width, height),
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temp_cache,
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&mut renderer,
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);
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primitive = user_interface.draw(&mut renderer);
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cache = Some(user_interface.into_cache());
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}
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window.request_redraw();
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}
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2019-10-10 05:52:35 +02:00
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event::Event::WindowEvent {
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event: window_event,
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2019-10-10 05:50:01 +02:00
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..
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2019-10-10 05:52:35 +02:00
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} => match window_event {
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WindowEvent::RedrawRequested => {
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renderer.draw(&mut target, &primitive);
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2019-10-10 05:50:01 +02:00
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2019-10-10 05:52:35 +02:00
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// TODO: Handle animations!
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// Maybe we can use `ControlFlow::WaitUntil` for this.
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}
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WindowEvent::CursorMoved { position, .. } => {
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let physical_position =
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position.to_physical(window.hidpi_factor());
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events.push(Event::Mouse(mouse::Event::CursorMoved {
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x: physical_position.x as f32,
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y: physical_position.y as f32,
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}));
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}
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WindowEvent::MouseInput { button, state, .. } => {
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events.push(Event::Mouse(mouse::Event::Input {
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button: conversion::mouse_button(button),
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state: conversion::button_state(state),
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}));
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}
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WindowEvent::CloseRequested => {
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*control_flow = ControlFlow::Exit;
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}
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_ => {}
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},
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2019-10-10 05:50:01 +02:00
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_ => {
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*control_flow = ControlFlow::Wait;
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}
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})
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}
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}
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fn document<Application>(
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application: &mut Application,
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width: u16,
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height: u16,
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) -> Element<Application::Message, Application::Renderer>
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where
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Application: self::Application,
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Application::Message: 'static,
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{
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Column::new()
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.width(Length::Units(width))
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.height(Length::Units(height))
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.push(application.view())
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.into()
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}
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